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Delve is ruining friendships and relationships...Follow

#27 May 19 2013 at 12:34 AM Rating: Excellent
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they explicitly have said that.


They did. The problem was they let a whole bunch of people skip the middle part of their content by doing 3+ hour ki fights, so the vast majority of the mid tier end game scene is doing delve/plasm ... I would do skirmish but I see no shouts... I don't know, it seems like they ffed up. If they had the 20 minute timer in the first place that would be one thing, but hard to imagine getting people to do the middle tier stuff now that they have unlocked the top tier.

That messed up the progression. You need to have people actually doing the content in the middle for it to be viable, well for people like me anyway, not a lot of friends play, I mosty do pick up content and I am not the sort of person that starts a shout for something I haven't done successfully before.
#28 May 19 2013 at 1:41 AM Rating: Default
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RaussSkyfang wrote:
that would be a valid path, if the exact same types of elitists pricks ruining delve weren't ruining all those other events you listed


It takes all of two other people to finish 90% of the content in this game. If you have proper gear sets and know what mob TP moves do it takes one other person. You would think from the amount of whiney **** on this forum nobody would ever have trouble finding 1 other person that a) isn't an 'elitist prick', and b) is super awesome at the game, except for you know, being held back by those 'elitist pricks'.

To other people here, who think you need r/m/e to take part in Delve, or need Delve to take part in Delve... it has been mentioned in this thread, Skirmish pops are dirt cheap now. Forget r/m/e. Just ******* drop it. Get some like minded people and work on Skirmish, and work on Bayld gear, and while you are getting that gear that gives you crazy high stats go back and work on gear sets that help you be useful in end-game content, like pdt, mdt, hybrid sets, fast cast, pre-cast, etc. You know. The stuff that really makes people win FFXI. Then, when you can survive a fight, go get the weapon that lets you kill stuff faster. Cause I don't know, I'd hate to have some awesome weapon and still be gettiung face-rolled like all the pick up Delve groups I see, wondering why they can't win with all those ******* leet r/m/e/D weapon DDs with two gear sets and mages that don't know how to Stun or Para or Erase in even a slightly timely fashion.

Oh, the Horror! SE expects you to have some idea how to play their game after ten years! Those bastards!
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#29 May 19 2013 at 2:03 AM Rating: Excellent
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Eh, call me whiny if you want, all I know that is I've logged in twice since finishing my month-of-work-from-hell and one of those times I started trying to farm some grasshoppers for a coalition assignment, got bored and logged off. The next time I took a coalition assignment asking me to complete a rieve, ran around in a circle for 20 minutes looking for one, got bored and logged off.

If someone had been shouting for skirmish, I'd be all over that, but it's nothing but plasm and delve. Not particularly helpful. I'd love to do the content in the middle but SE screwed up, let anyone who happened to be around to get the KI and then shut off the KI tap. I took a look at skirmish and at delve rewards and I am hardly shocked no one is doing skirmish.

Most people will just try to beg/buy/sneak their way to their KIs so they can just get the best weapons available, and I don't blame them one bit. My best geared jobs, BST and BLU appear to be unwelcome in this content (not shocked by BST, was hopeful about BLU since SE seems to have tried a little harder to make that one situationally useful for groups)... eh, I'll see if any of my better friends ever feels like logging in sometime soon to maybe do skirmish so I can be slightly marginally less sucky in comparison to Mr. Huge Damage weapon, but I am very doubtful a skirmish weapon will do me any good since my jobs are fairly much ffed. I guess I could spend the next month upgrading my whm for the current content, but by the time that's done, bleh... who knows.

I guess just feeling like they messed up the whole concept of step by step gearing that they were going for, and it is ******** me over.
#30 May 19 2013 at 4:38 AM Rating: Default
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Lakshmi is pretty "casual friendly" in that most shout PUGs aren't horribly restrictive. That has it's ups and downs, mediocre people have a chance of gearing up and becoming high tier people, high tier people who join will feel like their carrying dead weight. Personally if you want to exclusively do everything with super groups, that's what LS's are for. Delve LS's are starting to appear on Lakshmi and so the other servers can't be too far off. Piddle around with PUG's to scrape your KI's and some plasm together while being on the constant lookout for a decent LS (semi-static usually) to hop into. Most of the guys running the LS's or who are in those LS's also do random PUG groups for spare plasm and they'll notice a solid player and refer you.

Edited, May 22nd 2013 11:28pm by saevellakshmi
#31 May 19 2013 at 6:55 AM Rating: Excellent
Based on what I am reading here. I am glad I didn't invest more time in this game.
#32 May 19 2013 at 8:50 AM Rating: Decent
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Laxedrane the Irrelevant wrote:
Based on what I am reading here. I am glad I didn't invest more time in this game.


Yeah, community ruined this game and content. I did delve NP as BLU, includin doing 6.5-7k runs, which according to people, BLU is useless. Mhmm. XI is a disaster now and not because of SE because they're not the ones who exclude people.

The only ********** up" SE did was make Skirmish a pain in the rectal cavity to enter. There's no reason to not sell the pop items on an NPC or make them a common drop from enemies.
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#33 May 19 2013 at 9:21 AM Rating: Excellent
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Theonehio wrote:
Laxedrane the Irrelevant wrote:
Based on what I am reading here. I am glad I didn't invest more time in this game.


Yeah, community ruined this game and content. I did delve NP as BLU, includin doing 6.5-7k runs, which according to people, BLU is useless. Mhmm. XI is a disaster now and not because of SE because they're not the ones who exclude people.

The only "@#%^ up" SE did was make Skirmish a pain in the rectal cavity to enter. There's no reason to not sell the pop items on an NPC or make them a common drop from enemies.
I disagree.

The KI fight change, imposing the 20 minute limit, was a major mistake. Once you start doing things like this, limiting entry; placing down an arbitrary limit; expecting you to have a specific strategy that the developer intended causes this reaction in the community. You need proof? Look at CoP. Think back to those days and how long it took to prepare and complete one Promy run. The developer had an idea of the "right" way to do the content. They did not tell us this, but left it for us to figure out. Because of the huge investment of time and energy, you saw players only wanting certain party setups. It was the start of the issue we have today.

Very simply put, SE created and perpetuates this issue by how they design these events. Their refusal to add ???'s, their refusal to allow people to slowly kill the KI mobs, instead requiring people to funnel through content they themselves invalidated weeks after making it. The community has issues, but those issues developed in response to SE's design choices.
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#34 May 19 2013 at 10:02 AM Rating: Default
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Professor Shock Vlorsutes wrote:

I don't know how it is on other servers, but on Lakshmi you certainly don't need to be these top notch players to get into shout groups. I'd venture to say that the majority of the people that come to shout groups are "mediocre", and are content with modest levels of plasm in the end. The bosses are a different story, and are predominantly going to be linkshell groups only, but in general, there's not that huge divide between great players and subpar ones on my server in terms of getting into Delve runs.


Thats one thing I miss about Lakshmi. The community was actually a lot more accepting of each other I think. While sure there is some elitism I think it was fewer and further between than a lot of other complaints ive seen regarding other servers.

Must be all those Good Guys from Garuda =D.
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#35 May 19 2013 at 10:13 AM Rating: Excellent
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Pawkeshup, Averter of the Apocalypse wrote:


The KI fight change, imposing the 20 minute limit, was a major mistake. Once you start doing things like this, limiting entry; placing down an arbitrary limit; expecting you to have a specific strategy that the developer intended causes this reaction in the community. You need proof? Look at CoP. Think back to those days and how long it took to prepare and complete one Promy run. The developer had an idea of the "right" way to do the content. They did not tell us this, but left it for us to figure out. Because of the huge investment of time and energy, you saw players only wanting certain party setups. It was the start of the issue we have today.

Very simply put, SE created and perpetuates this issue by how they design these events. Their refusal to add ???'s, their refusal to allow people to slowly kill the KI mobs, instead requiring people to funnel through content they themselves invalidated weeks after making it. The community has issues, but those issues developed in response to SE's design choices.


This. THIS.
They f*ucked up plain and simple.

**** up #1) Low drop rate on statue pieces to begin with. Skirmish was not easy to access, no one really got into doing it.

THEN **** up #2) They put in these NMs that they think are "super hard" not realizing the player base will immediately flock to the way less gated, more rewarding content, and that players would rather spend 3 hours killing a KI NM so that they can start farming points to buy AWESOME gear than spend 20 hours grinding gil to afford statue pieces for a chance at a drop of an inferior weapon.

**** up #3) instead of accepting that they F#CKED UP by not originally making the NMs zergs if that was what they wanted, they put a 20 min time restriction on the NMs that immediately exclude more than half of jobs from the content, and any player that didn't already get the KI is probably screwed from here on in

They have always sucked at scaling content. They continue to suck at scaling content. And when people started going through the content too quickly, and skipping whole stages from the content, instead of recognizing it was THEIR MESS UP, they then go in and ***** any part of the playerbase that didn't get through the initial rush

This is what I was afraid of when I found out the expansion was going to come out while I had to work for a month straight. UGH. I was right to be afraid.

Nevermind that they never really thought about how much more screwed pet jobs would be with this new damage paradigm. Their bandaids will do nothing to give people who play these jobs an opportunity to participate in the content.
#36 May 19 2013 at 11:31 AM Rating: Good
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Olorinus the Ludicrous wrote:
I don't know, it seems like they ffed up. If they had the 20 minute timer in the first place that would be one thing, but hard to imagine getting people to do the middle tier stuff now that they have unlocked the top tier.


They definitely effed up.

But that was because they ***umed that we would go through the content the way they wanted us to. It took about 1 week for players to find the optimum way of getting the best stuff - Delve weapons. I'll grant SE a pass that non-95/99 R/M/E really do need the Skirmish weapons to go be able to clear T1-T3. SE was clearly banking a hope that community would make up for people looking for the Community Chest "Move past GO!" path of sidestepping the starter SoA content. It's really hard for me to imagine why this was such a shocker to them.

However, there are several reasons that people may still do the field clears. Get on this now before these become less of a reason/people are still doing it.

1) They drop gear (good gear, that could take at least 3 45 minute fracture sessions of plasm to afford);
2) They drop alixirs (Not as many as fracture, but I've seen at least 5 per mob and that takes only 20 minutes);
3) They drop beads, which are crucial for removing the corresponding NM from fracture, so that it doesn't show up in the fracture.




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#37 May 19 2013 at 11:46 AM Rating: Excellent
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TheBarrister wrote:
However, there are several reasons that people may still do the field clears. Get on this now before these become less of a reason/people are still doing it.

1) They drop gear (good gear, that could take at least 3 45 minute fracture sessions of plasm to afford);
2) They drop alixirs (Not as many as fracture, but I've seen at least 5 per mob and that takes only 20 minutes);
3) They drop beads, which are crucial for removing the corresponding NM from fracture, so that it doesn't show up in the fracture.




Only one of those reasons is why people will continue to do field clears.

For #1 most people would take 3 45 minutes sessions at a guaranteed gear of their choice, as opposed to hoping it drops, and they can outlot 17 other people.
For #2 you get way more airlixir potential just farming inside and buying it with plasm.

#3 is the only reason people will continue to do these NMs. The only problem is the people likely to do this are a LS and will not being doing it in a PUG. This is one of the major problems I have with Delve. There is near 0 incentive to do these NMs after you have your 6 clears. It's a shame because fighting NMs is much more fun for me than killing junk mobs for 45 minutes.
#38 May 19 2013 at 6:30 PM Rating: Good
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Small update, but harpers back to the thread title.

Four of the members of my long-lasting social Linkshell whom I have known since before Abyssea have thrown their pearls away because their new Delve Linkshell demanded that they make their Linkshell their only one.

Doubt I'm going to miss this ******* game when my next payment cycle is up.
#39 May 19 2013 at 7:50 PM Rating: Excellent
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Four of the members of my long-lasting social Linkshell whom I have known since before Abyssea have thrown their pearls away because their new Delve Linkshell demanded that they make their Linkshell their only one.


Kinda says something about your ls members just as much as it does for that Delve ls tbh
#40 May 19 2013 at 10:27 PM Rating: Default
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TheBarrister wrote:
I'll grant SE a pass that non-95/99 R/M/E really do need the Skirmish weapons to go be able to clear T1-T3. SE was clearly banking a hope that community would make up for people looking for the Community Chest "Move past GO!" path of sidestepping the starter SoA content. It's really hard for me to imagine why this was such a shocker to them.


It's a shocker to me that people don't think <sub one million gil> is a good deal for a weapon equivalent to 95-99 r/m/e. It's a shocker to SE that people still don't understand the basics of a ten year old game. They ask people to play at the level of content from three years ago and it's a s***fest of death. Idk. I'm having the best time I've had since the original Salvage release. Delve is probably the best thought out system SE has implemented, ever. If you look at Adoulin as a whole it has a little something for almost everybody. What it doesn't have you can get by going back and curb-stomping older stuff with Adoulin level gear.

Yet people complain? Why? Because Adoulin asks you to use that ever elusive 'skill' that some people claim is the end-all be-all of playing. It just turns out that 'skill' tends to be the ability to read a wiki or a job forum. Lining up WSs, MBs, using hybrid sets, stacking buffs, debuffing a mob, making sure certain jobs stay at certain range, timing spells and JAs and all that... all the stuff I've seen people complain was missing from the game seeing as you didn't have to level in some old school 3k exp/hr pt? Except all that stuff has always been in the game, it's just now SE requires it for anybody to pass go. So who gets left behind? The people who were calling for it, even though it's never been gone? No... now it's time to step up. Ten years. There's ten years of information out there. Less talk, more using it.
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#41 May 20 2013 at 12:33 AM Rating: Decent
KojiroSoma wrote:
I've been doing Delve for quite a while now (got a bunch of weapons and most pieces of armor i was after by now) but it's driving me crazy and it's getting me downright depressed.

I cant invite friends, because they're not properly geared with a Delve weapon yet and the whole alliance will -LITERALLY- tell you to kick that person. If you refuse (even when said person is a COR or a healer, i mean come on, rediculous) the alliance will fall apart. People will shout and scream at you when you're doing Ceizak (20k entry item for 3000-4000 points) instead of Morimar (200k entry item, which i'm using to get them in for no charge, for maybe 3500-4500 points), when it's just not worth the 10x pricetag.

And i cant even count the times anymore when someone took over my runs, complained endlessly that "they were doing so much better last time with X job and Y job" calling me all sorts of things for the blaspemy that is inviting a third WHM to keep the Paladins cured.

SE really needs to change things. I have to exclude the people i care for. The girl i cared for joined a Delve LS and those elitist pricks are making me kick certain people when they are in my alliance or else she would get into trouble with them... it's really ruining everything that was once fun about this game.

I dont care how much SE has to nerf everything into oblivion. I just want the voidwatch feeling of picking up strangers and friends and having fun with them again, not this whole "you need to have X and Y, and maybe Z if you want to be able to contribute". It's unrealistic for people to desire such things, only breeds elitism and is really getting me on the verge of quitting this game :/



If you got Devle damage dealers only and only get 3k exp in a Ceizak party then something is really wrong. Hell we inv smn to our parties and still come out with over 4k. Sounds to me like you are hanging around the wrong people. Come to phoenix we have nice people here. :)
#42 May 20 2013 at 12:54 AM Rating: Decent
Fynlar wrote:
Quote:
Four of the members of my long-lasting social Linkshell whom I have known since before Abyssea have thrown their pearls away because their new Delve Linkshell demanded that they make their Linkshell their only one.


Kinda says something about your ls members just as much as it does for that Delve ls tbh


beat me to it.
#43 May 20 2013 at 1:56 AM Rating: Decent
Oh, SE released content that is getting too much negative attention when on the heels of their new MMO relaunch. Color me shocked.
#44 May 20 2013 at 3:07 AM Rating: Excellent
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TybudX wrote:
TheBarrister wrote:
I'll grant SE a pass that non-95/99 R/M/E really do need the Skirmish weapons to go be able to clear T1-T3. SE was clearly banking a hope that community would make up for people looking for the Community Chest "Move past GO!" path of sidestepping the starter SoA content. It's really hard for me to imagine why this was such a shocker to them.


It's a shocker to me that people don't think <sub one million gil> is a good deal for a weapon equivalent to 95-99 r/m/e. It's a shocker to SE that people still don't understand the basics of a ten year old game. They ask people to play at the level of content from three years ago and it's a s***fest of death. Idk. I'm having the best time I've had since the original Salvage release. Delve is probably the best thought out system SE has implemented, ever. If you look at Adoulin as a whole it has a little something for almost everybody. What it doesn't have you can get by going back and curb-stomping older stuff with Adoulin level gear.

Yet people complain? Why? Because Adoulin asks you to use that ever elusive 'skill' that some people claim is the end-all be-all of playing. It just turns out that 'skill' tends to be the ability to read a wiki or a job forum. Lining up WSs, MBs, using hybrid sets, stacking buffs, debuffing a mob, making sure certain jobs stay at certain range, timing spells and JAs and all that... all the stuff I've seen people complain was missing from the game seeing as you didn't have to level in some old school 3k exp/hr pt? Except all that stuff has always been in the game, it's just now SE requires it for anybody to pass go. So who gets left behind? The people who were calling for it, even though it's never been gone? No... now it's time to step up. Ten years. There's ten years of information out there. Less talk, more using it.

You seem to be misunderstanding the problem people are having. For those who didn't jump into Delve on day one, it is getting more difficult every day to get into it. It feels to be turning into "if you don't have a Delve weapon already, you can't join a Delve farming group to get one". Where it used to be if you didn't have a r/m/e, making a magian weapon was a passable alternative. Now, there seems to be no alternative option. Imagine if people had this attitude when it came to getting xp. Not allowing anybody in less than optimal gear to join, so no more naked players in book burns or abbysea. If they try saying "I've got gear to wear at 99, I just need to get it" and nobody allowed them the chance. What if you couldn't get a salvage group unless you already had salvage gear. No neo-nyzul unless you have neo-nyzul gear. Fighting the bosses, fine, I can understand. Not being allowed to join a farming group so you can better yourself is just wrong.
#45 May 20 2013 at 6:02 AM Rating: Decent
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On Odin, there's not that much elitism going on with Delve shouts. If you're known as a bad player or a ****, you aren't invited. Typically, in a shout, people will still ask if anyone knows a JobX or a JobY. The nice thing about Delve is, if you strike out with one group or decide to leave another, there's likely another group about to shout in the next 10-20 minutes anyway.

If you don't have E/R/M/D, you really should go do Skirmish. I went in with 5 friends recently, spent 200k for the pops, and we got 4 weapons without any idea of what we were doing ahead of time. Also, it was pretty fun. One guy walked away with 300k in mats to sell on the AH. You can clear it with a Meebles-level group of players.

If you honestly can't do that much, then talk to the leader. Let them known you have various gear sets and aren't a complete derp. If someone with the best AH weapon possible tells me they have a decent accuracy set with capped haste, I'll take em. If someone wants in who hasn't bothered with that, then they obviously aren't ready for this content yet. Too many people think jumping straight to Delve gear will allow them to go from 75 or 90 cap gear in one shot. There's some sh*t you need in between, sorry.

Edited, May 20th 2013 8:03am by SFChakan
#46 May 20 2013 at 7:52 AM Rating: Excellent
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The problem with doing Skirmish is even those weapons aren't considered good enough for many shouters. Many are "Delve DD only," which is quite possibly the most backasswards BS I've seen in quite some time out of our allegedly friendly, helpful, and welcoming player community. It seems that even if you have the weapons that SE specifically designed to make you effective in Delve, you as a player are apparently doing it wrong if you don't have a Delve weapon before you set foot in Delve.

xantav wrote:
You seem to be misunderstanding the problem people are having. For those who didn't jump into Delve on day one, it is getting more difficult every day to get into it. It feels to be turning into "if you don't have a Delve weapon already, you can't join a Delve farming group to get one". Where it used to be if you didn't have a r/m/e, making a magian weapon was a passable alternative. Now, there seems to be no alternative option. Imagine if people had this attitude when it came to getting xp. Not allowing anybody in less than optimal gear to join, so no more naked players in book burns or abbysea. If they try saying "I've got gear to wear at 99, I just need to get it" and nobody allowed them the chance. What if you couldn't get a salvage group unless you already had salvage gear. No neo-nyzul unless you have neo-nyzul gear. Fighting the bosses, fine, I can understand. Not being allowed to join a farming group so you can better yourself is just wrong.


Agreed. Your thoughts echo mine. The whole thing is anti-social, shortsighted, selfish, and unsustainable and it's not at all SE's fault for once. It's ours. Many are so damned impatient and obsessed with "efficiency" that they'll cut off their nose to spite their face to get their next piece of gear in 4 Delve runs instead of 5. Later on they'll wonder why there are so many "gimps" around and why there aren't enough people around to do content levels 21+, but hey at least they got their own stuff a couple runs faster. Let the world burn, at least I got my ****, am I right?

Edited, May 20th 2013 10:09am by Camiie
#47 May 20 2013 at 8:03 AM Rating: Good
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95% of groups won't get more than 6-8k a run right now and end up waiting on pops for the back half of the run. What's funny is, usually it's not DDs holding the group back, but PLDs who think you just afk with Ochain (requires additional support in PLD pt to keep mp up), healers who let the DDs die, and buffers who don't reapply when the buffs are dispelled.
#48 May 20 2013 at 9:38 AM Rating: Excellent
That also depends in part on who you go with. Whenever I do pickup runs, it's usually everyone outside of any fellow ls members that are on the run that are holding the run back. You'll have PLD going afk, healers that are either slow to the draw when comes to casting (or just downright not casting at all), and melee that are for one reason or another not going at each mob nearly as strong as they could. What's been happening a lot lately is I've been seeing melee without any sort of -DT setup, so when the attack boost comes up during Morimar or something, I'm still trekking through mobs because I know how to take a hit, while they're over there in a corner dead because they think they're invincible and don't need to turtle up.

I think what it really comes down to, more than anything else, is that most people nowadays aren't used to the old "meripo" approach to doing things, and it really shows.
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#49 May 20 2013 at 10:57 AM Rating: Good
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Camiie wrote:
The whole thing is anti-social, shortsighted, selfish, and unsustainable and it's not at all SE's fault for once. It's ours.


No it's SEs. They had the right to design 20 minute fights for Delve field NMs in the first place, thus requiring most to finish Skirmish first in order to be able to participate.

That's not what they did. They left open a backdoor where most 90+ R/M/E could complete the content if a few well geared players in the alliance pulled a lot of the weight. Now a lot of average geared players have 30k plasm weapons and have upgraded them. I'm among them for one of my jobs, Thief, but for another, my 99 Warrior I can't even get the Morimar T4/5 win (although I came close in a really good led alliance hybrid fracture run, timed out on NM #4 with about 10% to spare in Morimar Fracture on Saturday night).

Can we please stop blaming players for making choices that benefit them? After 11 years of FFXI as an MMO and probably another 5 or so of MMOs in general, it just ain't going to happen, so this is a strawman at best.

If you design a community game, it's best to put in some pretty forceful community based incentives rather than assuming the players will figure out what you want and actually also do those things.
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#50 May 20 2013 at 11:52 AM Rating: Excellent
I've made this comment before, but it seems a lot of people either don't get it or for some reason or another, disagree. The major issue with events like delve (and in the past, sky gods, salvage, etc..) is that there is no alternate path for those without a team of mercenaries to help them complete the content.

When Abyssea came out, it equalized the playing field. If you had a strong LS with active participants, you could go out and get your seals / weapons / whatever in a matter of hours or days. If not, then you still had a shot at the gear / content progression. Sure, it may have been slower to solo or lowman the content, but it was possible.

Now, you can't even get a chance at the gear/weapons unless you can put together a rather elite group to get you the KIs and what not. It's *** backwards and everyone knows it. Those that "got theirs" don't care, and SE is willfully ignorant. The rest of us are left to stagnate until the next great nerf or we decide not to renew our monthly sub.
#51 May 20 2013 at 12:19 PM Rating: Excellent
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Pawkeshup, Averter of the Apocalypse wrote:
You need proof? Look at CoP. Think back to those days and how long it took to prepare and complete one Promy run. The developer had an idea of the "right" way to do the content. They did not tell us this, but left it for us to figure out. Because of the huge investment of time and energy, you saw players only wanting certain party setups. It was the start of the issue we have today.

I was just about to bring up Promyvion. This has happened before and will happen again; after the initial surge of interest tapered off, CoP was dead content for over a year. Compared to how unresponsive the company was then, I believe SE is responding much more quickly.

When the fixes finally came, playability improved dramatically and people started doing CoP again -- but I think SE learned the wrong lesson, as they continued to nerf it, turning Promyvion into a boring stroll-through. Too easy will destroy content as much as too punishing, and this is what I am worried about with Delve. Even worse, the speed at which we whipsaw from one extreme to the other breaks the illusion of Vana'diel, reminding us of the reality that the world we are playing in is just a bunch of database transactions, governed by arbitrary and easily changed rules.
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