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Beating a dead horse: For or against a single classic serverFollow

#1 May 26 2013 at 6:40 PM Rating: Default
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While I know this horse has been beaten past the point of death, I figured it might be worthwhile to gauge the community's opinion on the topic of classic servers, now that the new expansion has been out for a little bit. Some people enjoy the direction this expansion is taking the game, some people despise it. I've seen people mention the name Tanaka alongside of the new director recently, comparing the direction this new director is taking the game compared to the direction Tanaka had taken it.

With that in mind, do you think there's enough interest in old-school XI to warrant a single classic server? Do you think a single classic server could maintain a healthy population, along the lines of what most servers are at now? Quite a few ex-XI people that I've talked to speak fondly of the older days, criticizing the direction that the game has taken. They've mentioned that if a classic server were implemented, they would return to the game in a heartbeat. This is an upwards of around thirty or forty people that I myself know. Imagine how many more people out there feel the same way.

I'm sure there are plenty of people out there that despise Tanaka and his direction, dismissing any notion that the older days were better than they are now as just pure nostalgia. Rose-tinted glasses or not though, it does seem like there's enough interest out there to warrant at least a single server. Will it happen? Probably not, I'm not here to try and convince anyone that there should be one or have any delusions that there could one day be one. I'm more or less just interested to see if anyone would be interested in one, hypothetically.

Edited, May 26th 2013 8:45pm by nekroturkey
#2 May 26 2013 at 7:11 PM Rating: Decent
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It's funny you would post this tonight, when not 5 minutes ago I started thinking "I really really wanna start playing FFXI again". I have very fond memories of this game and I've always loved it. I've jumped in off and on for the past ten years and have never found an MMO as engrossing as this. It may just be the hooks of nostalgia but that sense of wonder making the dangerous trek from San d'Oria to the Valkurm Dunes never ceases. The music is unparalleled. The world is massive and joy to explore. Working with other players isn't optional, it's a requirement, and it's a treat. Even as the game has grown more user friendly, it's never held your hand. And the community is always welcoming and helpful whenever I return.

The last time I tried to jump back in however (about two years ago), I realized something. This isn't the game I used to love. Abyssea changed everything. Now, I've never personally played any of the Abyssea content and I understand a lot the old guard love it for breathing new life into the game. For me though, it's killed the game I've played off an on since I was in eighth grade. The last time I brought a new character to the Dunes it was dead. No one was grouping. Even with the level sync system (which may be the best inclusion in the game ever) it was nigh impossible to find people to level with. I'd love to don my rose-tinted glasses and recreate those past memories with the way the game used to be. So to answer your question: Yes, I for one would love an Everquest style progression server. I would love to get together with people and play all the old content and do things the way they used to be done. If Squeenix announced something of that sort, I'd be there day one. Hell, I'd probably pay a premium for it.
#3 May 26 2013 at 7:41 PM Rating: Decent
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Well said, I partly feel the same way. Although I enjoy FFXI in its current form, and while it's much more accessible than it once was, it still feels like a shadow of its former self (unavoidable given its age). I returned to the game about a year ago, but debated with myself before doing it. I wanted to return because I missed the game, but I missed it as it once was and not as it is now. I knew that if I returned, it wouldn't be the same. I'm glad that I did return, but I was right about it not being the same. I'm still having fun, but it's not as memorable as it used to be. More than half of the zones are empty, and the focus has shifted from the journey to the destination. It's all about getting to the cap as fast as possible now and grinding end-game.

I think the game would benefit greatly from a single classic server myself. It would be a nice alternative, and between the new expansion, it would help to bring in new and old players alike.
#4 May 26 2013 at 7:56 PM Rating: Decent
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There's a few classic private servers out there, but you wouldn't get the same experience (since it has to be recoded so not everything is there.) As nice as it would be, people are too spoiled now.
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#5 May 26 2013 at 8:01 PM Rating: Excellent
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Classic is what and when again? Before which nerfs or buffs? Or do you want to go waaaaay back, to before CoP was released, when there was no real endgame.

"Classic" is a vague term that roughly means "when I was having fun, before X happened and certainly well before Y!" with X and Y varying between everyone. It's a form of nostalgia-chasing, and not what I'd call healthy.
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#6 May 26 2013 at 8:03 PM Rating: Excellent
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Not interested, but if there was enough interest, I wouldn't have a problem with it. Also, fellow who thinks abyssea hurt the game, you really should try it before you knock it. The exp camps have moved, but that same sense of small groups working together was/is huge in abyssea.
#7 May 26 2013 at 8:18 PM Rating: Decent
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nekroturkey wrote:
and the focus has shifted from the journey to the destination


That was my observation. FFXI was never about end game for me. It was about everything leading up to end game. It was the experience of inhabiting a beautiful hostile world with other people and struggling through it together. It was about discovery and adventure. It wasn't a gear treadmill like every other post-WoW MMO. Not to knock people who like that of course. I've actually played a fair bit of WoW and several WoW-likes, I just never found any of what I loved in FFXI in them.

Erecia wrote:
Classic is what and when again? Before which nerfs or buffs? Or do you want to go waaaaay back, to before CoP was released, when there was no real endgame.

"Classic" is a vague term that roughly means "when I was having fun, before X happened and certainly well before Y!" with X and Y varying between everyone. It's a form of nostalgia-chasing, and not what I'd call healthy.


My ideal would be for SE to implement an EQ style progression server. Basically release everything as it was at launch (it's debatable whether that would include Zilart or not, but a moot point for purposes of speculation) and then over a few years trickle out the newer content as the community at large on that server masters what's available. That's not to say they couldn't include some conveniences from day one, like the changes to storage and level syncing, that have removed a great deal of unnecessary pain in the neck from the game.

Olorinus the Ludicrous wrote:
Not interested, but if there was enough interest, I wouldn't have a problem with it. Also, fellow who thinks abyssea hurt the game, you really should try it before you knock it. The exp camps have moved, but that same sense of small groups working together was/is huge in abyssea.


Oh, don't misunderstand me. I'm not knocking it at all. In fact, I'm sure if I invested the time in reaching that content (which I understand is an easy task these days) I'd quite enjoy it. I simply found it a bit jarring to find all my old haunts abandoned and an apparent emphasis on leaching from level 30 to 99 to get right into end game content. I'm giving some serious consideration to jumping back in and giving the new content it's fair shot. I just miss the game I grew up with and would love an opportunity to experience it again.
#8 May 26 2013 at 8:37 PM Rating: Decent
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nekroturkey wrote:
With that in mind, do you think there's enough interest in old-school XI to warrant a single classic server? Do you think a single classic server could maintain a healthy population, along the lines of what most servers are at now?

Yes and yes, but those answers come along with a healthy interest in a time machine that would allow us to have the last decade of our lives back so that we might still be young enough to enjoy it as much as we once did ( ͡ʘ ͜ʖ ͡ʘ)
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#9 May 27 2013 at 12:26 AM Rating: Good
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Quote:
That was my observation. FFXI was never about end game for me. It was about everything leading up to end game. It was the experience of inhabiting a beautiful hostile world with other people and struggling through it together. It was about discovery and adventure.


That is the reason i´m not going to come back to the game, everything is just end game end game end game (besides, i don´t have any friends playing the game anymore), i mean, i understand, lot of people enjoy the so called end game, i never found an interest in doing end game stuff at all, in fact i never did any, to me it´s just optional content.

And i would really like a classic server. I´ll reactivate my account if they made one.
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#10 May 27 2013 at 5:36 AM Rating: Excellent
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Would be a ghost town, I fear. Honestly can't think of any game that's tried it and it be as successful as a primary server.

Meanwhile, the endgame focus is simply the inevitability of having an EXP bar. If you're out doing stuff of appropriate difficulty, eventually you'll ding. And since people will eventually cap, those capped people will need things to do. I've always felt endgame was a bit of a misnomer, but at the same time, can understand the potential frustration of just seeing others rush and skip out on things. Mind you, it's one thing if you've done it before, but for first-timers it can seem like they're depriving themselves of content. On the other hand, FFXI's mid-game was pretty horrible. Dungeons simply didn't exist in the way other MMOers might recognize. Some job quests here and there or story missions were just one-shots, the latter not really having any rewards tied to them to encourage people along save maybe the gil from rank missions. The old days had its issues with exclusivity in both EXPing and other content, too.

I can get that catching up now may be viewed as difficult or even unreasonable, especially without adjustment to locks on old endgame content. All the social issues that exist on the live servers will nonetheless carry over, though. Perhaps the only benefit of a fresh server that one can't transfer to would be the lack of gil generated by various exploits over the years. Good luck finding people on at the times when you want to do a specific thing, though. Especially if said thing requires 17 others.
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#11 May 27 2013 at 6:45 AM Rating: Default
I agree. In some ways Aby and massive alliance book burns have ruined the game. People just don't explore take their time to enjoy playing and meeting new people.
#12 May 27 2013 at 7:15 AM Rating: Excellent
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LadyVaJedi wrote:
People just don't explore take their time to enjoy playing and meeting new people.

Exploring only matters up until you've been everywhere. I'd also argue that the book burn parties I've been in have been more talkative than most of my XP parties from way back in the day. If they're not talking enough for you, maybe you should be the one who talks? I've met a lot more people since doing book burns. Everybody's not so keyed up to be on the ball when the puller comes running in with a link and the WHM only has a quarter of their MP and holy cow guys set up SATA faster---whoops, the first voke just died.

A classic server sounds like it'd be appealing to the people who come back after being gone before abyssea, but uninteresting to people like me who've already Been There and Done That and just want something more laid back and straightforward.
#13 May 27 2013 at 2:29 PM Rating: Decent
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LadyVaJedi wrote:
I agree. In some ways Aby and massive alliance book burns have ruined the game. People just don't explore take their time to enjoy playing and meeting new people.


Oh noes! Faster experience, the most pointless aspect of the game (gaining experience), has RUINED THE GAME! THE HORROR! It isn't the separation and issues surrouding SoA, Voidwatch dying, or anything else. NO! People are able to get experience quicker and it has obviously ruined the game.

Melodramatic much?

And for those of you who state that FFXI was never about endgame... what the hell are you smoking? Meripos, endgame events, running BCNMs to fund endgame gear (or outright GETTING endgame gear from them)? Just because some of the content used to be level capped doesn't mean it wasn't aimed of working towards endgame. The *entire* goal of RoZ, CoP, and ToAu was endgame events. Sky was endgame, Sea was endgame, Salvage was endgame, Nyzul Isle was endgame, land HNMs were endgame. Even Assaults, which had the option to level sync down, had gear (at the time) was was BiS for a LOT of classes. As crappy as it was even ANNMs were endgame driven. The reward for every single expansion storyline was endgame gear.

What part of the game, outside of LEVELING, wasn't endgame driven again? Simply because you personally were content to stick it with slow experience parties doesn't mean it wasn't endgame driven.

Take off the rose colored glasses, plox.

@TopicCreator

No, classic servers, especially in the context of FFXI, is a stupid idea. Why? So you can go back to getting 4K an hour in some nostalgia driven obession that somehow the game was better with no travel options and nothing to do but level various jobs? Because if you're going to go classic you need to go pure vanilla and that means no expansion.

Enjoy your level 50 cap.

Edited, May 27th 2013 4:31pm by Viertel
#14 May 27 2013 at 2:50 PM Rating: Decent
I am for a classic server, while you can still play the current shell in some what of a classic form I would still support a classic server.
#15 May 27 2013 at 2:55 PM Rating: Good
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Viertel wrote:
Oh noes! Faster experience, the most pointless aspect of the game (gaining experience), has RUINED THE GAME! THE HORROR! It isn't the separation and issues surrouding SoA, Voidwatch dying, or anything else. NO! People are able to get experience quicker and it has obviously ruined the game.

Well, it kind of did.

Gaining experience and levels is an event that everyone benefits from. Every levelup makes you stronger, and makes you FEEL stronger. And the occasional gaining of new abilities, and job traits, and spells, opens up new ways to explore the job. You can equip new gear, even if it's just AH trash, its a new look. For me, at least, it was a therapeutic experience to gain levels and explore the new power that came with it. Nice. Made me feel useful and smart. And, as long as I kept at it, I'd always get rewarded.

But if you remove all that, and can get from 1 to 99 in a day or so, all that's left to do is to stand around and wait for the next endgame shout, or struggle through starting your own. No guaranteed chance of leaving town, let alone getting a new toy.

I mean, why have levels at all if that's how it's gunna be? Why not start everyone with level 99 stats and remove the entire concept of levelups and experience points and all that.
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#16 May 28 2013 at 9:02 AM Rating: Decent
I started playing right after WOTG came out and people did have the old fashion parties and when Aby came out I was at that level when I could go in and take part and when the higher levels started doing that and stopped exploring and the end game stopped. I have managed to be able to get one one job to lvl 77 and to rank 8. There are new players that only have done massive alliance book burn parties. That are only rank 4 and don't even have airship pass, and no outpost warps,ect.
#17 May 29 2013 at 2:29 AM Rating: Excellent
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Viertel wrote:
[quote=LadyVaJedi]And for those of you who state that FFXI was never about endgame... what the hell are you smoking? Meripos, endgame events, running BCNMs to fund endgame gear (or outright GETTING endgame gear from them)? Just because some of the content used to be level capped doesn't mean it wasn't aimed of working towards endgame. The *entire* goal of RoZ, CoP, and ToAu was endgame events. Sky was endgame, Sea was endgame, Salvage was endgame, Nyzul Isle was endgame, land HNMs were endgame. Even Assaults, which had the option to level sync down, had gear (at the time) was was BiS for a LOT of classes. As crappy as it was even ANNMs were endgame driven. The reward for every single expansion storyline was endgame gear.


While of course any game is going to eventually come to a point where you've reached the "end" of the main content up to that point, FFXI itself and a good chunk of its player base was a lot less about racing to the cap and grinding out instances than most of today's MMOs. And while many of the events people did were a form of progress in one way or another, a lot of players took a lot longer to really take in the experience of the world as a whole along the way.

I remember for a very long time, being able to see players of all levels on my linkshell lists, and at any given time usually only a fraction of them would be focused on leveling up. The rest would be helping each other with quests, or fishing, or crafting, or mining, or even sitting in their mog house talking with each other. Most people I knew only leveled up in spurts, and didn't make it their sole purpose in game to do whatever it took to hit the cap so that they could repeat the same events indefinitely. I know I can't have been alone in thinking this way, because everywhere I went for a good while, there seemed to be other like minded people. I could find people all over the place throughout the world participating in various activities. Moreso than hitting the cap and playing the same small portion of content over and over, the majority of this game was once spread across the other 95% of the entire game. Cheesy as it may sound, Vana'diel felt alive, and it's understandable that some of those who appreciate what FFXI was would prefer that style, much like some who prefer the modern MMO trends are likely to dislike FFXI pre-abyssea, and especially pre-ToAU.

Granted, I'm not quite sure if a classic server could ever bring back what people loved about the original FFXI, so I'll leave that for others to discuss. But I can say that at the very least the thought of having a game like FFXI used to be isn't a bad one.

Edited, May 29th 2013 4:32am by Susanoh
#18 May 29 2013 at 3:25 AM Rating: Decent
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LadyVaJedi wrote:
That are only rank 4 and don't even have airship pass, and no outpost warps,ect.


Who. Gives. A. sh*t.

Seriously! NO ONE uses the airships anymore for the most part and if they don't have outpost warps that's on their head. Between the Abyssea maws, starter Voidwatch warps, and Geofont warps it REALLY doesn't matter if people don't have outpost warps. Sure, they help and are immensely nice but in the grand scheme of things anywhere you need to get to quickly now that's relevant is covered by the above mentioned warps -- not outposts and sure as hell not airships.

And why does the city rank matter? It means *NOTHING*. You get nothing but a mog house flag and the ability to display a number next to the city you're currently aligned with. We're not using the airships to go anywhere anymore because they simply take too long. The city ranks don't give you any warps, any decent gear (they never did), and it doesn't unlock some new content. All it means is they chose not to bother with the starter storylines and that's perfectly fine and their choice. At worst they'd have to go reapply Signet more often if they're in an area where that's appropriate.

If you're going to complain about missions not complete complain about WotG (still a damned good earring for melee and casters), CoP (Rajas is still incredibly hard to beat for TP and even some WS gearsets as well as Limbus access), or even RoZ for Suppanomimi if you haven't gotten into Delve yet (some of the Sky god gear still has augment potential to stay relevant). ToAU is even worth mentioning alone for Salvage as it requires mission 17 I believe (Nyzul doesn't require anything other than Mog Locker access iirc but I could be wrong on that).


Edited, May 29th 2013 5:26am by Viertel
#19 May 29 2013 at 10:49 AM Rating: Excellent
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Viertel wrote:
LadyVaJedi wrote:
I agree. In some ways Aby and massive alliance book burns have ruined the game. People just don't explore take their time to enjoy playing and meeting new people.


Oh noes! Faster experience, the most pointless aspect of the game (gaining experience), has RUINED THE GAME! THE HORROR! It isn't the separation and issues surrouding SoA, Voidwatch dying, or anything else. NO! People are able to get experience quicker and it has obviously ruined the game.

Melodramatic much?

And for those of you who state that FFXI was never about endgame... what the hell are you smoking? Meripos, endgame events, running BCNMs to fund endgame gear (or outright GETTING endgame gear from them)? Just because some of the content used to be level capped doesn't mean it wasn't aimed of working towards endgame. The *entire* goal of RoZ, CoP, and ToAu was endgame events. Sky was endgame, Sea was endgame, Salvage was endgame, Nyzul Isle was endgame, land HNMs were endgame. Even Assaults, which had the option to level sync down, had gear (at the time) was was BiS for a LOT of classes. As crappy as it was even ANNMs were endgame driven. The reward for every single expansion storyline was endgame gear.

What part of the game, [b]outside of LEVELING
, wasn't endgame driven again?[/b] Simply because you personally were content to stick it with slow experience parties doesn't mean it wasn't endgame driven.

Take off the rose colored glasses, plox.

@TopicCreator

No, classic servers, especially in the context of FFXI, is a stupid idea. Why? So you can go back to getting 4K an hour in some nostalgia driven obession that somehow the game was better with no travel options and nothing to do but level various jobs? Because if you're going to go classic you need to go pure vanilla and that means no expansion.

Enjoy your level 50 cap.

Edited, May 27th 2013 4:31pm by Viertel


I feel compelled to reply to this.

For me, this game was about leveling jobs and doing things on the side. Leveling was my way of progressing, because people that were glued to endgame had a much harder time leveling. So while they were progressing their character with gear, I was progressing mine with subjobs, flexibility, and more higher-end options. Now I can no longer keep that concept, because leveling is so easy now and endgame doesn't really slow it down. Endgame weapons have turned from "This cheap AH weapon is acceptable" to "Empyrean only" to "Delve weapon only." Before my Ninja could use a Fudo and a Senjuinrikio, which were both easy to get. Now such simple-minded weapons would be shunned.

I never liked nor enjoyed most endgame activities. Some of the smaller group oriented ones were fun (Nyzul), but I never liked the large group oriented ones as I felt my presence was insignificant. There were a plethora of things to do. Get maps, grab a few friends and get top end gear (Joyeuse, Sirocco Kukri, OPTICAL HAT, etc), run avatars for the 60k/day or for people that needed them, run city missions, CoP events (ENM30, ENM50, etc), CoP Missions, BCNM's, KSNM's, merits as they took a while to get. KSNM's had the "500 WS Point" weapons, which were some of the best for some jobs back then. Most of the stuff I mentioned is pointless to concern yourself with now.

I also kept leveling fun, as I tried to level in odd areas (Rolanberry instead of Qufim for example), and they usually worked. I even leveled outside and inside Castle Zvahl. Purgonorgo Isle in Bibiki, Beaucidine Glacier, Sanctuary of Zi'Tah, etc. I kept the sense of adventure alive and most people were actually very interested when I told them where we were going.

I had all jobs in the game to level 37 before ToAU came out, and that was a feat almost nobody had.

For me, the peak of the game was the last 6~ months of the CoP era, and the first 6~ months of the ToAU era. I have now drifted away from this game. It wasn't because I found a better game, because I ragequit, or because I kept telling myself "how bad it got". I simply stopped playing one day and never went back. If they would open a "classic" server that was during the "good times" for me, I probably wouldn't go back. The effort and time I poured into my character was priceless and something I wouldn't be willing to do again.

Edited, May 29th 2013 12:50pm by Zafire

Edited, May 29th 2013 12:51pm by Zafire
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#20 May 29 2013 at 11:49 AM Rating: Excellent
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Over and over in these threads, people reference the game's original, 6-man party state as some form of ultimate ideal. That it was better back in the old days. That it was more fun.

People say these things without really understanding why they are.

It is a longing for the simpler time when we are all newbs, bumbling about and struggling. We were all in the same boat then. We would discuss for hours small findings, cheer for each other's successes. We were explorers in a brave new world.

But now, the world is all laid out. Wikified and charted. Yes, the mechanics of getting A to B are drastically different. Yes, you can level faster than ever before. But really leveling isn't why you liked this game. It was the people. It was that bumbling and fumbling. It was the random surprises and everyday discoveries that aren't there anymore. It was the feeling of success when you broke a level cap. It was the commiseration when you lost to Maat.

But why did they leave? Was it Abyssea? Alliance leveling? No, that is bringing them back. What ran them off was that, at some point, you reach the end of your journey. You get to a place where logging in just to say hi isn't worth it because you have other things in life to do. You have seen the world, explored it, conquered it, or just tired of it. You realize this game is just that, a game. And while you may keep in touch with the friends you made, it doesn't have to mean stepping into this virtual world to do so.

There is not a way to turn back the hands of time. There is no way to recapture that magic when you first picked up the controller and logged in for that first time. Because you know this game now. There are no mysteries. You would log in and start moving with a purpose that your original journey did have. You are not the same person, either. You have grown, changed. Your view is coloured by your memories. It would not be the same, and it never will.

You can never go home. You either move forward, and accept time changes all things it touches, or you live in the past and miss the good of the present.


Edited, May 29th 2013 1:58pm by Pawkeshup
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#21 May 29 2013 at 12:15 PM Rating: Default
Viertel there is no need to be rude! Everyone has a right to their opinion. I finally gotten my COP quest done and I have my ring. People that hateful and ugly are just showing how they feel about themselves. I also hope you don't kiss your mother with that mouth of yours.
#22 May 29 2013 at 3:32 PM Rating: Good
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LadyVaJedi wrote:
Viertel there is no need to be rude! Everyone has a right to their opinion. I finally gotten my COP quest done and I have my ring. People that hateful and ugly are just showing how they feel about themselves. I also hope you don't kiss your mother with that mouth of yours.


Rude is calling one a moron, or an idiot, or a clueless imbecile. Stating that someone not having airship passes or city ranks doesn't matter is simply stating a damned fact. If you can't tell the difference that's your problem, not mine.

And considering my mother stated she wished she had aborted me due to being gay I really don't talk to her much less kiss her, nor do I give a damn if she's still alive. Keep your blanket statements of platitudes to yourself.

Edited, May 29th 2013 5:34pm by Viertel
#23 May 29 2013 at 4:08 PM Rating: Excellent
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Well said Pawkeshup. Whenever people reminisce about the good old days and about how the game has been ruined, I always try to remind people that while the game has changed immeasurably, the playerbase has changed even more so. The introduction of faster XP via Abyssea and Grounds of Valor cannot even compare to finishing school, finding a career, or starting a family. People long for the good old days but those days are gone.

Aside from that, you can't introduce 22 jobs while capping xp at 4k an hour (or 5k holy balls we're making 5k an hour). It would take months just to level a single job, and that would be silly.
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#24 May 29 2013 at 4:44 PM Rating: Default
You have a right to state your opinion but YOU are being rude to me for no reason. I call it how I see it.
#25 May 29 2013 at 5:08 PM Rating: Excellent
LadyVaJedi and Viertel, both of you calm down. I don't care if the comments were meant to be rude or not, the way you two are arguing now is unnecessary, and I want you both to stop. Keep to the subject at hand and stop this squabbling like little kids.
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Lady Jinte wrote:

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#26 May 29 2013 at 5:50 PM Rating: Excellent
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542 posts
Pawkeshup, Averter of the Apocalypse wrote:
But why did they leave? Was it Abyssea? Alliance leveling? No, that is bringing them back. What ran them off was that, at some point, you reach the end of your journey. You get to a place where logging in just to say hi isn't worth it because you have other things in life to do. You have seen the world, explored it, conquered it, or just tired of it. You realize this game is just that, a game. And while you may keep in touch with the friends you made, it doesn't have to mean stepping into this virtual world to do so.


This might be true for some, but every individual is different and decides to stay or leave for different reasons. Also, while it's certain that it wouldn't be the same experience the second time around, there may be some who would enjoy reliving the experience regardless.

I don't know what the demand for a classic server would be for this game, but the Everquest based Project 1999 has close to 700 people on its server, and another 100 on its PVP server. That isn't total people registered, that's the total number logged in right now. I'm not implying that this indicates that a FFXI classic server would be successful, but just showing that the concept of people reliving something they loved (or in some cases, possibly new players who want a taste of history) can generate a fairly decent amount of interest among those who are genuinely interested in the content.
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