Viertel wrote:
LadyVaJedi wrote:
I agree. In some ways Aby and massive alliance book burns have ruined the game. People just don't explore take their time to enjoy playing and meeting new people.
Oh noes! Faster experience, the most pointless aspect of the game (gaining experience), has RUINED THE GAME! THE HORROR! It isn't the separation and issues surrouding SoA, Voidwatch dying, or anything else. NO! People are able to get experience quicker and it has obviously ruined the game.
Melodramatic much?
And for those of you who state that FFXI was never about endgame... what the hell are you smoking? Meripos, endgame events, running BCNMs to fund endgame gear (or outright GETTING endgame gear from them)? Just because some of the content used to be level capped doesn't mean it wasn't aimed of working towards endgame. The *entire* goal of RoZ, CoP, and ToAu was endgame events. Sky was endgame, Sea was endgame, Salvage was endgame, Nyzul Isle was endgame, land HNMs were endgame. Even Assaults, which had the option to level sync down, had gear (at the time) was was BiS for a LOT of classes. As crappy as it was even ANNMs were endgame driven. The reward for every single expansion storyline was endgame gear.
What part of the game, [b]outside of LEVELING, wasn't endgame driven again?[/b] Simply because you personally were content to stick it with slow experience parties doesn't mean it wasn't endgame driven.
Take off the rose colored glasses, plox.
@TopicCreator
No, classic servers, especially in the context of FFXI, is a stupid idea. Why? So you can go back to getting 4K an hour in some nostalgia driven obession that somehow the game was better with no travel options and nothing to do but level various jobs? Because if you're going to go classic you need to go pure vanilla and that means no expansion.
Enjoy your level 50 cap.
Edited, May 27th 2013 4:31pm by Viertel I feel compelled to reply to this.
For me, this game was about leveling jobs and doing things on the side. Leveling was my way of progressing, because people that were glued to endgame had a much harder time leveling. So while they were progressing their character with gear, I was progressing mine with subjobs, flexibility, and more higher-end options. Now I can no longer keep that concept, because leveling is so easy now and endgame doesn't really slow it down. Endgame weapons have turned from "This cheap AH weapon is acceptable" to "Empyrean only" to "Delve weapon only." Before my Ninja could use a Fudo and a Senjuinrikio, which were both easy to get. Now such simple-minded weapons would be shunned.
I never liked nor enjoyed most endgame activities. Some of the smaller group oriented ones were fun (Nyzul), but I never liked the large group oriented ones as I felt my presence was insignificant. There were a plethora of things to do. Get maps, grab a few friends and get top end gear (Joyeuse, Sirocco Kukri, OPTICAL HAT, etc), run avatars for the 60k/day or for people that needed them, run city missions, CoP events (ENM30, ENM50, etc), CoP Missions, BCNM's, KSNM's, merits as they took a while to get. KSNM's had the "500 WS Point" weapons, which were some of the best for some jobs back then. Most of the stuff I mentioned is pointless to concern yourself with now.
I also kept leveling fun, as I tried to level in odd areas (Rolanberry instead of Qufim for example), and they usually worked. I even leveled outside and inside Castle Zvahl. Purgonorgo Isle in Bibiki, Beaucidine Glacier, Sanctuary of Zi'Tah, etc. I kept the sense of adventure alive and most people were actually very interested when I told them where we were going.
I had all jobs in the game to level 37 before ToAU came out, and that was a feat almost nobody had.
For me, the peak of the game was the last 6~ months of the CoP era, and the first 6~ months of the ToAU era. I have now drifted away from this game. It wasn't because I found a better game, because I ragequit, or because I kept telling myself "how bad it got". I simply stopped playing one day and never went back. If they would open a "classic" server that was during the "good times" for me, I probably wouldn't go back. The effort and time I poured into my character was priceless and something I wouldn't be willing to do again.
Edited, May 29th 2013 12:50pm by Zafire Edited, May 29th 2013 12:51pm by Zafire