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Information on Mog GardensFollow

#1 Mar 25 2013 at 1:38 PM Rating: Good
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Yoji Fujito wrote:

Hello,

I'd like to give a simple explanation of Mog Gardens, which is previously what we referenced as "Back on the Ranch" at VanaFest 2012. Most of this information has been confirmed at the current point in time, but there might be a possibility changes do occur, and we appreciate your understanding.

What's a Mog Garden?

A Mog Garden is a small island floating in the Adoulin archipelago, and the property rights are granted by the Adoulin government to those deemed true pioneers. This allows the pioneers to freely utilize and extract all of the resources it has to offer. To put it simply, the government has said that pioneers are free to do as they please with the things they procure on the island.

What kind of resources are there?

The below resources points have been found on the islands:

• Beautiful beaches

Various things are carried by the gently rolling waves. Of course, you can fish as well. Not a fan catching some sun rays? Well, we've thought of that, and have prepared a beach umbrella!
Screenshot


• Trees and thick vegetation

You can harvest on your island and you might even find some strange logs or plants native to Ulbuka. Originally, special items were needed for harvesting, but here, your moogle will provide what you need!

• Springs

There are hints of fish in this crystal clear water, and fishing if possible here as well. There are nets set up at both the coast and the spring, so you might just pull in some big fish!

• Bare mineral deposits

You'll be able to mine at these locations. The islands of the Adoulin archipelago are famous for the cornucopia of minerals. While you originally needed a pick axe for mining, once again, your moogle will provide what you need.

• Moogle field

In the center of the island there is nutrient-rich soil, and something is sure to grow if you plant a seed here. Different from gardening, there is no need to worry about withering here! Try and plant a variety of seeds.


Through the above, it will be possible to obtain different materials, plants, and marine products from these resources. Depending on the coalition ranks, you can also obtain things that will be beneficial to your Mog Garden.

So wait, it's not a farm?

Don't you worry, that plan is still alive. However, we'd like some time for that. What we are currently thinking for animal raising is instead of having complex growth elements like chocobo raising, we'd like to making it possible to raise a monster and then harvest the items from each one repeatedly at a set interval. Once we finalize the details for this I will let you all know.

Just as described above, there will be chances to obtain a variety of different materials from your Mog Garden. Different from your Mog House, however, there are no layout customization options for your Mog Garden. Instead, you will be able to expand resource points and develop your Mog Garden. There might just be a story that starts from an unexpected visitor or wreckage that washes up.

I’ll be back to let you know details at a later time.
Until then!

http://forum.square-enix.com/ffxi/threads/31327-Information-on-Mog-Gardens

Edited, Mar 25th 2013 3:55pm by Szabo
#2 Mar 25 2013 at 3:33 PM Rating: Excellent
Oh cool, so maybe someone can be a sheep farmer, and instead of slaughtering the sheep to make roast mutton, you can just go sheer them once a week for wool.
#3 Mar 26 2013 at 8:57 AM Rating: Good
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This sounds fantastic! I fish, garden and cook at the moment and my other account is a woodworker, so I'm really looking forward to this!
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#4 Mar 26 2013 at 11:08 AM Rating: Excellent
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Galka subligar dance parties in my private cabana, you say?

I'm in. Smiley: lol
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#5 May 30 2013 at 10:32 AM Rating: Good
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Yoji Fujito wrote:

Hello.

The graphics for Mog Gardens continue to be updated, so we took some screen shots of areas that are starting to look good!

★Boat
Screenshot


Ride this boat to get to the Mog Gardens.
Look at the colorful fish in the sea!

★Tree Grove
Screenshot
You can perform logging and harvesting in tree groves.
At first, there won't be much, but as you plant trees and level up, the grove will grow spectacularly as in the image.

★Rocks
Screenshot

You can mine here! Use your pickaxe to mine away.
This image is from the default state. As you level up through development, the rocks will be carved away, and mineral deposits may appear.

★Moogle Fields
Screenshot
These fields are full of Moogle lore. Plants grow abundantly from seeds sown here.
At first, there are not many types of seeds you can plant, but as the power of the Moogles grows, you will be able to plant more seeds, as in the picture above.
It has been said that mysterious seeds and things other than seeds can also be sown here…

★Beach
Screenshot

The beach umbrella introduced in #1 has been put up as follows:
Screenshot


That should give you an idea of how the Mog Gardens will look.
Islands containing Mog Gardens are not very large; I would say about the size of 3 Mog Houses.

In addition, these areas will have their own theme music.
For those of you who own the Seekers of Adoulin soundtrack, give “Track 8: Mog Resort” a listen.
The sweet vocals invite you to this island.

This content is only about 20% complete.
It will be released as soon as it is completed, which we hope will be before the end of the summer.

We also plan to implement several suggestions posted in the forums.
We will let you know about these features as they are completed.

That’s it for now. We will let you know as soon as any more information becomes available.

http://forum.square-enix.com/ffxi/threads/31327-Information-on-Mog-Gardens?p=440314#post440314

Edited, May 30th 2013 12:40pm by Szabo
#6 May 30 2013 at 11:07 AM Rating: Good
FFXI's version of Farmville. With 10x better graphics. I'm really interested in this.
#7 May 30 2013 at 1:36 PM Rating: Decent
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So, you're saying that if we do very well, we get our own ******* private island to retire to?
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Olorinus the Ludicrous wrote:
The idea of old school is way more interesting than the reality
#8 May 30 2013 at 2:17 PM Rating: Excellent
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All I got from this was; if you work hard for the motherland, you get to farm more stuff for the motherland, and you get to fish.
#9 May 30 2013 at 2:31 PM Rating: Decent
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Demoncard wrote:
All I got from this was; if you work hard for the motherland, you get your own private crafting resource pit for gathering materials to level/make money crafting.

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Olorinus the Ludicrous wrote:
The idea of old school is way more interesting than the reality
#10 May 30 2013 at 2:39 PM Rating: Excellent
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Now here's hoping they don't **** up say, "You can HELM/Fish 10 times per day, then need to wait for japanese midnight."
#11 May 30 2013 at 2:41 PM Rating: Good
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I imagine they'll assume the current fatigue system will be enough of a limitation. For HELM, this system is already pretty harsh, I find.
#12 May 30 2013 at 3:48 PM Rating: Good
wow this looks amazing.
#13 May 31 2013 at 5:30 AM Rating: Decent
It be interesting to get crafting materials from animals at intervals. Like a smith or goldsmith raising worms for ores.

It's a nice touch to be able to interact with the creatures of vanediel without only being able to murder them. I use to always want an animal npc.
#14 May 31 2013 at 8:45 AM Rating: Good
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Two questions:
Do I have access to my Moogle from the island?
How I mine for fish?
#15 May 31 2013 at 9:12 AM Rating: Excellent
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Camiie wrote:
Two questions:
Do I have access to my Moogle from the island?
How I mine for fish?

1) Most likely, or at least I'd hope
2) http://www.youtube.com/watch?v=pTygkvS6c40
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Olorinus the Ludicrous wrote:
The idea of old school is way more interesting than the reality
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