Pergatory wrote:
Atma is what destroyed the social aspect of this game several years ago.
I think I agre-
Pergatory wrote:
It's what created this current atmosphere of everyone helping only themselves.
Nope, totally disagree. Are you kidding me? This was always the case unless you were very good friends with who you played with, not just in the same shell. FFXI, as with
every bloody MMO, ever is about people wanting shinies and using each other to get shinies.
Pergatory wrote:
Try shouting for help for something anytime recently? You won't get any, unless you can offer something in return. Abyssea & Voidwatch are the direct cause for that shift in player mentality. They've removed the atmosphere of "if you don't help, you won't be helped" because people don't need help anymore.
This was always true. Back at CoP, if you didn't know people willing to help you out of the kindness of their heart, people needing it too, or people looking to use you later on, you didn't get that sh*t done. Which leads me to...
Pergatory wrote:
This game used to be very different from how it is now. Abyssea & Voidwatch destroyed that game. They wiped the slate clean, which I'm beginning to think was SE's long-term intention to begin with. It's been making a slow recovery ever since, with events like Legion, Neo-Limbus, etc.
No, all of this went on, it just wasn't done in shouts.
People have massive, coke-bottle thick rose coloured glasses about "the good ole days". Let me bring you to reality with me for a moment. While you, personally, might have been on the inside of one of those rare, warm fuzzy endgame LS's that had no drama or requirements except love and friendship, the rest of us had to deal with trial periods where we got no gear but had to attend every event, draconian point systems, job priority lotting, applications to so-called elite LS's, LS banks and all the fun that entailed.
The reality is that Abyssea boiled the pot over and you got to see, with VW, the bullsh*t that most people dealt with when applying to the elite shells. +1 onry! You need Sky gear to be one of us! Come back when you have XX merits done! No, that job is USELESS, get a new one! That is the REAL game hiding under the fun, friendly, "we hold hands and beat up monsters" version your post is selling.
Abyssea leveled the playing field once you got your Atmas. No longer was I beholden to kiss the *** of some lofty prick that thought because he had rudimentary organizational skills, a day planner, and a GuildPortal account that he was entitled to require me to live my bloody life around his precious schedule. I could decide, with a few friends, to go in and burn items together, when we chose to for the most part, excluding competition.
Sadly, VW came in and just brought all that bullsh*t back. And it appears we are headed back there.
I liked the concept of earning my gear. I loved the seal system for getting gear, even if it was far from perfect. Ability to influence drops? Nice. Concept that every fight could bring you closer to your goal? Awesome. Ability to share loot with your buddies? Amazing. There were several unequal things (So my options for PUP leg seals are a fly that can dodge bullets better than Neo, a mandy that AoE terrorizes everything on the planet... or a retarded penguin I can fight while virtually AFK BUT also happens to hold a very valuable KI pop......), but then no system is perfect... and at least it was not like ZNMs, anyone remember them?
Edited, May 2nd 2013 6:22pm by Pawkeshup