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#1 May 22 2013 at 4:43 PM Rating: Default
far by now this new producer is doing something that completely different than tanaka does b4.

just few months after new expansion, incredible weaps/armour that beat all old "ultimate"
how long will this expansion last for? i can feel the end soon. :(

or they will continues to make more ultimate easy get weaps that has 400base dmg and new mobs that with more hps?
like this its very boring for me as a game ;/

right now, actually i started to want tanaka back haha!
gogo SE!
#2 May 22 2013 at 5:11 PM Rating: Decent
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yawn.
#3 May 22 2013 at 7:01 PM Rating: Excellent
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I miss the team that made Abyssea. Tanaka was 10x worse than this developer. This one is careless, Tanaka was malicious!
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#4 May 23 2013 at 12:07 AM Rating: Default
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Pawkeshup, Averter of the Apocalypse wrote:
I miss the team that made Abyssea. Tanaka was 10x worse than this developer. This one is careless, Tanaka was malicious!


Yeah, Chrono Cross, Seiken Densetsu 3 and Xenogears were horrendous.

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#5 May 23 2013 at 12:18 AM Rating: Default
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Not to mention all of these games I played.
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#6 May 23 2013 at 12:55 AM Rating: Excellent
Theonehio wrote:
Pawkeshup, Averter of the Apocalypse wrote:
I miss the team that made Abyssea. Tanaka was 10x worse than this developer. This one is careless, Tanaka was malicious!


Yeah, Chrono Cross, Seiken Densetsu 3 and Xenogears were horrendous.



No one would argue that Tanaka was great as far as offline, single-player RPGs, but when it comes to MMOs, his two outings have been iffy.
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#7 May 23 2013 at 5:43 AM Rating: Good
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Professor stupidmonkey wrote:
Not to mention all of these games I played.


What did you think of Square's Tom Sawyer?
#8 May 23 2013 at 7:10 AM Rating: Excellent
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Theonehio wrote:
Pawkeshup, Averter of the Apocalypse wrote:
I miss the team that made Abyssea. Tanaka was 10x worse than this developer. This one is careless, Tanaka was malicious!
Yeah, Chrono Cross, Seiken Densetsu 3 and Xenogears were horrendous.
So we should forgive future crimes because of past good deeds?
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#9 May 23 2013 at 8:54 AM Rating: Excellent
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Theonehio wrote:
Pawkeshup, Averter of the Apocalypse wrote:
I miss the team that made Abyssea. Tanaka was 10x worse than this developer. This one is careless, Tanaka was malicious!


Yeah, Chrono Cross, Seiken Densetsu 3 and Xenogears were horrendous.


Did I say he never did good work? **** no. But he should have never been allowed to touch FFXI. Why?

150 Pandy Wardens.

Does that sound reasonable to you? At all? 150 Pandy Warden kills. Do you even comprehend the sheer amount of work involved in reaching that? Sure, the guy directed some awesome single player games. But that would be like pretending Gearbox didn't ***** up on Duke Nukem Forever or Aliens: Colonial Marines.Or worse yet, praising them for doing that they did to both games and encouraging that they do it more.
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Olorinus the Ludicrous wrote:
The idea of old school is way more interesting than the reality
#10 May 23 2013 at 9:14 AM Rating: Default
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Pawkeshup, Averter of the Apocalypse wrote:
I miss the team that made Abyssea.

The team that made Abyssea is the team that effectively killed FFXI. It's been limping along ever since. Abyssea was very short-sighted. Abyssea was the first step in the same direction that Adoulin is currently taking us: vastly easier content that has rewards that obliterate past equipment. Abyssea was the first lowering of the bar for FFXI players, allowing people to do things with little to no effort. If you ask me, Adoulin making relics & mythics obsolete was the inevitable conclusion of the massive popularity of Abyssea. It will only keep going this direction, too, until we have a game like WoW where every update makes whole swaths of old gear not just obsolete, but vastly underpowered in the new setting to the point where people wearing the gear from 1 update ago will be referred to as "gimp". That's the path Abyssea set us down.
#11 May 23 2013 at 9:23 AM Rating: Decent
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Pawkeshup, Averter of the Apocalypse wrote:
150 Pandy Wardens.

Does that sound reasonable to you? At all? 150 Pandy Warden kills. Do you even comprehend the sheer amount of work involved in reaching that?


Sounds perfectly fair to me. There's absolutely no reason to get that Afterflow. +15attack OMFG Must have!!!! Matsui has even said the upgrades for R/M/E's will be for non-afterglow weapons.
#12 May 23 2013 at 9:37 AM Rating: Excellent
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Pergatory wrote:
Pawkeshup, Averter of the Apocalypse wrote:
I miss the team that made Abyssea.
The team that made Abyssea is the team that effectively killed FFXI. It's been limping along ever since. Abyssea was very short-sighted. Abyssea was the first step in the same direction that Adoulin is currently taking us: vastly easier content that has rewards that obliterate past equipment. Abyssea was the first lowering of the bar for FFXI players, allowing people to do things with little to no effort. If you ask me, Adoulin making relics & mythics obsolete was the inevitable conclusion of the massive popularity of Abyssea. It will only keep going this direction, too, until we have a game like WoW where every update makes whole swaths of old gear not just obsolete, but vastly underpowered in the new setting to the point where people wearing the gear from 1 update ago will be referred to as "gimp". That's the path Abyssea set us down.
I'm not a fan of Abyssea either, but...

In my understanding, the purpose of raising the level cap was to essentially "reset" the game. Due to this reason, I feel that no matter how SE had implemented the level cap, new gear was going to be created that invalidated almost everything before it. The approach SE took with Abyssea certainly did change the game, but it doesn't mean that forced on a path of constantly invalidating content.

Most of all though, you're losing focus of the biggest problem with Delve: it's execution. The event Delve is, in my opinion, one of the best that SE has ever designed. It has aspects that target all types of players. Most people would have not even cared about taking away from other events had things been done properly such as making Skirmish more accessible from the start or implementing the 20 minute timers from the start.
#13 May 23 2013 at 10:32 AM Rating: Good
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Pawkeshup, Averter of the Apocalypse wrote:
Theonehio wrote:
Pawkeshup, Averter of the Apocalypse wrote:
I miss the team that made Abyssea. Tanaka was 10x worse than this developer. This one is careless, Tanaka was malicious!


Yeah, Chrono Cross, Seiken Densetsu 3 and Xenogears were horrendous.


Did I say he never did good work? @#%^ no. But he should have never been allowed to touch FFXI. Why?

150 Pandy Wardens.

Does that sound reasonable to you? At all? 150 Pandy Warden kills. Do you even comprehend the sheer amount of work involved in reaching that? Sure, the guy directed some awesome single player games. But that would be like pretending Gearbox didn't ***** up on Duke Nukem Forever or Aliens: Colonial Marines.Or worse yet, praising them for doing that they did to both games and encouraging that they do it more.



If it wasn't for Tanaka FFXI would have been a pipe dream, so you have to give credit where credit is due. I personally think he just got burned out, sometime around WoTG. Prior to that Tanaka was doing great things for the game. CoP was awesome ToAU was awesome all the events that were added there in were pretty awesome. But WoTG seemed to kill the dev team I think. I don't know if they were rushed by corporate or they just ran out of ideas, but the 3 year stagnation of the game through WoTG was Tanaka's undoing I think. I don't harbor ill will towards the man, because without him FFXI as we know it might not actually exist at all, and it couldn't have been that bad because many people who loathe Tanaka and the dev teams work still play the game.

Do I miss him, not really, you need change to evolve, after long periods everyone stagnates and it was just his time to move on, his passion for the game may still have been evident, but WoTG showed it was time to go in another direction.

Now I haven't played a lick of SoA, and I don't think I ever will because SE still thinks that racing against a clock is fun, and challenging. When in reality all it really does is kills job diversity and drives a wedge between those who can play a lot, and those who can not. This really started happening in Abyssea, but didn't really become evident until VW and Legion. When content dictates you must have certain jobs or you will fail (because of time) the game loses out on its fun and compete levels. The more SE pushes into this style of "beat the clock not the mob" the more and more certain players will be left behind due to job availability, and time constraints.

The biggest issue with SE is they stepped away from just providing content and letting us play it. It really should make no difference if it takes one group 20 minutes to clear something or another group 2 hours. All jobs should be capable of combating any content, and all players despite play time should have a sense of progression. Unfortunately since the great reset (abyssea) SE has opted to move from open events like Sky/Sea or even open timed events like Dynamis or Limbus, events where any combination of jobs could clear the content, but more efficient job selection allows for faster clears which allows for things such as Dynamis Currency farming after a clear.

This move towards timer based difficulty is probably the largest reason why I will not return simply because it negatively affects players who do not have the relevant jobs, or the required time to farm farm farm. Once again SE has removed any middle ground content, you either have time and the job to do it...or you don't, and that isn't very fun, at least not to me....especially when all the old content has been beaten into the ground over a decade of play, and for the most part is largely irrelevant. Until SE returns to the Anything is acceptable mentality I don't think I can play this game, no players should feel shut out of content....Tanaka or not.

The only difference between players doing content should be the speed at which they accomplish things, not their ability to accomplish them at all.
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#14 May 23 2013 at 10:57 AM Rating: Default
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The burnout around WotG is obvious because of FFXIV's development. Then Wada pushed that game out early and the rest is history.
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#15 May 23 2013 at 11:16 AM Rating: Excellent
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I miss Tanaka about as much as I miss camping HNMs for 3 hours a night, farming Dynamis for years just for a hat, and getting roflstomped by Absolute Virtue. I miss him as much as I miss battling endless numbers of crabs after waiting hours for invites or party members. I miss him as much as I miss 1% drop rates on gear everyone wants from NMs with 8 -24 hour respawns. Please come back and torture me some more, Tanaka-san. The pain is the only thing that makes me feel alive. I want to live again!
#16 May 23 2013 at 11:39 AM Rating: Good
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TikkaofLakshmi wrote:
Professor stupidmonkey wrote:
Not to mention all of these games I played.


What did you think of Square's Tom Sawyer?


I thought he was a modern day warrior!

Okay, poorly worded, I enjoyed many games on that list, I didn't literally mean to say that I played each and every one.
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#17 May 23 2013 at 2:24 PM Rating: Default
Hiromichi Tanaka = BALANCE!
Akihiko Matsui = IMBALANCE! or OVER POWER!
#18 May 23 2013 at 4:23 PM Rating: Decent
There's obviously some good points to Tanaka's efforts on ffxi. I mean, the main reason I picked up the game again a couple of months ago was because of the fond memories I have from the last time I played this game, which was 2004...I quit almost exactly 1yr after the US PC release. Since then I haven't found another MMO that quite captures the magic of vanadiel. However, the bad points of Tanaka's direction far outweigh the good. It's not even close. Other games, I've quit because of boredom, bc of running out of things to do, bc they sucked, bc friends quit playing, BC something new came out...

FFXI, I quit because of sheer frustration. A game that good on so many levels shouldn't be so frustrating. It won't be all this stuff people are whining about in the new expansion that makes me quit the next time. After I've had the opportunity to explore a lot of the content I've missed out on over the years, it'll be the low drop rates, random number generator, and events designed to make you live your life logged in that makes me hang it up again.


So no, I don't miss Tanaka. If he was still in charge, I never would have come back. And FFXIV was his baby too...easily the worst piece of game-like software I've ever experienced.

Edited, May 23rd 2013 5:26pm by tedrodai
#19 May 24 2013 at 11:32 AM Rating: Good
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Camiie wrote:
I miss Tanaka about as much as I miss camping HNMs for 3 hours a night, farming Dynamis for years just for a hat, and getting roflstomped by Absolute Virtue. I miss him as much as I miss battling endless numbers of crabs after waiting hours for invites or party members. I miss him as much as I miss 1% drop rates on gear everyone wants from NMs with 8 -24 hour respawns. Please come back and torture me some more, Tanaka-san. The pain is the only thing that makes me feel alive. I want to live again!


Tell us how you really feel. Don't hold back.

Things really had to change pre- and post Abyssea. How Matsui is doing still remains to be seen. Bringing in Delve so soon was not a good idea as it didn't give people the chance to get Bayld and Skirmish armor/weapons in time for Delve. That's about the only criticism I have so far.
#20 May 24 2013 at 12:42 PM Rating: Excellent
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Matsui made an error in judgement. Tanaka meant to do the things he did. It's a lot easier to forgive someone who says "Oops, I shouldn't have done that." than someone who says "I meant to do it, and I'd do it again if I had the chance."
#21 May 27 2013 at 10:27 AM Rating: Good
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Camiie wrote:
I miss Tanaka about as much as I miss camping HNMs for 3 hours a night, farming Dynamis for years just for a hat, and getting roflstomped by Absolute Virtue. I miss him as much as I miss battling endless numbers of crabs after waiting hours for invites or party members. I miss him as much as I miss 1% drop rates on gear everyone wants from NMs with 8 -24 hour respawns. Please come back and torture me some more, Tanaka-san. The pain is the only thing that makes me feel alive. I want to live again!



Couldn't have said better.
#22 May 27 2013 at 3:14 PM Rating: Good
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rdmcandie wrote:
If it wasn't for Tanaka FFXI would have been a pipe dream

I doubt THAT very much. The way nearly every game franchise is turning into a MMORPG these days, we'd have seen FF turn into one, be it at 11, 14, or some other low-teens number. The only question would be if it was before or after WoW. And, given how WoW-esque games seem to be holding popularity much better than oldschool grindy ones, if they'd taken the core good ideas from FFXI (like the job/subjob system and leveling more than one job on the same character) and put in more modern WoW-esque ideas, and given it to a director that had some common sense, things might have been a considerably less bumpy ride to this point.
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#23 May 28 2013 at 3:40 PM Rating: Good
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tanaka, while an excellent person to choose for single player games (he did work on some of my all-time favorite games) was the poorest possible choice for an mmo.

i'm glad he's gone
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