Seriha wrote:
[quote=ChaChaJaJa]
As Fynlar said, you got lucky. In the FFXI I played, a lot of endgame linkshells had probationary periods in which new members were basically the LS ***** until they met whatever criteria deemed them appropriate for loot. And if you found you didn't mesh with the shell for whatever reason? None of that carried over into the next foray, as such, you were basically the ***** all over again. We've all seen the people who suck up to leaders and get more things. We've also seen shells often being little more than loosely affiliated cliques where, if you don't fall into one, you're @#%^ed all the same. Player politics suck. Demanding them simply to please your ego as a "high end player" sucks. You can try to feed us the line that you're all super good friends and there's never any drama ever, but that means @#%^ all to the people who do struggle and only serves to remind them of their difficulties.
As Fynlar said, you got lucky. In the FFXI I played, a lot of endgame linkshells had probationary periods in which new members were basically the LS ***** until they met whatever criteria deemed them appropriate for loot. And if you found you didn't mesh with the shell for whatever reason? None of that carried over into the next foray, as such, you were basically the ***** all over again. We've all seen the people who suck up to leaders and get more things. We've also seen shells often being little more than loosely affiliated cliques where, if you don't fall into one, you're @#%^ed all the same. Player politics suck. Demanding them simply to please your ego as a "high end player" sucks. You can try to feed us the line that you're all super good friends and there's never any drama ever, but that means @#%^ all to the people who do struggle and only serves to remind them of their difficulties.
Your entire paragraph is pretty much a microcosm of life. As noted by others above, there is plenty to solo in the game, but part of playing an MMO is consenting to the inevitability of player politics and human drama. Even a group of "super good friends" will deal with drama here and there. It's hard to inoculate against "life" in an MMO.
Most of the content SE is indicating will gear you to prepare for future challenges can be done with a single party. So while it is true that finding a good linkshell really enhances this game (which has been true for a decade), ultimately it need not be more than an embracing social linkshell. A person can do a little linkshell shopping to find the one with a right fit or social vibe. Trial-and-error in social linkshell shopping is not very time-consuming, and someone could theoretically collect a host of pearls and switch into different ones every day.
Formal endgame shell shopping is admittedly a more time-consuming beast. If you find one that runs large-scale content in which you have an interest (e.g., Legion, Odin v2, etc.), make sure it has a LS rule set that is relatively impervious to "dumb luck" or abuse (this is relatively easy to do on my own server, Lakshmi). The reason why some LS's have probationary periods is to safeguard against the very abuses inherent in "linkshell shopping", i.e., that random guy who joined two days ago is all of a sudden outlotting a veteran member on that Duplus Grip that finally dropped after 250 Paramount Naraka kills (of course, any good rule set has to allow this possibility to happen eventually once the new guy has proven dedicated, otherwise no new members would join). It's also important to talk to long-term members and see how they like it. As in most endeavors, a little upfront research helps out in the long-run.