Forum Settings
       
Reply To Thread

What if we can use Atma anywhere in the game?Follow

#1 Apr 24 2013 at 1:12 PM Rating: Default
*
52 posts
Imagine if we can use Atma anywhere in the game? Would be a game changer. Probably won't happen anytime soon tho. Or if we can somehow drag absolute virtue to Abyssea for a beat down.

What do you guys think? How would the game be if we can use Atma anymore in the game?
#2 Apr 24 2013 at 1:19 PM Rating: Excellent
Well, everything outside Abyssea would become an even bigger cakewalk then it already is. They'd have to revamp ALL the mobs to have proportional HP and stats accordingly. Could be fun if you wanted to solo absolutely everything I suppose, but beyond that, the game would be broken.
____________________________

#3 Apr 24 2013 at 2:11 PM Rating: Good
18 posts
amymy wrote:
Imagine if we can use Atma anywhere in the game? Would be a game changer. Probably won't happen anytime soon tho. Or if we can somehow drag absolute virtue to Abyssea for a beat down.

What do you guys think? How would the game be if we can use Atma anymore in the game?


Nononononononono
The best part about SoA is leaving Abyssea behind. AV is very killable with geared level 99 players. Let's leave atmas in Abyssea where they belong.
#4 Apr 24 2013 at 2:16 PM Rating: Good
oh fun!Smiley: grin
As a bst I tend to miss my Future Fab/Mounted Champion/Ducal Guard/Raised Ruins atmas and they would rock if we could use them outside Abyssea.

It'll never happen but it's fun to imagine how it would be.
#5 Apr 24 2013 at 4:09 PM Rating: Decent
Avatar
****
4,864 posts
Vraksian wrote:
amymy wrote:
Imagine if we can use Atma anywhere in the game? Would be a game changer. Probably won't happen anytime soon tho. Or if we can somehow drag absolute virtue to Abyssea for a beat down.

What do you guys think? How would the game be if we can use Atma anymore in the game?


Nononononononono
The best part about SoA is leaving Abyssea behind. AV is very killable with geared level 99 players. Let's leave atmas in Abyssea where they belong.


Just playing devils advocate but why is this the best part of SoA? I thought Abyssea was a wonderful 2 years of this game, but it ended about a year ago when the only things to do were non-abyssea events (Voidwatch, NeoSalvage, NeoDynamis, NeoLimbus, NeoNyzul).

Don't get me wrong, I really like SoA, but it has nothing to do with Abyssea being bad.
____________________________
Carbuncle


#6 Apr 24 2013 at 4:35 PM Rating: Good
**
777 posts
Janeash wrote:
oh fun!Smiley: grin
As a bst I tend to miss my Future Fab/Mounted Champion/Ducal Guard/Raised Ruins atmas and they would rock if we could use them outside Abyssea.

It'll never happen but it's fun to imagine how it would be.

I don't know, I already stomp over most content outside Abyssea on BST (excluding SoA, anyway). Aside from opening up a few fights that weren't reasonably feasible solos before (hi2u Kirin), I don't see what would change.

I'm with the people saying keep Atmas in Abyssea. They aren't really needed anywhere else except maybe SoA anyway.
#7 Apr 26 2013 at 1:03 AM Rating: Decent
***
1,145 posts
Altair wrote:
Janeash wrote:
oh fun!Smiley: grin
As a bst I tend to miss my Future Fab/Mounted Champion/Ducal Guard/Raised Ruins atmas and they would rock if we could use them outside Abyssea.

It'll never happen but it's fun to imagine how it would be.

I don't know, I already stomp over most content outside Abyssea on BST (excluding SoA, anyway). Aside from opening up a few fights that weren't reasonably feasible solos before (hi2u Kirin), I don't see what would change.

I'm with the people saying keep Atmas in Abyssea. They aren't really needed anywhere else except maybe SoA anyway.


I don't get the logic of asking for atmas outside of Abyssea. We kinda sorta have had Abyssea mode for a long while now, dating back to ToAU with temp buffs. And maybe buffs haven't been as strong as Abyssea or whatever, but we've certainly still had them in voidwatch and beyond, SoA included. The potency of the SoA buffs isn't up to par yet but when they are, well, it'll be the same usual status quo for the past half a decade. SE designs content that flipping kills you dead without some kind of buffs to aid you in battle. They have forgotten what it's like to design end game content like sky and sea, to do combat without some kind of aid because SE can't seem to figure out how to do it anymore without locking out the majority of players that aren't hardcore. Half of the FFXI experience now is spent farming for buffs for battle. How lovely. It's nice to know all the hard work we put into our characters officially means ******** without help in the form of temp item buffs, key item buffs, or signet type buffs.


As for "atma mode" in all areas unrelated to end game, well that's what lv99 is for... until you come across mobs that are newer and designed for the new cap.

#8 Apr 29 2013 at 2:18 AM Rating: Excellent
*
234 posts
I think we're being too hard on TC. I took this topic, not to be TC begging or requesting that Atmas be usable outside of Abyssea, but just pure speculation. What would you do if you could use your atmas outside of Abyssea?

Hell, what if the next set of ultimate weapons allowed you to infuse your atmas into them?
#9 Apr 29 2013 at 7:59 PM Rating: Decent
Ken Burton's Reject
*****
12,834 posts
I love how Atmas can balance out the content in Abyssea. For example, my atmas allowed my level 75 PUP to solo in the first Abysseas. It allowed me to try to gain EXP while I tried to get invited to the exp alliance.

But would I want to be able to use them outside? No. Gear exists to make the fights outside easier already. Why break it further?
____________________________
Twitter: http://www.twitter.com/pawkeshup
YouTube: http://www.youtube.com/pawkeshup
Twitch: http://www.twitch.tv/pawkeshup
Blog: http://pawkeshup.blogspot.com
Olorinus the Ludicrous wrote:
The idea of old school is way more interesting than the reality
#10 Apr 29 2013 at 8:20 PM Rating: Decent
As cool as that would be. SoA is perfectly challenging enough. No need to break it so soon.
#11 Apr 30 2013 at 8:33 AM Rating: Good
***
1,004 posts
I think at this point it's not really necessary, they have a new expansion with the chance to finally put big chunks of refresh, Regen, crit, haste, tripple attack, mab, etc on items, so atma isn't "required" provided they develop gear to actually "grow" your character stats instead of juggling 5-10 year old gear in-and-out of your slots non stop.

Hopefully they go this direction, it would breath some new life into the game.

side note: Personally I believe a form of refresh should be a permanent "everybody gets a chunk of it regardless of job" thing, just to keep pace with the rest of the game at this point. Something like 1 MP/tic @ lvl 1, 2/tic @ lvl 30, 3/tic @ lvl 60, and 4/tic @ lvl 90+ would be really helpful overall to the game.
#12REDACTED, Posted: May 01 2013 at 9:27 AM, Rating: Sub-Default, (Expand Post) Atma is what destroyed the social aspect of this game several years ago. It's what created this current atmosphere of everyone helping only themselves. Try shouting for help for something anytime recently? You won't get any, unless you can offer something in return. Abyssea & Voidwatch are the direct cause for that shift in player mentality. They've removed the atmosphere of "if you don't help, you won't be helped" because people don't need help anymore.
#13 May 02 2013 at 4:21 PM Rating: Good
Ken Burton's Reject
*****
12,834 posts
Pergatory wrote:
Atma is what destroyed the social aspect of this game several years ago.
I think I agre-

Pergatory wrote:
It's what created this current atmosphere of everyone helping only themselves.
Nope, totally disagree. Are you kidding me? This was always the case unless you were very good friends with who you played with, not just in the same shell. FFXI, as with every bloody MMO, ever is about people wanting shinies and using each other to get shinies.

Pergatory wrote:
Try shouting for help for something anytime recently? You won't get any, unless you can offer something in return. Abyssea & Voidwatch are the direct cause for that shift in player mentality. They've removed the atmosphere of "if you don't help, you won't be helped" because people don't need help anymore.
This was always true. Back at CoP, if you didn't know people willing to help you out of the kindness of their heart, people needing it too, or people looking to use you later on, you didn't get that sh*t done. Which leads me to...

Pergatory wrote:
This game used to be very different from how it is now. Abyssea & Voidwatch destroyed that game. They wiped the slate clean, which I'm beginning to think was SE's long-term intention to begin with. It's been making a slow recovery ever since, with events like Legion, Neo-Limbus, etc.
No, all of this went on, it just wasn't done in shouts.

People have massive, coke-bottle thick rose coloured glasses about "the good ole days". Let me bring you to reality with me for a moment. While you, personally, might have been on the inside of one of those rare, warm fuzzy endgame LS's that had no drama or requirements except love and friendship, the rest of us had to deal with trial periods where we got no gear but had to attend every event, draconian point systems, job priority lotting, applications to so-called elite LS's, LS banks and all the fun that entailed.

The reality is that Abyssea boiled the pot over and you got to see, with VW, the bullsh*t that most people dealt with when applying to the elite shells. +1 onry! You need Sky gear to be one of us! Come back when you have XX merits done! No, that job is USELESS, get a new one! That is the REAL game hiding under the fun, friendly, "we hold hands and beat up monsters" version your post is selling.

Abyssea leveled the playing field once you got your Atmas. No longer was I beholden to kiss the *** of some lofty prick that thought because he had rudimentary organizational skills, a day planner, and a GuildPortal account that he was entitled to require me to live my bloody life around his precious schedule. I could decide, with a few friends, to go in and burn items together, when we chose to for the most part, excluding competition.

Sadly, VW came in and just brought all that bullsh*t back. And it appears we are headed back there.

I liked the concept of earning my gear. I loved the seal system for getting gear, even if it was far from perfect. Ability to influence drops? Nice. Concept that every fight could bring you closer to your goal? Awesome. Ability to share loot with your buddies? Amazing. There were several unequal things (So my options for PUP leg seals are a fly that can dodge bullets better than Neo, a mandy that AoE terrorizes everything on the planet... or a retarded penguin I can fight while virtually AFK BUT also happens to hold a very valuable KI pop......), but then no system is perfect... and at least it was not like ZNMs, anyone remember them?

Edited, May 2nd 2013 6:22pm by Pawkeshup
____________________________
Twitter: http://www.twitter.com/pawkeshup
YouTube: http://www.youtube.com/pawkeshup
Twitch: http://www.twitch.tv/pawkeshup
Blog: http://pawkeshup.blogspot.com
Olorinus the Ludicrous wrote:
The idea of old school is way more interesting than the reality
#14 May 02 2013 at 8:01 PM Rating: Good
****
9,526 posts
FUJILIVES wrote:

side note: Personally I believe a form of refresh should be a permanent "everybody gets a chunk of it regardless of job" thing, just to keep pace with the rest of the game at this point. Something like 1 MP/tic @ lvl 1, 2/tic @ lvl 30, 3/tic @ lvl 60, and 4/tic @ lvl 90+ would be really helpful overall to the game.


This. I think SE really needs to loosen up on MP. It doesn't need to be MM style but really, it is sad that mages are still so hamstrung for long-term damage
#15 May 02 2013 at 9:35 PM Rating: Decent
Avatar
****
4,864 posts
Pergatory wrote:
Atma is what destroyed the social aspect of this game several years ago. It's what created this current atmosphere of everyone helping only themselves.


What on earth are you talking about? What destroyed this game was WotG. Basically a completely useless expansion that allowed leveling in the field when exp was not hard to get in the first place. An entire expansion that had a single, main activity of everyone only helping themselves. Atma doesn't even make the top 10 list of things that were bad for this game. For example, (1) keeping Sky relevant 8 years longer than it needed to be; (2) keeping Ground Kings relevant 9 years longer than they needed to be; (3) NeoLimbus; (4) Forgetting about RDM while introducing multiple other jobs that were redundant; (5) Forgetting about other jobs (BST, THF, PUP, shall I go on...?); (6) dagger damage upgrades followed by a 2 hander upgrade that made dual wielding obsolete. For anyone!; (7) not getting access to Mog Safe until it no longer mattered; (8) keeping 75 gear from release date of game important for so long and then just suddenly nerfing it all; (9) the former director, what was his name again?; (10) ultracasuals demanding new content be catered to them when they haven't completed 99.99% of what is already in the game.

Pergatory wrote:

Try shouting for help for something anytime recently? You won't get any, unless you can offer something in return. Abyssea & Voidwatch are the direct cause for that shift in player mentality. They've removed the atmosphere of "if you don't help, you won't be helped" because people don't need help anymore.


So you've shouted for help and haven't found it? Has this happened hundreds of times? Because I got help when I needed it and I help when I see shouts that are reasonable. This is how I met a couple of new friends in the last 6 months that are now up to par and able to actually participate in pretty hard content. The only thing that made this possible was Atma, Abyssea, Voidwatch and the fact that this content was the absolute pinnacle of game development and creativity in FFXI's history. Certainly yalms better than going to Dragon's Aery for the 8th year in a row.

Edited, May 2nd 2013 11:37pm by TheBarrister
____________________________
Carbuncle


Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 703 All times are in CST
Anonymous Guests (703)