Akihiko Matsui wrote:
Hello, Matsui here.
I would like to apologize for leaving out two items from the version update notes:
-The magical resistance value cap for both characters and monsters has been increased
-A bug wherein it was possible to charm monsters that could not originally be charmed has been addressed
This happened because the development team didn't provided the needed information to the operations team. The information was also not properly shared within the development team itself.
I feel that the development team has a tendency to prioritize implementation over communication in order to meet deadlines. Going forward, I've taken steps to ensure that they place the same amount of importance on properly communicating information to users as they do for implementation. I'll continue to repeat this and make sure we are thorough.
I deeply apologize for the inconveniences caused by this.
Akihiko Matsui wrote:
Hello, Matsui here.
Thanks for all the feedback on the July version update.
Since we've received quite a few questions about the "combat skill +" stat that has been added to new items, I'd like to talk a bit about this as well as talk about future plans.
• What is "combat skill +"?
Quote:
This is a new bonus stat that is being added to weapons, and it is different than the stat that originally appeared on armor (Though, there are some exceptions. Scathacha for example, but the stat is the same as that which appears on armor.)
• How is this different than the "combat skill +" that we’ve seen up until now?
Quote:
The main weapon and sub weapon are calculated independently.
• Why did you decide to add "combat skill +"?
Quote:
In the event we were to adjust "accuracy +" and "attack +", it would conflict with dual-wielding.
This is an issue that has been brought up previously. We have to take into consideration that weapons can be dual-wielded when adding stats, because when we add things like "accuracy +" and "attack +" that apply to sub weapons, it will always make dual-wielding the best choice.
Similarly, there were aspects that would make adjusting one-handed and two-handed weapons even more difficult.
In order to solve this, we implemented a new system, "combat skill +".
• But, aren't you only adding "combat skill +" to certain weapons?
Quote:
With some exceptions, we will be adding this stat to weapons with an item level above 100.
• Please go into a bit more detail.
Quote:
With weapons that are implemented moving forward, we'll be adding the proportionate amount of "combat skill +" to match the item level of the weapon.
For existing weapons, we plan on switching out "accuracy +" and "attack +" for "combat skill +".
Especially for one-handed weapons, after making the switch to "combat skill +", you’ll be able to better assess the accuracy and attack for dual-wielding.
• Tell us which weapons "combat skill +" will be added to.
Quote:
I'll share with you a couple of examples of the weapons we will be adjusting in the August version update. (Since this is still in-development, the values may be changed, but they are pretty much set.)
• Camatlatia (reward from Achuka)
Before: DMG: 76 Delay: 240 STR +8 Fire +20 Physical damage taken -4%
After: DMG: 76 Delay: 240 STR +8 Fire +20 Sword Skill +67 Parry Skill +67 Physical damage taken -4%
• Iztaasu (Skirmish weapon)
Before: DMG: 68 Delay: 236
After: DMG: 68 Delay: 236 Sword Skill +54 Parry Skill +54
• Forefront Blade (Bayld weapon)
Before: DMG: 71 Delay: 247 Accuracy +15 Reives: DMG: 89 Accuracy +25
After: DMG: 71 Delay: 247 Accuracy +15 Attack +7 Sword Skill +63 Parry Skill +25 Reives: DMG: 89 Accuracy +25
• What about relics, mythics, and empyreans?
Quote:
While it will not take place in the August version update, we will be adjusting these to make them higher than item level 100.
I tried to answer some of the major questions that were brought up with post.
I'd like to also apologize once again for the large feeling of uneasiness towards the current adjustments due to the new equipment implementation and stat adjustments taking place in August.
The entire development team is working as hard as possible to get everything in to the August version update. Thank you very much for your patience.
http://forum.square-enix.com/ffxi/threads/34679-Item-Levels?p=454220#post454220
Edited, Jul 11th 2013 7:56pm by Szabo