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Level 99 R/M/E and WoE Weapons Follow

#77 May 04 2013 at 3:35 PM Rating: Good
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Poltergeist27 wrote:
Killing dynamis and assaults is one thing, but unless you mean old Nyzul, neo-Nyzul farming won't really be affected. And casuals don't really need hardcores for Nyzul now. And Abyssea +2 farming? How will that die by pissing off those people? People don't need substantial help to the extent they just want mobs for +2 trinkets.

The new content is actually relatively /shout group friendly, barring the hardest mobs in the Fractures. That's about it. All a casual needs is to leech a few KIs, and even then there are at least two mob options for each KI.

But what you're missing is that, right now, NNI farming is normal because the gear is still relevant. But since SE has already blown weapons out of the water, why not armor too? This ramp-up will not end well. Look at their attitude. It's "Well suck it up and gear up, the gear is there" regardless of realizing that the grind might become impossibly long at some point.

The shouts are good... for now. Because the content is new. When Abyssea was new, tons of shouts were out there for Atma runs too. Now where are those? The same will happen. Normally, that's not too much of an issue with some of the higher end content simply because endgame will always be endgame. But, here's the problem: This is update #1. This isn't endgame unless this expansion will be terribly short.

Update #1.

Where will we be in 2 years if this is the new speed of progression?

Edit:

Since Seriha posted while I wrote this:

I am not talking about how RME help the economy. I'm talking the precedent it sets. Invalidating armor that can be done in a couple weeks is one thing. Invalidating all the work needed for RME is a huge deal. Time is the one thing you cannot get more of. You have spent your time, you cannot get it back. If they do not properly honour the time invested in those weapons, who's to say that next week, they don't release NPC purchasable weapons that greatly outstrip the current OMG weapons you get for all that hardwork of killing these new megabosses?

THAT is my point. Get it straight already.

Edited, May 4th 2013 6:19pm by Pawkeshup
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#78 May 04 2013 at 4:18 PM Rating: Good
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I think the bigger thing to worry about is that we should be very worried that as soon as we catch up with the content, our stuff is auto-obsolete. That's the big worry - never to be relevant. Never to even achieve +1 status knowing that there is a +3, a +4 and maybe even further.
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#79 May 04 2013 at 7:16 PM Rating: Decent
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saevellakshmi wrote:
For a WoW reference, if Blizzard released WoTLK and Cata on the same day, would anyone even bother doing WoTLK? No because the effort to reword ratio of stuff from Cata is that much higher that any time spent on WoTLK is wasted when it could be spend on Cata.
This is a bad analogy, as both WotLK and Cataclysm had different level caps, different design goals and VERY different stat variances because of the level caps. LK was designed around a lv80 cap, Cata was designed around a lv85 cap with a crapton of changes to class mechanics, talents and class synergy.

The closest comparison you have would be Firelands gear becoming less important/obsolete for the most part because of the heroic dungeons leading up to Dragon Soul. Even then, this is par the course in WoW so you just go with it and aim to get your gear from the new raid.

I think the main problem is really that SE has placed the encounters and the carrots on sticks but without ANY of the stepping stones that Blizzard implements to help the "lesser" (as Pawk so tactlessly put it) players catch up and see the content. You have the tiered content with Adoulin but it seemingly requires a long trudge through Abyssea, VW and Neo-??? content, but that content in itself has been done so much that people are pulled towards the new stuff over something they've been probably doing repeatedly for the last couple of months.

Pawkeshup wrote:
Invalidating all the work needed for RME is a huge deal.
Huge deal now. I think people will eventually get over it and aim towards the new gear once they figure out how progression works. It's really more the shock to the playerbase as a whole. I've already seen one playerbase get through it and thrive, I'm sure this one will as well.

Edited, May 4th 2013 9:34pm by Ruisu
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#80 May 05 2013 at 8:50 AM Rating: Decent
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Ruisu wrote:
This is a bad analogy, as both WotLK and Cataclysm had different level caps, different design goals and VERY different stat variances because of the level caps. LK was designed around a lv80 cap, Cata was designed around a lv85 cap with a crapton of changes to class mechanics, talents and class synergy.
No it's a very apt analogy. This is the first major update, and unless SE is planning to leave that as the endgame... expect bigger. Since they are not moving the level cap, this is how they are adjusting the levels.

Ruisu wrote:
I think the main problem is really that SE has placed the encounters and the carrots on sticks but without ANY of the stepping stones that Blizzard implements to help the "lesser" (as Pawk so tactlessly put it) players catch up and see the content. You have the tiered content with Adoulin but it seemingly requires a long trudge through Abyssea, VW and Neo-??? content, but that content in itself has been done so much that people are pulled towards the new stuff over something they've been probably doing repeatedly for the last couple of months.
First, the "lesser" comment was not meant to be tactless, I edited that sentence a few times trying to get the point across that you wanted the better geared elite players helping the lesser geared players to get their ****, since all the +2 items/drops from the regrinded content will be **** they already have. Since I was going with just calling the elitists "them" I put in first lesser prepared, then lower geared, then THOUGHT I put lesser geared. So... whoops!

And you are actually hitting directly on my point. The gap to get to the new top tier is getting to be super long. Yes, if you have friends, you can cut into the queue so to speak, but right now, here's what you are looking at if you and your friends are starting today, at 0.

- Level to 18
- Get subjob and level it
- Level to 30, go to Jeuno
- Start your stones
- Get your chocobo licence
- Level to 50 (not too hard)
- Do your first limit break, then level and limit break to 70.
- Level to 70
- Limit break 5
(this is where **** gets real. Go look at your AH for the gear to do LB5)
- Limit break and level to 95
- Do the final Limit Break
(saw one guy shouting for 4 days looking for this)
- Grind merits
- Get at least +1 gear from Abyssea
- Grind Reives
- Go through all the tiers to gain access to buy the new gear
- Grind points for said new gear

YaY You're caught up! And see all that up there? That's shorthanding everything from obtaining gear, gil, Atma, doing missions and quests you need to access other content... That's just getting the LEVELS needed. And see, my point is not just...

Ruisu wrote:
Pawkeshup wrote:
Invalidating all the work needed for RME is a huge deal.
Huge deal now.

My point is this is a change in design philosophy at its core for FFXI's development. By basically starting off by saying RME are dead, deal with it, then backtracking to say "Well, we will figure out SOMETHING", it shows they really DID plan to just try an Abyssea reset again, but failed in the execution. They thought people would just happily chase the new shinies. But that's not the case. Abyssea armor being replaced is one thing. It's not hard to build a set of that with some help in as little as a week these days. You are replacing content that takes months if not years to finish with items that can literally be obtained through diligent grinding over the course of likely a couple of months. Yes right now the bosses are too tough, but once the community sorts it out, gets some of that gear, these monsters will be just like the Gods/Ground Kings of old.

Speaking of which, let's say you want Zenith Mitts. We won't ask why, but let's say you want them. How would you get them?

The above could easily be said about Abyssea/Nyzul content 2 years from now if this rapid escalation of gear strength continues. Remember, this is the first major update. Where do we go from here?
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#81 May 05 2013 at 9:28 AM Rating: Excellent
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What I don't get is why it's so much easier to enter Delve than it is Skirmish which is supposed to precede it in the new hierarchy? Now, I don't mind jumping through hoops. It comes with the territory. I'm only really questioning where the hoops have been placed. Shouldn't the lower tier content be what I can just step up and do and the higher tier be locked behind a gate?

Am I totally missing something here? It wouldn't surprise me a bit if I was. My playing time has been a bit fragmented lately and my head is still spinning from all the new stuff out there. Please excuse me if I'm being stupid about this.

Edited, May 5th 2013 11:30am by Camiie
#82 May 05 2013 at 1:13 PM Rating: Good
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Camiie wrote:
What I don't get is why it's so much easier to enter Delve than it is Skirmish which is supposed to precede it in the new hierarchy? Now, I don't mind jumping through hoops. It comes with the territory. I'm only really questioning where the hoops have been placed. Shouldn't the lower tier content be what I can just step up and do and the higher tier be locked behind a gate?

Am I totally missing something here? It wouldn't surprise me a bit if I was. My playing time has been a bit fragmented lately and my head is still spinning from all the new stuff out there. Please excuse me if I'm being stupid about this.

Edited, May 5th 2013 11:30am by Camiie


You're right. SE has acknowledge they fffed this up, and they have said they are going to be adjusting it to make it easier to access skirmish.

Quote:
Originally Posted by Akihiko_Matsui
With the release of the end of April version update, we've implemented Delve and have completed the battle content that was planned for the launch of Seekers of Adoulin.

I feel that the flow of content that we planned where players would take on higher tiers of content (content level) by progressing in stages is not going as smoothly as we'd like.

Specifically, I would like to adjust the fact that it's difficult to do colonization reives and lair reives in small numbers, as well as the fact that it is difficult to start Skirmish.

For the time being, Delve (the boss battle) has been set as the highest content level.

With this current state, I feel priorities should be placed on implementing and adjusting content for low-man or soloing more than adding further higher tier content, and I would like to work hard while heading in this direction so that a larger amount of players can enjoy the game.
#83 May 05 2013 at 4:12 PM Rating: Decent
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Pawkeshup wrote:
My point is this is a change in design philosophy at its core for FFXI's development. By basically starting off by saying RME are dead, deal with it, then backtracking to say "Well, we will figure out SOMETHING", it shows they really DID plan to just try an Abyssea reset again, but failed in the execution.
The mistake was more Matsui backtracking. That is one of the few instances where the deves should stick to their guns no matter what.
Quote:
They thought people would just happily chase the new shinies. But that's not the case.
This is half Tanaka's fault for making the 95/99 upgrades for RME especially grueling and expensive and half on Matsui for not saying "we're looking into adjusting acquisition and upgrade methods for RME to help people that are not bleeding-edge-hardcore to catch up".
Quote:
You are replacing content that takes months if not years to finish with items that can literally be obtained through diligent grinding over the course of likely a couple of months.
I've seen several legendaries get phased out of relevance over the years and seen the respective playerbase move on while still getting these legendaries after the fact, so I'm not exactly relating to the complaints or statements about months of work and grinding.
Quote:
Yes right now the bosses are too tough, but once the community sorts it out, gets some of that gear, these monsters will be just like the Gods/Ground Kings of old.

Speaking of which, let's say you want Zenith Mitts. We won't ask why, but let's say you want them. How would you get them?

The above could easily be said about Abyssea/Nyzul content 2 years from now if this rapid escalation of gear strength continues. Remember, this is the first major update. Where do we go from here?
On the first part, it is simply testimony to the dev team not listening to the players during the Abyssea era because they were too wrapped up in the "Abyssea was a mistake" mindset. I clearly recall more than just a few players who were saying "f*ck the land kings/sky/sea, this is how all events should be" during the Abyssea era. VW was the warning shot on that one, though most forgive it due to understanding it was hold-over content while Tanaka settled back in.

What this in short calls for is serious adjustments to older content. And not in the vein of "scale everything up to 99 and force people to level beastmaster to have a chance of getting something for the time spent in there", but "this event that used to require 18 people can now be solo/lowmanned by most/any jobs". (yes, I'm looking at you, Dynamis)

For a WoW comparison, I could log on my paladin and depending on my spec low-man what used to be 40-man raids to get drops. If I was after one of the legendaries from the vanilla era, I would just farm that raid low-man (or solo depending on your spec) for the drops. Same if I wanted gear for transmogrification, including some unique-looking weapons specific to that instance. Blizzard didn't suddenly retool MC or BWL to the current level cap just becuz. In some cases they even acknowledged that people low-manned or soloed these old raids by adjusting the old raid mechanics to accommodate smaller groups.

Edited, May 5th 2013 6:19pm by Ruisu
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#84 May 05 2013 at 4:55 PM Rating: Default
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OK, my last attempt on this. I don't know if you people are being willfully ignorant, or what but...

This.

Is not.

About

The content.

I am using the content as examples. It is not about the past or other directors. It isn't about @#%^ing WoW raid dungeons not at all designed or planned the same, or its gear progression.

This is about the direction this director is taking us. This is about power creep. This is about dropping massive carrots with mouth-watering values in front of our faces, and giving us an easier path that invalidates a large portion of content.

This isn't making armor from Sky obsolete. That was RNG sh*t. There was no earning it, it was @#%^ing luck.

This isn't about making Abyssea armor obsolete. It was starting to go that way slowly anyway as more VW sh*t got added.

This is about taking a process that takes months, sometimes years to finish, and throwing it out the window.

On the very @#%^ing first update on the new @#%^ing expansion.

Unless this expansion is almost totally done, does that not clue you into something going horribly @#%^ing wrong?

Does this not cause an internal alarm, a clenching in your *** cheeks, some form of red light blinking somewhere telling you that it's too much, too soon?

Do you think the player base wants to feel like they wasted their months/years of work only to get it tossed out?

Do you think the new players will want to constantly be upgrading in these massive jumps every few months?

Is all that clear enough? Or do you want to go around another nitpick.

This. Is a path. For a disaster. It needs to get back on the @#%^ing rails. You can't just toss out that much work, toss in gear this powerful, and expect there not to be a massive backlash and people just bailing. And as I have said, where the @#%^ do we go from here.

We need to get them to stop and listen. Otherwise in a year's time, we will be discussing what drops the new +485 damage HtoH weapon. And likely they will have made some new "event" with new points and drops for it too. Do you really want a game like that?

Edited, May 5th 2013 6:57pm by Pawkeshup
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#85 May 05 2013 at 6:11 PM Rating: Excellent
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My problem with the system of Delve is that it's completely shut me out from any form of activity when I log on.

The EU population on Bahamut is very very low and there only exist two "major" EU LS's capable of doing these events on a regular basis, neither of which I can commit to because I am a University student.
During the time of Voidwatch and Abyssea I was able to logon for an hour or two and make some progress, that's completely gone for me now.

Literally all I can think of doing when I log on now is doing Colonization Reive, praying for Wildskeeper Reive groups, or doing V2. Salvage.


#86 May 05 2013 at 6:37 PM Rating: Good
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Pawkeshup wrote:
This is about the direction this director is taking us. This is about power creep. This is about dropping massive carrots with mouth-watering values in front of our faces, and giving us an easier path that invalidates a large portion of content.
As I said, none of what you've been talking about is shocking, new or undiscovered. It's happened elsewhere and the players got through it just fine.

Quote:
Does this not cause an internal alarm, a clenching in your *** cheeks, some form of red light blinking somewhere telling you that it's too much, too soon?
The only real concern that I have is that such a discrepancy there's not much to bridge the gap, otherwise I am not really going into panic mode.

That we have a dagger with more attack than the 99 relic scythe does raise an eyebrow, but without the full scope of the upgrade system I'd still say it is too early to panic.
Quote:
Do you think the player base wants to feel like they wasted their months/years of work only to get it tossed out?
You're asking someone who has already been there and seen the results. The world isn't going to end because of this.
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#87 May 05 2013 at 6:59 PM Rating: Decent
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Ruisu wrote:
Pawkeshup wrote:
This is about the direction this director is taking us. This is about power creep. This is about dropping massive carrots with mouth-watering values in front of our faces, and giving us an easier path that invalidates a large portion of content.
As I said, none of what you've been talking about is shocking, new or undiscovered. It's happened elsewhere and the players got through it just fine.

If anything, even this case is rather mild compared to what has happened time and again in many other, and particularly certain successful, MMOs.
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#88 May 05 2013 at 7:44 PM Rating: Good
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Pawkeshup wrote:
- Level to 18
- Get subjob and level it

What a noob!

It's:
- Level to 12 (takes like 2 hours if you get exp ring and already know how to FoV)
- Go to Gusgen, join the GoV alliance, and grind to 30 on bones for 3 to 4 hours
Now you can get your subjob. You should already have the skull, which is the hardest of the 3 items to farm solo.

Edited, May 5th 2013 9:45pm by Elwynbelwyn
#89 May 05 2013 at 9:05 PM Rating: Good
I don't know what to think with this. I get it took people a long time to get these items, but it should of never been that way. This was the same thing for Sky items though, Byakko's haidate took years for some to get, only to have be next to junk with Abyssea. If you want the current players to stick around, you need to constantly make new things obtainable.

I guess I'm glad I didn't bother coming back with this expansion, but I'll be curious to see how things unfold from here on out. If they just keep adding content with better and better stuff, then great. If they quickly blitz this new content, you get your upgrade and we're done for another 2-3 years, then bleh. They need to stop this game from going stale every couple years, and the way to do that is to add new gear and new content to beat.
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#90 May 05 2013 at 10:02 PM Rating: Default
What I want to know is why anyone is arguing about it at all when square already said in the OP they plan on adding ways to keep R/M/E weapons relevant? If people were arguing that they shouldn't have to jump through even more hoops just to keep their legendary weapons... Well then I get that... But why are you arguing like square hasn't even acknowledged the problem with it pawkeship?

We already went through the same thing with the level cap increase. It took months possibly over a year before they allowed people to level up relics and mythics with empyreon weapons smirking in their faces and higher level weapons nipping at their heels. More over every level increase after that it took several updates before R/M/E weapons caught up each time. WIth again non-legendary weapons coming up on their heels some being comparable until they got their level up each time.

So why are you screaming rapture? This has been status Quo since the level cap increase was first implemented.(power creep and the general disregard for older content. The only reason I personally think they bothered with revamping and re-releasing old content was to keep people busy until they decided weather or not to dump more money into an expansion like this.)

Edited, May 6th 2013 12:03am by Laxedrane
#91 May 05 2013 at 10:25 PM Rating: Good
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Ruisu wrote:
Pawkeshup wrote:
This is about the direction this director is taking us. This is about power creep. This is about dropping massive carrots with mouth-watering values in front of our faces, and giving us an easier path that invalidates a large portion of content.
As I said, none of what you've been talking about is shocking, new or undiscovered. It's happened elsewhere and the players got through it just fine.

Quote:
Does this not cause an internal alarm, a clenching in your *** cheeks, some form of red light blinking somewhere telling you that it's too much, too soon?
The only real concern that I have is that such a discrepancy there's not much to bridge the gap, otherwise I am not really going into panic mode.

That we have a dagger with more attack than the 99 relic scythe does raise an eyebrow, but without the full scope of the upgrade system I'd still say it is too early to panic.
Quote:
Do you think the player base wants to feel like they wasted their months/years of work only to get it tossed out?
You're asking someone who has already been there and seen the results. The world isn't going to end because of this.


They outdated skirmish one update in. Even if they add the parts to the drop pools of the field mobs, few will do it when they can get weapons just as good with out fighting the RNG not only for the drop but a good augment on top of it. That should have you very worried right now.

Quote:
If anything, even this case is rather mild compared to what has happened time and again in many other, and particularly certain successful, MMOs.


If this is the road they are going to go down why should I stick with the game with outdated graphics, UI and made by a company that bled money and staff off it that went straight to a failed MMO that was really just barely at the beta stage at launch. Really it not even about the old gear, it is how they handled everything in SoA pacing, it reeks of half bake and not thought out.

#92 May 05 2013 at 10:38 PM Rating: Excellent
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Quote:
What I want to know is why anyone is arguing about it at all when square already said in the OP they plan on adding ways to keep R/M/E weapons relevant?


Because so far, the only idea they have given us for what they plan to do along those lines is make it so that RME weapon skills can be unlocked for use with all weapons. Most people do not consider that a worthwhile compromise, probably since many RME weapon skills are terrible, and a few more are only passable because of aftermath, which presumably would not pass on to other weapons.
#93 May 05 2013 at 10:53 PM Rating: Decent
Fynlar wrote:
Quote:
What I want to know is why anyone is arguing about it at all when square already said in the OP they plan on adding ways to keep R/M/E weapons relevant?


Because so far, the only idea they have given us for what they plan to do along those lines is make it so that RME weapon skills can be unlocked for use with all weapons. Most people do not consider that a worthwhile compromise, probably since many RME weapon skills are terrible, and a few more are only passable because of aftermath, which presumably would not pass on to other weapons.


This post seems rather specific or are the statements you're referring to come after the fact? If so excuse me for butting in;x

And mythic are already usable on any weapon>.> Unless their intending any job too O.o

Edit: butting in putting in, same difference>.>

Edited, May 6th 2013 12:54am by Laxedrane
#94 May 05 2013 at 11:27 PM Rating: Excellent
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Quote:
And mythic are already usable on any weapon>.>


Yes, that's another reason why people are pissed. The statement came in as if they didn't really have any plans of what to do with RMEs and just quickly whipped something up in an attempt to placate the raging hardcorebase.
#95 May 06 2013 at 1:08 AM Rating: Excellent
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I think the reason people are upset is because the idea of transferring weaponskills is so poorly thought-out and insulting to the playerbase that it's amazing that the devs saw fit to release it publicly.

Edited, May 5th 2013 9:10pm by detlef
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#96 May 06 2013 at 3:36 AM Rating: Excellent
It's somewhat related to how most people are feeling right now, so I figure that this would be as good a place as any to post this that was recently made.

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#97 May 06 2013 at 7:06 AM Rating: Excellent
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Montsegurnephcreep wrote:
I don't know what to think with this. I get it took people a long time to get these items, but it should of never been that way. This was the same thing for Sky items though, Byakko's haidate took years for some to get, only to have be next to junk with Abyssea.


I'm sorry but that is not an accurate analogy. The analogy would be accurate if you said that when Chains of Promathia came out, all Ground King, Dynamis and Sky gear (including level 75 relics) were suddenly obsolete. In fact, you'd even have to say that most of the content was obsolete by the time you completed the Promyvion chapters of CoP, not just the final battle.

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#98 May 06 2013 at 8:39 AM Rating: Good
The problem is that previous updates only invalidated specific pieces or specific weapons with something that was slightly better. Kitty pants were still good to use until you were able to get your +2 Empyrean on the jobs where it was deprecated (or Bustle Dirs for SAM, etc.)

SE has just invalidated three entire classes of weapons, things that took more casual players many years to finish, and things that took hardcore players a great deal of time and effort to finish quickly. Either way, anyone who has one put in a crap ton of time. The only people who weren't totally ****** over by this are bards and paladins.
#99 May 06 2013 at 9:08 AM Rating: Good
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You'd also have to ignore the fact that Relic Weapons were released with Dynamis for every job and remained the best (or close) weapons for something like 9 years, with the only competition being Mythic and Empyrean weapons generally. They were the only pieces of non-situational gear in the game, at least partially because the game is treats weapon slots differently from others and assigns penalties for gearswapping them. They are designed to be permanent pieces, unlike all pieces of armor.


However, there are two big problems for SE that they tried to solve this way:
1) Buffs play a huge role in our damage output these days, so it is difficult to even out the damage potential of different players without adjusting weaponry.

2) The commonness of RMEs made a two-tier system, where RME holders could do really dramatically more damage than non-RME holders. This was exacerbated by the commonness of RMEs, which led to events designed exclusively for these players (like Provenance or Legion) that were consequently only done by a small fraction of the playerbase.

These factors are important for damage:
* Level - In non-Adoulin areas, the damage you do to monsters >99 is determined in large part by your level. +1 level gives you 0.05 Ratio and +4 Accuracy along with base stats, all of which can really add up. You cannot adjust your level (except by dying), and SE is moving away from using it as a determinant of damage.

* Haste - Important to have 25~26% in gear, but this is no longer difficult at all. +1% Haste is much more than +1% damage. We get the majority of our Haste from buffs.

* Accuracy - Important to have a 95% hit rate if it is possible, but unless you are fighting at a heterogeneous camp (like MMJSP used to be with Lurkers), the best way to compensate for this is to change the buffs that you receive. +1% Hit Rate is more than +1% damage. It's generally possible to cap your Accuracy with incredible buff/debuff levels, or if you can't then there's nothing you can do.

* D - Base weapon damage. This is one of the most basic determinants of your damage output, which scales almost linearly with it. +1% base damage is slightly less than +1% damage due to fSTR and WS mods. This can only be indirectly affected by buffs (Boost-STR).

* Attack - Important, but we don't get a substantial amount of it on gear. Red Curry Buns, for instance, give 150 Attack. That's about as much as all of your gear added together (at least pre-patch), and two minuets from a G-horn beat it. A "real" +1% Attack gives less than +1% damage over the reasonable range, and gives much less the more buffs you have. It's generally possible to max out your attack with incredible buff/debuff levels.

* Double Attack, Critical Hit Rate, Critical Hit Damage, Store TP, etc. - 1% of these give less than +1% damage in most/all situations. Some of these have caps of +100%, which are more and more hittable by the day. In general they grant diminishing returns and we can approach the top of their useful range with current buffs. Exceptions are basically Triple/Quadruple Attack, which are still not available in any substantial quantity and grant more than a 1% increase for every 1% stat, but still give diminishing returns.


So gradual buff creep over the years has left SE with scant few ways to increase player damage. They have said they aren't going to increase level further, and you can pretty much compensate for the evasion/defense of monsters you are fighting by bringing more buffers/debuffers as necessary. This leads to a very rigid party structure for events, which people hate. In order to release a new event that allows all players to adventure together on they jobs that they want, they needed to even out RME/non-RME players because content that's difficult for the first is impossible for the second. There is no factor in the above set that allows them to even out RMEs and non-RMEs so that both groups could participate in new events on jobs they don't hate without making 100mil+ weapons. Thus, the weapons had to go.


Now. That's what they did and I think that's why, but I don't understand why they chose to do it that way. They could have made Tier 1 weapons that were equal to RMEs (and thus wouldn't be discriminated against) instead of crushing them. This would effectively be the same result, with Delve boss weapons still being a lot better than RMEs, but I think it would have gotten much less community push back and there would be fewer problems in terms of DPS balance between different damage types. RME users would effectively skip the first tier of their content (farming weapons) and move on to trying to farm Delve bosses, but they still would have farmed Plasm to obtain Armor/Airlixirs.
#100 May 06 2013 at 10:13 AM Rating: Default
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Laxedrane the Irrelevant wrote:
What I want to know is why anyone is arguing about it at all when square already said in the OP they plan on adding ways to keep R/M/E weapons relevant? If people were arguing that they shouldn't have to jump through even more hoops just to keep their legendary weapons... Well then I get that... But why are you arguing like square hasn't even acknowledged the problem with it pawkeship?


As usual, people are ******** for the sake of ********* What I find hilarious is most of the people ******** have been in my Plasma farming parties and NM shouts for the new weapons they hate with their every being for making their 99 REM useless.

____________________________

#101 May 06 2013 at 10:36 AM Rating: Excellent
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Well not ALL R/E/M are ******* We got Shields, Instruments, Yagrush.... ehm...

Inb4nextupdate.

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