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Level 99 R/M/E and WoE Weapons Follow

#27 May 03 2013 at 6:50 AM Rating: Decent
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Also let's at least be objective about 3 months of dynamis (+ a little extra help) to get a 75 Relic vs. getting 99 in any R/E/M. Two vastly different ranges of work. Assuming you have a gil stream supply of about 1M per day, it will take you anywhere from 6 months to 1+ year to afford one of these.

Also, let's be clear that 99 class R/E/M have not been around that long. SE has already set precedent about keeping really really old content relevant, like Sky, Dynamis, Ground Kings. What pisses me off the most is that they would violate this trust they have built up with one fell swoop, particularly against their most dedicated customers. It's a very anti-Japanese way of thinking so I'd be surprised if they don't have significant elements in the works to keep the 99 path going to maintain them as the elite class weapons.
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#28 May 03 2013 at 6:51 AM Rating: Decent
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ChaChaJaJa wrote:
I don't think the issue is about being butthurt, I think the issue is that if this isn't adjusted, SE just made 10 years of content obsolete and effectively crashed the economy by making the upgrade items for R/E/M (which account for 75% of the economy) worthless. So I guess maybe you could say I'm butthurt- I'm butthurt that they may have just destroyed the game...

Not even remotely close to true. R/E/M only accounts for 100% of the R/E/M Parts Industry. R/E/M Parts sales may take a hit, but the rest of the economy will find it's own way to stabilize and people will not just "stop" making R/E/M as a whole because there will always be people that just do it for the sake of doing it.

You can't realistically claim that 75% of the economy is worthless because something that accounts for 1-5% of the economy takes a dive.

Additionally, it doesn't make sense to cry about new, more affordable Cell Phones coming out just because they make your old Cell Phones intentional obsolete, even if you paid a lot for that Cell Phone initially. We see this real world analogy just about every-other year. And if anything "breaks" the economy, it's government stepping in and ******** with capitalism, preventing growth for the sake of preserving a "cherry picked" avenue to "bail out", which is essentially what happens every time they take old gear and make it "relevant" again.

So far the only sound argument "for" the growth of R/E/M continuing (which S/E already "basically" said they are doing) is "Because S/E". Just because a company has always given "free upgrades" to a product doesn't mean they'll continue to do so in the future. Eventually that company will need to take on either a service-based model or tiered pay-to-upgrade path to survive... and that's basic economics... that you brought into the conversation... so don't cry about it.
#29 May 03 2013 at 7:01 AM Rating: Good
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TheBarrister wrote:
Also let's at least be objective about 3 months of dynamis (+ a little extra help) to get a 75 Relic vs. getting 99 in any R/E/M. Two vastly different ranges of work. Assuming you have a gil stream supply of about 1M per day, it will take you anywhere from 6 months to 1+ year to afford one of these.

Also, let's be clear that 99 class R/E/M have not been around that long. SE has already set precedent about keeping really really old content relevant, like Sky, Dynamis, Ground Kings. What pisses me off the most is that they would violate this trust they have built up with one fell swoop, particularly against their most dedicated customers. It's a very anti-Japanese way of thinking so I'd be surprised if they don't have significant elements in the works to keep the 99 path going to maintain them as the elite class weapons.

Oh my god, we get it, you have a 99 R/E/M, you comprise far less than 1% of the total player-base, we are super happy for you.

However, and I hate to be the one to break this to you: You are not special. You are not a beautiful or unique snowflake. You're the same decaying organic matter as everything else.

I'm not a religious person, but when I see posts constantly (and I do mean non-fracking stop) boasting accomplishments, I kind of get why they say pride is a sin.

But hey, somehow all that "I'm great and I should stay great" shouting worked, because at this point I think I'm switching from "I'm fine with it" to "Frack sake, make the damned R/E/M more powerful than ever via an upgrade that locks these annoying people away in dynamis farming new DL only R/E drops for 10 more years trying to complete it so we don't have to listen to them".
#30 May 03 2013 at 7:03 AM Rating: Excellent
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Re:ChaChaJa
Pretty much that. Also, something that hasn't really come through in the above posts is the magnitude of the change. SE added craftable weapons that were 30-50% higher DPS than the nearest pre-patch alternatives (level 99 RMEs). This is not a small change. Imagine the best DD that you've ever seen. Maybe s/he always parses 25-30% in your groups. Now they parse 30~40%. The gap between these weapons and the next-best alternatives added in the patch (which most people still won't be able to get because it requires alliance clears of hard NMs) is something like 20%. So yes, your current level 90~99 RMEs do have a place in the new hierarchy. That place is called "the bottom."

Now, apart from the fact that the new exclusive/expensive weapons will further stratify the DD hierarchy (if you didn't like RME shouts, you'll hate the new ones), these weapons will dramatically change both the difficulty of old content and the strategies for new content. For instance, Magic, Ranged, and Pet damage sources got very little out of this patch relatively. If Melee damage was beating them before, it's demolishing them now. The proposed magic damage changes would have created an interesting balance of melee/magic damage before. Now they don't even come close to being sufficient.

Additionally, (as mentioned in the post above), there are massive economic ramifications of suddenly dropping the bottom out of the RME item market. SE has used the demand for RMEs to motivate the last two years of content. Abyssea (Empyreans), Voidwatch (Empyreans), Dynamis Reboot (Relics), Salvage Reboot (Mythics), Nyzul Isle Reboot (~Mythics), Einherjar Reboot (Mythics). They were not the only reason to do those events, but they certainly were *a* reason. With demand for Dynamis Currency/HMPs/Alexandrite crashing, what will people farm? With all the lowman content suddenly invalidated, what will players that don't have an 18-man LS do? Furthermore, what does Adoulin offer them at all? Will they just grind Bayld and collect the Traditional Armor sets for funsies? Will they continue to make their Relics, Mythics, and Empyreans that are crushed into oblivion by the new weapons?

I don't think so. I think they'll get bored of doing nothing and try to do the new content in shout group, which will be unsuccessful. Then I think they'll quit.

Edited, May 3rd 2013 9:03am by Byrthnoth
#31 May 03 2013 at 9:05 AM Rating: Good
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Szabo wrote:
Camate wrote:

Greetings everyone,

I'd like to share a post from Producer Akihiko Matsui in regards to a comment that was picked up from an interview relating to the future of relic, mythic, and empyrean weapons.

Akihiko Matsui wrote:
In regards to this system, the outline has been finished; however, we have yet to test if what we have planned can be realized and if we can secure the proper amount of manpower to continue it. We are at a point in time right now where it's difficult to explain the details, so please allow us to discuss this another day.




FUJILIVES wrote:
[quote=ChaChaJaJa]I don't think the issue is about being butthurt, I think the issue is that if this isn't adjusted, SE just made 10 years of content obsolete and effectively crashed the economy by making the upgrade items for R/E/M (which account for 75% of the economy) worthless. So I guess maybe you could say I'm butthurt- I'm butthurt that they may have just destroyed the game...


Not even remotely close to true. R/E/M only accounts for 100% of the R/E/M Parts Industry. R/E/M Parts sales may take a hit, but the rest of the economy will find it's own way to stabilize and people will not just "stop" making R/E/M as a whole because there will always be people that just do it for the sake of doing it.

You can't realistically claim that 75% of the economy is worthless because something that accounts for 1-5% of the economy takes a dive.

Additionally, it doesn't make sense to cry about new, more affordable Cell Phones coming out just because they make your old Cell Phones intentional obsolete, even if you paid a lot for that Cell Phone initially. We see this real world analogy just about every-other year. And if anything "breaks" the economy, it's government stepping in and ******** with capitalism, preventing growth for the sake of preserving a "cherry picked" avenue to "bail out", which is essentially what happens every time they take old gear and make it "relevant" again.

So far the only sound argument "for" the growth of R/E/M continuing (which S/E already "basically" said they are doing) is "Because S/E". Just because a company has always given "free upgrades" to a product doesn't mean they'll continue to do so in the future. Eventually that company will need to take on either a service-based model or tiered pay-to-upgrade path to survive... and that's basic economics... that you brought into the conversation... so don't cry about it.


Byrthnoth basically laid it all out for you, but I will add a few points of my own:

1. Matsui's response which I underlined above does not exactly make me feel confident about their plan for R/M/E nor their ability to implement said plan.
2. If you think that R/M/E items only account for 1-5% of the economy then you are delusional. It's not just about what people are buying, it's about all the people that use those sources of income to fund their consumption of goods. How many people use Dynamis currency or HMP's as a large part of their gil generation? If you take that away as a viable source of income they will be forced to try to earn gil in other markets which will stress those markets etc. It's a trickle down effect. (Byrthnoth basically says this as well).
3. I'm not exactly sure what you are trying to say in your last paragraph, but allow me to fill you in on a little hint: if they try to turn FFXI into a gear treadmill game like WoW, they will kill the game. Their are plenty of other gear treadmill MMO's that are newer, have better graphics, better UI etc. Part of the thing that has people continuing to sub to this game is the very thing they threaten to kill if they head in that direction. People liked this type of character progression. People liked that they had such a variety of content that generates rewards that are still relevant. If they take that away, I believe they will kill the game. Just my opinion, but I know I'm not alone in that sentiment.


Edited, May 3rd 2013 11:06am by ChaChaJaJa
#32 May 03 2013 at 9:06 AM Rating: Decent
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FUJILIVES wrote:
TheBarrister wrote:
Also let's at least be objective about 3 months of dynamis (+ a little extra help) to get a 75 Relic vs. getting 99 in any R/E/M. Two vastly different ranges of work. Assuming you have a gil stream supply of about 1M per day, it will take you anywhere from 6 months to 1+ year to afford one of these.

Also, let's be clear that 99 class R/E/M have not been around that long. SE has already set precedent about keeping really really old content relevant, like Sky, Dynamis, Ground Kings. What pisses me off the most is that they would violate this trust they have built up with one fell swoop, particularly against their most dedicated customers. It's a very anti-Japanese way of thinking so I'd be surprised if they don't have significant elements in the works to keep the 99 path going to maintain them as the elite class weapons.

Oh my god, we get it, you have a 99 R/E/M, you comprise far less than 1% of the total player-base, we are super happy for you.

However, and I hate to be the one to break this to you: You are not special. You are not a beautiful or unique snowflake. You're the same decaying organic matter as everything else.


Strawman. What you are arguing isn't something that's been contested, so you've just responded to a non-issue.

FUJILIVES wrote:

I'm not a religious person, but when I see posts constantly (and I do mean non-fracking stop) boasting accomplishments, I kind of get why they say pride is a sin.


Tell me what's worse, pride in accomplisments (which I haven't been boasting about as you claim, but we've already established that you're not responding to points made, just points you want to respond to), or blatant lack of sympathy for the frustration of others:

FUJILIVES wrote:
Professor Shock Vlorsutes wrote:
FUJILIVES wrote:
I'm fine with this, my relic and empyrean weapons still have their place and I firmly believed people misinterpreted what was said originally anyhow.
People who have a problem with this are whining complainers that need to learn this is an MMO and the game is changing.
They need to change with it.
Edited, Apr 26th 2013 2:30pm by FUJILIVES

Though the game is changing, Square Enix has long held those weapons (Relic and Mythics especially) to sort of be the best of the best, so people can understandably be a bit frustrated when their high tier weapon that they've spent millions of gil (not to mention lots of invested time) on is outdone by these Skirmish weapons/Wildskeeper Reive weapons that you can potentially obtain in little to no time at all.

While I understand the grounds for the whining, I still feel it is unmerited and welcome (any) new changes to a stale game. As I originally stated, "I'm fine with it".
Edited, Apr 26th 2013 8:35pm by FUJILIVES


Also, tell me where were you during the 2003-2011 era when the rate of "new changes" to the game was comparatively non-existent. Did you clamor for Sky, Ground King, Dynamis, and Limbus to be replaced? How about the nearly 2 years of lack of changes to the game that were known as WoTG? That's the argument if you want to respond to something I'm saying.

Edited, May 3rd 2013 11:07am by TheBarrister
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#33 May 03 2013 at 9:07 AM Rating: Good
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FUJILIVES wrote:
Oh my god, we get it, you have a 99 R/E/M, you comprise far less than 1% of the total player-base, we are super happy for you.


Do you really think they're the only ones affected? And even if they were, here's the big question: Why **** off any percentage of your playerbase when there is really no need to? They didn't have to make these ludicrous jumps in weapon power at all. You know how FFXI is. A couple stat points here and there are enough to have people jumping on new content.

All they had to do was produce slightly better gear than we had before and have a new set of trials or quests for people to continue to keep their R/M/E on top of the heap. We didn't need weapons with 2X damage or mobs who can't be killed without them.

Matsui, good intentions or not, tried to fix what really wasn't all that broken. Flawed yes, but not broken. We just wanted new content, not new content that totally negates all that has come before. The stupid thing is, as typically slow as they are with releasing new stuff, it would have made more sense to keep old content relevant than make so much of it worthless in the span of a month.

Edited, May 3rd 2013 11:07am by Camiie
#34 May 03 2013 at 10:25 AM Rating: Decent
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TheBarrister wrote:
Also, tell me where were you during the 2003-2011 era when the rate of "new changes" to the game was comparatively non-existent. Did you clamor for Sky, Ground King, Dynamis, and Limbus to be replaced? How about the nearly 2 years of lack of changes to the game that were known as WoTG? That's the argument if you want to respond to something I'm saying.


I had quit about one year after our entire linkshell acquired nearly everything sky had to offer. The lack of change in the game is (and should be, in an MMO) more than enough reason to stop paying for a game (not playing, but paying - I still enjoyed the company of old friends, but at some point you need to put a value on your dollar).

I've been an on-again off-again player for many years because of the hills-and-valleys FFXI has had to offer when it comes to interesting new content, and though I am a huge fan of the game (and series in general) I won't throw money at it for the sake of throwing money at it. It is in the game's best interest for everyone to take this approach, as paying to play a game you don't find enjoyable just breeds a less enjoyable game (and a waste of what could otherwise be time spent actually enjoying something).

There's this old movie (I forget exactly what it it's called, I watched it like 15 years ago) where ape-men invade earth and cage up / enslave the humans. In an attempt to monitor the humans and learn what they like, they set one free. The man who was set free thinks he has a chance to escape, so he hides in the dark corners of hallways and despite stores of food being nearby, he opts to kill and eat a rat so the invaders don't catch him stealing their food. The end result is that all the humans are fed rats because the invaders are lead to believe that's what humans want, afterall, when set free, that's what they went for.

What I'm getting at is that MMO's are largely a "lets see what the people like and cater to it" sort of experiment, so when people do these three year crazy-rediculous grinds for items, yes, it's likely that they will allow those items to be upgraded, because they cater to what they see players doing, but they will also introduce more / similar grinding because after-all, that's what people must like! If you want to see change you have to opt to "not" participate in these sort of things. That sometimes means taking a break from the game, choosing to do something else in the game, or playing another game all together.

When I first started this game I was a teenager and I whined about how rediculous it was to do some of the earlier limit break quests... but times have changed and generally speaking you won't really hear me ******** about difficulty in the game anymore, because it pretty much has no difficulty. However, you will see me plead for change that I believe will better the game.

As far as feeling sorry for people... I look forward to any moment I get to spend with my wife or dog or friends after work, and any moment I get to spend playing games with those same people, but if someone chooses a path of near-solitude for a tremendous amount of time for the sake of bettering only themselves, then is so prideful that they come in to boast and complain about how much work they did on their own to be better than everyone else... I DO feel sorry for them... but not in the way that you are hoping and pleading for, instead I am sad for you in the sense that I think "wow, that guy's priorities are REALLY messed up... I hope his personal life takes a change for the better".
#35 May 03 2013 at 10:39 AM Rating: Good
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FUJILIVES wrote:
You activated my RL card!


Okay then. I'm glad we could get that out of the way.
#36 May 03 2013 at 10:59 AM Rating: Default
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Byrthnoth wrote:
I'm great!

Whatttt? I'll be watching Family Matters tonight in spite of that comment.

Steve Urkel is awesome.

(if you notice I also said I like to play games with them, but I'd never put them through the rediculous grind of helping me get a 99 relic... that's something people really have to set out on their own to accomplish, and lets face it, they are neglecting their friends and family when they do, and if it was "super fun to do", we wouldn't really have people complaining that all that "work" is now irreverent now would we?).

Edited, May 3rd 2013 1:01pm by FUJILIVES
#37 May 03 2013 at 11:00 AM Rating: Decent
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FUJILIVES wrote:
Byrthnoth wrote:
I'm great!

Whatttt? I'll be watching Family Matters tonight in spite of that comment.

Steve Urkel is awesome.

Game Grumps just mentioned Urkel.

Spooky.
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#38 May 03 2013 at 11:02 AM Rating: Decent
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FUJILIVES wrote:


What I'm getting at is that MMO's are largely a "lets see what the people like and cater to it" sort of experiment, so when people do these three year crazy-rediculous grinds for items, yes, it's likely that they will allow those items to be upgraded, because they cater to what they see players doing, but they will also introduce more / similar grinding because after-all, that's what people must like! If you want to see change you have to opt to "not" participate in these sort of things. That sometimes means taking a break from the game, choosing to do something else in the game, or playing another game all together.



By your own logic then people must want the "crazy-rediculous grind items" otherwise they would be doing what you said, which is playing a different game. Now I understand this isn't what everyone wants, but is it that hard to realize that some people actually play this game because they prefer that type of content to the "gear carousel" that is WoW or the like? People are voting with their subscription money, and from the sounds of it on some other forums, they are going to vote no by quitting if SE moves FFXI towards the carousel model.
#39 May 03 2013 at 11:22 AM Rating: Good
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FUJILIVES wrote:
if it was "super fun to do", we wouldn't really have people complaining that all that "work" is now irreverent now would we?).


He has a point.

On this... sort of... I wish SE would add something akin to the "visual gear" in EQ2.

Like I love my Tocis (love it!) so while if I got a better body I wouldn't cry about it - I'd like to be able to have that look rather than say thaujamas or whatever dumpy looking things they are handing out in adoulin. At least if you could still wear your cool looking RME weapon it would be better than just sticking it on a mannekin or something.

(Obvs. that's not a solution but wouldn't it be nice to be able to choose what your char looked like? It might also get people doing some events for outclassed gear just cause they like the look of it, which would be good for people who actually needed that gear)

Edited, May 3rd 2013 10:23am by Olorinus
#40 May 03 2013 at 11:35 AM Rating: Good
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ChaChaJaJa wrote:
I don't think the issue is about being butthurt, I think the issue is that if this isn't adjusted, SE just made 10 years of content obsolete and effectively crashed the economy by making the upgrade items for R/E/M (which account for 75% of the economy) worthless. So I guess maybe you could say I'm butthurt- I'm butthurt that they may have just destroyed the game...


I don't see how they made all the prior content obsolete. People are up in arms over the weapons, not the armor. There are a host of events in the last ten years that are still relevant because the new gear, while nice, does not invalidate all prior armor like the weapons might.
#41 May 03 2013 at 11:52 AM Rating: Decent
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Poltergeist27 wrote:
ChaChaJaJa wrote:
I don't think the issue is about being butthurt, I think the issue is that if this isn't adjusted, SE just made 10 years of content obsolete and effectively crashed the economy by making the upgrade items for R/E/M (which account for 75% of the economy) worthless. So I guess maybe you could say I'm butthurt- I'm butthurt that they may have just destroyed the game...


I don't see how they made all the prior content obsolete. People are up in arms over the weapons, not the armor. There are a host of events in the last ten years that are still relevant because the new gear, while nice, does not invalidate all prior armor like the weapons might.


The amount of man hours spent farming actual gear in the old content is a drop in the bucket compared to the amount of man hours spent farming consumable items like Dynamis Currency and HMP's etc that are used to uprgrade R/M/E. If you make those consumable items irrelevant (by making R/M/E irrelevant) you make that content obsolete. A person who goes to Dynamis to farm currency for gil (which is something a large portion of the playerbase does) does so on a regular basis. A person that goes there to farm a gear drop goes one time. A piece of gear lasts forever. Currency, HMP's etc are constantly being removed from circulation. Gear, if it's even sellable, just bounces around and depreciates as supply increases. My comment is that they just knocked out a leg from under the table before putting in something else to support said table.


P.S. Same thing goes for Voidwatch- good luck filling your Qilin alliance if HMP's sell for 5k each. But I guess it probably won't matter since six people with the new weapons can probably kill him before the adds pop. But wait- why fight Qilin at all if the daggers he drops are garbage.... ICWATUDIDTHAR...

Edited, May 3rd 2013 1:58pm by ChaChaJaJa
#42 May 03 2013 at 11:53 AM Rating: Good
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Yeah, BST still is going to want Monster Gloves +2 (for example) - nothing in the expansion outdoes force-spawning your pet at level. If I paid more attention/thought about it more, I am sure I could find other examples.

Personally, like most other filthy casuals, this stuff isn't going to change how I play significantly - except for maybe once they adjust skirmish (increasing drops of PI pieces or whatever) and once my friends get around to doing it, I will have the opportunity to get weapons that might let me play a DD without having to do years of boring grinding. I don't necessarily see that as a bad thing.

Or if I play a support job/mage (like I've been doing mostly forever) I might actually get a drop that lets me move outside of that pidgeonhole I've been trapped in because I don't like grinding gil/collecting toenails

If those weapons are super out of reach (though I am not seeing anything to suggest that if my more decently geared friends worked with me we couldn't clear at least skirmish) I'll just derp along doing my thing like I always have.

I gave up farming dynabyss awhile ago because of dropping prices and annoying/aggressive competition, so... if currency drops and people stop farming it so much I might actually consider building an Aegis or Ghorn (both of which are/will be top still at least for awhile) probably not though. I really hate grinding gil/collecting items. I would rather fight drop rates on semi-interesting boss battles than fight boredom.



Edited, May 3rd 2013 10:57am by Olorinus
#43 May 03 2013 at 12:11 PM Rating: Good
Disclaimer:I just returned to the game after almost two years. My highest job level is 77. No Relic, no Mythic, no Emperor... Empenada... Empywhatever weapons.

(Yeah, I know what you're thinking. "This oughta be good." I'll give you a minute to grab some popcorn.)

Isn't this what other MMORPGs do? I know the big one does. They introduce a new expansion pack, and suddenly, The Experience Formerly Known as "Endgame" isn't. It's there for the eccentric or the nostalgic (in most cases, I assume), but for the most part, it's just legacy content that persists because it'd be more work to remove it than to simply let it stagnate.

FFXI isn't most MMORPGs, and they've done a pretty good job of keeping most old content relevant. From what I can see, the Magian Trials system is the most common way of doing so. Pretty much every sparkly piece of gear you obtained prior to 2009 can get deposited in that Delivery Crate at some point. If it's not relevant now, it was probably something that was never all that relevant in the first place. That's great, but as the game continues to grow, that pattern is going to become less and less sustainable. The development team hasn't been afraid to admit that they're short-handed and their younger brother is getting most of the company resources, so at some point, somebody has to decide between major content updates that render old content obsolete, or minor content updates that are tedious to deploy but continue to evenly support everything. Except Summoner. (That's a joke. Relax.)

Looking upward from the bottom of the latter, with this major paradigm shift, I have no idea what I should be doing as a level. Should I be jumping right into Adoulin and skipping all the legacy content, since the populace doesn't seem to think it's worth it anymore? But it sounds like these new fights are really tough and require some vittles from the previous generations. But nobody wants to do those things anymore because they're worthless. So... Um...

I personally think that letting something be the cream of the crop for a decade (roughly) and then having it replaced in one fell swoop is pretty nasty. If Square had been moving forward in such a way that a New Hotness is introduced every two years that takes roughly a year to complete and replaces your Old and Busted, then this would all be old hat by now. If you're going to let some equipment reign for that long, you had better give yourself some room to grow and make sure those base stats have twenty years worth of wiggle room. Relic weapons were nice, but even before Mythics were released, people were mocking the investment-to-performance ratio of quite a few of them. Now that they've been dethroned, it just makes it even more ridiculous. If Relics and the like were intended to be the ultimate "get", they should have always had the stats that some of these Adoulin weapons were given, and then we'd have plenty of time to build the game upward without worrying about hitting a stats ceiling abruptly.

Edited, May 3rd 2013 2:15pm by ExpressImpress
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#44 May 03 2013 at 12:37 PM Rating: Good
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ChaChaJaJa wrote:

The amount of man hours spent farming actual gear in the old content is a drop in the bucket compared to the amount of man hours spent farming consumable items like Dynamis Currency and HMP's etc that are used to uprgrade R/M/E. If you make those consumable items irrelevant (by making R/M/E irrelevant) you make that content obsolete. A person who goes to Dynamis to farm currency for gil (which is something a large portion of the playerbase does) does so on a regular basis. A person that goes there to farm a gear drop goes one time. A piece of gear lasts forever. Currency, HMP's etc are constantly being removed from circulation. Gear, if it's even sellable, just bounces around and depreciates as supply increases. My comment is that they just knocked out a leg from under the table before putting in something else to support said table.


P.S. Same thing goes for Voidwatch- good luck filling your Qilin alliance if HMP's sell for 5k each. But I guess it probably won't matter since six people with the new weapons can probably kill him before the adds pop. But wait- why fight Qilin at all if the daggers he drops are garbage.... ICWATUDIDTHAR...



You essentially cherry-picked the two mobs/events most tied to R/M/E, Dynamis and Qilin, which I agree will be rendered (partially) obsolete, but there's a lot more from the last 10 years that hasn't been rendered obsolete:

ADL/Dynamis Currency I'll give you, but people will still farm for the Relic +2 Forgotten items etc. and perhaps one or two Arch Bosses (Jeuno/Tav). Some of that armor is still useful with +2'ing and XP trials (particularly that COR piece that increases odds of 1hr reset).

Qilin is dead, but people will still farm VW for glowy bodies, Rubeus gear, Athos gear, Ogier's gear, etc.

People will still farm Neo-Nyzul.

People will still farm Empyrean Armor in Abyssea.

People will still farm Odin v1 for E. Body.

People will still farm Odin v2 for Laeradr gear and the abjurations.

People will still farm Legion for lucrative mats, the abjurations which now that NQ gear can be augmented will be newly sought after, and the few good pieces like Duplus, Wrathwing, Wurrukatte, Esper Earring, etc.

People might still farm PW for Tessera Saio (not 100% sure as I don't play COR).

People will still farm Salvage for the good Armor pieces.

People will still farm Limbus for the good Limbus pieces.

People will still farm Meeble Burrows for the good pieces, and the fact that I believe there is an Umarghk mat used to synth one of the new weapons.




Edited, May 3rd 2013 2:45pm by Poltergeist27
#45 May 03 2013 at 12:39 PM Rating: Good
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ExpressImpress wrote:
Should I be jumping right into Adoulin and skipping all the legacy content, since the populace doesn't seem to think it's worth it anymore?


Yes.

Regardless what Matsui says, the fastest way to get the best gear is simply to grind it. Level a job like Bard so that you don't really need very good gear to be useful in endgame. Farm Plasm when you can, and farm Bayld when you can't. Realistically, there isn't enough time for you to fully gear yourself with old-content melee or mage equipment (as they're suggesting) before Delve gear becomes the new standard. When that happens, you'd still be seen as gimp and wouldn't be invited. Using a job like Bard will let you get started on new-content stuff right away (to the extent that it's possible in pickup groups) and you'll be able to get gear way better than the old stuff way faster than if you try to go by their proposed route.
#46 May 03 2013 at 12:57 PM Rating: Decent
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Poltergeist27 wrote:
ChaChaJaJa wrote:

The amount of man hours spent farming actual gear in the old content is a drop in the bucket compared to the amount of man hours spent farming consumable items like Dynamis Currency and HMP's etc that are used to uprgrade R/M/E. If you make those consumable items irrelevant (by making R/M/E irrelevant) you make that content obsolete. A person who goes to Dynamis to farm currency for gil (which is something a large portion of the playerbase does) does so on a regular basis. A person that goes there to farm a gear drop goes one time. A piece of gear lasts forever. Currency, HMP's etc are constantly being removed from circulation. Gear, if it's even sellable, just bounces around and depreciates as supply increases. My comment is that they just knocked out a leg from under the table before putting in something else to support said table.


P.S. Same thing goes for Voidwatch- good luck filling your Qilin alliance if HMP's sell for 5k each. But I guess it probably won't matter since six people with the new weapons can probably kill him before the adds pop. But wait- why fight Qilin at all if the daggers he drops are garbage.... ICWATUDIDTHAR...



You essentially cherry-picked the two mobs/events most tied to R/M/E, Dynamis and Qilin, which I agree will be rendered (partially) obsolete, but there's a lot more from the last 10 years that hasn't been rendered obsolete:

ADL/Dynamis Currency I'll give you, but people will still farm for the Relic +2 Forgotten items etc. and perhaps one or two Arch Bosses (Jeuno/Tav). Some of that armor is still useful with +2'ing and XP trials (particularly that COR piece that increases odds of 1hr reset).

Qilin is dead, but people will still farm VW for glowy bodies, Rubeus gear, Athos gear, Ogier's gear, etc.

People will still farm Neo-Nyzul.

People will still farm Empyrean Armor in Abyssea.

People will still farm Odin v1 for E. Body.

People will still farm Odin v2 for Laeradr gear and the abjurations.

People will still farm Legion for lucrative mats, the abjurations which now that NQ gear can be augmented will be newly sought after, and the few good pieces like Duplus, Wrathwing, Wurrukatte, Esper Earring, etc.

People might still farm PW for Tessera Saio (not 100% sure as I don't play COR).

People will still farm Salvage for the good Armor pieces.

People will still farm Limbus for the good Limbus pieces.

People will still farm Meeble Burrows for the good pieces, and the fact that I believe there is an Umarghk mat used to synth one of the new weapons.




Edited, May 3rd 2013 2:45pm by Poltergeist27


My point is they are rendered obsolete economically. If you reread my posts I keep talking about the economic impact of this. When I say this damages the game it's an economic argument. Explain to me what they've added to the game with SoA that replaces the portion of the economy that stands to die with R/M/E? I'm not talking gear, I'm talking CONSUMABLES that people can farm to make gil. I'm saying that a pillar of the economy was just rendered obsolete. The single biggest market in the game was consumable items used to upgrade R/M/E. If all those items that people were farming literally by the hundreds of thousands are no longer worth farming, how do you replace that VOLUME of consumables that's been rendered obsolete? I don't see it. Everyone keeps saying people are butthurt about weapons, but the major concern I see is the long term health of the economy because you can't just knock a leg out from under a table and expect the table to remain stable...
#47 May 03 2013 at 1:19 PM Rating: Good
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ExpressImpress wrote:
Isn't this what other MMORPGs do? I know the big one does. They introduce a new expansion pack, and suddenly, The Experience Formerly Known as "Endgame" isn't. It's there for the eccentric or the nostalgic (in most cases, I assume), but for the most part, it's just legacy content that persists because it'd be more work to remove it than to simply let it stagnate.

FFXI isn't most MMORPGs
You're right. MMOs do this, but FFXI hasn't. I know people like to say that we should expect things to be outdated because other MMOs do it, but historically, FFXI has been unique in this regard.

Olorinus the Ludicrous wrote:
Like I love my Tocis (love it!) so while if I got a better body I wouldn't cry about it - I'd like to be able to have that look rather than say thaujamas or whatever dumpy looking things they are handing out in adoulin. At least if you could still wear your cool looking RME weapon it would be better than just sticking it on a mannekin or something.
I know you brought this up in another thread (and I responded to it) but how can a Toci's be compared to a 99 RME? We've come to expect gear to be beaten by better gear because SE has offered us replacements since forever. Some things remained the best but some things were replaced. The level cap increase prepared us further, and we became more conditioned to accept and prepare for newer and better gear in the future. However, on the way to 99 cap, RME were dragged along, kept current through Magian Trials. Weapons have always been different and really can't be compared to pieces of gear being outdated.

Edited, May 3rd 2013 9:20am by detlef
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#48 May 03 2013 at 1:59 PM Rating: Decent
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ChaChaJaJa wrote:

My point is they are rendered obsolete economically. If you reread my posts I keep talking about the economic impact of this. When I say this damages the game it's an economic argument. Explain to me what they've added to the game with SoA that replaces the portion of the economy that stands to die with R/M/E? I'm not talking gear, I'm talking CONSUMABLES that people can farm to make gil. I'm saying that a pillar of the economy was just rendered obsolete. The single biggest market in the game was consumable items used to upgrade R/M/E. If all those items that people were farming literally by the hundreds of thousands are no longer worth farming, how do you replace that VOLUME of consumables that's been rendered obsolete? I don't see it. Everyone keeps saying people are butthurt about weapons, but the major concern I see is the long term health of the economy because you can't just knock a leg out from under a table and expect the table to remain stable...


If your only point is economic, then of course I'd agree with you. Your original paragraph said:

Quote:
I think the issue is that if this isn't adjusted, SE just made 10 years of content obsolete and effectively crashed the economy by making the upgrade items for R/E/M (which account for 75% of the economy) worthless.


Then your response talked about manhours farming gear vs. farming gil. So I was just replying from a content-level perspective (farming gear). All your other points I agree with.

Edited, May 3rd 2013 4:00pm by Poltergeist27
#49 May 03 2013 at 2:39 PM Rating: Good
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Olorinus the Ludicrous wrote:

Personally, like most other filthy casuals, this stuff isn't going to change how I play significantly - except for maybe once they adjust skirmish (increasing drops of PI pieces or whatever) and once my friends get around to doing it, I will have the opportunity to get weapons that might let me play a DD without having to do years of boring grinding will let me skyrocket to the top of the DD class of weapons for jobs I previously never touched. I'll instantly have a better weapon than any player who played the job prior to April 2013. I don't necessarily see that as a bad thing.


FTFY

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#50 May 03 2013 at 3:21 PM Rating: Good
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yeah, I never touched them because turning my game time into a second job never appealed to me. You're right, I don't have a problem with that. Also, I sincerely doubt I'll be getting the best of the best anytime close to when the hardcore folks do. Why does it bother you that I'd be able to play a job I've been interested in but discouraged from trying because it was gated by 1000 hours of gil grinding?
#51 May 03 2013 at 3:31 PM Rating: Excellent
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Olorinus the Ludicrous wrote:
yeah, I never touched them because turning my game time into a second job never appealed to me. You're right, I don't have a problem with that. Also, I sincerely doubt I'll be getting the best of the best anytime close to when the hardcore folks do. Why does it bother you that I'd be able to play a job I've been interested in but discouraged from trying because it was gated by 1000 hours of gil grinding?

Here's the problem: If you don't get it when they do, you won't get it. At all.

SE is saying you need to grind the Neo's to get gear to do Delve. Something will come after Delve. So then you will need to grind Delve to do that. Then something will come after that. And so on and so on. Eventually there will be two very distinct tiers of players: The people doing the content and the people doing shouts and failing at getting to the content.

This kind of game development is not sustainable. WoW did it, but then they did it by increasing the level cap.That meant that merely by leveling you could go out, get some green drops that were better than hard fought for gear, but that there was a new tier of elite as well. For this, they are tossing out entire events with the weapons they are invalidating. Dynamis, Eihnerjar, Salvage, Nyzul Isle... In two years who will be doing these? Everyone will be in the new zone grinding the new stuff or the slightly older zone with the slightly older stuff... or you will be stuck, geared decently but not nearly well enough to even be considered a minor threat to the new new monsters...
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