Professor Shock Vlorsutes wrote:
I think what it really comes down to, more than anything else, is that most people nowadays aren't used to the old "meripo" approach to doing things, and it really shows.
Basically you want to kill as many mobs as possible in the time limit, but if you try too hard and get KO, it's worse than just taking it easy and letting your natural dmg do its job, and worse if you try too hard even while weakened.
Yeah, stuff like a DRK/SAM (and you know how healers just looooove them from the ones who know nothing but zerg even when exp/farming) going Souleater and when quad attack kicks in they spike their own HP down and KO. And then they continue to zerg and take hate while zombie. At least there's no chains to keep going in plasm farming. (I was in a run yesterday where the DRK/SAM Souleatered himself into a KO, but then paid more attention once he realized what he did. We got 6K.)
Also, please don't forget to consider your WHM's MP level. Sure, early on there's probably a convert available, but it's 10 minutes to the next one. If your WHM is doing curagas to cureskin everyone, that sucks up MP, and the BRD may not be keeping up with ballads or a wrong song may be up because the WHM had to chase the party at the wrong moment. But when you see your WHM with 200 MP, that's not the time to drop a Souleater and spike your HP way down below everyone else's. Curaga mode works best when hate can bounce around to even out damage between people. I'd rather see people wear -PDT (go farm some dark rings?) and be the Tortoise than zerg and be the Hare.
And of course then there's stuff you can't really do anything about. In a run yesterday, one of the PLDs disconnected while holding 3 NMs, the NMs wandered to the farming group in the first big room before he could get back in, and total Jurassic Park mode ensued. At least we got 1900 from it.