The merit abilities for Rune Fencer and Geomancer are surely not far off but still, what do people think/want them to get?
What areas can be compensated for?
I've only levelled Rune Fencer so far so I cannot comment on what I think Geomancer should get, I'll leave that to more enlightened people!
Group One
Effusion Recast
Effusion Effect
Valliance Recast
Valliance/Vallation Effect
Pflug Effect
All of these speak for themselves, the timers on many of Rune Fencer's abilities are a bit extortionate so merits reducing their cooldown timers would not go amiss. Effusion Effect would increase the potency and accuracy of both Lunge and Gambit by 3% with each merit point allocated.
Group Two
Odium "Hatred" (Ward) (Expends all harbored runes to increase enmity)
Wards and Effusions already generate a bit of enmity but having an ability that can skyrocket enmity in a pinch, keeping in mind that Rune Fencer is meant to be a tank, seems like a good idea. Additional merits would increase the enmity generated.
Potentia "Power" (Ward) (Expends all harbored runes to increase the power of your next weapon skill)
This one is something Rune Fencer really needs. More tools to not necessarily match a Dark Knight's weapon skill power (that'd be too much)
Disseptum "Barrier" (Ward) (Expends all harbored runes to reduce physical damage taken for a brief period of time)
Would be a nice fallback when you're against a target that hits harder than it actually casts.
Acts in a very similar fashion to a Dancer's Fan Dance but has a much shorter duration.
Impedio "Hinder" (Effusion) (Inflicts status ailments on the target based on the element of runes harbored. Potency and duration varies with the runes expended)
Self-explanitory.
Ignis/Tellus/Gellus would inflict Addle/Slow/Paralyze with minimal effects.
Ignis/Ignis/Ignis would inflict a strong Addle effect.
Ok that's my creative spell over, any ideas on what you'd want to see?