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What's your verdict on the expansion so farFollow

#1 Apr 08 2013 at 1:16 AM Rating: Excellent
I know there was a topic already created specifically asking about the verdict of the new jobs, but I was curious as to everyone's take on the expansion and the past update as a whole. I know some people here and there have mentioned bits and pieces of what they liked and disliked about it, but I figured we can have just one topic to cover all of it. So feel free to talk about zones, quests, jobs, etc.

As a whole, I think this expansion starting out is very solid. It's a good deal more interactive than Wings of the Goddess, with people needing to assignments in order to have direct impacts on what the whole server unlocks in terms of weapons, armor, etc. It's not like Campaign where you could do a few things, then just leave it for a good while and not do anything. It takes a fair amount of cooperation amongst everyone on the server to make progress in the proper coalitions to unlock new things, which I find a lot more interesting of a concept.

The zones are nice and varied, giving us a wide range of areas that, while they may feel familiar, are also quite foreign to us. It's been a long time since I've been in a zone that's truly allowed me to get lost running through it, but I went into the Cirdas Caverns a couple nights ago without a map and just ran around completely lost for a good 15 minutes. Some people may not like such things, but I honestly found it quite refreshing, since we've not had new zones quite like that in a long time. Combine that with having zones full of enemies that can once again potentially kill us quick, and it gives a nice sense of nostalgia.

The quests so far have been pretty enjoyable. Not too difficult (outside of that stupid Demolition KI), but still taking some time and running around. With the bayld rewards and how good/necessary bayld bought items are, most all of them are worth doing. It's a good way to make them pertinent to do and not just busy work.

The jobs...I don't know about Geomancer since I haven't unlocked or leveled yet, but I really enjoy Rune Fencer. It's still a really new, young job and I'm certain it'll see many changes in the near future to adjust and balance it out, but as it stands I find it a lot of fun. I can't wait for Naakuals to be unlocked in order for tanking in "end game" situations to come up again for them. It'll be interesting to see how well they fare in those situations.

While I wish there were a few more tracks, I enjoy most all the music available so far. I really, really enjoy the theme for areas like Ceizak, and I've found the Reive tune rather catchy, though a bit out of place for FFXI.

All in all, I think this is probably the more solid expansion release for the game. Far more enjoyable than Wings of the Goddess, and personally more enjoyable than Chains of Promathia. It'll be interesting to see if it can keep this pace (if not improve on it) as more content for it comes out.
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#2 Apr 08 2013 at 2:44 AM Rating: Good
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Its really nice having this much new content. WoTG didn't affect me much because it just added some new leveling spots. While SoA seems like there's so much more to do even right at launch. The lack of information has been both fun & frustrating.

My biggest complaint so far is some of the zones are only confusing because the same spot of land is copypasta all over the zone. It reminds of every non-city zone in FFXIV. I know this has kind of been the theme for awhile now but it doesn't mean I like it.

Edited, Apr 8th 2013 4:45am by TikkaofLakshmi
#3 Apr 08 2013 at 3:44 AM Rating: Decent
I like the new SOA expansion but have a few issues.
First, why would they put a maze calling it Ceizak "Battlegrounds" next to a major city like west aoudlin and fill it with Ts near the city zone?
Secondly, not even 2 or 3 Geomancer handbells were released with the expansion. Im already a lvl 50+ GEO (casually solo leveling) and feel i will reach lvl 99 with a lvl 1 handbell.
Third, regardless if you could easily waypoint warp to Adoulin, i really would have liked to travel there by traditional ways.

Aside from all that it is a great expansion.
Just feels a little too FFXIVish.
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#4 Apr 08 2013 at 4:37 AM Rating: Good
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I have a generally positive opinion of the expansion. I like the idea of being able to impact how Adoulin develops, even as the rest of my server votes for the wrong thing. I enjoy doing Reives in a small group (with a large group it is too laggy and unproductive), but I'm not happy with the evaluations. I like the quests and the quick transportation. I like the armor so far. I like the exploration aspect and being able to control more and more of the territory through brute force. Not too happy with the HELM options thusfar, although the results are likely to get better in the future.

The only thing I'm not really not happy with is probably the Skirmish weapons. The trigger pieces are tricky to get so you can't really farm them yourself; rather you have to get extremely lucky to get them. On top of that, the event itself seems very easy with incredible rewards, some of which simply outclass some existing R/M/E weapons. As I've posted on the official forum, it's messed up to make direct drop weapons better than R/M/E weapons. I'm not particularly worried about what I've got becoming obsolete but for Rag/Vere/Spharai/Nirvana owners, it's gotta suck not knowing if your weapon is going to become mannequin gear.

Overall, I think it's been a good expansion, although I think there are legitimate questions regarding its staying power as well as the lingering issue of the Skirmish weapons.
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#5 Apr 08 2013 at 6:54 AM Rating: Excellent
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I enjoy the expansion, but I only have one concern that hasn't been mentioned.

After campaign, the launch of the colonization system was a bit of a let down. I enjoy the activity and appreciate the complexity, but I feel they didn't really address the main problems from campaign.

Mages are getting the short end of the stick, so everyone goes DD, which can lead to some bloody endings when a few people start dying due to hate mechanics in reives.
Once players lose interest, it's likely we might start to lose coalition ranks and bivouc warps. Hopefully skirmish rewards will drive interest for extended periods of time, but it's difficult to say.
The information dump for colonization is hidden, so I find it sad to see people who put so much time into the game not making educated decisions. I know some people don't care, but SE still could have done a better job such as explaining voting WHEN you vote.

I enjoy the expansion, I just wish SE had done a better job in colonization.
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#6 Apr 08 2013 at 8:12 AM Rating: Excellent
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Illicious wrote:
why would they put a maze calling it Ceizak "Battlegrounds" next to a major city like west aoudlin and fill it with Ts near the city zone?


The first time I made it to Jeuno, it was surrounded by VT and IT mobs to me. You're lucky most of these don't aggro.
#7 Apr 08 2013 at 8:55 AM Rating: Excellent
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Also if anyone actually paid attention to the initial story when they announced the expansion, the king of Adoulin shut off the city from the outside lands because the monsters were too powerful for them to actually explore and colonize the land themselves.
#8 Apr 08 2013 at 9:37 AM Rating: Good
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Not very happy with it. Mage jobs, even SMN are now totally useless against the weakest mobs in the new area. Not even sure what we are supposed to be doing
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#9 Apr 08 2013 at 9:47 AM Rating: Excellent
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I'm having fun with GEO but I can't see myself making it a main job. Or even a toy job. I'm not sure what role SE planned for it, but I've already got a job that does AOE buffs and it has a relic horn and empyrean harp.

The Adoulin storyline is kind of directionless. I registered as a pioneer, explored the city to get all the waypoints, and then went "now what?"

I'm not really that interested in the white haired chick NPC we met yet. I think I needed another cutscene with her to find out what's her deal and get my actually interested in helping them out.
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#10 Apr 08 2013 at 9:48 AM Rating: Good
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I love it. I dislike they expect the community to work together when that's something people dislike doing given the push to doing things with as few people as possible.
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#11 Apr 08 2013 at 9:50 AM Rating: Good
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Catwho wrote:
I'm having fun with GEO but I can't see myself making it a main job. Or even a toy job. I'm not sure what role SE planned for it, but I've already got a job that does AOE buffs and it has a relic horn and empyrean harp.
My personal guess is that more fights will be tailored to GEO specifically by having more group vs. group content like reives. But otherwise, I agree. At least with RUN, I can see replacing a DD with the job if we need magic defense, but my group would only bring GEO for most current content if we happened to have an extra spot.

Quote:
The Adoulin storyline is kind of directionless. I registered as a pioneer, explored the city to get all the waypoints, and then went "now what?"

I'm not really that interested in the white haired chick NPC we met yet. I think I needed another cutscene with her to find out what's her deal and get my actually interested in helping them out.
Wildskeeper Reives will require 100,000 bayld, so definitely recommend stocking up.
Next mission is obtained by finishing ~40 coalition tasks.

Edited, Apr 8th 2013 10:52am by xypin
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#12 Apr 08 2013 at 10:06 AM Rating: Excellent
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Theonehio wrote:
I love it. I dislike they expect the community to work together when that's something people dislike doing given the push to doing things with as few people as possible.


As time goes on I see that becoming a problem that they'll have to address, too. I'm expecting a repeat of Campaign where as less interest exists, the more they'll need to water it down so fewer and fewer people can do it without having their reproductive organs handed to them on a darksteel platter.

(Speaking of Campaign, thanks to SoA this is the first time I've seen battles in the city zones since they watered Campaign down because no one is even doing Campaign, so thanks SoA for that bit of fun nostalgia!)

As for me. The quests are fun. The story so far is a bit middling, but I think there is promise to it and I look forward to further additions, so long as it doesn't take 4 years to complete.

The jobs are fun, but I am rather let down by the utter simplicity of the quests to attain them, not to mention the lack of any gear made for them so far, including Artifact Armor. A friend and I came to a consensus that they likely are waiting to see how people play GEO and RUN before knowing what to stick on their AF/Relic/Empy gear in terms of job-specific buffs and boosts, but even so, couldn't they have just done that for the Relic/Empy and given us the AF with some general boosts?

I don't know. Even if the norm these days is blitzing it up to 99 ASAP, 50-60 Artifact Armor be damned, it just doesn't feel right. I may even hold off leveling them to the cap until the AF is released.

Edited, Apr 8th 2013 12:07pm by Satisiun
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#13 Apr 08 2013 at 11:06 AM Rating: Excellent
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I'm so-so on the expansion, but tbh that's probably because of where I am in the game right now rather than because of the content. I really don't like the Knotted Root BS as we all know that it's going to cause problems down the line and SE seems to be the only one who doesn't see it. I also don't understand the logic of having to attack the root in order to get exp/bayld... just a horrible way to force cooperation and there's no reason for it. I wouldn't have minded so much if it wasn't for the fact that certain areas are actually blocked off until a root is defeated. Unless I missed a way around it, I was blocked from entering Cirdas Caverns because of a root, with no way of passing it unless I warped back to town and started gathering people. Really, SE? You couldn't give us two ways to the area and block the short one?

Summary of feelings:

+ New content is always good. New jobs are always appreciated.
+ New music is nice; would've like a little more.
+ Mega-City is an interesting change with Waypoint travel.
+ Upcoming features have promise.

- Bullsh*t Knotted Roots/Forced Co-op/Blocked areas.
- Giving my BST things to charm again but essentially reducing the usefulness to farming only, and even then, only in the starting areas.
- Wall-o-text explanations for the new Signet mechanics... I mean serious text-dumping.
- Lack of certain gear for the new jobs.

Edit: Big-*** minus I forgot... Completely screwed up enmity system, but hopefully that's temporary.

Edited, Apr 8th 2013 1:10pm by Diamondis
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#14 Apr 08 2013 at 11:13 AM Rating: Excellent
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Diamondis wrote:
I also don't understand the logic of having to attack the root in order to get exp/bayld
It's so you don't have groups of people just killing mobs and farming bayld without actually completing the goal of the reive. If I want to get somewhere, I'd rather not have people sending me /tells "Stop attacking the root, we want to farm bayld" and I'm sure many agree with this.
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#15 Apr 08 2013 at 11:19 AM Rating: Excellent
I need to log in this week and give the expansion another chance. But, as a career Mage, I am very unimpressed so far. I really thought SE made the perfect co-op event with campaign, and more use of that formula would have made colonization efforts seem much more inviting. I also wasn't aware that you needed to do 40 quests before you could advance the story. That seems excessive, especially considering how little fun I am having being a Mage in this expansion, which was clearly designed to give Dd jobs a huge advantage.
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#16 Apr 08 2013 at 12:34 PM Rating: Excellent
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If I want to get somewhere, I'd rather not have people sending me /tells "Stop attacking the root, we want to farm bayld" and I'm sure many agree with this.


I understand this, but I don't understand why it was made to be like this. They could have easily made it so defeating monsters gives you exp/bayld AND has an effect on the root, for example, defeating enemies reduces the root HP by X%.
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#17 Apr 08 2013 at 12:42 PM Rating: Excellent
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Diamondis wrote:
Quote:
If I want to get somewhere, I'd rather not have people sending me /tells "Stop attacking the root, we want to farm bayld" and I'm sure many agree with this.
I understand this, but I don't understand why it was made to be like this. They could have easily made it so defeating monsters gives you exp/bayld AND has an effect on the root, for example, defeating enemies reduces the root HP by X%.
HA! That's just silly.



Actually, I agree with you.
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#18 Apr 08 2013 at 12:45 PM Rating: Excellent
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Like:

-new jobs which have people leveling all over

Dislike:

-they seem to have hired the designer of gridania for the new zones
-fodder mobs take forever to kill
-fetch quests
-strongly dislike that when farming items for said fetch quests they aren't 100% drop, so you have to whittle down 10 stupid mobs with way more HP than they need
-lack of clear explanation of things - yes I know that's the XI way, but it needs to be done better
-it's boring running around looking for rieves and finding no one doing any, feel like my time is being wasted
-rieves don't really reward teamwork adequately - prioritize DD over everything else - you get screwed say if you are the mob sleeper etc - or as a bst if you're working on crowd control.




Edited, Apr 8th 2013 11:47am by Olorinus
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#19 Apr 08 2013 at 12:48 PM Rating: Excellent
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You just ****** me off for a split second before I saw the smaller text XD I'm so quick to anger... Seriously, though, it annoys me when things that normal people can fathom seem to be beyond devs.
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#20 Apr 08 2013 at 2:23 PM Rating: Good
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xypin wrote:
Diamondis wrote:
I also don't understand the logic of having to attack the root in order to get exp/bayld
It's so you don't have groups of people just killing mobs and farming bayld without actually completing the goal of the reive. If I want to get somewhere, I'd rather not have people sending me /tells "Stop attacking the root, we want to farm bayld" and I'm sure many agree with this.



I've also been in a couple reives now where a pld holds the attention of all the mobs, or they're all slept, and people do nothing BUT attack the tree. And in these reives, I never/rarely recieve the incremental evaluations, and have to wait until the root is destroyed for any exp/bayld. Perhaps the evaluations don't happen until a mob dies, making both root attacks and mob kills necessary to get rewards?
#21 Apr 08 2013 at 2:31 PM Rating: Good
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You only need to deal damage to the root to generate evaluations. Having a group kill monsters and damage the root seems to work as some kind of multiplier.

I once held a bunch of mobs while casting Bio II on the root and was the only person at the reive. I deal no damage to the mobs, but still garnered 4xp, 1 bayld each evaluation. I was taking damage, however.
There is no need to kill anything or attack the mobs for evaluation.

Edited, Apr 8th 2013 3:41pm by xypin
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#22 Apr 08 2013 at 2:43 PM Rating: Excellent
Quote:
-they seem to have hired the designer of gridania for the new zones


This, and:

Quote:
-it's boring running around looking for rieves and finding no one doing any, feel like my time is being wasted


That.


The first point really surprises me, because the samey, maze-like Black Shroud of FFXIV was one of the biggest turn-offs of the first version of that game. Judging from released official videos, SE has gone to great lengths to open up the Black Shroud so that it's no longer a maze.

You'd think the guys working on FFXIV would yell down the hall at the guys working on FFXI and share some knowledge.
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#23 Apr 08 2013 at 2:44 PM Rating: Good
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xypin wrote:
You only need to deal damage to the root to generate evaluations. Having a group kill monsters and damage the root seems to work as some kind of multiplier.

I once held a bunch of mobs while casting Bio II on the root and was the only person at the reive. I deal no damage to the mobs, but still garnered 4xp, 1 bayld each evaluation. I was taking damage, however.
There is no need to kill anything or attack the mobs for evaluation.

Edited, Apr 8th 2013 3:41pm by xypin



How often were evaluations occuring? I'm mystified why sometimes they happen very rapidly, but other times don't appear until the reive is completely over.
#24 Apr 08 2013 at 2:54 PM Rating: Good
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Evaluations occurred every 60 seconds during that reive.
My bayld reached a max of 12 bayld/evaluation if I managed to place Bio II on all three roots.

Eventually, 3-4 others showed up and only fought the root.
I still dealt 0 damage, took very little (but some) damage, and my evaluations jumped to ~200 bayld, 900 xp.
Evaluations still occurred every 60 seconds.
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#25 Apr 08 2013 at 2:54 PM Rating: Decent
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I like exploring. Especially hard to find places. I totally love the forest and mountain. I like being able to ue my boat in many areas. The city is nice. But Ah whitegate was better.

Their are no HNM up at the moment. whitegate had three.
Very few new foods. I think only a drink. Whitegate have five+
Whitegate had a few spells and armors right out the door. Complete sets.
No real new weapon types. Everyone remember all the mny new types of weapons whitegate had. Cerebus greatsword, chainsaw sword, blue curved blades 60+ level, new type polearms. It just feels missing.

Reives are broken. They should use campaign formula. As well as a bigger circle so mages can stand back. I do like not having any temps, and I don't mind a few KI's through quest to make reives esier. But I absolutely hated the temp system in VW, and other events. They never let people play their skill.

Geo is a joke. It will be a bigger joke if you spend 8m now for spells but after nne months you get your fame in city up and they only cost 2m. Geo just doesn't do much. Run is fun.

I like the graphics of the new areas, they don't look trashy like ah whitegate, but great like Luffia medows or mis coast.

I haven't really figured out the signet thing,

Music is good/ new mobs are great.

Our server was 29% col rate, but now we almost down to 20%.

I like having T+ mobs all over. It even allows people to make three to four man exp's and make a profit off of drops.

I haven't figured out skirmish yet. Or my own island thing.
#26 Apr 08 2013 at 3:33 PM Rating: Good
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xypin wrote:
Evaluations occurred every 60 seconds during that reive.
My bayld reached a max of 12 bayld/evaluation if I managed to place Bio II on all three roots.

Eventually, 3-4 others showed up and only fought the root.
I still dealt 0 damage, took very little (but some) damage, and my evaluations jumped to ~200 bayld, 900 xp.
Evaluations still occurred every 60 seconds.



Hmm, am I the only one that's had evaluation-less reives before? lol

Is there any chance they're just not showing up in the chat log, or something? Do reive unity boosts take the place of exp/bayld?
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