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Just for fun: How would you design a hypothetical Mime job?Follow

#1 May 08 2013 at 3:26 PM Rating: Good
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Suppose for a moment that SE decides to add Mime class. How would you design it so it's a good job but not obviously OP?
#2 May 08 2013 at 8:37 PM Rating: Default
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Suppose we don't, since Mime would be the most ridiculous job to add to a game where you can already mime people... by just playing the same job.

Edited, May 8th 2013 10:38pm by Pawkeshup
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#3 May 09 2013 at 1:26 AM Rating: Good
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I would set it up like BLU. You would get X amount of set points that you could use to set traits you have learned with a different job. It would be more like a "build your own job" than a typical mime.
#4 May 09 2013 at 3:33 AM Rating: Excellent
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I'd give them ONE job ability, and ONE job ability only. It will be on a 10 second recast timer, called "Mime". And it will copy the last Ability used in the party.

Paladin uses berserk? You mime and also berserk.
Thief used Sneak Attack? You sneak attack.
Ranger uses Scavenge? You also use Scavenge.
Someone questions your sanity? So do you.
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#5 May 09 2013 at 5:56 AM Rating: Excellent
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The Mime ability should also shift all enmity to the Mime and lower its defense to zero and HP to 1. That way the Mime gets instantly clobbered and many people's fantasies of punching out creepy, annoying Mimes are instantly fulfilled.
#6 May 09 2013 at 7:21 AM Rating: Excellent
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SilentRip wrote:
How would you design a hypothetical Mime job?
Quietly.
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#7 May 09 2013 at 7:29 AM Rating: Good
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By copying someone else.

Edited, May 9th 2013 3:02pm by Demoncard
#8 May 09 2013 at 8:02 AM Rating: Good
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Would a team of Mimes cause an infinite loop to try to mime each other?
#9 May 09 2013 at 10:06 AM Rating: Excellent
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lolgaxe wrote:
SilentRip wrote:
How would you design a hypothetical Mime job?
Quietly.

/thread
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#10 May 09 2013 at 10:58 AM Rating: Good
I would program mime so that if you ever chatted in any type of chat /p /l /t /s you would fall over dead losing some exp ;P
#11 May 09 2013 at 3:59 PM Rating: Excellent
1 hour: Mirror Image - For 60 seconds you will match move for move and damage for damage whatever the current battle target is doing to your party. This includes other 1 hour abilities for monsters that have them. Every damn move in the game is up for grabs.

No main weapon: All weapons in the game are usable, even katanas and great katanas (they'd have to be added in), at D level skill.

Level 5: Parrot - 10 minute recast, one time. Copies the last JA used by a monster. Low accuracy.

Level 15: Mimic Stance - A 5 minute stance on a 5 minute retimer that temporarily boosts whichever weapon you have in your main hand to the equivalent B- skill. Effect is lost if you are KO'd, zone, or change weapons. Would work as a subjob too, making this an amazing sub for jobs with no native skills in certain weapons.

Level 25: Copycat - Copies the last JA used by a player character in your party. Excludes 1-hour moves.

Level 30: Job Trait Mimicry - Boosts Mimic Stance to B+ skill when someone of a job that can equip that weapon is in your party.

Level 40: Hush - AOE silencga JA that shames noisy monsters into playing nicely with the mime.

Level 50: Job Trait Mimicry II: Boost Mimic Stance to A- skill when someone of a job that can equip that weapon is in your party.

Level 60: Two Peas - Allows you to copy, move for move and damage for damage, someone in your party for 10 seconds. 20 minute recast, can eventually be merited down to 15. Time it right, and you can get two Hundred Fists for the price of one with a MIM/MNK.

Level 75: Mum's the Word - AOE mute-ga JA with a short duration. 10 minute recast. (Meaning, monsters in a party can't silena each other.) Can be resisted but very difficult (unlike Hush, which has normal resist rates)

Level 90: Ascension: JA with 5 minute recast. Allows you to cast the last spell used by a specifc mage party member. Target the party member, use the JA in question, and their last spell appears under the list. Costs MP, so you'll need a +MP gear set for this. Copies that player's stats so you won't get a total *** resist.

Level 95: Mesmerize: Locks the JA of a monster for 15 seconds. 3 minute recast.

Level 99: Parallelogram: JA that causes the monster to mimic you for 30 seconds. It will do your damage output, your weapon skills, or just stand there like a dumbass if you disengage.

I think I made this too OP, but it'd be an amazing zerg job.

Edited, May 9th 2013 5:59pm by Catwho
#12 May 09 2013 at 10:40 PM Rating: Good
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Um... guys...?

Mime is a job that mimics other jobs, correct? It wouldn't work. SE would make it too limited because if it could perfectly mimic the real jobs, it would be OP.

Consider this:

Say mime could at least partially mimic the following jobs, and thus functionally fill any of their roles: Warrior/Paladin, Monk, White Mage, Black Mage, Red Mage, and Ranger.
It wouldn't be able to tank as well as a war or a pld
It wouldn't be able to do melee damage as well as a mnk
It wouldn't be able to do ranged damage as well as a rng
It wouldn't be able to nuke as well as a blm
It wouldn't be able to heal as well as a whm
It wouldn't be able to enfeeble as well as a rdm
Thus, it wouldn't be able to take the place of any of the jobs it can mimic, because if it could fill all those roles, it would be OP.

This isn't speculation, either. I can guarantee, with 100% certainty, that this is exactly how it would play out. It'll even get those specific roles. Do you know why I can guarantee this? It's really quite simple. Mime has already been added to FFXI. They added it in 2006, with ToAU. People just didn't realize it at the time because SE called it Puppetmaster instead.
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Reiterpallasch wrote:
Glitterhands wrote:
Am I the only one who clicked on this thread expecting actual baby photos [of Jinte]? o.O

Except if it were baby photos, it would be like looking at before and afters of Michael Jackson. Only instead of turning into a white guy, he changes into a chick!
#13 May 10 2013 at 12:29 PM Rating: Decent
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Lady Jinte wrote:
Um... guys...?

Mime is a job that mimics other jobs, correct? It wouldn't work. SE would make it too limited because if it could perfectly mimic the real jobs, it would be OP.

Consider this:

Say mime could at least partially mimic the following jobs, and thus functionally fill any of their roles: Warrior/Paladin, Monk, White Mage, Black Mage, Red Mage, and Ranger.
It wouldn't be able to tank as well as a war or a pld
It wouldn't be able to do melee damage as well as a mnk
It wouldn't be able to do ranged damage as well as a rng
It wouldn't be able to nuke as well as a blm
It wouldn't be able to heal as well as a whm
It wouldn't be able to enfeeble as well as a rdm
Thus, it wouldn't be able to take the place of any of the jobs it can mimic, because if it could fill all those roles, it would be OP.

This isn't speculation, either. I can guarantee, with 100% certainty, that this is exactly how it would play out. It'll even get those specific roles. Do you know why I can guarantee this? It's really quite simple. Mime has already been added to FFXI. They added it in 2006, with ToAU. People just didn't realize it at the time because SE called it Puppetmaster instead.



THANK YOU!

I tried explaining this in another mime thread a couple years ago and everyone was all, "Dude, Puppetmaster = NECROMANCER. DUHHHH" and typed at me like I was a raving lunatic despite all the similarities I was describing (unique spells and JAs and JTs that are duplicated with attatchments, numerous design nods to past Mime incarnations in other FF games, etc)

The second this thread popped up, I wanted to mention it again, but THANK GOD that there's someone else who sees the connection! Hurray!
#14 May 10 2013 at 8:40 PM Rating: Good
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CireXF wrote:
Lady Jinte wrote:
Um... guys...?

Mime is a job that mimics other jobs, correct? It wouldn't work. SE would make it too limited because if it could perfectly mimic the real jobs, it would be OP.

Consider this:

Say mime could at least partially mimic the following jobs, and thus functionally fill any of their roles: Warrior/Paladin, Monk, White Mage, Black Mage, Red Mage, and Ranger.
It wouldn't be able to tank as well as a war or a pld
It wouldn't be able to do melee damage as well as a mnk
It wouldn't be able to do ranged damage as well as a rng
It wouldn't be able to nuke as well as a blm
It wouldn't be able to heal as well as a whm
It wouldn't be able to enfeeble as well as a rdm
Thus, it wouldn't be able to take the place of any of the jobs it can mimic, because if it could fill all those roles, it would be OP.

This isn't speculation, either. I can guarantee, with 100% certainty, that this is exactly how it would play out. It'll even get those specific roles. Do you know why I can guarantee this? It's really quite simple. Mime has already been added to FFXI. They added it in 2006, with ToAU. People just didn't realize it at the time because SE called it Puppetmaster instead.



THANK YOU!

I tried explaining this in another mime thread a couple years ago and everyone was all, "Dude, Puppetmaster = NECROMANCER. DUHHHH" and typed at me like I was a raving lunatic despite all the similarities I was describing (unique spells and JAs and JTs that are duplicated with attatchments, numerous design nods to past Mime incarnations in other FF games, etc)

The second this thread popped up, I wanted to mention it again, but THANK GOD that there's someone else who sees the connection! Hurray!


I saw the connection years ago, as soon as I understood wtf mime was, I just don't normally pay attention to new job idea threads. Smiley: laugh
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Reiterpallasch wrote:
Glitterhands wrote:
Am I the only one who clicked on this thread expecting actual baby photos [of Jinte]? o.O

Except if it were baby photos, it would be like looking at before and afters of Michael Jackson. Only instead of turning into a white guy, he changes into a chick!
#15 May 17 2013 at 1:01 PM Rating: Good
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Wow, I really never thought of PUP like that. Makes sense though.
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Olorinus the Ludicrous wrote:
The idea of old school is way more interesting than the reality
#16 May 17 2013 at 2:18 PM Rating: Excellent
I remember mine job in FFIV (I think it was anyway) and you fought a boss called "gordo" which you would stand there for a few mins and do nothing in order to win.
At that point you would unlock the job and that was it.

we need more NMs like that in FFXI lol.
#17 May 17 2013 at 3:30 PM Rating: Excellent
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Janeash wrote:
I remember mine job in FFIV (I think it was anyway) and you fought a boss called "gordo" which you would stand there for a few mins and do nothing in order to win.
At that point you would unlock the job and that was it.

we need more NMs like that in FFXI lol.

Mine job exists in FFXI, too. It's called Galka. Smiley: laugh

/selfdeprecation
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Reiterpallasch wrote:
Glitterhands wrote:
Am I the only one who clicked on this thread expecting actual baby photos [of Jinte]? o.O

Except if it were baby photos, it would be like looking at before and afters of Michael Jackson. Only instead of turning into a white guy, he changes into a chick!
#18 May 18 2013 at 9:16 AM Rating: Excellent
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Janeash wrote:
I remember mine job in FFIV (I think it was anyway) and you fought a boss called "gordo" which you would stand there for a few mins and do nothing in order to win.
At that point you would unlock the job and that was it.

we need more NMs like that in FFXI lol.

It was Gogo, and he was in FFVI.
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#19 May 18 2013 at 9:17 AM Rating: Good
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FFV.
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#20 May 18 2013 at 9:31 AM Rating: Good
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lolgaxe wrote:
FFV.

Gogo is the boss for the Mime job in FFV.
Gogo is playable in FFVI.

Just for the confused.
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Olorinus the Ludicrous wrote:
The idea of old school is way more interesting than the reality
#21 May 19 2013 at 7:02 AM Rating: Decent
SilentRip wrote:
Suppose for a moment that SE decides to add Mime class. How would you design it so it's a good job but not obviously OP?

Make it so you cant use a Keyboard, ie talk?
#22 May 19 2013 at 12:38 PM Rating: Decent
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Just some random ideas:

Initially make it similar to a PUP, except with no puppet. H2H skill, good evasion, etc.

Give Mime a trait that allows it to switch weapons and only lose 40% of TP at a very low level, so it could be subbable. A Mime that levels beyond 49 will get further enhancements to that trait, allowing 25%, then 10%, with AF gear allowing no TP loss at all.

Can equip most weapons in the game, but has an "F" rated skill in all of them besides H2H. Is able to use no special weapon skills from other weapons. Can "Mimic" a party member Via "Weapon Skill Mimic" to allow a B skill in respective weapons as long as that player remains in the party and naturally has an A- in that weapon category naturally. All weapon skills and Ex weapon skills would thus become available to the Mime. This is also a way for a Mime to get a better H2H skill if a Monk is in the party.

Mime can use no magic spells initially. It also has no magic skills at all. Has an MP pool similar to Red Mage. Mime with a scholar sub would be an effective hybrid, for example.

You can only Mimic magic spells if the magic spell used is high enough level for you to initially use it. For example, you could Mimic "Freeze" as a level 50 Mime, but not if you were level 49. This means Mime subbed cannot use Freeze, although it could MImic something like Refresh, Convert, Utsusemi, etc. All cast times stay the same.

You are allowed to choose two players to either "Magic" "Weapon Skill" or "Job Ability" Mimic. (One if subbed, and three with AF), and only one JA and Magic ability can be activated simultaneously and only have a thirty second window to be used. You could use a "Magic Mimic" and "Weapon Skill Mmic" on the same player, for example. It would sometimes be attractive for Mimes to keep their H2H and use a Magic and Job ability Mimic with a SCH sub. Would have access to BLM, and things like Berserk. Would lack MAB, though.

The ability to start your mimic on a player has a two minute cooldown. Each "Mimic" has a twenty second internal cooldown on each JA and Magic after you choose to use the Mimic. If you receive an unsatisfactory Mimic, you may cancel it with a seven second cooldown. The seven second cooldown adds seven seconds to the internal cooldown of JA/Magic. For example, if a Ninja used Suiton: Ni, and you wanted Utsusemi: Ni, you would cancel it with the seven second cooldown, but if he used Utsusemi: Ni right immediately after, you would have to wait seven seconds to actually use Utsusemi: Ni, and would then suffer the twenty second internal cooldown.

Would be meritable to bring the two minute "Mime" Cooldown down to 1 minute, making it exceptionally more skill capped at higher levels (Mime one Ninja, then after you get his utsu cast, swap to another and then get his utsu cast).

If played with coordination, it would potentially be possible for a MIM/NIN to use Utsusemi: Ni twice in 37 seconds, and still have Ustsuemi: Ichi. It would also be possible for a MIM/WAR to Provoke twice in five seconds, and still use Utsusemi: Ni every 37 seconds.

It would have a high skill cap, and played with coordination would become border line OP. It wouldn't be OP without other players properly supporting the Mime, so it isn't like it would be a broken job.

Edited, May 19th 2013 2:49pm by Zafire
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#23 May 19 2013 at 1:53 PM Rating: Good
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Pawkeshup, Averter of the Apocalypse wrote:


We can't have all this talk about guys named Gogo without someone saying it:

Mystery Science Theater 3000 wrote:


Johnny: Gogo! Gogo help!

Crow: Go to hell!? What, he feeds you, takes you into his home, and that's the thanks, go to hell!?

Servo: No, Crow.... "Gogo help."

Crow: ...Oh.

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