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Please, stop making new content! (c/p from SE forums)Follow

#1 Jun 27 2013 at 2:24 PM Rating: Good
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Demon posted this today...an interesting plea to SE. Thought I'd pass it along here to get feedback for it from fans that are no longer active and can no longer post on the forums either:
forum.square-enix.com/ffxi/threads/34915-Please-stop-making-new-content!
Quote:
Please, stop making new content!
I know this sounds like a weird request, but really, stop please.

Adding more and more content to the game would be great if the game were ok how it is now, because your just adding things to make it better, building on it. The bad thing is, that is not how things are right now, you need to address the problems the game has right now, new content be damned. Besides that, fulfill old promises, I understand the idea of getting inspiration to do something new and make new content, really, I do. The problem is that if you keep just adding new content and never going back to fix what has been left undone or you do not do as you say its going to end badly. Right now many people are leaving the game for various reasons, many of which you should be immediately concerned about rather than putting it off.

Look at what you are doing right now, your working on Monstrosity, Skirmish, Delve, Reives, Mog Gardens, and many other things, all of which you said are coming in the next two months. But what is missing? Inventory, RME99s, Spells, Traits, and Abilities for various jobs, fixes to jobs which are broken or not used like SMN or RDM, or even the AF for the new jobs, the ones which right now are very unused, GEO having limited use in new content and nothing more. Last but not least there is Cait Sith, which has gotten so bad I now am calling Cait Sigh because its what I do every time I am reminded of it.

Why are you so hell-bent on making something new when the foundation you are building on is so weak and crumbling as we speak? You need to fix up the place, reassert a sense of balance, give people what they want so they will be happy, not rip the game apart and start over. We have been here for years, you have changed the FFXI we knew and loved, you are making it into something different, we never asked for this, we asked for changes to the game, but never anything close to this. By what you are doing in these changes you are making us all feel as though this is not even FFXI anymore, its an entirely different game. Please do not forget, FFXIV is on the way, you are working on another game, not that, we want FFXI to stay FFXI, new things added, some things fixed, but we want FFXI.

Right now we have a lot of problems with the game. Adding something new sounds great, but what are you really doing? You are creating more content which will be stun zerged. You are creating more items which we already cant fit into our inventories. You are creating more content where people will be excluded because of their job preference, or lack of special, new pieces of gear, which are so far above the rest. You are creating a tree that no one is following, an outline for levels which no one cares about, a plan to have us do every bit of content climbing a latter, but Delve has shown us just how badly that fails here. I understand what you are trying to do, but what you are doing is not the same. If you continue to create content like this you will end up finding it was all for naught because by the time you are finished there will not be enough people left to enjoy it anyways.

This game has a great deal of things to do, its a decade old, its hard to make everything work, but we do not need everything to work. We need some specific problems fixed, things of which have been promised for a long time in some cases. Without these things, the game is falling, and unless something is done, it will continue to do so I'm afraid. Even if it was not you exactly, we were told certain things were on the way, Cait Sigh, Inventory, new SPs, and so on, rather than making something new, would it not be better to focus on giving us what was already announced before? I know you have announced these things too, but by waiting your just putting it off once again, the longer you wait the more it seems it will never even come in the first place.

So I ask of you, please, stop adding brand new content, stop trying to cram in more things. Worry about the issues we already have with the game, fix the foundation, fix up the first part of what was built, and put in what was already planed, so when you do build upon it you are building something great! If you continue doing what you are now, I fear you will only end up building something which will fall shortly after, this game does not deserve that fate, it is not the way it should end.





If possible someone please repost this on the other Forums to see how many agree or disagree. Also if you agree please do not forget to click like. I hope by doing so we might influence a change in their actions. As this game is going now I fear the end of FFXI is coming soon due to recent changes in development and the fact so many are leaving or have already left. Thank you.


Edited, Jun 27th 2013 6:20pm by BDHERTZER
#2 Jun 27 2013 at 4:41 PM Rating: Good
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I agree. I am not happy at all about Delve, Reives, and such when it requires more work than anything imagined before in the past. I still can't get my head around the concept and ideals players have that we should already have full blown relics, empyrean weapons, or delve weapons, to do the Seekers of Adoulin content. It took me forever to warm up to the Abyssea expansions, and I'm still nowhere near done getting +2 and +1 on some jobs. I don't even have Almace of Kannagi fully upgraded yet, heck they're not even past the VNM stages. lol. But I'm a casual player and will always be, and it seems to me that the game developers clearly heard the cries of the butthurt elite who whine and complain that there's nothing else to do in the game. To me, those people who whine and complain about having nothing else to do in the game, should simply quit playing because outgrowing all limitations and challenges of the game means you beat it. MOVE ON.

#3 Jun 27 2013 at 6:21 PM Rating: Excellent
No, it's the players who demanded that other players have Empyrean or relic weapons.

SE said we should have gear from Salvage II and NNI on top of Abyssea gear, content that has been available for well over a year.

SE's ***** up was releasing the Delve weapons too soon. Those should have been added six months after the expansion came out.

#4 Jun 27 2013 at 6:39 PM Rating: Decent
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Catwho wrote:
SE's ***** up was releasing the Delve weapons too soon. Those should have been added six months after the expansion came out.

Why? To make *yet another* expansion that had no good item rewards for ages? Didn't we go through that with WotG and it was terrible?
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#5 Jun 27 2013 at 7:27 PM Rating: Excellent
Erecia wrote:
Catwho wrote:
SE's ***** up was releasing the Delve weapons too soon. Those should have been added six months after the expansion came out.

Why? To make *yet another* expansion that had no good item rewards for ages? Didn't we go through that with WotG and it was terrible?


Bayld gear isn't good? Delve gear isn't good? WotG didn't add any ultimate weapons. But Dynamis, Mythics, and Empyrean weapons were not added until a significant chunk of the other content in the expansions were added.

I specifically said the Delve weapons should have been held off for a few months. Hypocritical of me considering I <3 my sexytime dagger, but because of its screwed up implementation it has divided the game into the haves and have nots all over again.

Edited, Jun 27th 2013 9:27pm by Catwho
#6 Jun 28 2013 at 10:41 AM Rating: Excellent
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I think they make to much unrewarding content, but have been on a semi-right track since ToAU. I am a fan of content that allows you to make progress win or lose. You should always walk away with some reward. In the case of something like Einherjar (since I have no experience post Abyssea =D) where you still get something even if you don't complete the main objective.

I always hated spending hours and hours doing stuff such as farming sky pops, then doing the fight, and getting nothing. Even worse was we had to take turns at loot, so players who couldn't be on everyday were knocked to the bottom of lists and literally got nothing for their time spent more often than not.

I am all for as many content options as possible, as long as they have some point system where you can still work towards a reward, whether you fail or not, and if you succeed your bonus is getting more rewards. In that regard I think SE has been doing much better. Now they just need to scale events based on numbers, and not set a specific numerical requirement to succeed. If I can only get 4 dudes, I should still be able to explore content, and while the lack of job diversity may make it difficult to win, I will at least still get rewarded for playing the game with my friends.
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#7 Jun 28 2013 at 11:26 AM Rating: Good
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I disagree completely. If I've learned one thing about this game it's that SE almost never fixes jobs very much. The only thing that makes jobs more or less desirable is content to use those jobs on. When content creates a niche for a niche job, the job gets used.

SMN and voidwatch is a prime example. Voidwatch being added did more to give people who play smn a chance to be on their job than say... adjusting elemental perpetuation costs did - and I would be very shocked if adding cait sith/sigh would help the job be more desirable than new content where smn is useful would. The trouble is SE is so PARANOID about pet jobs being more powerful than non pet jobs that they almost inevitably insure that they are total $hit compared to regular jobs

I like the design of the delve reward system but farming plasm is so boring, I haven't logged in to the game all week and last time I did I worked on "an explorers footsteps" instead. I am really looking forward to monstrosity, for example, as something -to do- that is accessible to everyone. I doubt it will be super popular because it doesn't appear to lead towards "leet gears" but whatever

And that really is the issue. If the expansion had been full of sidegrades rather than leet gears people would have complained. Sorry it isn't 2008 anymore - unlike when TOAU or WOTG came out, experience points don't matter - what made those expansions popular with people despite mostly being sidegrades was largely centred around experience points. They couldn't use experience points as a draw for adoulin. So they used new gears.

I personally think the whining around REM is just that, whining. The game desperately needed a reset for DD. It did. It was becoming ridiculous. Does someone who is fairly new still have a fairly daunting path to becoming an acceptable DD? Sure. Of course. But that daunting path is no longer mostly solo oriented and it is a lot shorter and more accessible.

Edited, Jun 28th 2013 10:33am by Olorinus
#8 Jul 01 2013 at 12:30 PM Rating: Decent
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One thing that gets me is the myriad of one or two use random items that are dumped into each expansion. There seems to be 100's of items that have a single, obscure use that in many cases is not worth the time trying to obtain them.

I'd rather have them take older items that I mentioned, and give them new uses.. Including new items with new updates is a must, but its becoming overkill with these nonsense uni-purpose drops that seem to be around every corner.

Like the NM's that drop a single item for a single craft that usually makes a mediocre armor piece or weapon that gets outmoded by another piece 3 levels later. So, I have to camp the NM, hope for a good 'roll' to get the drop, then possibly lose the item in a synth in a craft I might not have available? Where DO I sign up!?

Regarding the true OP:
Quote:
Adding something new sounds great, but what are you really doing? You are creating more content which will be stun zerged. You are creating more items which we already cant fit into our inventories.


1) haha
2) Tru dat :)
#9 Jul 01 2013 at 6:35 PM Rating: Good
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Did they ever release the BST armor that was to add the Treasure Hunter effect they said they were going to release to compensate for nerfing the TH on the jugpets?
#10 Jul 01 2013 at 6:44 PM Rating: Excellent
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FeydDiabolos wrote:
Did they ever release the BST armor that was to add the Treasure Hunter effect they said they were going to release to compensate for nerfing the TH on the jugpets?

No, they haven't and that caused an outrage on the official forums, when they said that th equipment for bst pets won't come.

Edited, Jul 1st 2013 8:45pm by Szabo
#11 Jul 01 2013 at 6:50 PM Rating: Decent
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Quote:
Did they ever release the BST armor that was to add the Treasure Hunter effect they said they were going to release to compensate for nerfing the TH on the jugpets?


Nope. Their excuse is that even though they mentioned such gear, they never promised that they would actually make it.
#12 Jul 01 2013 at 8:21 PM Rating: Default
Sir mokatu wrote:
I agree. I am not happy at all about Delve, Reives, and such when it requires more work than anything imagined before in the past. I still can't get my head around the concept and ideals players have that we should already have full blown relics, empyrean weapons, or delve weapons, to do the Seekers of Adoulin content. It took me forever to warm up to the Abyssea expansions, and I'm still nowhere near done getting +2 and +1 on some jobs. I don't even have Almace of Kannagi fully upgraded yet, heck they're not even past the VNM stages. lol. But I'm a casual player and will always be, and it seems to me that the game developers clearly heard the cries of the butthurt elite who whine and complain that there's nothing else to do in the game. To me, those people who whine and complain about having nothing else to do in the game, should simply quit playing because outgrowing all limitations and challenges of the game means you beat it. MOVE ON.



So because you don't have it? SE should hold their horses for all the players who are late to the bus? Are you guys kidding me. Abyssea is nearly two years old, we need this new content and I can't wait for the update on Tues.
#13 Jul 01 2013 at 8:24 PM Rating: Excellent
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Olorinus the Ludicrous wrote:
SMN and voidwatch is a prime example. Voidwatch being added did more to give people who play smn a chance to be on their job than say... adjusting elemental perpetuation costs did - and I would be very shocked if adding cait sith/sigh would help the job be more desirable than new content where smn is useful would. The trouble is SE is so PARANOID about pet jobs being more powerful than non pet jobs that they almost inevitably insure that they are total $hit compared to regular jobs

Well -- aside from being a pet job -- the past nerfs to BLM and RDM have shown that SE is also paranoid about Mage jobs being more powerful than non-Mage.

SMN is both, so you can understand how that goes.
#14 Jul 02 2013 at 4:54 AM Rating: Default
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Well, things are simply unbalanced, but there's nothing that can really be done about it.

If a melee job can put out 3k weaponskills and 3k melee hits for TP, at the very least (and lets face it, the reality now is closer to 5k) every 8~10 seconds, and a mage maybe has a chance to put out 15k damage total over a minute before his MP runs out and he has to rest for 2-3 minutes... then things are simply unrepairable.

They could make things weaker to magic, or stronger to melee damage (effectively just nerfing the crap of it again). They could hugely reduce MP costs, or maybe just abolish it entirely because there's long casting and recast times involved anyhow. But either way you look at this, FFXI is not, and probably will never be, balanced for any jobs.

But that all aside. SE has learned a long time ago that they cannot please everyone, and generally, they go their own way. Their only flaw is that they just listen to the people with the biggest mouths and the largest cries apparently who all have terrible idea's. And when things go horribly wrong, like everyone else already predicted, they go "But we listened to what you wanted!".

The solution to the problem isnt "Stop making new content", the solution is "STOP LISTENING TO THE PLAYERBASE, ESPECIALLY THE ONES WITH HORRIBLE IDEA'S. SHUT DOWN YOUR FEEDBACK FORUMS AND JUST DO WHAT YOU ALWAYS DID, MAKE GOOD GAMES WITHOUT ANYONE INTERVENING OR MAKING "SUGGESTIONS" ".
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#15 Jul 02 2013 at 5:33 AM Rating: Excellent
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Decide to start crafting again. Crystals are like 5k per stack on my server (that they're now also used as a currency for teleporting doesn't help either), making even the low level synths expensive even if the mats only cost like 5 gil to obtain. They still haven't removed the opening hours / holidays from the stores. They've made so many changes to battle in this game and crafting is still as much of a headache to me 10 years later. Making low level equipment seems pointless as everyone is blasting through those levels Abyssea or not.

Have anyone of you done the HELM activities in SoA yet? Equipment and KIs you can get for it seems very expensive and the gathering points seems few and far between.





#16 Jul 02 2013 at 8:32 AM Rating: Excellent
Solonuke wrote:
Decide to start crafting again. Crystals are like 5k per stack on my server (that they're now also used as a currency for teleporting doesn't help either), making even the low level synths expensive even if the mats only cost like 5 gil to obtain. They still haven't removed the opening hours / holidays from the stores. They've made so many changes to battle in this game and crafting is still as much of a headache to me 10 years later. Making low level equipment seems pointless as everyone is blasting through those levels Abyssea or not.

Have anyone of you done the HELM activities in SoA yet? Equipment and KIs you can get for it seems very expensive and the gathering points seems few and far between.


They seem further apart than they are because the jungles are a tangled mess. The rate of harvesting/logging is very low, but it's made up for the fact that you can do imprimateur quests for the Pioneers Coalition at the same time, so you're paid back directly in bayld for logging or harvesting.
#17 Jul 02 2013 at 8:47 AM Rating: Good
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Solonuke wrote:
Decide to start crafting again. Crystals are like 5k per stack on my server (that they're now also used as a currency for teleporting doesn't help either), making even the low level synths expensive even if the mats only cost like 5 gil to obtain.

Crystals drop 1-3 stacks at a time from plentiful easy prey mobs in a zone that can be practically teleported to from Jeuno.
#18 Jul 02 2013 at 10:04 AM Rating: Good
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KojiroSoma wrote:
The solution to the problem isnt "Stop making new content", the solution is "STOP LISTENING TO THE PLAYERBASE, ESPECIALLY THE ONES WITH HORRIBLE IDEA'S. SHUT DOWN YOUR FEEDBACK FORUMS AND JUST DO WHAT YOU ALWAYS DID, MAKE GOOD GAMES WITHOUT ANYONE INTERVENING OR MAKING "SUGGESTIONS" ".


Yes, please. Let's go back to when Tanaka was in charge and ignored everything we wanted and released whatever the hell he wanted because he knew best and we filthy players didn't know anything.

....

This is perhaps the stupidest idea I've seen yet.
#19 Jul 02 2013 at 2:22 PM Rating: Excellent
DomfranciscoOfIfrit wrote:
Solonuke wrote:
Decide to start crafting again. Crystals are like 5k per stack on my server (that they're now also used as a currency for teleporting doesn't help either), making even the low level synths expensive even if the mats only cost like 5 gil to obtain.

Crystals drop 1-3 stacks at a time from plentiful easy prey mobs in a zone that can be practically teleported to from Jeuno.


Shhhhhhh that's how some of us make our money these days.
#20 Jul 02 2013 at 4:03 PM Rating: Good
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Eh, outsider's perspective on recent game life... Delve's reward system is good. Delve process as alliance content, maybe not so much (20m timer patch in mind). Job imbalances persist and have always been so sluggishly and poorly addressed that while it feels good to vent about them, SE just doesn't care. Granted, the apologists don't help here. Expansions being released at like 20% completion or less isn't a new issue, either, and one I feel people should be legitimately more angry about. This naturally encompasses story, endgame, and basic Things To Do(tm). Steering the game away from Dynamis and all that old crap, particularly for those who had done it for years, is a good thing. They still exist for those who want to see it once or twice, but I found it a bit problematic that less than 6 months back, your endgame day was Dynamis, Salvage, and NNI. If you missed those, there's no making up for it due to access restrictions. VW was also a terrible event on the RNG and alliance front as floater content.

So, new things are good. Order they've been released is certainly questionable. Quality of things like Rieves and associated systems compared to Campaign is definitely a step down. I feel like the Bayld gear could've been better as a "reset" set, regardless of the impending tier 2. The intent to item tier isn't bad, but it requires an attention to gear quality and gear swapping that I don't think some are willing to swallow, be it player or dev, which could also alleviate the inventory issues I see some bringing up here. SE needs to be told what they're doing wrong, constantly and without relent. Voting no confidence by not subbing might be the popular opinion for those who hate seeing the criticism, but as someone who left during the VW era and seeing a lot of those problems still persisting, it doesn't seem to be conveying the message you'd imply it would.

Tinfoil hat mode might suggest this SE's intent, particularly to get people to move to XIV. And while there's a part of me that hopes XI would go F2P in the future if XIV takes off to basically "repay" XI for leeching all its resources, that's also likely going to be the true swan song some implied Abyssea was meant to be. So, as much as I don't want to see the game die, watching it hobble along when you know it could be better (and not just from the standpoint of personal opinion) isn't any more comforting. I dunno, apparently people need to QQ on RME levels just to get **** done, which is probably impossible since your more casual users don't waste time on boards *********
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#21 Jul 03 2013 at 12:07 AM Rating: Excellent
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Catwho wrote:

They seem further apart than they are because the jungles are a tangled mess. The rate of harvesting/logging is very low, but it's made up for the fact that you can do imprimateur quests for the Pioneers Coalition at the same time, so you're paid back directly in bayld for logging or harvesting.

There's also more of them, they last longer and give better stuff the higher colonization rates are. (and of course with reives down are easier to get to) Too bad there's no reason at all to do colonization because you made it obsolete one month into the expansion.

Buy gear and key items with bayld. Good reason to do colonization.

Spend 3k bayld every time you augment skirmish weapon. Good reason to do colonization.

Make Wildskeepers reives easier, and get the points to enter them. Good reason to do colonization.

All of these were rendered obsolete after 1 month because they added delve.

Stop adding events. Add an event, wait 6 months, then add another one so everyone has time to do it to their hearts content. And for the love of god, make all currencies bayld. Plasm should be bayld, obsidian chips should be bayld. If everything used bayld, you would always be doing colonization, the zones would be travelable, and you wouldn't need 18 people to do anything. Killing all 6 nm's at once getting you 70k bayld+ drops would be the best, but you could solo a couple thousand at a time in reives.

There, I fixed your expansion.
#22 Jul 03 2013 at 4:38 AM Rating: Good
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The currency saturation wouldn't be so bad if they had a fair conversion option, but even if such were in place, I suspect Delve farming would be more profitable than Rieve farming. Part of my knock on Rieves compared to Campaign was the lacking solo aspect, too. Hoping to randomly find people out in the field at the time you want to farm Bayld at this point is a gamble at best, waste of time at worst.
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#23 Jul 03 2013 at 1:39 PM Rating: Default
louispv wrote:
Catwho wrote:

They seem further apart than they are because the jungles are a tangled mess. The rate of harvesting/logging is very low, but it's made up for the fact that you can do imprimateur quests for the Pioneers Coalition at the same time, so you're paid back directly in bayld for logging or harvesting.

There's also more of them, they last longer and give better stuff the higher colonization rates are. (and of course with reives down are easier to get to) Too bad there's no reason at all to do colonization because you made it obsolete one month into the expansion.

Buy gear and key items with bayld. Good reason to do colonization.

Spend 3k bayld every time you augment skirmish weapon. Good reason to do colonization.

Make Wildskeepers reives easier, and get the points to enter them. Good reason to do colonization.

All of these were rendered obsolete after 1 month because they added delve.

Stop adding events. Add an event, wait 6 months, then add another one so everyone has time to do it to their hearts content. And for the love of god, make all currencies bayld. Plasm should be bayld, obsidian chips should be bayld. If everything used bayld, you would always be doing colonization, the zones would be travelable, and you wouldn't need 18 people to do anything. Killing all 6 nm's at once getting you 70k bayld+ drops would be the best, but you could solo a couple thousand at a time in reives.

There, I fixed your expansion.

We do wildskeeper on our server(phoenix) every Friday...
#24 Jul 04 2013 at 12:51 AM Rating: Excellent
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KojiroSoma wrote:
The solution to the problem isnt "Stop making new content", the solution is "STOP LISTENING TO THE PLAYERBASE, ESPECIALLY THE ONES WITH HORRIBLE IDEA'S. SHUT DOWN YOUR FEEDBACK FORUMS AND JUST DO WHAT YOU ALWAYS DID, MAKE GOOD GAMES WITHOUT ANYONE INTERVENING OR MAKING "SUGGESTIONS" ".



And thus, FFXIV V 1.0 was born!!!!
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#25 Jul 04 2013 at 12:58 PM Rating: Good
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Ryklin the Malevolent wrote:
KojiroSoma wrote:
The solution to the problem isnt "Stop making new content", the solution is "STOP LISTENING TO THE PLAYERBASE, ESPECIALLY THE ONES WITH HORRIBLE IDEA'S. SHUT DOWN YOUR FEEDBACK FORUMS AND JUST DO WHAT YOU ALWAYS DID, MAKE GOOD GAMES WITHOUT ANYONE INTERVENING OR MAKING "SUGGESTIONS" ".



And thus, FFXIV V 1.0 was born!!!!


Did laugh. Thanks.
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#26Prrsha, Posted: Jul 04 2013 at 1:33 PM, Rating: Sub-Default, (Expand Post) Signed.
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