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The New Version Update has arrived! (04/29/2013)Follow

#27 Apr 29 2013 at 4:11 PM Rating: Good
I finally gave up and tried the Check Files instead of the formal update, and had better luck.
#28 Apr 29 2013 at 4:41 PM Rating: Default
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Zameswolvesbane wrote:
Am I the only one that's pissed they didn't add the AF for RUN and GEO


No, but I wanted AT LEAST 2 OR THREE NEW BELLS ALREADY.

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#29 Apr 29 2013 at 4:59 PM Rating: Excellent
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If it keeps going you'll have a Bell Of Doom with +100 mab, +200 macc sphere effect: quadruple att+50 in no time. Take it easy on them bells bro.
#30 Apr 29 2013 at 5:48 PM Rating: Excellent
The most annoying thing I realized I could do on GEO was actually use the /bell command in my macros, to make pseudo music as I played. Smiley: sly

I did resist the temptation to put "You can ring my BEEEEEEELLLL ring my bell" in Indi-Regen. Smiley: lol
#31 Apr 29 2013 at 6:07 PM Rating: Decent
How about for the male geos with any of the geo stat enhancing spell the marco could be the song " my dingle my dingle I like to play with my dingle...."""
#32 Apr 29 2013 at 6:42 PM Rating: Decent
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I probably wont ever have one of them new weapons drop into my lap but I'm so happy with the merit ws changes. I had it all set before the update thinking it will be 65% for the first merit. Now since its at 73% have to do more arranging. Awesome regardless.
#33 Apr 29 2013 at 6:44 PM Rating: Decent
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They really nerfed Liement duration. Before I could liement then build runes for lunge. But that's out the window...
#34 Apr 29 2013 at 6:50 PM Rating: Default
chinaman wrote:
I probably wont ever have one of them new weapons drop into my lap but I'm so happy with the merit ws changes. I had it all set before the update thinking it will be 65% for the first merit. Now since its at 73% have to do more arranging. Awesome regardless.

For the fun of it I un merited the WS category and played. Saw very little drop in WS damage. So what exactly did I spend all those merits on in the first place. I sure hope they fixed it like they claim.

On that note they really need to add merits to the Combat skillz category for use with multiple jobs. Just sayin' lol
#35 Apr 29 2013 at 8:48 PM Rating: Decent
FluEpidemic wrote:
They really nerfed Liement duration. Before I could liement then build runes for lunge. But that's out the window...

but the Recast Time is hot. sure it 10 sec duration but it mostly for them omg watch out spells/tp moves!
#36 Apr 30 2013 at 2:49 AM Rating: Good
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Lol oh boy, I'm so happy I choosed to sell all that dyna currency, instead of upgrading my relic.

But still.... what the **** SE....
#37 Apr 30 2013 at 3:33 AM Rating: Decent
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Tatham wrote:
Oatixur
DMG:+146 Delay:+96
Accuracy+35 Attack+25 Guard skill +4
Physical damage taken -3%
Lv99 MNK/PUP

WHAT
THE
ACTUAL
@#%^


+146!?
ARE YOU @#%^ING KIDDING ME!?


God I hope not.. Considering I dont see any possible upgrade to Naakul stuff. Where exactly is this stuff found? Delve, Skirmish, the pop NM's?
#38 Apr 30 2013 at 5:33 AM Rating: Good
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Lol those DMG values are either a mistake or a place holder until they put in the real values. There also exists the possibility those are only usable in specific events.
#39 Apr 30 2013 at 5:59 AM Rating: Excellent
I believe that someone's already obtained the Rare/Ex club and the damage is exactly what is listed on it.
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#40 Apr 30 2013 at 6:29 AM Rating: Decent
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Professor Shock Vlorsutes wrote:
I believe that someone's already obtained the Rare/Ex club and the damage is exactly what is listed on it.


^^

Everything that's been found to physically fall into the loot pool when one of the new (H)NMs die, it's matched the listed stats exactly from the club to one of the DA Earring set.
#41 Apr 30 2013 at 7:56 AM Rating: Good
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Looking at those weapons, and the bonuses on the other gear, I'm beginning to get a sense of the future direction.

We know that it'll be predominantly gear-based progression from here out, with successively harder content needing ever more (by previous standards) outrageous gear to have a chance.

Abyssea gave us Atma, Voidwatch gave Atamacites and temp items. Systems that buff players well beyond normal limits in order to be able to fight the strongest monsters.

People have idly wished for the ability to use Atma outside Abyssea. I think that's effectively what we're getting in Adoulin, only instead of temporary buffs or items, it's regular gear.

I wouldn't be surprised if, by the end of Adoulin, that a character in the best of the best gear didn't have stats equivalent of a character using a a Primal Brew, wielding a 999 damage weapon.

And be facing enemies that needs it.

Hopefully there will be some system for keeping some of the old gear (Salvage armor, RME weapons, etc.) relevant, and not just as starter gear that's good enough to start the lowest tier of Adoulin battles (though they have mentioned that previous tiers of Delve will be weakened as new tiers are added, establishing a ladder of content.) Though for RME weapons, it'll probably only be the level 99 versions that can be augmented.

It will be interesting in the gear tiers force people to focus a but more on specific jobs that share access to the same gear, as it might be hard to keep heavy melee, light melee, and mage jobs all geared to the standards of the current Delve tier.

Edited, Apr 30th 2013 9:59am by MouserRDM
#42 Apr 30 2013 at 8:18 AM Rating: Good
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I believe this is good news, more much needed change. Awesome update and awesome detailed notes on all the update changes!
#43 Apr 30 2013 at 8:37 AM Rating: Good
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Ok .. I stand corrected ... this is insane. What monster could we possibly face that would require things with such stupid high DMG values. Remember guys our own defensive states haven't changed much since 75, so anything "hard enough" to require those weapons would be one shoting people on melee hits alone.
#44 Apr 30 2013 at 8:40 AM Rating: Good
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saevellakshmi wrote:
Ok .. I stand corrected ... this is insane. What monster could we possibly face that would require things with such stupid high DMG values. Remember guys our own defensive states haven't changed much since 75, so anything "hard enough" to require those weapons would be one shoting people on melee hits alone.
SE could have just given NMs high HP, def, VIT values while keeping its damage the same.
#45 Apr 30 2013 at 8:53 AM Rating: Good
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xypin wrote:
saevellakshmi wrote:
Ok .. I stand corrected ... this is insane. What monster could we possibly face that would require things with such stupid high DMG values. Remember guys our own defensive states haven't changed much since 75, so anything "hard enough" to require those weapons would be one shoting people on melee hits alone.
SE could have just given NMs high HP, def, VIT values while keeping its damage the same.

I am going to guess you are correct, because other MMO's have done this with great success (high HP and Regen anyhow). It's a good thing and the first sign of proper MMO direction I've seen in a long time. High hopes for a bright FFXI future!

Edited, Apr 30th 2013 10:54am by FUJILIVES
#46 Apr 30 2013 at 11:04 AM Rating: Good
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Quote:
Hopefully there will be some system for keeping some of the old gear (Salvage armor, RME weapons, etc.) relevant

I know some people hate seeing content get antiquated, but I say good riddance. As long as the daily timers persisted on a lot of content, all that stuff snowballed into events "you had to do" otherwise you were basically hurting your potential progress. Sure, you could stockpile a few Nyzul runs, but time was still wasted if your group was largely weekend warriors. There was no storage of Dynamis or Salvage, though, which introduces its own complications in gil making or item progress (particularly self-grown R/Ms).

At the moment, I'm of the mind SE needs needs to drastically cut back on their RME requirements. With older content losing its general appeal, sustaining them for a niche isn't going to go well. So, this means less currency needed, fewer alexandrite, and knocking a zero off the HMP requirement on top of other tweaks like maybe eliminating the assault clears for Mythics altogether while lowering the costs of the eyepatch and other item. This way, people aren't spending months just to get a severely antiquated item they'll then have to jump through even more hoops to update once SE gets around to that. This could be carried over to other magian stuff, too, as right now, even considering a fire path weapon seems like a waste of time--and that was already mired by fire weather issues.

For now, I'm just watching info the new mobs. Some are "happy" things are "hard" again, while sharing no shortage of barbs toward Abyssea. Hard to say if SE balanced these mobs on the assumption we'd be in their eventual gear drops or not, but I will say I have never been a fan of rage timers (or DPS checks) in any game I've played. And short timers seem to be present on all the NMs, which doesn't bode well for your more average players. Gimmicks have been found for some, but whether or not all have some kind of quirk is still a wildcard. I dunno, maybe my definition of hard carries over a broader range of requirements than flooring accuracy and one-shotting people while taking forever to kill.
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#47 Apr 30 2013 at 12:49 PM Rating: Default
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The topic on the official forums is pretty funny and cute. Apparently spending time collecting 1500 heavy metals is hard work and getting rift cinders is hard work.

Now I see why the XIV community thinks everyone who played XI thinks time sink = difficulty.

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#48 Apr 30 2013 at 3:40 PM Rating: Default
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I was on for maybe four hours before. Went to tree with a friend working on h2h trial and noticed constant weather up. Went from Rain to double thunder to rain to thunder with no window of weatherless time. I know it is regularly up, has anyone noticed other zones with this same effect?

My last hour playing helped a LS member build lights for feet farming in Attohwa. The Mandies checked Decent Challenge from the start when they would before check Easy Prey. Anyone else notice this change?

Edited, Apr 30th 2013 5:59pm by Zymunn
#49 Apr 30 2013 at 4:23 PM Rating: Good
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Zymunn wrote:
I was on for maybe four hours before. Went to tree with a friend working on h2h trial and noticed constant weather up. Went from Rain to double thunder to rain to thunder with no window of weatherless time. I know it is regularly up, has anyone noticed other zones with this same effect?

My last hour playing helped a LS member build lights for feet farming in Attohwa. The Mandies checked Decent Challenge from the start when they would before check Easy Prey. Anyone else notice this change?

Edited, Apr 30th 2013 5:59pm by Zymunn


Zones I've been in have been normal for weather.

As far as Abyssea monsters, their levels change based on people killing them. When you and your friend got there, people could have left a few minutes earlier after farming Mandies (if they weren't still in the area killing them with you) and they just hadn't repopped at a lower level yet.
#50 Apr 30 2013 at 4:53 PM Rating: Decent
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TribalProphet wrote:
Zones I've been in have been normal for weather.

As far as Abyssea monsters, their levels change based on people killing them. When you and your friend got there, people could have left a few minutes earlier after farming Mandies (if they weren't still in the area killing them with you) and they just hadn't repopped at a lower level yet.


I know the levels changed didn't know it was relative to another player, in or out of party, killing them too. No one was around and the mandies from Flux5 to where the Galka npc is against Mount Tor were all there. Caught me off guard trying to skill up polearm and two mandies pushing me into yellow so quickly.
#51 Apr 30 2013 at 6:52 PM Rating: Decent
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Theonehio wrote:
The topic on the official forums is pretty funny and cute. Apparently spending time collecting 1500 heavy metals is hard work and getting rift cinders is hard work.

Now I see why the XIV community thinks everyone who played XI thinks time sink = difficulty.



As someone who actually got 1500 heavy metal plates and 30 riftdross, I can tell you that part of that was hard work. Organizing enough people with the right jobs to go farm Dyna-Xarc and keep the team together long enough to get a couple umbral's each, so I could sell them to afford some of this was hard. Was it impossible? No. But the majority of my friends could not have participated because they simply didn't have the focus, skill, experience, or will to try and listen to instructions and follow them in order to farm ADL. These are good players too - some who had all gear but the hundred million price tag items.

Was the rest of it hard? Not really, but I feel that at least for the next couple of years, if any more people want 99 Empys, you should go through what I had to. Maybe in 5 years SE can cheapen that journey and make it EZ mode (and trust me, 150 heavy metals would be beyond "easy" - it would not even resemble what current 99 Empy holders had to go through), but they should not worry about touching that content for a good long while. Particularly since the new weapons are so easy to get (which I'm fine with).

Time sink =/= difficulty crowd usually say that because they didn't sink time and think just because something takes a long time, doesn't mean it's worthwhile. If it isn't hard, then do it now. Until then, kindly shut it because you sound pretty insensitive.
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