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#27 Apr 22 2013 at 9:23 AM Rating: Decent
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Seriha wrote:
[quote=ChaChaJaJa]

As Fynlar said, you got lucky. In the FFXI I played, a lot of endgame linkshells had probationary periods in which new members were basically the LS ***** until they met whatever criteria deemed them appropriate for loot. And if you found you didn't mesh with the shell for whatever reason? None of that carried over into the next foray, as such, you were basically the ***** all over again. We've all seen the people who suck up to leaders and get more things. We've also seen shells often being little more than loosely affiliated cliques where, if you don't fall into one, you're @#%^ed all the same. Player politics suck. Demanding them simply to please your ego as a "high end player" sucks. You can try to feed us the line that you're all super good friends and there's never any drama ever, but that means @#%^ all to the people who do struggle and only serves to remind them of their difficulties.



Your entire paragraph is pretty much a microcosm of life. As noted by others above, there is plenty to solo in the game, but part of playing an MMO is consenting to the inevitability of player politics and human drama. Even a group of "super good friends" will deal with drama here and there. It's hard to inoculate against "life" in an MMO.

Most of the content SE is indicating will gear you to prepare for future challenges can be done with a single party. So while it is true that finding a good linkshell really enhances this game (which has been true for a decade), ultimately it need not be more than an embracing social linkshell. A person can do a little linkshell shopping to find the one with a right fit or social vibe. Trial-and-error in social linkshell shopping is not very time-consuming, and someone could theoretically collect a host of pearls and switch into different ones every day.

Formal endgame shell shopping is admittedly a more time-consuming beast. If you find one that runs large-scale content in which you have an interest (e.g., Legion, Odin v2, etc.), make sure it has a LS rule set that is relatively impervious to "dumb luck" or abuse (this is relatively easy to do on my own server, Lakshmi). The reason why some LS's have probationary periods is to safeguard against the very abuses inherent in "linkshell shopping", i.e., that random guy who joined two days ago is all of a sudden outlotting a veteran member on that Duplus Grip that finally dropped after 250 Paramount Naraka kills (of course, any good rule set has to allow this possibility to happen eventually once the new guy has proven dedicated, otherwise no new members would join). It's also important to talk to long-term members and see how they like it. As in most endeavors, a little upfront research helps out in the long-run.
#28 Apr 22 2013 at 11:01 AM Rating: Decent
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Seriha wrote:
ChaChaJaJa wrote:
And as the previous poster mentioned, Bayld gear can be earned by a trained monkey and it certainly competes with some of the best gear in the game. I think you guys literally just aren't happy unless you have something to ***** about.

Whacking stumps isn't hard, no. It isn't exactly fun, either. But pray tell what are these people to do once the next tier arises and playing catch up isn't "trained monkey" material? Do you trust SE would adequately adjust Delve so more people can enjoy the future content after? Will you ***** because it's adjusted and those stupid monkeys actually get something done because you did it the "hard" way?


I won't, if they keep the curve going. It's refreshing for a change that there is actually an intended curve. I don't think it's surprising to anyone who feels this way that there is the usual contingent of hyopcritical "I quit because Abyssea made FFXI easy mode" now crying "OMG why is there a curve?" Completely not shocked at all. Almost as predictable as the daily "I came back to the game for the 47th time what is the first thing I should do instead of reading up on the changes?"

Seriha wrote:

As Fynlar said, you got lucky. In the FFXI I played, a lot of endgame linkshells had probationary periods in which new members were basically the LS ***** until they met whatever criteria deemed them appropriate for loot. And if you found you didn't mesh with the shell for whatever reason? None of that carried over into the next foray, as such, you were basically the ***** all over again. We've all seen the people who suck up to leaders and get more things. We've also seen shells often being little more than loosely affiliated cliques where, if you don't fall into one, you're @#%^ed all the same. Player politics suck. Demanding them simply to please your ego as a "high end player" sucks. You can try to feed us the line that you're all super good friends and there's never any drama ever, but that means @#%^ all to the people who do struggle and only serves to remind them of their difficulties.


It must have been quite some time since you last played. None of what you just said is relevant to any of the discussion in this thread. The main reasons are none of these events are largely linkshell based anymore or about sucking up to leaders.

Seriha wrote:

Now, I know this may blow your mind, but I'm of the belief that everyone should be able to experience all content. All their money went into it. It's not some exclusive club where your $12.95 is worth more than the other guy's. "But everyone has the same opportunity!" is a line that falls apart the moment you begin analyzing the varied RL situations of others.


Non sequitur.

It does not follow that having the same opportunity falls apart because people have different RL situations. In fact, it's supported by that. There is absolutely no reason in any game whatsoever, that more work does not yield more rewards. In other words, stop whining, do the initial content that your play time actually matches, and earn your way up, (neo)rookie. Or we can just follow your slippery slope to insta-99'ing people and hand them the final heroic weapon of their choice 5 minutes after they create a character. After all, their $12.95 is worth just as much as someone else who has that. They should experience the content associated with that.



Edited, Apr 22nd 2013 1:08pm by TheBarrister
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#29 Apr 22 2013 at 1:24 PM Rating: Default
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Fynlar wrote:
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When I came back in December after a 5 year break the highest job I had was a 75 WAR. I server jumped and didn't know anyone on my new server. I got a linkshell. And I made friends who play FFXI. And we played together for a few months. And we farmed gear for each other. And eventually we got comfortable enough playing together that we could try harder content like NNI. And the first few times we went we got crushed. But we persisted. And now we win regularly. It's not rocket science, it's called doing instead of *****************

See, I imagine what ends up happening with most people that try doing this (at least, the ones that don't cheat to win):

They try repeatedly, fail repeatedly. If they ever win at all, it's hardly regular. One or more people gradually loses heart (or finds other people to go with who do utilize cheats and therefore win with actual consistency) and stops going with this group. This progresses to the point where they can no longer make a coherent group without having to shout for random scrubs in town anyway.

It's great that you got lucky with the people you met, but please don't make assumptions about everyone else


You guys do realize that they nerfed NNI right? They nerfed the ever living sh*t out of the first 80 floors. Copy/pasta'd from this very site:

[quote]The following adjustments have been made to the Nyzul Isle Uncharted Area Survey Assault content.
Levels of monsters appearing in this content have been adjusted.
Floor Number Level
1-19 Decreased by ten levels
20-39 Decreased by seven levels
40-59 Decreased by four levels
60-79 Decreased by two levels
80-100 No change* These changes also apply to notorious monsters.
Stats of some notorious monsters that only appear in the Nyzul Isle Uncharted Area Survey Assault content have been adjusted.
By selecting damage types that monsters are weak to, such as blunt attacks, piercing attacks, or magic attacks, players are able to deal more damage than before.


If you guys are making reference to NNI before the update then that's one thing. But they updated NNI so that complaint isn't really valid any longer. How many of you that are QQ'ing have actually invested more than 3 tags in it since the update occurred? Have you looked around Jeuno lately? There are NNI pieces everywhere. Do you think that all those people cheated to get their gear? My group certainly didn't cheat unless you consider Ventrilo cheating. Are they all members of "endgame linkshells"? Do those even exist anymore? I only have one linkshell and it's a social shell. My static formed out of those people. I'm not trying to make assumptions for everybody, but during my entire FFXI existence which encompasses about 4+ yrs and 2 different servers I've never had that much difficulty completing the content that I want to complete. I guess I get lucky all the time? I spent 3 months getting a B. Haidate back in the day. Because I wanted one. I worked for it. I wanted NNI gear. I got a group of competent players together and we PRACTICED until we could win. I understand that maybe not everyone can do that because of circumstances. That's life I guess. The event isn't as hard as you guys are making it out to be. If it was, you wouldn't see NNI gear everywhere you turn.

The bottom line is it is a challenging event that isn't PUG friendly but I guarantee that if the people in your PUG group are competent you have a decent shot at getting floor 80 wins. If you have a few competent ls members that you can static with you can probably get 80 wins regularly. The way you are describing makes it sound like it's unattainable gear, but if you look around you'll see that it is in fact quite attainable.

Edited, Apr 22nd 2013 3:24pm by ChaChaJaJa
#30 Apr 22 2013 at 1:55 PM Rating: Good
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And not everyone jumps into a game just to imitate life. They wanna blow things up, get shiniez, and take out cool looking critters. Your idea of escapism may be a-ok with calendars, hour requirements, and guild point tracking, but it isn't for everyone else. Every stumbling block added inevitably translates to less people to play with, some quitting entirely. Forcing them to settle for less and/or never see content isn't cool. And naturally we got the "You just want epic lootz handed to you!" line from Barrister to complete the egoist fail, too.

Fundamentally, the closer you keep people together, the more populated the world seems. MMOs shouldn't be solely about playing with others, just a viable option to get **** done. Ever see people grumble about how the starting cities seem empty? It's because the majority are out of their reach. This ghost town status eventually expands to content along the tiering path, simultaneously making it harder to play catch-up the more tiers you implement without things like cap increases essentially serving as resets. When I see the equivalent of, "You'll need to play 6+ months before you can even hope to play with me!" out of this, I just shake my head. We can't think in those kind of time blocks anymore with the glut of competition out there. Warcraft, Aion, Tera, Rift, Star Wars, LotR:O, and many more games are out there to woo people away when the cliff appears too steep, and more are in the pipes like XIV, ArchAge, Neverwinter, and Elder Scrolls. This doesn't even touch more basic games to serve as 10-50+ hour time wasters.

Be careful what you wish for, I guess.
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#31 Apr 22 2013 at 2:16 PM Rating: Decent
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Seriha wrote:
And not everyone jumps into a game just to imitate life. They wanna blow things up, get shiniez, and take out cool looking critters. Your idea of escapism may be a-ok with calendars, hour requirements, and guild point tracking, but it isn't for everyone else. Every stumbling block added inevitably translates to less people to play with, some quitting entirely. Forcing them to settle for less and/or never see content isn't cool. And naturally we got the "You just want epic lootz handed to you!" line from Barrister to complete the egoist fail, too.


Substantiated entirely by your non-sequitur. If you don't want ego, then come prepared with some logic or even something resembling it.

Seriha wrote:

Fundamentally, the closer you keep people together, the more populated the world seems. MMOs shouldn't be solely about playing with others, just a viable option to get sh*t done.


There is plenty of solo content in this game. Moreso than at any point in the history of it.

Seriha wrote:

Ever see people grumble about how the starting cities seem empty?


No, I don't. There are people I play with that have a grand total of 5 contacts on the game and they went from not playing for years to working on 90 weapons in a couple months. The different between them and this mythical group of underprivledged you cite to so frequently seems to be their lack of complaining and ability to make a small number of friends.

Seriha wrote:

It's because the majority are out of their reach. This ghost town status eventually expands to content along the tiering path, simultaneously making it harder to play catch-up the more tiers you implement without things like cap increases essentially serving as resets.


In reality, it's just the opposite. They are able to breeze through content with little help because now it is so easy. Then they can rush to get caught up to the new stuff. Most of the old content is obsolete with about 1-2 pieces of entire gear per job that may even be relevant.

Seriha wrote:

Be careful what you wish for, I guess.


I am but would like you to be realistic in wishing upon those of us who still play, the mindset of a silver platterist. You have the right to demand access to the same content because you pay the same fee. You do not have the right to get the same things immediately, with no effort, that others spent significant time investment on, although that time should scale decreasingly over time so that it is easier for you to catch up.

Please at least try to see things from the perspective of those of us who actually have been paying $12.95/month for a consistently long period of time. We are what keeps the gerbil wheel still turning after all, and out of any category of customers, are the most heavily invested in this game.
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#32 Apr 22 2013 at 2:19 PM Rating: Decent
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Never argue with Seriha, this one has been twisted by years of melee-RDM oppression.

Seriha's one goal in life is to eliminate the hardcore class of players.
#33 Apr 22 2013 at 2:34 PM Rating: Excellent
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I'm more partial to making them realize they're not as important as they think they are. Losing friends to dumb game design choices plays a role, too. But yeah, let's just pretend I didn't play the game for nearly a decade or anything.
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#34 Apr 22 2013 at 3:39 PM Rating: Default
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Seriha wrote:
A bunch of nonsense


I was going to respond to this point by point but I'm not going to waste my breath. Did you ever stop to count the number of threads on this forum alone that have "returning player" in the title? No one is staying with those other games because the content is either too boring or too faceroll easy. FFXI has shown staying power for many of the reasons that you bemoan. People enjoy playing this game and its content. Proof is in the pudding- it's survived a decade and the population is stable if not increasing. I've never been able to grasp the concept behind subbing to an MMO for 5, 6, 7, 8, 10 years and whining incessantly about the game's development and design. Find something else. Literally. If you are that unhappy with the FFXI, do yourself a favor and go play one of those other MMO's that might be more to your liking.
#35 Apr 22 2013 at 4:29 PM Rating: Good
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Well sh*t, the GTFO Card. So much for compromise~

Honorable mention for my intelligence being called into question for advocating RDM melee adjustments! Such a charming community we have here! :D

Edited, Apr 22nd 2013 6:33pm by Seriha
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#36 Apr 22 2013 at 4:41 PM Rating: Default
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It's really not the GTFO card. That's what you can't even see. Why do you pay money to play a game that you apparently don't like? The very things you are complaining about are what this game has ALWAYS been. It's so much more solo friendly now than ever before, but the simple truth lies that it's a game whose content is designed to be tackled by groups. Why do you keep clamoring for a dog to be a cat. Why ***** about a game that honestly doesn't have anything majorly wrong with it? If you buy vanilla ice cream when you really want chocolate ice cream, whose fault is that, the guy who sold you the ice cream, or the person who bought the ice cream... Seriously.
#37 Apr 22 2013 at 4:55 PM Rating: Decent
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Seriha wrote:
Honorable mention for my intelligence being called into question for advocating RDM melee adjustments!
No one here made any such claim.
#38 Apr 22 2013 at 5:18 PM Rating: Good
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xypin wrote:
Seriha wrote:
Honorable mention for my intelligence being called into question for advocating RDM melee adjustments!
No one here made any such claim.

Force of habit, then. Sometimes it feels like everyone's the enemy on that battlefield and I'm trying to be some level of smarmy sarcastic just to keep my mood up. :P

Quote:
It's really not the GTFO card. That's what you can't even see. Why do you pay money to play a game that you apparently don't like? The very things you are complaining about are what this game has ALWAYS been. It's so much more solo friendly now than ever before, but the simple truth lies that it's a game whose content is designed to be tackled by groups. Why do you keep clamoring for a dog to be a cat. Why ***** about a game that honestly doesn't have anything majorly wrong with it? If you buy vanilla ice cream when you really want chocolate ice cream, whose fault is that, the guy who sold you the ice cream, or the person who bought the ice cream... Seriously.

Actually, you're telling me to just go play some other game is missing a bigger picture where this same element of prestige manifests in other games with people also demanding naysayers GTFO. The theoretical game you're telling me to exit myself to simply does not exist because a vocal minority within every one of those communities insists on being stubborn about their status while subsisting off the silent majority of their (non-forum visiting) peers. The fact you were so quick to insult other games only serves to assert your lacking empathy for the plight of your fellow gamers.

Now, I have no interest in sitting here calling FFXI a dead or dying game, but I wouldn't be so quick to call it growing, either. I criticize any game I play extensively because I want to see better games. I want everyone to experience the stories. I want everyone to see all the badass monsters. I want people to always feel like they're getting somewhere with their time. Why? It gives me more to talk about with people who play these games. This doesn't happen when you're relying on RNG, obscene timers, or the game having no easy means of matching players up for content. Difficulty will forever be speculative and not always within the hands of the individual, either. If you can't understand any of that just because it's been fair weather for you, then I'm the one who's been wasting my figurative breath. At the very least, realize I'm not telling SE to not implement Delve or any content after. Rather, they all need to be more accessible up front and not months, maybe years later.

Edited, Apr 22nd 2013 7:18pm by Seriha
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#39 Apr 22 2013 at 5:35 PM Rating: Default
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I'm just trying to understand how it always seems ti be fair weather for me on two different servers, in multiple linkshells and including several 1yr+ breaks... since 2003... Have you ever heard the phrase "you make your own luck"?

Realistically, FFXI is a decade old. This fact alone is what is driving the gaps between player prowess, not game design. You do realize that some of the people who quit are also the ones for whom there is no longer any challenging content right? They post on here too. And when SE tries to accommodate that portion of people who also pay $12.95/month, people like you whine about how everyone should have access to everything etc etc. Can't you see that this is literally an impossibility. You can't do both. SE's way of keeping up is to gradually nerf content over time so people who are new or returning can catch up faster, but they still have to provide content that pushes the people who don't need to play catch up. If you don't give them something to do they will quit too. Or find it elsewhere. I can't understand why this is so hard for you to comprehend. With the exception of a very few events which compromise about 0.05% of the game's content, FFXI is a pretty easy game whose content only requires that you and a handful of non-retarded friends can [A] read a wiki, and [B]... oh wait.. it literally doesn't require any more than that.



Edited, Apr 22nd 2013 7:41pm by ChaChaJaJa
#40 Apr 22 2013 at 5:46 PM Rating: Excellent
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You guys do realize that they nerfed NNI right? They nerfed the ever living sh*t out of the first 80 floors. Copy/pasta'd from this very site:


I don't call a slight reduction in mob levels to be a "nerfed the ever living sh*t"

Mob levels is not what makes HQ Nyzul difficult. It was a complete overlooking of the real issue intended to try to placate the userbase in return for their Embrava nerf.


Quote:
There are NNI pieces everywhere. Do you think that all those people cheated to get their gear?


YES. Many of the people I see wearing it are total idiots that are completely undeserving of it, too. If they didn't themselves cheat to get it, they very likely ran with people who did.


Quote:
The event isn't as hard as you guys are making it out to be. If it was, you wouldn't see NNI gear everywhere you turn.


See above. You must not be aware of how rampant the cheats and hacks are, but I've ran HQ Nyzul with enough people to know this. Hint: They make it a lot easier to win

Edited, Apr 22nd 2013 7:55pm by Fynlar
#41 Apr 22 2013 at 5:56 PM Rating: Default
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The two objectives that are most time consuming in NNI are order lamps and "kill all" floors. They effectively nerfed the **** out of 50% of that. Before the Nerf it was damn near impossible to win without 2x SCH embrava. Now it can be beaten with a wide array of job combinations. Even out of the wins I've been a part of we've had multiple job combinations work. We could't touch it pre-nerf. Trust me, it was a hell of a nerf. Yes you still fight RNG for floor jumps, but it's really not like some mythical, unbeatable event. There's almost 0 challenge before 60+ unless you get a ****** lamp floor. I'm not trolling. It's really not as hard as you guys are making it out to be.
#42 Apr 22 2013 at 5:56 PM Rating: Excellent
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If you don't give them something to do they will quit too.

Why is it okay for one group to quit, but not the other?
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#43 Apr 22 2013 at 5:58 PM Rating: Default
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Hey, I have 4 wins in my last 6 tags and noone in my static cheats. We spend some gil on the event, but we don't cheat. And I wouldn't say we are the biggest badasses on our server. I really think you underestimate how substantial those level reductions are when you are fighting a timer to get your win.
#44 Apr 22 2013 at 5:59 PM Rating: Excellent
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ChaChaJaJa, you came back from a 5 year break and within a few months had a static group of friends with a geared warrior sporting a Ukon. You are hardcore. A good part of the playerbase can't get that much done in a year. Let alone mere weeks. Stop being an elitist douchebag because other people aren't as hardcore as you. The "This game is easy you guys just suck so GTFO and play something else attitude" isn't helping anyone.

Edited, Apr 23rd 2013 5:38am by TikkaofLakshmi
#45 Apr 22 2013 at 6:00 PM Rating: Excellent
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Quote:
The two objectives that are most time consuming in NNI are order lamps and "kill all" floors. They effectively nerfed the sh*t out of 50% of that.


Again, I don't call a slight reduction in mob levels to be nearly that high of a nerf. If the mobs in HQ Nyzul were higher level than we were to start with, that would be one thing, but they were already weak aside from the NMs.
#46REDACTED, Posted: Apr 22 2013 at 6:02 PM, Rating: Sub-Default, (Expand Post) Because one group includes players who have been paying a subscription fee regularly for a decade and the other doesn't? Honestly, no one who has been playing FFXI regularly for any length of time is quitting because they can't get "shinies". They are quitting because there are no more shinies to get and new people can match the gear they worked for months to get by whacking roots for a weekend...
#47 Apr 22 2013 at 6:09 PM Rating: Default
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TikkaofLakshmi wrote:
ChaChaJaJa, you came back from a 5 year break and within a few months had a static group of friends with a geared warrior sporing a Ukon. You are hardcore. A good part of the playerbase can't get that much done in a year. Let alone mere weeks. Stop being an elitist douchebag because other people aren't as hardcore as you. The "This game is easy you guys just suck so GTFO and play something else attitude" isn't helping anyone.


I'm not saying that at all, I'm saying this: "With the exception of a very few events which compromise about 0.05% of the game's content, FFXI is a pretty easy game whose content only requires that you and a handful of non-retarded friends can [A] read a wiki, and [B]... oh wait.. it literally doesn't require any more than that." Because it's honestly true. Aside from the Gaxe and some NNI gear, nothing else I've gotten since I came back is out of reach to the most casual of players. What's hard about farming Empy gear? What's hard about farming Bayld? The devs have put a metric ****-ton of options into place for casual players.

Fynlar wrote:
Quote:
The two objectives that are most time consuming in NNI are order lamps and "kill all" floors. They effectively nerfed the sh*t out of 50% of that.


Again, I don't call a slight reduction in mob levels to be nearly that high of a nerf. If the mobs in HQ Nyzul were higher level than we were to start with, that would be one thing, but they were already weak aside from the NMs.


It matters because its a 30 minute event. If I can kill any mob in the first 40 floors with a single weapon skill, the first 40 floors go by much faster than they did pre-nerf allowing plenty of extra time for the upper floors.
#48 Apr 22 2013 at 6:21 PM Rating: Good
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ChaChaJaJa wrote:
Seriha wrote:
Quote:
If you don't give them something to do they will quit too.

Why is it okay for one group to quit, but not the other?


Because one group includes players who have been paying a subscription fee regularly for a decade and the other doesn't?

But again, your $12.95 is not worth more than theirs. If anything, they get more out of these players because they do not consume content as quickly, nor do they eat as much bandwidth. In effect, you're being a twit demanding your fun is more important than theirs, at best through loyalty, which is exactly the egotistical hogwash that compels me to hold the hardcore community in scorn. Meanwhile, in talking to someone who had also been loyal (perhaps more than you, who has quit multiple times), you also want to blow me off because I "threaten" your dynamic.
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#49 Apr 22 2013 at 6:24 PM Rating: Default
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Read my edit/clarification above.

Beyond that we probably just have a fundamental disagreement. You can call me elitist and hardcore all you want, but if you saw how much of my playtime was dedicated to farming gear for new/returning players perhaps you'd change your tune. I just can't stand whining. At all. In any context. The fact that people whine about a damned video game is laughable to me.

You don't threaten my dynamic. You just think you do because you've made some assumptions about who I am and what I do with my playtime. Literally three days ago my linkshell ran a three hour event that farmed gear for 6 or 7 players who were newer and less geared than us. I didn't get a single item. They made multiple pieces of gear. We do this once or twice a week. But I'm an elitist with no empathy for my fellow players with less fortune than me. Give me a break...

Edited, Apr 22nd 2013 8:31pm by ChaChaJaJa
#50 Apr 22 2013 at 6:36 PM Rating: Good
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I've already posted my opinion of Nyzul earlier in this thread. What's this back and forth about now? Is it about how it's unfair that some content requires you to construct a PT of 6 to complete?
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#51 Apr 22 2013 at 6:43 PM Rating: Default
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I'm completely shocked how quickly this thread degenerated into the argument: anyone who likes gear progression is an elitist. This has never before happened in the history of =10, particularly not from any of the posters in this thread.
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