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Reive AdjustmentsFollow

#1 May 22 2013 at 12:21 PM Rating: Good
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Akihiko Matsui wrote:

Matsui here.

At the end of April I made the following post:
Akihiko Matsui wrote:

With the release of the end of April version update, we've implemented Delve and have completed the battle content that was planned for the launch of Seekers of Adoulin.

I feel that the flow of content that we planned where players would take on higher tiers of content (content level) by progressing in stages is not going as smoothly as we'd like.

Specifically, I would like to adjust the fact that it's difficult to do colonization reives and lair reives in small numbers, as well as the fact that it is difficult to start Skirmish.

For the time being, Delve (the boss battle) has been set as the highest content level.

With this current state, I feel priorities should be placed on implementing and adjusting content for low-man or soloing more than adding further higher tier content, and I would like to work hard while heading in this direction so that a larger amount of players can enjoy the game.


In order to smooth out the flow of content that we planned where players would take on higher tiers of content (content level) by progressing in stages, we’ve made adjustments already so that Skirmish statue pieces can be obtained via Colonization Reives and Lair Reives.

In regards to Reives, we’ve received various feedback and I would like to inform you all today of how we plan on adjusting the system since nothing was mentioned as of yet.

Reive Adjustment Plan

• Making it easier to enjoy
• Create an easy to understand difficulty level


We will be making adjustments based on the above two points.
Below is an outline of the adjustments.

Reive Adjustment Outline (Next version update portions)

• Evaluation method changes 1
Physical damage, magic damage, healing, and other separate evaluation aspects will all be grouped into one consolidated evaluation category. This will make it easier to get evaluated.

• Evaluation method changes 2
We will be making changes so that evaluations can be accumulated and experience points and Bayld can be earned depending on the amount of HP reduced on bosses and obstacles from the accumulated portion. (The portions evaluated will be subtracted from what you have accumulated.)

• Changes to Reive momentum bonus requirements
To go along with the changes to the evaluation method, we will be making changes so that separate action accumulation is consolidated into one.

• Addition of Reive momentum bonuses
We will be adding new types of momentum bonuses.

• Monster behavior adjustments
We will be revamping monster behavior. AoE abilities and knock-back abilities will be included in this.

• Yahse Hunting Grounds and Ceizak Battlegrounds reive adjustment
Adjustments will be made to lower the difficulty the most for the Colonization and Lair Reives for these two areas.

• Foret de Hennetiel and Morimar Basalt Fields reive adjustment
Adjustments will be made to lower the difficulty for Colonization and Lair Reives in these two areas.

• Wildskeeper Reives adjustment
We will be lowering the amount of Bayld needed to purchase the required key items. Currently we are planning the below:

Ceizak Battlegrounds: 50,000
Foret de Hennetiel / Morimar Basalt Fields: 75,000


For adjustments to come after the above, we are currently looking into doing things such as implementing a system where NPCs join Colonization and Lair Reives, allowing adventuring fellows to be called in Adoulin areas as well as increasing their level cap, and hiring mercenary NPCs in order to help out solo and low-man play.

Also, in addition to reive adjustments, we are working to implement the Bivouac adjustments mentioned the other day, additional items that can be purchased with Bayld, and overall colonization adjustments in the next version update.

http://forum.square-enix.com/ffxi/threads/33077-I-feel-like-Delve-just-made-90-of-the-Adoulin-content-irrelevant?p=437734#post437734
#2 May 22 2013 at 11:10 PM Rating: Excellent
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cool, much needed. This and being able to look on my colonization map and actually see where rieves are active would be nice. I hate running around looking for a rieve. It's nice that when you want to do a campaign battle you can just check the map and go where one is active. I'd like the same with rieves.

Edited, May 22nd 2013 10:11pm by Olorinus
#3 May 23 2013 at 4:31 PM Rating: Good
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Coming away from the Tanaka discussion, I note a clear difference here in his successor.

Firstly: Communication.

Secondly: Good ideas.
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#4 May 23 2013 at 4:43 PM Rating: Excellent
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lets hope some of those new "bayld items" = "weapons that have slightly lower stats than Delve weapons" so there is no more of the "Need Delve weapons to play in Delve" discussions.

Additionally, I'd still like to see notes on further tiers or upgrades to Magian weapons when the RME update is introduced.
#5 May 24 2013 at 7:52 PM Rating: Good
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Akihiko Matsui wrote:

Quote:

I don’t understand what is meant by “so that it will be easier for solo players and smaller groups of players.”

(Since I believe that adjustments for knockback effects and effect ranges are going to be implemented for reasons other than the one quoted above)

• Lowering the levels of weak monsters
• Increasing the time between repops of weak monsters
• Decrease the number of weak monster pops
• Lower the HP of obstacles or reduce physical damage reduction

If the above adjustments are going to be made, I believe that the reives must also be adjusted so that they spawn more frequently.

We will prioritize the adjustments of HP, Attack and DEF settings of monsters, as well as knockback effects and effect ranges.

Quote:

These are the problems I have encountered with the reive system

1. The enemies’ attacks are too strong, so it is difficult to complete this content with a small number of players unless you have an Ochain paladin.
2. If you have too many players, the content ends too quickly. As such, you end up spending more time waiting for the next occurrence than you did playing the content.

I agree, and it seems like the problem will be solved.

However, since doing so may result in 2 occurring at a faster rate, we believe we would also have to make the following adjustments:

• Shorten the time between colonization reive occurrences
• Adjust lair reives (which are being forgotten) so that they are comparable to colonization reives
• Be able to disperse into Sih Gates and Moh Gates, Etc.

We will look into adjusting the time between colonization reive occurrences separately.

We understand why you would like colonization reives to occur more frequently in specific zones and locations.
However, as more zones are added, we are not sure that shortening the reoccurrence timer will always result in positive results.

In other words, we do not want to encourage users to stay in certain locations repeating the colonization reive there. Rather, we want users to adventure to various locations where they are able to enjoy various reives.
In addition, we would like users to have a reason to return to older reives even after new ones are implemented, as well as a reason to play during off-peak hours.

Considering the above points along with implementation plans of future quests, we will do our best to include the adjustments to Sih/Moh Gates in the next version update.

Quote:

Because of the unclear implementation date for the reduction in points needed for the wildskeeper reive key item, players will be unsure whether they should wait to participate in this content. As a result, I think that it will be more difficult to find other players to participate in wildskeeper reives. Please let us know when this adjustment will be implemented so that we can plan accordingly.

I apologize that I cannot provide a more precise date, but we are planning for implementation in the early summer.

Quote:

I wish that appealing NPCs would participate in reives.
In both campaigns and besieged, there are appealing NPCs.
Appealing NPCs motivate players to do their best to protect or help them.
Boring NPCs like Bastion from Abyssea may help you strategically, but they do not make the game more enjoyable.

Personally, I think it would be great if there was an NPC that confidently used weaponskills one after the other.
Of course it would be amazing if there are accompanying quests!

I understand that it is difficult to build characters in NPCs, but I would appreciate it if you could consider it.

I will send this to the world team for inspiration.

I agree that I would like the NPCs that join you in battle and mercenary NPCs to have a lot of character, so I will be sure to let the team know. Please give the team your support!

http://forum.square-enix.com/ffxi/threads/33077-I-feel-like-Delve-just-made-90-of-the-Adoulin-content-irrelevant?p=438619#post438619

Okipuit wrote:

Quote:

Just make them all 50k please, I understand the other two areas are further away but really it does not make sense, the quality of reward is the same, and they are all Naakuals, and if nothing else Morimar is a complete pain to get to seeing as you have to do like 5 Reives on the way there since (at least on Phoenix) we have only had the first Waypoint for the last week or so, and I doubt that is changing soon. Foret is not as bad as Morimar but it is still harder to reach than Ceizak by far. As I said, I feel they should all cost 50k, not 100k.

We are thinking about a universal cost of 50,000 Bayld for Wildskeeper Reive key items. (This is still under consideration and not final.) The points needed will be reduced based on fame. Also, drop rates will not be affected as a result.

Quote:

Regarding monster behavior adjustments, could you consider having the monsters at certain quest-blocking reives not be aggressive? It would be nice to safely clear the aforementioned I-8 reive safely solo if necessary so that I could complete Vegetable Vegetable Revolution.

We will be adjusting Sih Gates as well as Moh Gates in order to address this. It will be difficult schedule-wise, but we will do our best to implement the adjustments for the two at the same time.

http://forum.square-enix.com/ffxi/threads/33077-I-feel-like-Delve-just-made-90-of-the-Adoulin-content-irrelevant?p=438600#post438600
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