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Skirmish Additions and Adjustments Follow

#1 Jun 19 2013 at 12:52 PM Rating: Good
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Camate wrote:

Greetings everyone!

I'd like to share some information on what we have planned for Skirmish, in terms of both additions and adjustments.

Skirmish Additions
We will be adding new skirmishes along with new areas that are added, and the content level for these will be set to level 13.

With this, we are trying to accomplish the below:

• To provide a variety of content to cover a single content level.
• As it's possible to get burned out rushing to the top, we'd like to provide alternative ways to spend your time, which focus on non-vertical growth.

*In addition to Skirmish we will also be adding new Colonization Reives and Lair Reives for content levels 6-9, and new Wildskeeper Reives for content level 17. We'll be introducing new gear for these new content levels and we'll also be adding new gear that can be purchased using Bayld.


Below is a representation of how it will look:
Screenshot



What can you do with the new Skirmishes?

• Enhancing current Skirmish weapons
By clearing new Skirmish areas, you may obtain a key item and new enhancement materials.

• Key item
It will be possible to evolve your current Skirmish weapon a stage further.

For example:
Ninza + key item= Ninza +1

• There is only one type of key item.
• You can freely choose which weapon you would like to evolve; however, once you evolve it, the key item will be consumed.
• You will have to obtain a new key item if you wish to upgrade multiple weapons.
• Arcane Glyptics will be reset. The reason for this being that there are issues with the item system when it comes to carrying these over to the next stage.

• New enhancement materials
These will allow Arcane Glyptics to be added to your newly evolved weapons.

• New armor to be obtained
5 new sets of armor will be added. With the new enhancement items it will also be possible to add Arcane Glyptics to this equipment.



Adjustments to Arcane Glyptics
We agree with the feedback about allowing Arcane Glyptics to be added more easily and will be performing the below adjustments.

• Ghastly Stones
In the next version update we will be making Ghastly Stones an item that can be sold on the auction house (The new enhancement items will also be treated the same way.). Also, there has been feedback asking to tie the rank of the head piece to the level of Ghastly Stones that can be obtained; however, this is how the system already works currently.

• Bayld required for adding Arcane Glyptics
In the next version update we will be lowering the Bayld cost for Arcane Glyptics to 500 Bayld.



Other feedback

• Exchangeable goods
Exchanging items for Bayld has been primarily setup to be used in conjunction with coalitions. As we will be adding things such as new Wildskeeper Reives, we would still like to keep Bayld use tied to coalition-related content.

• Obsidian fragments
Obsidian fragments have been set to be a sort of bonus point type of thing for doing Skirmish. The main purpose of this content is not to save up these points, and as such we are not thinking about making it so you can exchange these for weapons.

• Acquiring the weapon you are aiming for
By clearing Skirmish once, 1-2 weapons will drop at minimum, and the difficulty for obtaining the weapon you would like has not been set very high. We would like to keep the methods for obtaining weapons as they are currently, but plan on increasing the opportunities to obtain statue segments.

http://forum.square-enix.com/ffxi/threads/34716-Skirmish-Additions-and-Adjustments

Edited, Jun 19th 2013 2:53pm by Szabo
#2 Jun 19 2013 at 3:19 PM Rating: Decent
SE really doesn't seem to understand the concept of obsolescence, do they?
#3 Jun 19 2013 at 4:16 PM Rating: Good
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BrownDuck wrote:
SE really doesn't seem to understand the concept of obsolescence, do they?


THIS JUST IN! WE'RE MAKING MORE OBSOLETE ON RELEASE CONTENT!

And even better, you'll be able to make the weapons a very small few of you have already frustratingly tried to augment - better than your augments! But it destroys the work you already put into it! Pretty cool huh?
#4 Jun 20 2013 at 12:23 AM Rating: Good
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So delve weapons are tier 14, skirmish 2.0 weapons are tier 13. Why would anyone ever make one?
#5 Jun 20 2013 at 12:45 AM Rating: Decent
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deleve was a fantastic idea for a small portion of the playerbase only........./sea all................. *crickets*

thankfully 14 is out soon a welcomed change till the next 11 expac, if that happens. :o)
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#6 Jun 20 2013 at 1:16 AM Rating: Good
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louispv wrote:
So delve weapons are tier 14, skirmish 2.0 weapons are tier 13. Why would anyone ever make one?


Offhand

Also, I don't think a company mismanaging one mmo is a reason to switch to their other mmo which they mishandled even worse...

Edited, Jun 20th 2013 12:17am by Olorinus
#7 Jun 20 2013 at 1:24 AM Rating: Good
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Allestra wrote:
deleve was a fantastic idea for a small portion of the playerbase only........./sea all................. *crickets*

thankfully 14 is out soon a welcomed change till the next 11 expac, if that happens. :o)


I don't trust SE enough not to pull the same crap they did with 11.
#8 Jun 20 2013 at 6:26 AM Rating: Good
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louispv wrote:
So delve weapons are tier 14, skirmish 2.0 weapons are tier 13. Why would anyone ever make one?


Are you able to join delve with skirmish weapons today? All I see are REM/Delve only shouts.
#9 Jun 20 2013 at 7:43 AM Rating: Decent
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Pretty much off hand and the blm staff with augs still seems pretty good on FFXIAH forums they actually have it pass the delve staff.

Lehbrailg
Description: DMG:96 Delay:366 "Magic Atk. Bonus"+40

Lehbrailg (Ghastly Stone +2) potential augments:
Augment Range
INT 2-10
MND 3
Magic Attack Bonus 27

Still tho with ffxi player base it's delve weapons or bust but for one handers need a off hand in most cases unless want to sacrifice and off hand a non standard weapon like ninjas with the dagger.
#10REDACTED, Posted: Jun 20 2013 at 9:15 AM, Rating: Sub-Default, (Expand Post) Makes me glad I didn't toss my Aedold I suppose... but man... SE doesn't seem to understand the futility of adding items that are weaker than already-available items. No one is going to go after those things. Why would they if the item is just a stepping stone?
#11 Jun 20 2013 at 9:52 AM Rating: Decent
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RavennofTitan wrote:
Allestra wrote:
deleve was a fantastic idea for a small portion of the playerbase only........./sea all................. *crickets*

thankfully 14 is out soon a welcomed change till the next 11 expac, if that happens. :o)


I don't trust SE enough not to pull the same crap they did with 11.


Yeah, hopefully they don't put out 5 expansions and constantly update the game over 11 years.


Huh?

Oh we were ignoring everything and ******** about R/M/E most likely? Gotcha.
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#12 Jun 20 2013 at 10:36 AM Rating: Excellent
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Ground kings, stagnating at the 75 cap, 3 years to finish on half *** expansion because they sent all the man power and resources to 14 which still failed at the first launch, the first month of SoA, ps2 limits as a excuse. The list could go on just a poorly managed game even the good systems people were excited about turn out to be crap on release.

Edited, Jun 20th 2013 12:39pm by RavennofTitan
#13 Jun 20 2013 at 10:39 AM Rating: Good
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Theonehio wrote:
constantly update the game over 11 years.
I guess in the same sense that a leaky faucet will eventually carve out the Grand Canyon.
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#14 Jun 20 2013 at 12:31 PM Rating: Decent
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RavennofTitan wrote:
Allestra wrote:
deleve was a fantastic idea for a small portion of the playerbase only........./sea all................. *crickets*

thankfully 14 is out soon a welcomed change till the next 11 expac, if that happens. :o)


I don't trust SE enough not to pull the same crap they did with 11.
In all fairness, we don't really know how Yoshida Naoki would respond and handle things in-game. I mean, if design oversights and exploits are found while he and his team do nothing for years on end to fix them (gear swaps, Utsusemi tanking, bind/gravity soloing, broken defense algorythms, the shield block system as a whole), then yeah, we'll end up with more of the same. If the guy is proactive about stuff, things have a chance of turning out for the better.
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#15 Jun 20 2013 at 12:33 PM Rating: Decent
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Pergatory wrote:
It works for games like WoW because WoW players are less sophisticated. You have built a game that has a niche market for sophisticated and mature players; it is not a standard MMO crowd, stop treating your customers like just another bunch of self-serving solo players. That's not what most people want from this game, that's never been the appeal to this game. You're straying from your niche and you're going to lose it all.


If it's for mature players why are you here? Because the last time I checked attempting to insult another playerbase by making yourself seem infinitely better is the very definition of immaturity.

Ruisu wrote:
In all fairness, we don't really know how Yoshida Naoki would respond and handle things in-game. I mean, if design oversights and exploits are found while he and his team do nothing for years on end to fix them (gear swaps, Utsusemi tanking, bind/gravity soloing, broken defense algorythms, the shield block system as a whole), then yeah, we'll end up with more of the same. If the guy is proactive about stuff, things have a chance of turning out for the better.


There's also the fact that at least this time with FFXIV:ARR the guy at the helm has actually played other MMOs and is in a much better position to postulate on what needs to be fixed and what their players might like. The fact that he's far more communicative (and the fact that his views make sense and you can actually understand where he's coming from) than his predecessor is a huge bonus in his corner.

It isn't a sign that he'll make everything perfect, but at least he's in a much better starting point. I haven't heard him utter such inane ********* as "If you believe it in your heart, then let it be so." when asking a simple question about the game.

Edited, Jun 20th 2013 2:38pm by Viertel
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