[ The cardinal rule of marketing after all is growing your most profitable customers, and 99 R/E/M are nothing if not profitable. There are multiple levels of bad messages sent by companies when they **** off their most profitable customers.
How are RME owners more beneficial to the company than the vast majority of the playerbase, who derp around, taking up way less bandwidth and paying the same monthly price?
Don't tell me some bogus thing like they are the glue that holds the game together - when they generally don't want to play with anyone except each other. Not only that but at least among my LS mates the ones that take the most breaks etc (thus not paying the fee) are the RME owners. Even if that's not typical, I can't see how an RME's 12-20 bucks a month is more valuable than mine.
Taking up more bandwidth? Not profitable.
Burning up content super fast then whining about it? Not profitable.
Forcing the devs to put in massive time sinks that turn off casual players? Not profitable.
Edited, May 6th 2013 12:04pm by Olorinus