As I said, none of what you've been talking about is shocking, new or undiscovered. It's happened elsewhere and the players got through it just fine.
This is about the direction this director is taking us. This is about power creep. This is about dropping massive carrots with mouth-watering values in front of our faces, and giving us an easier path that invalidates a large portion of content.
The only real concern that I have is that such a discrepancy there's not much to bridge the gap, otherwise I am not really going into panic mode.
Does this not cause an internal alarm, a clenching in your **** cheeks, some form of red light blinking somewhere telling you that it's too much, too soon?
That we have a dagger with more attack than the 99 relic scythe does raise an eyebrow, but without the full scope of the upgrade system I'd still say it is too early to panic.
You're asking someone who has already been there and seen the results. The world isn't going to end because of this.
Do you think the player base wants to feel like they wasted their months/years of work only to get it tossed out?
They outdated skirmish one update in. Even if they add the parts to the drop pools of the field mobs, few will do it when they can get weapons just as good with out fighting the RNG not only for the drop but a good augment on top of it. That should have you very worried right now.
If anything, even this case is rather mild compared to what has happened time and again in many other, and particularly certain successful, MMOs.
If this is the road they are going to go down why should I stick with the game with outdated graphics, UI and made by a company that bled money and staff off it that went straight to a failed MMO that was really just barely at the beta stage at launch. Really it not even about the old gear, it is how they handled everything in SoA pacing, it reeks of half bake and not thought out.