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All Worlds Maintenance (May. 8)Follow

#1 May 07 2013 at 5:44 AM Rating: Good
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PlayOnline wrote:

All Worlds Maintenance (May. 8)

At the following time, we will be performing maintenance on FINAL FANTASY XI. During this period, FINAL FANTASY XI will be unavailable.

We apologize for any inconvenience this may cause and thank you for your understanding.

* This maintenance will be accompanied by a version update. After maintenance is complete, the update will automatically begin after you press the "Play" button. After that, please follow the instructions on the screen.

* The World Transfer Service will be unavailable starting 30 minutes before the maintenance. Please wait until after the maintenance is completed before attempting to use this service.


[Date & Time]
May. 8, 2013 from 10:00 to 11:30 (PDT)
May. 8, 2013 from 1pm to 2:30 (EDT)
May. 8, 2013 from 17:00 to 18:30 (GMT)/18:00 to 19:30 (BST)
May. 9, 2013 from 2am to 3:30am (JST)
* The completion time may be subject to change.

[Affected Service]
- FINAL FANTASY XI

http://www.playonline.com/ff11us/polnews/news22201.shtml
#2 May 07 2013 at 8:44 AM Rating: Default
wonder what they are adding in the version update
#3 May 07 2013 at 9:14 AM Rating: Good
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Their not adding anything. Their nerfing Delve into oblivion. 20m hard limit on all NMs and walls in the dungeon that only go down once you kill those same NMs. Basically unless your a member of a big shell you have no chance of farming points or getting the KIs.

http://forum.square-enix.com/ffxi/threads/33165-Long-Holding-Times-for-Delve-NMs?p=430442&viewfull=1#post430442

Psst if you don't speak Japanese your not supposed to know about this yet.


Edited, May 7th 2013 3:24pm by saevellakshmi
#4 May 07 2013 at 11:03 AM Rating: Good
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Looks like they are following Marvel's idea of customer service: **** off your customers to attract attention.
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#5 May 07 2013 at 11:07 AM Rating: Decent
damn , sadly i havent done any SoA stuff yet because im still working on getting sam to 99. oh well hopefully by the time im rdy for it people will have found good ways to do it.
#6 May 07 2013 at 11:07 AM Rating: Decent
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So, they're nerfing this now that all the JP have their stuff?

Yeah, **** you SE.
#7 May 07 2013 at 12:51 PM Rating: Good
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If you are casual, you may have a very difficult time getting your clears if you haven't already.

With that said, the option still exists to kill these NMs inside the fracture.
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#8 May 07 2013 at 12:56 PM Rating: Default
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Many NA players I know have 6/6 KIs already, so hardly just a JP thing. I wasn't planning on logging in tonight, but this means I'll have to obtain my final KI asap. Overall, this shouldn't effect those needing the KIs for gear, but it will be a big hit if you need a weapon KI still since I find pickup groups have an incredibly difficult time with the T4/5 NMs right now.

Points farming will take a hit, but so long as mobs respawn, this will still continue. Groups might start running with 6-12 people instead of 18 since it won't increase kill speed and to keep airlixirs to themselves.

I misunderstood- only the boss room will remain locked. This will not hurt your standard pick up farming group at all.

Edited, May 7th 2013 9:21pm by xypin
#9 May 07 2013 at 1:10 PM Rating: Excellent
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Unfortunately I'm well behind the curve. I know people much further behind than me. I guess we're all just screwed and that's all there is to it.
#10 May 07 2013 at 1:30 PM Rating: Excellent
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Camiie wrote:
Unfortunately I'm well behind the curve. I know people much further behind than me. I guess we're all just screwed and that's all there is to it.
Come to Valefor I'll hook you up.

If I'm understanding the notes properly, only the chamber to the final boss remains locked. So you'd have access to the T4 and T5 NMs with about 30 minutes to go. Targeting these mobs would give you almost more 10 minutes to defeat them (although you'd be subject to that stupid evasion every 3 minutes or whatever. My group has been playing around inside the fracture the last few nights. The drop rate seems pretty good inside, seemingly 100% for 1 item.

People will still need to kill the field NMs to farm beads, so if worse comes to worst, people could just pay mercs to get their ki.
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#11 May 07 2013 at 1:38 PM Rating: Good
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detlef wrote:
Camiie wrote:
Unfortunately I'm well behind the curve. I know people much further behind than me. I guess we're all just screwed and that's all there is to it.
Come to Valefor I'll hook you up.


I do appreciate the thought. It's just kind of discouraging to see I'm almost literally a day late and a dollar short from getting it done before these seemingly unnecessary changes. FFXI makes me wish I had a crystal ball even more than real life does. If I'd just known what was going to happen I would have done things differently.

Quote:
If I'm understanding the notes properly, only the chamber to the final boss remains locked. So you'd have access to the T4 and T5 NMs with about 30 minutes to go. Targeting these mobs would give you almost more 10 minutes to defeat them (although you'd be subject to that stupid evasion every 3 minutes or whatever. My group has been playing around inside the fracture the last few nights. The drop rate seems pretty good inside, seemingly 100% for 1 item.

People will still need to kill the field NMs to farm beads, so if worse comes to worst, people could just pay mercs to get their ki.


Maybe I better start hoarding my gil for clears. Of course then I won't have any for other things, but what the heck.
#12 May 07 2013 at 2:11 PM Rating: Good
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I don't know how I feel on this. On one hand, **** me for wasting time on PUP and not getting this **** done.

On the other... **** SE for JPONRY.

Meh, lose/lose
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#13 May 07 2013 at 5:52 PM Rating: Good
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So it's a case of "People are getting through our badly designed content too quickly! Lets not make more things for them to do and get like anyone else would do, but instead lets completely nerf the crap out of it so they have to take a longer time to get it done because we already blew it by introducting this too quickly and putting the wrong digits down for damage"

It's a mouthful, but it comes down to "SE logic"... :/

Why expand on giving people more things to do when you can keep them busy for even longer if you completely nerf the **** out of it after all your important nagging customers got what they were after already?

Everyone feels this is a dumb move. Everyone except for SE that is apparently...

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#14 May 07 2013 at 5:55 PM Rating: Excellent
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It seems to be a rather quick turnaround between deciding to modify Delve and the update. I have a hard time believing that this SE could pull that off. What's the point of announcing it the day before anyway? Why not spring it on us at the time of the update?
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#15 May 07 2013 at 6:02 PM Rating: Good
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SE is being nice for once and alerting everyone they should do their T4/5 NM runs tonight. I got nothing.

Though several days ago, SE did mention they would be updating Delve on the 8th, they just were uncertain how it would be done.
#16 May 07 2013 at 7:43 PM Rating: Excellent
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eh, I missed out on delve etc. completely since I am in epic work mode/staying in a hotel right now.

I dislike content that is based around fighting the clock, but I will wait and see if I can actually catch up once this work hell ends in 7 days.

I'm not terribly worried about it.
#17 May 07 2013 at 8:15 PM Rating: Excellent
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xypin wrote:
A vast majority of NAs are 6/6 on KIs already.


I highly doubt that.
#18 May 07 2013 at 8:16 PM Rating: Good
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TribalProphet wrote:
xypin wrote:
A vast majority of NAs are 6/6 on KIs already.
I highly doubt that.
I'll agree with you and fix my post.
#19 May 07 2013 at 8:27 PM Rating: Excellent
KojiroSoma wrote:
So it's a case of "People are getting through our badly designed content too quickly! Lets not make more things for them to do and get like anyone else would do, but instead lets completely nerf the crap out of it so they have to take a longer time to get it done because we already blew it by introducting this too quickly and putting the wrong digits down for damage"

It's a mouthful, but it comes down to "SE logic"... :/

Why expand on giving people more things to do when you can keep them busy for even longer if you completely nerf the @#%^ out of it after all your important nagging customers got what they were after already?

Everyone feels this is a dumb move. Everyone except for SE that is apparently...



No, it's not that we were getting through it too quickly. The major problem was people complaining that it was taking way too long to defeat the outside NMs, echoing the same situation that happened with the whole Pandemonium Warden years ago. That and there have been many instances lately of other groups coming up to a ??? to pop one, but one group is sitting there slowly, slowly whittling away at the NM.

Right now I'm watching a group in Ceizak just repeatedly throwing Diabolos at Tax'et, and they've been at it for over an hour now with it still at 75%. At best, their current rate of progress will make the fight last three more hours, but with access to its Benumbing Blaze later on, it's possible that this fight will take far, far longer.

They wanted this content limited to the best of the best people beating it (and they said that from the get go), and really only the best players will be able to take them down in that 20 minute span once the changes are made.

I think this'll end up being a much needed change all in all.
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#20 May 07 2013 at 8:35 PM Rating: Excellent
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I've been helping various people obtain KIs over the weekend and honestly, the likelihood that these fights turn into a 2+ hour marathon turns me off from helping. I'll be much more willing when I know the fight will only take 20-45 minutes. Even if a group requires multiple attempts, at least they should be learning and improving each round, offering some hope.

As mentioned, the T1-T3 NMs can still be fought for 45 minutes before the fight ends. When organized linkshells can take many of these down in under 10 minutes, 45 minutes should not be outrageous for a typical pick up group, I would think?
#21 May 07 2013 at 9:54 PM Rating: Good
Took us nearly an hour to do the grasshopper (with lots of zombie-ing because of rage), but then we did the raptor in about fifteen minutes.

You just can't underestimate them. We'd have been done with grasshopper without any problems if we had started out with soul voice buffs. Melee HAVE to eat sushi - these mobs cause you to whiff even with capped and merited skills.

#22 May 07 2013 at 11:34 PM Rating: Good
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It has to do with us chewing through them too quickly. The higher tier's were not supposed to be kill-able, at least not without us having farmed the **** out of skirmish and other events. Remember to get a 30K plasm super weapon you need to defeat them first so requiring those weapons for any of the fights in dumb design. Casual people were forming PUG alliances of whomever they can get (their f*cking casuals they don't have access to a LS full of Durabla BRDs, 99 Rag DRKs, 99 Ukon WARs, ect..) and just marathoning the NMs for the KI only. The super groups that were already pimped out could just employ double BRD rotation, COR buffs stun locked zerg tactics to kill them, kind of like they kill everything else. Essentially this update made delve "elite onry", and then the JP wise-*** has the balls to say "please invite non-super-pimped players" as they enforce a tight timer that restricts us from doing exactly that.

Anyhow I'm 4/6 on KI's, only have the blue path left. Already got my Bereaver to level 6. I just feel really sorry for the people without access to high end players and those resources. This will further marginalize them even more.
#23 May 08 2013 at 12:22 AM Rating: Excellent
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Quote:
Due to the fact that the drop rate of Yggzi Beads are not that high, it will be necessary to fight these NMs multiple times in order to obtain them. Design-wise we thought this would also give new comers to the Delve content an opportunity to participate. While in actuality there may be some who say "don’t come do Delve unless you have Delve equipment," we’d appreciate if you would keep in mind that we designed this system to give these players an opportunity. With that said, making a 100% drop rate for Yggzi Beads or increasing the drop rate would make it difficult for newcomers, so currently we do not want to do this. We'd really be grateful if those of you who are experienced could invite these newcomers to take on this content when you have the ability to do so. Also, the triggers for Delve can be found in reives and as drops from monsters in the zone at a decent rate, so even if you are inexperienced, definitely try to give it a shot and gather members who aren’t worried about losing.


This paragraph has me loling with how much they just don't get it.

Who the hell is going to risk inviting a bunch of gimps for these fights now? Assuming it even happened before (which was a surefire recipe for those 4+ hour marathon fights, assuming they could win at all), it certainly isn't going to happen now with a 20 minute time limit.

You know your event is poorly designed when you have to practically beg your playerbase to invite folks to it.

From what I have seen, for several mobs even though the "trick" to weaken them has already been discovered, I know in several cases it's a form of "make the mob use X move repeatedly to lower its resistances." Too bad you likely won't have a whole lot of time to exploit that weakness now, since you'll likely use a good chunk of the 20 minutes just getting them to use that move enough times.
#24 May 08 2013 at 5:11 AM Rating: Excellent
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Professor Shock Vlorsutes wrote:
KojiroSoma wrote:
So it's a case of "People are getting through our badly designed content too quickly! Lets not make more things for them to do and get like anyone else would do, but instead lets completely nerf the crap out of it so they have to take a longer time to get it done because we already blew it by introducting this too quickly and putting the wrong digits down for damage"

It's a mouthful, but it comes down to "SE logic"... :/

Why expand on giving people more things to do when you can keep them busy for even longer if you completely nerf the @#%^ out of it after all your important nagging customers got what they were after already?

Everyone feels this is a dumb move. Everyone except for SE that is apparently...



No, it's not that we were getting through it too quickly. The major problem was people complaining that it was taking way too long to defeat the outside NMs, echoing the same situation that happened with the whole Pandemonium Warden years ago. That and there have been many instances lately of other groups coming up to a ??? to pop one, but one group is sitting there slowly, slowly whittling away at the NM.



This could have easily been solved multiple ways that did not involve making the nms depop after 20minutes. The excuses for not making multiple pops is lame, since it has already been done in abyssea. It's very clear SE just wants to drag out the content as long as possible. Fighting the nm slowly was irritating, but at least there was the option to get gear even in a PUG if you spent enough time on the nms. Additionally, Even though It was probably not efficient at all, it was fun to be able to see plds, sc and mbs etc. again. Now that's completely gone and the only way to win yet again is to zerg with highly buffed parties as fast as possible, while trying to figure out the gimmick that each NM has.

All SE is doing right now is penalizing those who were not able to log on to get the clears before this patch goes live.


Edited, May 8th 2013 9:33am by Dantedmc
#25 May 08 2013 at 9:08 AM Rating: Default
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Does SE seriously think people are gonna just run around helping pick-up groups do this content after they've already beaten it and have no rewards from doing it again?

When content requires help in this game, that's what linkshells are for. This is a good thing, this content should be moving us back toward proper endgame linkshells which is how FFXI is supposed to be. A tight-knit group of players helping each other accomplish their goals in this game. That has always been what FFXI was about right up until Abyssea ruined it all.

Ever since Abyssea, SE has had this Grand Community concept that everyone is in it together and will love thy neighbor and all this stuff. Listen, I'm a really giving guy. I love helping people. But the idiots that Abyssea raised are helpless, I'm not going to spend 2 hours teaching someone how to do their job so that I can help them get some win that gains me & my friends absolutely nothing. The current structure of this game enforces thrusting clueless players from Abyssea/Voidwatch into this more challenging content that they've never experienced before. TP'ing in -DT gear? Not MPKing your alliance? Watching your enmity level? These are all alien concepts to most players these days.
#26 May 08 2013 at 9:22 AM Rating: Good
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Quote:
Does SE seriously think people are gonna just run around helping pick-up groups do this content after they've already beaten it and have no rewards from doing it again?


Yes, that's why you charge them millions of gil to let them leech, duh!

It worked for HQ Nyzul!
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