Camate wrote:
Greetings everyone!
I hope you're all looking forward to the weekend, and perhaps even taking part in the double EXP campaign to catch whatever job or merits up to where you want them to be!
As there have been quite a few posts about the changes that were made to Reive evaluations yesterday, I wanted to follow-up and give an explanation about the system and the development team's thoughts.
• Balance of the amount of bayld obtained between content
Broken down content-wise, the below is the order of how much bayld we imagined players receiving listed from highest to lowest:
Coalition Assignments > Colonization Reives > Lair Reives
The reasons for establishing it in this way are due to the following:
• Coalition assignments consume tickets.
• If the order of Reives and Coalition Assignments were reversed, the necessity to do Coalition Assignments would decrease.
• If Coalition Assignments are not completed, the Coalitions' ranks will not increase, which means that no one would be able to receive Coalition support perks.
• If no one is receiving Coalition support perks it would become difficult to colonize.
• Envisioned amount of Bayld obtainment
Coalition Assignments: 4000 Bayld/day
Colonization Reives: max of 1000-1500 each time
Lair Reives: max of 700-800 each time
The cost of items that can be purchased with Bayld have been established based on these envisioned numbers.
*These numbers are what were envisioned for a single Reive, and not the amount to be received at each evaluation.
Why the evaluation value and the threshold were high for enhancing magic, elemental magic, enfeebling magic, and healing magic
Enhancing magic: We wanted to protect against situations where you could earn a lot of Bayld by only casting enhancing magic.
Elemental magic/enfeebling magic: We were considering cases where AoE magic would be cast.
Healing magic: We wanted to protect against situations where players could gain Bayld by swapping HP boosting equipment in and out to heal themselves.
Based on the aforementioned reasons we have implemented the adjustments up until now.
In other words…
• The amount of Bayld that was being obtained via melee attacks was lowered because it was much higher than what we had first envisioned.
• The increase in the evaluation values for healing magic, enfeebling magic, and elemental magic were performed because it was much stricter than initially envisioned.
• The reason changes were made so that a message does not appear when the threshold is not met at the time of evaluation was because it would cause people to incorrectly think that not meeting the threshold means that the evaluation value was reset.
Also, we are closely watching how everyone is actually playing as well as the information exchanged on the forums, Twitter, and fan sites, and there is an impression that the difference in Bayld is connected to the destruction of obstructions/lairs.
In the event that the obstruction or lair is not damaged, you will not be able to receive experience points or Bayld, but even if you go all out and destroy it right away you will not receive the maximum amount.
Please try and divvy up the responsibilities so you are damaging the obstruction/lair, defeating monsters, and then supporting other players doing these things.
Additionally, obtaining the "Reive Unity" key item and receiving effects from Ionis will go a long way in helping you out.
In regards to plans moving forward, we are exploring adjustments like the below:
• Adjustments to the increase rate of the Colonization Rate
• Reducing the penalty time for leaving a Reive (10 minutes > 5 minutes)
• Adjustments to each of the threshold values
We're also looking into a variety of other things and once they have been confirmed I will be sure to share them with you all.
In the meantime, happy pioneering and get those Coalition ranks up!
http://forum.square-enix.com/ffxi/threads/31882-Reive-Evaluations?p=416587#post416587
Edited, Apr 5th 2013 2:32pm by Szabo