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5 second discharge from colonization reive/ anyone like thisFollow

#1 May 01 2013 at 8:12 PM Rating: Decent
Not a rant, but need more feedback since this expansion still new...

I lag alot staying at a hotel in OH, USA.... I join a colonization reive event that is now announced of the location (thank you SE).. I step out of the boundry for a second and see the message "you will be discharged in 5 seconds".. I immediately run back in towards the center of battle...
I see message " you will be discharged in 4 seconds" i also see my pet garuda msg "garuda hits the mob for xx amount of dmg"..
Im still standing in middle of the battle with other people around.. i get " you will be discharged in 3 seconds".. also "garuda hits the mob for xx amount of dmg)..
ect..ect
yes its lag..

before the update .. i was able to run back in and able to continue fighting.. now after update.. its nice that we have a 5min countdown timer compared to the 10min countdown timer.. but isnt 5 seconds and lag that some people get like me that dont have decent connection bad?

not a rant.. but i wish SE could up the count down timer to consider people with slow internet... ;;

was not an issue before the update and same conditions ;;

edited ::: I hope someone from SE reading this :::: the countdown on the out of bounds timer of colonization reive is alot faster than a 5sec... the countdown for each second is like a 1/2 second or less per second.... PLZ try walking out of boundry of reive fight and see how fast the 5 second timer counts down..
Thanks peeps.. I luv this game.. but am seeing huge flaws... i think..? .... anyone's help will help let SE know any other flaws they can tune up.. but need that support :D



Edited, May 1st 2013 7:17pm by AricTheMage
#2 May 01 2013 at 8:56 PM Rating: Excellent
I think 5 seconds is more than enough really. Any time I've had to run out of a Reive for one reason or another, I've felt that 5 seconds was, if anything, way too long.
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#3 May 01 2013 at 9:48 PM Rating: Good
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Professor Shock Vlorsutes wrote:
I think 5 seconds is more than enough really. Any time I've had to run out of a Reive for one reason or another, I've felt that 5 seconds was, if anything, way too long.


Except for the first couple times testing the waters in Reive fights, I've always made it back into range in time. The difference now though, is I'm watching the log and expecting to see a message soon because I know I'm close to the invisible border.

I don't have a bad connection, but it's not a 5 second warning for me. By the time the warning pops up in the log, I get the first message with 5 seconds at the 4 seconds remaining message at the same time. 3 and 2 countdown normally, but if it gets to 1 it immediately goes to the "You are out for (10 at the time) 5 minutes" message.

For whatever reason, it's only a 3 second warning for me.
#4 May 01 2013 at 10:18 PM Rating: Good
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My only real issue with the 5 second count is that the messages don't register until I'm 3 seconds, like Tribal mentioned.

Of course, I'm not on the edge of the fight and risking getting kicked out either, so it rarely affects me.
#5 May 02 2013 at 1:44 AM Rating: Excellent
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I certainly don't like it. Especially in a laggy environment like reives often are, 5 seconds usually isn't enough to notice a misstep and get back in range.
#6 May 02 2013 at 1:20 PM Rating: Excellent
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My biggest problem with this system is that I've gotten tags outside of the battle zone range which instantly started the countdown and timed me out while I was afk getting a drink. Didn't move at all the entire time. The reive popped, I got tags, then immediately timed out. That shouldn't be happening at all.
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#7 May 02 2013 at 3:17 PM Rating: Excellent
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Um, here's a thing: Don't some of these mobs use knockback? If you are near a border (say, because that's where you got aggro'd) and it nails you (because it just happened to have TP), and shoves you far enough that it takes 2 seconds to run back, but the knockback takes 2 seconds to recover from...

Wouldn't 10 seconds be more reasonable?
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#8 May 02 2013 at 3:54 PM Rating: Good
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I think 10 seconds would be better, I've also suffered this issue.
#9REDACTED, Posted: May 02 2013 at 10:00 PM, Rating: Sub-Default, (Expand Post) feel lucky they brought down the time from 10min to 5min. 5 sec is plenty.
#10 May 03 2013 at 12:11 AM Rating: Good
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Quote:
feel lucky they brought down the time from 10min to 5min. 5 sec is plenty.


Why should we feel lucky? Most people just zone in and out to bypass having to wait the full 10 minutes anyway. Nothing has really changed.

It doesn't stop the 5 second kick from being a tedious pain in the ***. The only other change that would matter is removing the reive lockout completely.

Edited, May 3rd 2013 2:12am by Fynlar
#11 May 03 2013 at 4:02 AM Rating: Decent
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Maybe they should just extend the border out a bit more then it already is.


Edited for severe typos..

Edited, May 3rd 2013 4:04pm by ScaryTrees
#12 May 03 2013 at 7:10 AM Rating: Good
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Olorinus the Ludicrous wrote:
I think 10 seconds would be better, I've also suffered this issue.

This.

Personally I'd like to see either a straight countdown from 10 (10,9,8...) or a tiered countdown from 15 (15, 10, 5,4,3,2,1... so you aren't getting spammed the entire time you cross the border)

Also a more defined border wouldn't hurt, I.E. a giant Geo-Spell-Like Bubble to fight inside so people could more clearly see where not to pass.

Edited, May 3rd 2013 9:11am by FUJILIVES
#13 May 03 2013 at 11:58 AM Rating: Excellent
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I've actually had worse than this... I went AFK for a few secs whilst waiting for reive to start, and when I came back, I had on the screen:

You have joined a Colonisation Reive!
You have strayed too far from battle etc. 5 seconds
4 seconds
3 seconds
2 seconds
1 second
you have been removed or whatever it says.

I hadn't been hit, no knockback or anything. It's just possible to stand in such a position that you can join but already be too far away lol
#14 May 04 2013 at 1:30 AM Rating: Decent
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Babekeke wrote:
I've actually had worse than this... I went AFK for a few secs whilst waiting for reive to start, and when I came back, I had on the screen:

You have joined a Colonisation Reive!
You have strayed too far from battle etc. 5 seconds
4 seconds
3 seconds
2 seconds
1 second
you have been removed or whatever it says.

I hadn't been hit, no knockback or anything. It's just possible to stand in such a position that you can join but already be too far away lol

Was this before the ranges were changed, meaning the first day or two after release?

Because that's mostly why they were changed. I haven't seen it happen since.
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#15 May 04 2013 at 9:34 PM Rating: Good
I think the area of the reieve needs to be expanded. I got knocked back and because the stuff had started scrolling at lightning speed on my screen, I didn't even see that I was out of range. I was within attack range of the mob, so it's completely dumb to call it "out of bounds."

Why is there even a stupid boundary anyway? What point does it serve?
#16 May 04 2013 at 10:28 PM Rating: Decent
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Quote:
Why is there even a stupid boundary anyway? What point does it serve?


To keep people from just being able to kite the reive mobs, I guess
#17 May 04 2013 at 11:16 PM Rating: Good
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Fynlar wrote:
Quote:
Why is there even a stupid boundary anyway? What point does it serve?

To keep people from just being able to kite the reive mobs, I guess

That's probably part of it, but my guess is that it is likely a function that serves the purposes of:

- preventing a repeat of the scenario's in campaign where people would drag a mob off in no-mans-land and solo it for maximum points while unnecessarily dragging-on fights for the rest of the participants.

- Helping people enter the battles intentionally, instead of accidentally wandering into a reive you don't want to participate in because it's radius is "huge", while eliminating the annoying campaign style sign up.

That being said, the areas could probably be expanded to nearly 1.5x as large when "exiting" as they are when you "enter". Either way, it's a great trade-off to being forced to "sign up" like you did in campaign... that was much more a pain in the rear than staying in the "imaginary circle". They really need to just implement an effect that's visible on the ground and outlines the exit and entrance boundaries, the same type of effect would be useful as a substitute for GEO spells, so people could see active areas without it mucking up the scene.
#18 May 05 2013 at 5:17 AM Rating: Good
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It also serves the purpose of being like "Oh I can fight thiOMG RUN LINKS JESUS JESUS HELP ME HELP ME"
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Olorinus the Ludicrous wrote:
The idea of old school is way more interesting than the reality
#19 May 05 2013 at 7:12 AM Rating: Default
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Raelix wrote:
Babekeke wrote:
I've actually had worse than this... I went AFK for a few secs whilst waiting for reive to start, and when I came back, I had on the screen:

You have joined a Colonisation Reive!
You have strayed too far from battle etc. 5 seconds
4 seconds
3 seconds
2 seconds
1 second
you have been removed or whatever it says.

I hadn't been hit, no knockback or anything. It's just possible to stand in such a position that you can join but already be too far away lol

Was this before the ranges were changed, meaning the first day or two after release?

Because that's mostly why they were changed. I haven't seen it happen since.


This happened to me last night. I was AFK. Came back and I was kicked out, but I never moved. So I was close enough to enter yet far enough to get kicked out.
#20 May 05 2013 at 7:16 AM Rating: Excellent
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And it is 5 seconds by the way. It's just 5 seconds ON THE SERVER. Factor in latency, and you have 2-3 seconds to get your butt over the invisible line... if you are at full connection and not lagging.

10 seconds, much more reasonable.

Case in point, last night someone drew hate from two ladybugs that both had TP. They both used knockback one after the other, guy was flung over the line stunned, stuck, and timed out.
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Olorinus the Ludicrous wrote:
The idea of old school is way more interesting than the reality
#21 May 05 2013 at 5:33 PM Rating: Decent
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I think it might be distance from the lair or distance from any root/wall/whatever. What's happening is you're starting out in range of one, but then it dies and you're out of range of the remaining ones.
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Vlorsutes wrote:
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