Warning: Wall of Text
It seems that Delve is the be-all-end-all of Endgame content for the foreseeable future, people are indeed delving into it with some enjoying having such power at their fingertips but others like myself have been shut out and are consequently sceptical about the direction Square-Enix is taking this game.
Before I go any further please do not dismiss this as the ranting of a bitter and/or jealous soon-to-be-former-player but rather as a level-headed person evaluating and predicting what may well happen in future updates.
Delve is going to kill this game;
Not through the content itself although that is a slight problem but because of the manner and pace that it was introduced.
Allow me to argue my case.
When Seekers of Adoulin was first released Skirmish and Wildskeeper Reives were released along with it. These two events offered players, casual and elite, the opportunity to obtain powerful weapons and armor that gave pre-existing content a run for its money but did not outright invalidate it. This, coupled with the exploration and new jobs gave the game much needed invigoration. At this point we understood that Delve was indeed on its way but none of us could have foreseen the impact it would have on the entire makeup of the games' community. Delve introduced weapons and armor that not only invalidated the content they had released a mere month earlier but completely decimated every single piece of content that had come before Seekers of Adoulin in terms of effort:reward ratio.
Unsurprisingly the outcry from those whom had invested so much time and effort into previous content such as relic and mythic weapons, content that Square-Enix had shown they were willing to allow being upgraded to keep up with new content as it was being released, was immense. Seemingly in response to this the development team asked players to "not throw away your relic weapons!" but has since offered almost nothing to stop said players from doing so. Some of the more vindictive casual players may well laugh at these unfortunate players who have had their effort brushed aside and made invalid but I have a feeling that they will not be laughing for much longer. Consider these hypothetical situations,
What happens when the rush to obtain Delve equipment is over?
What is stopping the stagnation of existing content?
What is stopping Square-Enix from releasing the next batch of Delve equipment which may completely outclass what has just been released?
What will happen when new Seekers of Adoulin content which is not Delve-related, such as new Wildskeeper Reives, come out and provide inferior rewards compared to that of Delve?
What happens when people don't bother partaking in new content because the rewards on offer have already been trounced by Delve rewards?
Short Answer: People will start quitting, fully aware that nothing they achieve really matters anymore. Anything that they do achieve either means nothing or will be outdated.
Long Answer: Read On.
I embedded this video in another thread but I will put it here as well unless you missed it. The relevant segment starts around 2:08.
Despite the gripes certain sections of the elite player base have with it the age of Abyssea and Voidwatch was masterfully managed by Square-Enix and showcases a prime example of how to keep "power creep" at bay. In both cases content was introduced in installments which meant many things: content could be checked for consistency, content could increase in strength as player level did and new content could be kept in alignment with existing content. New powerful weapons and armor were made available through these events but it did not stick previous content on the funeral pyre in the process. Abyssea and Voidwatch did not destroy the relevance of everything that had come before them, rather they complimented existing content. Not only was existing equipment such as relics and mythics given a series of trials that kept their relevance evident as player power increased but old content such as Dynamis, Nyzul Isle, and Salvage was given new life at the Lv99 cap. Those that were unable to acquire stuff in one event could always find a viable alternative in another. Whilst these revised systems had problems such as an over-reliance on the 'random number generator' they still succeeded in breathing life into content and brought players back to content what was on the verge of death.
Now, one could argue that the addition of stronger equipment was inevitable and that is the nature-of-the-beast that is MMORPG's.
I know that is a valid point and I cannot hope to argue against it. However, what I can argue against is the pace and manner that it was introduced and the repercussions that people may not even see coming. When it was first added to the game Delve should have started out with only the first 3 teirs of NM's being available both in the field and in fractures. Then, as player understanding and skill increased the 4th and 5th teirs should have been added. At the same time Square-Enix would have figured out which direction existing equipment and content such as relics should go to pacify the inevitable anxiety and outrage from the elite playerbase, creating a release valve of sorts.
Instead what we got was the whole package in one go and a silence from Square-Enix which suggests that they have no idea what to do with existing content beyond this point. We find ourselves with a mixture of elite players that have either quit or who are fanatically grinding away at Delve content to re-affirm their position on the playground, casual players who are trying in vain to keep up for various reasons, and almost no direction for the future of the game. It is now absolutely redundant to do any other content than Delve because in the larger picture, whatever you achieve there doesn't mean diddly-squat anymore. The deafening silence from the development team and the complete lack of direction is only increasing player anxiety and cannot end well.
Remember all of those "Development Roadmaps" such as these which clearly outlined what developers had planned for future updates? We sorely need one of these now.
Sure, they did not implement everything on that particular example but it still gave the players something to refer to so they felt more secure in what they were doing and where they were spending their time.
Delve is essentially a massive shot of ecstasy, a shot that runs the risk of fatally overdosing the game as a whole.
Edited, May 10th 2013 6:07pm by Tatham