Pawkeshup, Averter of the Apocalypse wrote:
The KI fight change, imposing the 20 minute limit, was a major mistake. Once you start doing things like this, limiting entry; placing down an arbitrary limit; expecting you to have a specific strategy that the developer intended causes this reaction in the community. You need proof? Look at CoP. Think back to those days and how long it took to prepare and complete one Promy run. The developer had an idea of the "right" way to do the content. They did not tell us this, but left it for us to figure out. Because of the huge investment of time and energy, you saw players only wanting certain party setups. It was the start of the issue we have today.
Very simply put, SE created and perpetuates this issue by how they design these events. Their refusal to add ???'s, their refusal to allow people to slowly kill the KI mobs, instead requiring people to funnel through content they themselves invalidated weeks after making it. The community has issues, but those issues developed in response to SE's design choices.
This. THIS.
They f*ucked up plain and simple.
**** up #1) Low drop rate on statue pieces to begin with. Skirmish was not easy to access, no one really got into doing it.
THEN **** up #2) They put in these NMs that they think are "super hard" not realizing the player base will immediately flock to the way less gated, more rewarding content, and that players would rather spend 3 hours killing a KI NM so that they can start farming points to buy AWESOME gear than spend 20 hours grinding gil to afford statue pieces for a chance at a drop of an inferior weapon.
**** up #3) instead of accepting that they F#CKED UP by not originally making the NMs zergs if that was what they wanted, they put a 20 min time restriction on the NMs that immediately exclude more than half of jobs from the content, and any player that didn't already get the KI is probably screwed from here on in
They have always sucked at scaling content. They continue to suck at scaling content. And when people started going through the content too quickly, and skipping whole stages from the content, instead of recognizing it was THEIR MESS UP, they then go in and ***** any part of the playerbase that didn't get through the initial rush
This is what I was afraid of when I found out the expansion was going to come out while I had to work for a month straight. UGH. I was right to be afraid.
Nevermind that they never really thought about how much more screwed pet jobs would be with this new damage paradigm. Their bandaids will do nothing to give people who play these jobs an opportunity to participate in the content.