riskyjackel wrote:
abbysea has killed actual job knowledge ask any new players to link a skillchain or magic burst and you will get ??? in return.
if you are just starting ffxi I think you should earn it the old way to know your base job meaning join parties that actually fight mobs your level not get some WAR to cleave that is why the expansion is so offset and only wants remd weapon users cause noone has pride in the job anymore and waists all of our time.
I was just in a plasm farm I originally came as SAM with masamune and saw we had only 1 sleepga and a whm that was gimp at best so I switched to SMN diabolos for refresh and nightmare ftw everyone in party complained when I suggested it until I was in the fight then it was great job riskyjackel awesome etc........ it just goes to show theres alot of job players out there that know there jobs it doesnt mean I'd ever get a rem weapon for my SMN that I'll never use.
Actual job knowledge changes in any given situation though. What you do in group EXP (6 man parties) has a minimal impact on ones ability to function at said job in bigger group activities, and most endgame events. What killed job knowledge in parties was the move to TP burn styles, which SE supported. Since ToAU Skillchains and magic bursts have been largely irrelevant because the damage value is greater in the vast majority of cases using WS at 100% TP instead of waiting for a partner and going 4-5 hits later (wasted TP).
The game has evolved away from certain things, and in most cases they no longer apply. Stuff you learn in 6 man groups is largely irrelevant in the end game. For example, SMN in exp parties was a pseudo WHM. But in Endgame content it wasn't. The only way you actually learned endgame SMN was by being and endgame SMN. In EXP groups you could go balls out in most cases on pretty much any DD job, except maybe DRK. In Endgame you need to toe the line because if you pull hate there is a high probability you are going to die on most DD jobs. But this isn't something you learn in EXP, this is something you need to learn as an Endgame DD. As a healer in EXP you often had periods where you could rest your MP real quick. Endgame healing requires a strong ability to conserve MP, and you only learn this by being an endgame healer.
Knowledge from EXP Groups is not parallel to knowledge at endgame. They are entirely different, and they both draw on vastly different skill sets. Furthermore every encounter is different in Endgame, and seldom are the same encounters repeated the same. Unlike EXP where you spent 3 months fighting, Crabs/Lizards/Crawlers/Beetles/Spiders/Colibri Congrats you gained knowledge on how to EXP on a minimal amount of mob types, all of which are chosen because they lack any real threatening moves.
The knowledge gap however draws from the monkey see monkey do community. People see others shouting for top geared stuff, they don't know why, and assume it must be the minimum requirement. Meanwhile most of the content that is relevant can be done with decently geared (not optimally) people that understand that specific engagement in that specific event, and the people calling for optimal are the players who are looking for maximum speed (so they can do other stuff), not minimum required.
TLDR
EXP Group knowledge seldom translates to endgame knowledge.