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Hopefully there will be some system for keeping some of the old gear (Salvage armor, RME weapons, etc.) relevant
I know some people hate seeing content get antiquated, but I say good riddance. As long as the daily timers persisted on a lot of content, all that stuff snowballed into events "you had to do" otherwise you were basically hurting your potential progress. Sure, you could stockpile a few Nyzul runs, but time was still wasted if your group was largely weekend warriors. There was no storage of Dynamis or Salvage, though, which introduces its own complications in gil making or item progress (particularly self-grown R/Ms).
At the moment, I'm of the mind SE needs needs to drastically cut back on their RME requirements. With older content losing its general appeal, sustaining them for a niche isn't going to go well. So, this means less currency needed, fewer alexandrite, and knocking a zero off the HMP requirement on top of other tweaks like maybe eliminating the assault clears for Mythics altogether while lowering the costs of the eyepatch and other item. This way, people aren't spending
months just to get a severely antiquated item they'll then have to jump through even more hoops to update once SE gets around to that. This could be carried over to other magian stuff, too, as right now, even considering a fire path weapon seems like a waste of time--and that was already mired by fire weather issues.
For now, I'm just watching info the new mobs. Some are "happy" things are "hard" again, while sharing no shortage of barbs toward Abyssea. Hard to say if SE balanced these mobs on the assumption we'd be in their eventual gear drops or not, but I will say I have never been a fan of rage timers (or DPS checks) in any game I've played. And short timers seem to be present on all the NMs, which doesn't bode well for your more average players. Gimmicks have been found for some, but whether or not all have some kind of quirk is still a wildcard. I dunno, maybe my definition of hard carries over a broader range of requirements than flooring accuracy and one-shotting people while taking forever to kill.