preludes wrote:
From what friends have told me this new expansion isn't very good at all and is a rush job, cash grab to feed money into their other failed project. ARR.
Glad I didn't come back for it and fall into their money trap.
I don't play anymore, but from what people are saying, it sounds really exciting.
Let's compare what the other expansions offered out the box, yeah?
Zilart I'm pretty shaky on, since it came bundled with what us NA people got, but it basically expanded an otherwise pretty barebones game. New jobs (SAM DRG NIN I think?) new areas to level, more... other stuff. Development of the game as a whole continued after Zilart was released so it's hard for me to say what was specifically Zilart and what was just FFXI. Let's just move on.
CoP, hah! NO new jobs. A few good areas to level in to relieve congestion, okay, but more than half of them locked behind mission completion. HARD mission completion. Level capped fights and entire dungeons. Nothing even close to a new endgame event until Limbus opened ages and ages later, and it required nearly full mission completion to do. You could have avoided buying CoP forever and been fine. It didn't really feel empty at the time because the game was still young and there was plenty to do, but CoP could never be released today.
ToAU eventually developed into something amazing, but at release it had a bunch of new zones, three new jobs, a really ****** first tier of assaults system (why the HELL did they go with those as the opening assaults?! Later ones are great, but the PSC ones just bloooow) and a few oddball systems like sanction and imperial standing. Really, it wasn't much, but it FELT HUGE AND AMAZING. And it only got better and better as time went on.
WotG was the exact opposite - despite having a lot of content, it felt barren. A million new zones, but they were all old reskins with no NMs or anything so nobody cared. Two new jobs, both grossly underpowered and received buff after buff. Campaign, which admittedly felt neat, but was ultimately an antisocial experience. But really the worst part about WotG was that all of their endgame systems suck. Walk of Echoes is stupid, sealed container NMs and that one fairy upgrade thing and that really hard NMs you spawn in random areas, man, the rewards for all that was so bad. I blame random augments personally.
Then we entered the lull of those mini-expansions, and nearly everyone I knew quit, myself included.
And then Abyssea WOOOOOWWWWWWW HOLY CRAP WOW ALL THIS OH SNAP IM GETTING GOOD GEAR AGAIN HAHA I HAVE ATMA GEEZ I FEEL ALIVE. There wasn't any future development on those, but they didn't NEED them - it actually shipped complete and fun!
But, yeah. From what I hear about Seekers, it beats everything but like ToAU, maybe even that, except for Abyssea and Abyssea was something special and different. Easily stomps CoP and WotG releases, that's for sure.