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#52 Apr 22 2013 at 7:01 PM Rating: Good
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If I can kill any mob in the first 40 floors with a single weapon skill,


The non-NM mobs were mostly already like that, so again, not much has changed (aside from, y'know, the fact that the Embrava nerf will lower your potential WS frequency)

Again, mob levels in HQ Nyzul were never the main issue.
#53 Apr 22 2013 at 7:33 PM Rating: Default
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Fynlar wrote:
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If I can kill any mob in the first 40 floors with a single weapon skill,


The non-NM mobs were mostly already like that, so again, not much has changed (aside from, y'know, the fact that the Embrava nerf will lower your potential WS frequency)

Again, mob levels in HQ Nyzul were never the main issue.


Your entire argument about whether or not it was a nerf rests on what happened with Embrava? Because everyone has 2x SCH with capped enhancing on standby for runs? And people are calling me the elitist? We don't even take SCH on runs now. The point is the event became winnable by a great deal more job combos than prior to the nerf.

Most importantly- we weren't winning before the nerf and we began winning regularly right after. Placebo effect I guess.




Edited, Apr 22nd 2013 9:38pm by ChaChaJaJa
#54 Apr 22 2013 at 7:48 PM Rating: Good
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Your entire argument about whether or not it was a nerf rests on what happened with Embrava? Because everyone has 2x SCH with capped enhancing on standby for runs?


Every run I did before the nerf had 2x SCH, because *GASP* it worked amazingly well, and you needed to work amazingly well in order to win most of the time when you didn't get amazing floor jumps (which is probably often). I literally never even heard of a HQ Nyzul group that didn't use 2x SCH, back then it was absolutely unthinkable to go without.

The level nerf that they did does not make up in any way, shape, or form for what they did to Embrava. Yes, there are alternatives now that you have to use, but they are all decidedly inferior to what we had before. People didn't all run with 2x SCH for no reason, you know.

Related tangent: The price of Arise, Meteor, and Umbral Marrows have all been going back up on my server, and from my understanding, these are all things that had a heavy reliance on PD+Embrava to obtain. Not hard to see why the price has been going back up, but it is still somewhat disappointing to see these things going back up after people have started to get the hang of Legion+ADL and provided enough of a supply to gradually drive the price downward.
#55 Apr 22 2013 at 7:56 PM Rating: Default
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Fynlar wrote:
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Your entire argument about whether or not it was a nerf rests on what happened with Embrava? Because everyone has 2x SCH with capped enhancing on standby for runs?


Every run I did before the nerf had 2x SCH, because *GASP* it worked amazingly well, and you needed to work amazingly well in order to win most of the time when you didn't get amazing floor jumps (which is probably often). I literally never even heard of a HQ Nyzul group that didn't use 2x SCH, back then it was absolutely unthinkable to go without.

The level nerf that they did does not make up in any way, shape, or form for what they did to Embrava. Yes, there are alternatives now that you have to use, but they are all decidedly inferior to what we had before. People didn't all run with 2x SCH for no reason, you know.

Related tangent: The price of Arise, Meteor, and Umbral Marrows have all been going back up on my server, and from my understanding, these are all things that had a heavy reliance on PD+Embrava to obtain. Not hard to see why the price has been going back up, but it is still somewhat disappointing to see these things going back up after people have started to get the hang of Legion+ADL and provided enough of a supply to gradually drive the price downward.


I'm not denying what you say to be true, but the original context of this discussion was about content being accessible to the playerbase and the 2x capped SCH requirement made that a bottleneck. My argument was that after the update you didn't need Embrava to win anymore. NNI wins and therefore gear are now accessible to a larger portion of the population. Even though some people still think the content is too hard, I don't share that sentiment. It's winnable by people willing to make the effort to form a decent static.

Edited, Apr 22nd 2013 9:58pm by ChaChaJaJa
#56 Apr 22 2013 at 7:59 PM Rating: Excellent
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Fynlar wrote:
Related tangent: The price of Arise, Meteor, and Umbral Marrows have all been going back up on my server, and from my understanding, these are all things that had a heavy reliance on PD+Embrava to obtain. Not hard to see why the price has been going back up, but it is still somewhat disappointing to see these things going back up after people have started to get the hang of Legion+ADL and provided enough of a supply to gradually drive the price downward.
On my server marrows are the same or lower. Nothing seems to have changed on that front. Arise and Meteor have gone way up though. Personally, my LS is having growing pains getting through Mul without Embrava. On top of that I think the groups that have had Legion success are moving on to other things, and they aren't being replaced by new groups picking Legion up for the first time.

Also I don't think it's fair to compare the current state of NNI with just before the Embrava nerf. At that time, things were good. I told anybody who would listen to spam NNI because it would only get harder. To me, the difficulty now is about the same as when we had Embrava before they adjusted jumps and lamps.
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#57 Apr 22 2013 at 8:04 PM Rating: Excellent
Okay, first off, there are some insults being thrown around. That kind of behavior is unnecessary and needs to stop.

As for their comment about Delve and the suggestion that people should try to get better gear before tackling it, I think that's just to indicate that they want this to be considered "end game" content of sorts. The only reason that things like Uncharted Region and the like were nerfed is because people weren't able to readily do it without cheating, though it was clear that they didn't intend for people to get Floor 100 gear quickly and consistently. It was meant to be a "If you're good, and the jumps are in your favor, you might be lucky enough to see them.

They need content that's fun but challenging, with a difficulty level high enough to appeal to those more veteran players. There's a lot of content out for the more casual ones, but there's nothing I'd consider difficult content wise right now. Sure, how they said it probably wasn't the most eloquent way of putting it, but I understand the reasons behind them saying that.
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#58 Apr 22 2013 at 8:08 PM Rating: Decent
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Professor Shock Vlorsutes wrote:

They need content that's fun but challenging, with a difficulty level high enough to appeal to those more veteran players. There's a lot of content out for the more casual ones, but there's nothing I'd consider difficult content wise right now. Sure, how they said it probably wasn't the most eloquent way of putting it, but I understand the reasons behind them saying that.


I think it was perfectly eloquent if you understand the Japanese way of thinking, which in this case has a lot more common sense than the American way of thinking of entitlement. In their culture, it's okay to cut your teeth, and they would rather risk making it harder on newcomers (if not outright condone this) than offending their loyal, dues paying, members. This is the way practically all memberships work in Japan.
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#59 Apr 22 2013 at 8:26 PM Rating: Good
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My argument was that after the update you didn't need Embrava to win anymore. NNI wins and therefore gear are now accessible to a larger portion of the population.


Surely, you never NEEDED it before the update, either. It was just what offered the best chance to win.

Also, with how easy EXP is now, getting SCH leveled up and ready to do HQ Nyzul is a joke, if you really wanted the gear that badly. You don't even need to take the time to be fantastically geared (only thing that really mattered is AF3+2 hands) or skill up enhancing or anything, because Light Arts does the work for you. So to me, the "accessibility" argument kinda falls flat to me. The event is very accessible in today's FFXI, it's just still very unforgiving.

Not that there's any reason to level SCH anymore purely for HQ Nyzul, but yeah.
#60 Apr 22 2013 at 8:57 PM Rating: Excellent
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Fynlar, how many runs of NNI post embrava update have you attempted?

My group hasn't run NNI since the update, so I'm curious how it compares pre-update.
#61 Apr 22 2013 at 9:36 PM Rating: Decent
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Fynlar, how many runs of NNI post embrava update have you attempted?

My group hasn't run NNI since the update, so I'm curious how it compares pre-update.


None, but I know enough about this game and how mob levels work to know that if the only changes done to it were the ones specified, it isn't going to change much and that the Embrava nerf did more to increase its difficulty than the level nerf did to lower it. Like I said, the mob levels were never what made HQ Nyzul difficult.

That being said, if it's actually been changed in other ways besides what they specified (because lord knows they do all sorts of ninja modifications in their version updates that they don't tell us about) I'd love to hear about it and make a reevaluation on the subject >_>

Edited, Apr 22nd 2013 11:37pm by Fynlar
#62REDACTED, Posted: Apr 23 2013 at 9:33 AM, Rating: Sub-Default, (Expand Post) Marrows have gone from 12m to 9m and dropping still on rag. I believe this is due to skirmish weapons though.
#63 Apr 23 2013 at 11:58 AM Rating: Decent
Hey, if Marrows drop as low as 5 mil I might actually finish my 99 relic soon.

Oh! That's right! I'm free after this Friday and I can join an HNM again! Smiley: eek

Now I'm excited. *bounce bounce bounce*
#64 Apr 23 2013 at 12:05 PM Rating: Good
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There is a glut of 10,000,000 Marrows on Lakshmi (almost 70-80 being bazaared) just waiting for someone to undercut and drive it below 9 or 8m.
#65 Apr 23 2013 at 6:10 PM Rating: Good
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Fynlar wrote:


YES. Many of the people I see wearing it are total idiots that are completely undeserving of it, too. If they didn't themselves cheat to get it, they very likely ran with people who did.



Oh god... a blu I went on a VW run with... that harpy in Grauberg S... was wearing NNI gear and insisted on using VORPAL F-CKING BLADE constantly on the NM instead of ... uh, I don't know, not dying and spending time going down their proc list. (First pop they died within the first minute and didn't have reraise up)

As the group struggled the proc the thing (procs were terrible), some dough head warrior was going all epeen on it, and they were talking about how Jimmy the idiot war was"ruling the parse" or whatever as we all screamed at Jimmy to /fume and he didn't bother as person after person died to AOE

It was so much WTF fail. There is no way they legitimately got that gear.



Edited, Apr 23rd 2013 5:13pm by Olorinus
#66 Apr 23 2013 at 6:21 PM Rating: Excellent
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xypin wrote:
Fynlar, how many runs of NNI post embrava update have you attempted?

My group hasn't run NNI since the update, so I'm curious how it compares pre-update.


I did my first 2 runs of it the other night, 1 sch, 1 cor and 4 heavy dd.

lamps are still the biggest killer (as well as melee running off before they can get buffed), got the 80 win on the 2nd run (did embrava the boss tho, but he went down easily with all bar 1 dd on him), first run was nowhere near due to ****** jumps
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#67 Apr 25 2013 at 4:34 AM Rating: Excellent
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Ashtehcat wrote:
xypin wrote:
Fynlar, how many runs of NNI post embrava update have you attempted?

My group hasn't run NNI since the update, so I'm curious how it compares pre-update.


I did my first 2 runs of it the other night, 1 sch, 1 cor and 4 heavy dd.

lamps are still the biggest killer (as well as melee running off before they can get buffed), got the 80 win on the 2nd run (did embrava the boss tho, but he went down easily with all bar 1 dd on him), first run was nowhere near due to sh*tty jumps



Replace the COR with a BRD, helps tons. Also replace one DD with a competent BLU (if you can find one).

On occasional I'll help some peeps out with NNI, they missed the rush back when our LS ran a bunch of people through it and got everyone the gear.

Embrava provided two things for NNI, super high haste and regen effect. The regain was nice but unnecessary and usually overkill. The regen effect can be maintained through a SCH doing aoe high duration regen's, the haste effect though you need a BRD for.

NNI is not now nor has ever been about max damage. My original group was WAR x 2 + BLU (me) + THF + SCHx2 and we were very successful after the first month (meet once per week) of growing pains. NNI is about being prepared for the random BS that it will throw at you. The quicker people are able to overcome that BS the more successful they will be in the end.
#68 Apr 25 2013 at 4:42 AM Rating: Excellent
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This is in response to those throwing out "hard core" / "elite" and other terms to attempt to justify thinking highly of themselves.

Earlier today I was in some company sponsored training and met one of the best tanks in WoW. I'm talking "best"as in ranked in the ton 10 worldwide and formerly the primary tank of a sponsored team. He quit to dedicate more time to his career in IT. It doesn't get much more "hardcore" / "elite" then that. We had a long conversation about MMO's and the culture around them. I only mention this because due to his focus on career and family (newborn baby) he had nearly no time to dedicate to WoW and had since fallen into the ranks of "dirty casuals" (FFXI speak). Like many "casual" players, his skill, intelligence nor capability were in question, he merely didn't have the massive amounts of uncommitted time required.

I believe this is important as often people think gear / accomplishment = skill / capability, which has been proven to be false. Most of the casuals in FFXI are not casual players due to any lack of capability, skill or intelligence but due to a lack of time. Any content that unfairly rewards those living in basements or without any social / career obligations will ultimately fall flat in FFXI. Other MMO's have solved this issue by implementing selectable difficulty levels, something FFXI sorely needs.
#69 Apr 25 2013 at 6:18 AM Rating: Default
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saevellakshmi wrote:
Ashtehcat wrote:
xypin wrote:
Fynlar, how many runs of NNI post embrava update have you attempted?

My group hasn't run NNI since the update, so I'm curious how it compares pre-update.


I did my first 2 runs of it the other night, 1 sch, 1 cor and 4 heavy dd.

lamps are still the biggest killer (as well as melee running off before they can get buffed), got the 80 win on the 2nd run (did embrava the boss tho, but he went down easily with all bar 1 dd on him), first run was nowhere near due to sh*tty jumps



Replace the COR with a BRD, helps tons. Also replace one DD with a competent BLU (if you can find one).

On occasional I'll help some peeps out with NNI, they missed the rush back when our LS ran a bunch of people through it and got everyone the gear.

Embrava provided two things for NNI, super high haste and regen effect. The regain was nice but unnecessary and usually overkill. The regen effect can be maintained through a SCH doing aoe high duration regen's, the haste effect though you need a BRD for.

NNI is not now nor has ever been about max damage. My original group was WAR x 2 + BLU (me) + THF + SCHx2 and we were very successful after the first month (meet once per week) of growing pains. NNI is about being prepared for the random BS that it will throw at you. The quicker people are able to overcome that BS the more successful they will be in the end.


My group doesn't have a BRD, but we actually have our COR sub SMN for hastega and we run with a BLU. Between the two of them, we have constant haste. Besides extra survivability, the BLU also provides nice damage on floors where we have Puddings or Pudding NM. We actually run with a WHM instead of a SCH (also a case of job availability) and we don't have any issues and win regularly. There are many job combinations that are completely viable now as long as your group can play well together.
#70 Apr 25 2013 at 6:22 AM Rating: Default
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saevellakshmi wrote:
This is in response to those throwing out "hard core" / "elite" and other terms to attempt to justify thinking highly of themselves.

Earlier today I was in some company sponsored training and met one of the best tanks in WoW. I'm talking "best"as in ranked in the ton 10 worldwide and formerly the primary tank of a sponsored team. He quit to dedicate more time to his career in IT. It doesn't get much more "hardcore" / "elite" then that. We had a long conversation about MMO's and the culture around them. I only mention this because due to his focus on career and family (newborn baby) he had nearly no time to dedicate to WoW and had since fallen into the ranks of "dirty casuals" (FFXI speak). Like many "casual" players, his skill, intelligence nor capability were in question, he merely didn't have the massive amounts of uncommitted time required.

I believe this is important as often people think gear / accomplishment = skill / capability, which has been proven to be false. Most of the casuals in FFXI are not casual players due to any lack of capability, skill or intelligence but due to a lack of time. Any content that unfairly rewards those living in basements or without any social / career obligations will ultimately fall flat in FFXI. Other MMO's have solved this issue by implementing selectable difficulty levels, something FFXI sorely needs.


Don't those "selectable difficulty levels" also involve tiered loot systems? Like earning tokens or lesser gear for lower difficulty levels? Isn't that the exact same thing as NNI in that 5 x 80 wins = 1 x 100 win, as well as the gear that is a step down from Phorcys or Thaumas? I'm not trying to be a smart ***, I just fail to see the difference. But I also haven't played a ton of other MMO's so I'm not 100% on how it's handled. I just know from my brother that WoW is a giant gear check worse than FFXI in many cases.

Edit: Missed a "

Edited, Apr 25th 2013 10:40am by ChaChaJaJa
#71 Apr 25 2013 at 7:10 AM Rating: Decent
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saevellakshmi wrote:
This is in response to those throwing out "hard core" / "elite" and other terms to attempt to justify thinking highly of themselves.


Can you point to one example of that? I'm having a hard time finding anyone who is throwing out that term to refer to themselves.

In fact, the only thing I see in this thread is:

(a) some people happy that there is progressive content (none who have "thrown out "hard core/"elite" and other terms to justify thinking highly of themselves");
(b) some people unhappy that there is progressive content (some who have accused type a of being dirty, rotten elitists)

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#72 Apr 25 2013 at 8:17 AM Rating: Default
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TheBarrister wrote:
saevellakshmi wrote:
This is in response to those throwing out "hard core" / "elite" and other terms to attempt to justify thinking highly of themselves.


Can you point to one example of that? I'm having a hard time finding anyone who is throwing out that term to refer to themselves.

In fact, the only thing I see in this thread is:

(a) some people happy that there is progressive content (none who have "thrown out "hard core/"elite" and other terms to justify thinking highly of themselves");
(b) some people unhappy that there is progressive content (some who have accused type a of being dirty, rotten elitists)



This is true. In fact, the only people using those terms are the ones using it disparagingly towards group (a) as you so astutely noted.

I, the "elitist douchebag" fall into category [a]. I also have a 60+ hour a week job and friends and a full life outside of FFXI. My playtime during weekdays is almost nonexistant (I might farm for an hour or two here of there).

Quote:
I believe this is important as often people think gear / accomplishment = skill / capability, which has been proven to be false. Most of the casuals in FFXI are not casual players due to any lack of capability, skill or intelligence but due to a lack of time. Any content that unfairly rewards those living in basements or without any social / career obligations will ultimately fall flat in FFXI. Other MMO's have solved this issue by implementing selectable difficulty levels, something FFXI sorely needs.


We don't spend substantial time leveling anymore so the only true time investment in FFXI nowadays is obtaining gear. Thus, most content centers around obtaining gear. The rewards for completing content is better gear. And while I agree that certain content such as NNI has a gear-check element to it, 99% of the content in the game does not. Furthermore, as was noted by previous posters, the gear required to become competitive in an event such as NNI isn't all that difficult to obtain. It might be time consuming if you can only play 3 hours per week, but it seems silly to think that the game should be adjusted to allow a person who plays 3 hours a week to gear as quickly as someone who plays 15 hours a week. Well, it seems silly to me at least.

The standard order nowadays is
[a] Get a job to 99
[b] Farm Abyssea for gear
[c] Use your Abyssea gear to tackle the "harder" content such as NNI etc.

The fact that some people move through this progression faster than others does not make them bad people.
#73 Apr 25 2013 at 9:03 AM Rating: Default
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#74 Apr 25 2013 at 9:17 AM Rating: Decent
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This is true. In fact, the only people using those terms are the ones using it disparagingly towards group (a) as you so astutely noted.

I, the "elitist douchebag" fall into category [a]. I also have a 60+ hour a week job and friends and a full life outside of FFXI. My playtime during weekdays is almost nonexistant (I might farm for an hour or two here of there).


Point missed, apparently, but I'm not terribly surprised.

I seem to recall some whining in the context of, "What about the people who are better geared and organized? They need stuff to do, too! If not, they'll quit too!" Of course, my early warning on the subject was rooted in time requirements and how persistent progression without alternative progression will translate into people being left behind. "Type A" as you want to call yourselves, in turn decrees, "We don't care, suck it up and lern2play!" And now it's official, Delve is an 18 man event. Absolute requirement? Remains to be seen, but all that "luck" associated with manpower acquisition is still very real, and still very much a hurdle for players. And it will remain that way until the content is severely nerfed in the future, if it ever is. Congrats, content a fair chunk of players will never see. But, ah, who cares if they quit over it, right? FFXI is Type A's game. GTFO and quit whining if you don't like it.

As for implementing difficulty levels, as I tried to bring up earlier and Saev rehashed, you can't create separate gear out of it and not expect a rift to form between the users. All tackling the higher difficulties should allow is progressing faster, and at best, titles and glowy effects on gear with the same stats. NNI fails here because you can't upgrade the NQ/1/2/3 into the HQ. Objectively, you could try to treat it as people who get NQ should then be able to get 1, then 2, then 3, but this is impractical if you multiply 25 runs to upgrade a single set against the tiers, nevermind wanting multiple sets. What SE could and should do to ease this burden would be, for the +3 armor and 2 KIs, you get the HQ. Otherwise you can do the 5 KI route. Progressing via F80 will thusly go a bit faster through the incremental (and long term useless) drops from the boss itself. And of course, carry that system back through the tiers.

Now, let's say Delve got an Easy Mode (My bad, EZ Mode if using disparaging MMO rhetoric). More people are on the same page, talking about the same content and not struggling so much to find people to do the older stuff. In 3 runs, the Hard Mode peeps get an upgrade. Easy maybe takes 5-8 while mobs aren't as hard and take less people. Here's where the ego and haughtiness comes in, though! "Why do they deserve the same rewards?! We worked harder!" To which I pose, "Why do you care?" If it's just about wanting people to think you're better than the rest, then yeah, you've got that elitist snobbery thing going you're trying oh so hard to disassociate yourself with. There are tons of people you'll never play with, never associate with, on your server alone. What's more, as they're better geared and more confident with the event, maybe they'll actually be able to do the hard version, too. Perish the thought, though, of new blood being mired in the old content. You're off your rocker if you think every new or returning player is 99 in a few days and decked out in Abyssea gear within a week or two. "Type As" losing touch with the rest of their peers is an entirely too common an occurrence in the MMO scene and I'm sorry that pointing this out might make you feel uneasy. Unfortunately, as long as you advocate the segregation of players who don't play your way, you're part of the problem. Christ, you're even luckier than you let on if you're working 60+ hours a week, have a social life, and still drop time on XI. Real alpha up in here, yo.

Edit: And just because Matsui threw up a post clarifying on Delve a bit more:
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Although the key item is not required if you are simply joining the battle, the event's balance is adjusted under the assumption that your equiment is aligned with the caliber of equipment that can be obtained from Skirmish or Wildskeeper Reives. (In my last post I also referred to equipment obtained for Bayld - this was a mistake.)

So, not even Bayld farming is a qualifier. Add another hurdle to the process.

Edited, Apr 25th 2013 11:34am by Seriha
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#75 Apr 25 2013 at 9:30 AM Rating: Good
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ChaChaJaJa wrote:
I, the "elitist douchebag" fall into category [a]. I also have a 60+ hour a week job and friends and a full life outside of FFXI. My playtime during weekdays is almost nonexistant (I might farm for an hour or two here of there).


And throwing out that you work 60+ hours a week, having accomplished what you have. While maintaining a life outside ffxi. You might as well have said I'm better than you (rhetorical you). Why would you say this other than epeen?

If you can't figure it out still maybe you should reread this post.
#76 Apr 25 2013 at 10:31 AM Rating: Default
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Refusal to adapt is a terrible problem. "I'm right, "I'm good, I'ts not my fault I keep losing, but the only reason you keep winning is because you have so much more time than me!" Or how about, maybe?, the people who keep winning use their time more wisely? Learn to network better. Try communicating in a different way. Are you really, really the best player among your friends, the one who takes the lead and doesn't give up? Try a different approach to motivating them. Do something different, because ******** about the difficulty of content on a forum isn't going to make you win any more than you are now. Meanwhile, there's a bunch of players who went out and got it done.

I have maybe three or four days to play a month and have kept up just fine with everything. This Chachacha guy is in the same boat apparently. So you know what? People like us (retorical us) are better than people like you (rhetorical you). That is our fault. We are bad people for being open minded and critical of ourselves, for being able to deal with new situations. We shouldn't have learned how to make friends easily, how to reciprocate kindness, or the importance of teamwork. Surely we will burn in a fiery hell for having the gall to claim that the only thing standing between us (rhetorical us) and you (rhetorical you) is ... you.
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