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Skilling up in CampaignFollow

#1 May 31 2013 at 12:32 PM Rating: Excellent
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Shouldn't been removed in the first place imo, should also be expanded to Reives.

Okipuit wrote:

We are currently working to make it so you can once again skill-up in Campaign.

While it might be difficult to implement in the next version update, we will be sure to let you know when we can add this into the game.

http://forum.square-enix.com/ffxi/threads/30222-Bring-back-skilling-up-in-Campaign-Battle.-Restore-the-desire-to-play-in-WOTG-areas.?p=440802#post440802
#2 May 31 2013 at 12:40 PM Rating: Excellent
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What's a campaign?
#3 May 31 2013 at 12:46 PM Rating: Excellent
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It's where BRD mules used to go to level.
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Olorinus the Ludicrous wrote:
The idea of old school is way more interesting than the reality
#4 May 31 2013 at 12:56 PM Rating: Excellent
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Are campaign monster and NPCs really a high enough level to skill up to cap? I thought even when the cap was 75 (and before the made skillups impossible) you couldn't cap your skills in campaign. I'm dubious this is actually useful.
#5 May 31 2013 at 1:48 PM Rating: Decent
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DomfranciscoOfIfrit wrote:
Are campaign monster and NPCs really a high enough level to skill up to cap? I thought even when the cap was 75 (and before the made skillups impossible) you couldn't cap your skills in campaign. I'm dubious this is actually useful.

You couldn't cap because they shut off skillups from Campaign mobs. Before that, you could really rocket your skills up on them.
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Olorinus the Ludicrous wrote:
The idea of old school is way more interesting than the reality
#6 May 31 2013 at 3:25 PM Rating: Good
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I don't think you could get all the way to cap on them, but it will make leveling up in campaign more attractive (if you enjoy campaign like I do, anyway) cause I always did feel like it sucked to be getting lower exp but missing out on the skill ups you would otherwise get for soloing. Would be nice to be able to use it for magic skill ups as well (like as a blm/rdm/geo etc where you can do some nukes etc a little more safely with NPCs holding the higher level monsters)
#7 May 31 2013 at 4:55 PM Rating: Decent
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Well let me amend my comment by saying you could cap at 75. If not on the mobs themselves, on the Fortifications and the other spawnable recharger things whose name totally escapes me....
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Olorinus the Ludicrous wrote:
The idea of old school is way more interesting than the reality
#8 May 31 2013 at 7:32 PM Rating: Decent
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This thread will be relevant when, as Szabo says, it's permitted in Reives. In other words, who cares about 4 years ago of content that no one has cared about for 3 years?
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#9 May 31 2013 at 10:06 PM Rating: Excellent
The people trying to finish their last WotG nation quest lines who can't because the cities are under seige and the NPCs are all in hiding.
#10 May 31 2013 at 10:13 PM Rating: Excellent
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For what it's worth, you could never skill up "in campaign" with tags on. You could only do it with tags off, which had some risk if you took hate. So the question is, will they allow it with tags on, now that it's irrelevant because mob levels are too low to cap skills at 99?

You basically had to watch your hate and have reraise ready. My first job was WHM and I leveled it mostly in campaign because healing a lolibri party would have bored me to death sleep. I was able to skill up my Divine magic so that I could repose Maat for G5. I was also able to determine that the "grunt" mobs in campaign were level 65 by when the skill-ups stopped. And then I beat on walls to 75 before SE nerfed that, too.

At least it taught me a lot about hate transfer that applies today in stuff like Delve fractures. Oh the fun when someone with NM hate still on him decided to rest up next to the weakened people. Two minutes later, the NM comes to whack him, then sees all the fresh meat and whacks them too while he's there.

The northlands mobs were added later, so I don't know what level they are, but I doubt they would be useful with all of my important skills already over 300. And that's the real problem.

TheBarrister wrote:
This thread will be relevant when, as Szabo says, it's permitted in Reives. In other words, who cares about 4 years ago of content that no one has cared about for 3 years?

At least you can get skill-ups in Delve fractures. Still, my preference is flux #5 in Uglyrand Range, worms or bluffalo depending on what you're doing. They can go up to level 100 or so if you beat on them fast enough. I usually start there at 325-350 on whatever job has the highest skill rank. (I have them all at 99 and atma means I can survive with gimp gear.) From 250-350 or so, it's mandies in Tahrongi.

Skilling up in campaign has been completely irrelevant since level cap 85 or so. As long as the level cap stays at 99, Abyssea is the place to go. Still, campaign could be useful to get to 250.

EDIT: As for reives, the difference between those vs campaign (and even Besieged) for why skill-ups should be allowed is that reives have no NPCs to hold hate for you. When I was skilling up in campaign, I was doing it solo, on non-NMs that already had hate firmly on an NPC. Then I would just spam Dia, Bio, Banish, whatever, in complete safety.

I can only solo a reive at all because pets don't aggro mobs, and Morimar colonization reives have a safe place to stand while Alternator Sharpshot kicks some ***. I'm currently trying to get that Sih Gates I-8 reive for Vegetable Vegetable Revolution, got the first root last night, second root tonight, and will do the third root in the morning. Good thing they don't regenerate dead roots until you clear it.

Edited, Jun 1st 2013 12:24am by Elwynbelwyn
#11 May 31 2013 at 10:37 PM Rating: Good
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As I said, useful for my level 90 RDM that has total crap elemental magic skill (if can skill up with tags anyway) - can get a few exp and weak nuke attackers/walls (might give people incentive to whack walls again too) so I can get the skills up to a point where they are not laughable terrible to the point where it is embarrassing using them in a party - and if it is a wall or a mob being engaged by an npc, safer than trying to nuke stuff that is trying to eat your face.

Mildly more interesting than skilling up on steelshells or whatever, as well as more beneficial as I can get those last few ranks I gave up on.
#12 Jun 01 2013 at 10:22 AM Rating: Good
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Quote:
walls

Don't forget that the walls are level 50, so you're not going to get too far on those. There are those wall-like things in the northlands areas that are 75 and you can still skill up off of them, but Fortifications are level 50.
#13 Jun 01 2013 at 10:33 AM Rating: Good
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Elwynbelwyn wrote:
Quote:
walls

Don't forget that the walls are level 50, so you're not going to get too far on those. There are those wall-like things in the northlands areas that are 75 and you can still skill up off of them, but Fortifications are level 50.

Yeah the northlands things are what I was referring to. I wasn't sure if you still could, I haven't tried. But considering some people are still gimped on skill, I'd not be stunned if some people might even be below the 50 cap too. it would still be nice to get skills while under tags and against enemies there. Like Olorinus said, it'd break up the monotony of staring at crabs for hours on end...
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Olorinus the Ludicrous wrote:
The idea of old school is way more interesting than the reality
#14 Jun 01 2013 at 1:11 PM Rating: Good
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Elwynbelwyn wrote:
Quote:
walls

Don't forget that the walls are level 50, so you're not going to get too far on those. There are those wall-like things in the northlands areas that are 75 and you can still skill up off of them, but Fortifications are level 50.


The nice thing about those is you can cap out around level 80/81 cap. It's highly recommended that you have a low damage weapon and a lot of patience.

I'm not overly excited about skilling up in campaign for the reasons already mentioned, but I imagine it could be useful for jumpstarting some of those pesky defensive skills like shield, guard, and parrying. I capped those in abyssea using various atmas to survive tanking 3-5 mobs at a time but campaign might be a little more fun.

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#15 Jun 02 2013 at 1:22 AM Rating: Good
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Elwynbelwyn wrote:
You basically had to watch your hate and have reraise ready. My first job was WHM and I leveled it mostly in campaign because healing a lolibri party would have bored me to death sleep. I was able to skill up my Divine magic so that I could repose Maat for G5. I was also able to determine that the "grunt" mobs in campaign were level 65 by when the skill-ups stopped. And then I beat on walls to 75 before SE nerfed that, too.


I believe this depended on several factors as I got skill-ups to skills up to lvl 72 before it was nerfed.

Edited, Jun 3rd 2013 8:11pm by heldemon
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#16 Jun 02 2013 at 4:34 PM Rating: Good
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You may have been level 72, but I doubt you skilled up to cap from that. Skill-up caps work to the equivalent skill of your skill rank at the target's level (adjusted since then so that you can now cap at DC level difference). You still get them, but they stop once you hit the cap at the target's level.
#17 Jun 03 2013 at 6:01 PM Rating: Good
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No, I was 75. I hit a lvl that was a skill cap of 72 for the skill I hit it in. I even posted about it on here awhile back.

http://i264.photobucket.com/albums/ii175/Helldemon83/Final%20Fantasy%20Pictures/Parry%20Skillups/ffxi_20080908_023712.png

Hmm, it may have been 71, can't be to sure. I don't remember drg's old parry skill cap, it was C-C - though.

I just went back to that thread and it's you I was talking with about it there as well lol. Though I had forgotten to post proof back then.

http://ffxi.allakhazam.com/forum.html?forum=10&mid=1310473453232744909&p=2

Edited, Jun 3rd 2013 8:15pm by heldemon
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