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Rune Fencer or Geomancer?Follow

#1 Feb 24 2013 at 6:17 PM Rating: Good
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Which one do you want to play first and why?
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#2 Feb 24 2013 at 6:33 PM Rating: Good
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Geomancer, because I have a nagging feeling that rune fencer is going to suck compared to my existing tank jobs, which are all loaded up with various relic/empyrean toys that RNF will apparently not be able to use.
#3 Feb 24 2013 at 6:57 PM Rating: Good
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Rune Fencer, hands down. I'm excited to see another tank job besides NIN and PLD and I have yet to level a tank job to a significant level. Basically, everything about Rune Fencer sounds awesome to me.

I most likely won't be leveling Geomancer simply because I'm not really a fan of mage jobs. SCH is really the only one I like. I guess that could change but we'll see.

The other reason is that my brother will be coming back when SoA is released so we'll be duoing and I feel like with the offensive and defensive capabilities of Rune Fencer will compliment each other well.

Honestly, can't wait for the expansion in general. Everything about it looks great.
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#4 Feb 24 2013 at 7:00 PM Rating: Good
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I'm excited to see another tank job


Yeah, they're so popular already Smiley: rolleyes
#5 Feb 24 2013 at 7:20 PM Rating: Good
Whichever one is the easier job to unlock... :x
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#6 Feb 25 2013 at 12:30 AM Rating: Excellent
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Depends on which quest I finish first.
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#7 Feb 25 2013 at 1:09 AM Rating: Decent
Fynlar wrote:
Geomancer, because I have a nagging feeling that rune fencer is going to suck compared to my existing tank jobs, which are all loaded up with various relic/empyrean toys that RNF will apparently not be able to use.



Well really the only thing they will be missing out on is having an aegis since Ragnarok isn't worth the effort anymore besides sheer dps and empyreon isn't as important when you got that ungodly merited weaponskill kicking around.(Unless it got nerfed since I've been away.)

Anyways since I promise I play next month for the sake of a friend, Runefencer.

Edit: of course I think they said they weren't going to be able to use shields anyways so I don't even know why I mentioned aegis other then it's the magic shield hahaha.

Edited, Feb 25th 2013 2:11am by Laxedrane
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#8 Feb 25 2013 at 1:41 AM Rating: Excellent
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Geomancer for me, for no really deep reason though, I just don't like 2-hand weapons.
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#9 Feb 25 2013 at 1:41 AM Rating: Excellent
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Well really the only thing they will be missing out on is having an aegis since Ragnarok isn't worth the effort anymore besides sheer dps and empyreon isn't as important when you got that ungodly merited weaponskill kicking around.(Unless it got nerfed since I've been away.)


Aegis is probably the least useful R/M/E thing I've made, unfortunately. lol

It just does not get nearly as much screentime as Ochain does, as far as PLD is concerned.
#10 Feb 25 2013 at 3:50 AM Rating: Good
Fynlar wrote:
Quote:
Well really the only thing they will be missing out on is having an aegis since Ragnarok isn't worth the effort anymore besides sheer dps and empyreon isn't as important when you got that ungodly merited weaponskill kicking around.(Unless it got nerfed since I've been away.)


Aegis is probably the least useful R/M/E thing I've made, unfortunately. lol

It just does not get nearly as much screentime as Ochain does, as far as PLD is concerned.

Like i said, I only brought it up cause their suppose to be magic tanks not physical ones.:x It's really no surprise though. More physically damning moves out there then magical ones.

It's going to be interesting though, every mob has some form of physical damage but not every mob has magic damage. It's hard to see how Rune fencer will flesh out against a job that can pretty much cover both(especially with an aegis if needed). I want the job to succeed but there's a lot going against it without it being released yet haha.
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#11 Feb 25 2013 at 4:17 AM Rating: Decent
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Neither. I can't seem to force myself into being interested in either of them.

But I'm annoyed at the addition of new jobs just for that "shiney new expansion with shiney new jobs" feel. Especially when so many current jobs are in need of adjustment.

I pick THF then....Or RDM... Or PLD. Probably THF though. <==Jobs I wish they would have fixed instead of adding another useless tank or pointless Bard Mage.

Edited, Feb 25th 2013 5:22am by Nebo1
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#12 Feb 25 2013 at 6:04 AM Rating: Excellent
Well, as long as I don't have to strap myself to a tree for days and nights to unlock it, I'm going with Rune Fencer first. I just like the premise of it, and seeing as how I have a penchant for DD/melee jobs over mage jobs in general, this one just really strikes my fancy. Not to mention, I think the Artifact armor design is really awesome for it.

Edited, Feb 25th 2013 7:07am by Vlorsutes
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#13 Feb 25 2013 at 7:04 AM Rating: Decent
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Rune Fencer for me, too. Mage jobs seem to love to eat my inventory space a lot more than melee ones and I'm running pretty low lately -.-

Quote:
But I'm annoyed at the addition of new jobs just for that "shiney new expansion with shiney new jobs" feel. Especially when so many current jobs are in need of adjustment.


Jobs are always in need of adjustment. If we stuck with your attitude we'd never have got beyond the original advanced jobs due to constant re-balancing because X isn't as useful as Y. They haven't added a new job in ~6 years and the game has only existed for ~11 years, so we haven't had a new job in pretty much half of the game's lifetime. I think we're bloody due a "shiny" new job! ****, I think we're due more than 2, but I'll take what I can get.

Edited, Feb 25th 2013 8:12am by Diamondis
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#14 Feb 25 2013 at 7:41 AM Rating: Excellent
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Geomancer. Because, hat.

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#15 Feb 25 2013 at 8:11 AM Rating: Excellent
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Just curious, but do you think they will add Runefencer to Ragnarok? The didn't add Dancer to Mandau, or Corsair to Annihilator when those jobs came out.

Although it seems pretty likely they'd get added to Caladbolg.
#16 Feb 25 2013 at 8:45 AM Rating: Excellent
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DomfranciscoOfIfrit wrote:
Just curious, but do you think they will add Runefencer to Ragnarok? The didn't add Dancer to Mandau, or Corsair to Annihilator when those jobs came out.

Although it seems pretty likely they'd get added to Caladbolg.


They detailed that they wasn't going to add Rune or Geo on any of the existing R/E weapons because of all the work involved and give them new weapons with the expansion...

Quote:

http://gamerescape.com/2012/07/25/gamer-escape-interview-post-vanafest-2012/
GE- How will the new jobs play into current relic, mythic and empyrean weapons? Is it safe to assume that they’ll have relic and empyrean armor as well?

SE- Rune fencers and geomancers will have Artifact equipment, Artifact weapons, Relic Equipment, Empyrean equipment, and Mythic weapons.

Rune then Geo hopefully rune can make tanking shinryu a breeze for my mules lol....




Edited, Feb 25th 2013 8:54am by kenshynOnShiva
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#17 Feb 25 2013 at 9:11 AM Rating: Excellent
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GEO first. I'm a mage at heart.

RNF will probably follow a month later.
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#18 Feb 25 2013 at 10:38 AM Rating: Excellent
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Runefencer because Geo looks too fiddly and Runefencer looks more like a job I can solo stuff with, and given how many people will be on the two new jobs - I'm guessing I'll be able to use it a lot more if I am soloing.

Also I get the feeling that a number of my nice bits of armor for BST will have Runefencer added to them since BST is on a lot of tanky gear. GEO will probably be added to stuff I wear on my brd but I have more nice stuff for bst than brd.

God, parties are going to look hilarious. Nothing but Geomancers and Runefencers.

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Edited, Feb 25th 2013 8:39am by Olorinus
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#19 Feb 25 2013 at 11:54 AM Rating: Excellent
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I'd like to see alliances full of male GEOs... Geo..Dudes... if you will :D

I'm sorry ._.
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#20 Feb 25 2013 at 12:13 PM Rating: Excellent
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As someone who has more than 350 hours on my Pokemon white 2 cart. I approve of your punny comment.
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#21kimjongil76, Posted: Feb 25 2013 at 12:34 PM, Rating: Sub-Default, (Expand Post) Rune Fencer!! Can't use my Rag, but can use my MoT 2-4x OaT great sword. Maybe that will work well as we have to JA cast rune every five seconds.
#22 Feb 25 2013 at 2:20 PM Rating: Default
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Diamondis wrote:
I'd like to see alliances full of male GEOs... Geo..Dudes... if you will :D

I'm sorry ._.


yes...

but seriously... RNF
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#23 Feb 25 2013 at 2:21 PM Rating: Good
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I'd like to see alliances full of male GEOs... Geo..Dudes... if you will :D

I'm sorry ._.


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#24 Feb 25 2013 at 6:21 PM Rating: Excellent
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I'd like to see alliances full of male GEOs... Geo..Dudes... if you will :D


I'd like to see a bunch of GEOs in the newer events. We could call them NEO-GEOs!

I'm so ashamed...
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#25 Feb 25 2013 at 6:42 PM Rating: Excellent
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RNF because it looks like what RDM should have been in the first place.

Also since I'm a COR main, I've no need to level another AoE buffing job.

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#26 Feb 25 2013 at 10:32 PM Rating: Decent
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Runefencer all the way. Geomancer looks a little fiddly, and with RUN (or RNF or whatever) I'll have all my skills preleveled.
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#27 Feb 25 2013 at 10:52 PM Rating: Excellent
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Just a thought. If you have been playing the game since 03 - 04, then you probably have already played all the jobs already and have 1) a pretty decked out melee class job and 2) a seriously pimped Mage class to alternate for end game events as needed. That being said, I cannot imagine a serious player not leveling both to see how they can better enhance their favorite jobs with a new combination sub job.

Think about how ninja changed all melee play. Or how dancer as a sub enabled many people to solo abyssea and leveling a new job in the old areas. How about the revolution of /sch to just about every mage job that truly was the nail in a coffin for RDM.

This being said. I do belive that you will see alot of people leveling both jobs in the mines/chests/abyssea as fast as possible so they can go xplore in the new areas of SOA so they can see how the mechanics of both work as a main and a sub job. Since leveling time from 1- 99 is < a week for even casual players I am pretty certain this is how it will go. Lets just hope the quests for both arent really stupid in that you need a r/x drop item that only can be had in 1 area each or we'll have massive congestion similar to the mini expansion fiasco all over again. :(
#28 Feb 26 2013 at 4:37 AM Rating: Excellent
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Oh I'll certainly level both jobs to 99, I have everything else at 99 so I gotta keep the whole theme going. But as far as how often I'd use the job as a main goes, I still see more potential in GEO simply due to the fact that there's less chance of it being overshadowed by R/M/E toys I have on other jobs with similar roles.
#29 Feb 26 2013 at 12:36 PM Rating: Good
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I'll take a wait and see approach. There is no point jumping on a bandwagon that ultimately gets neglected.

Being useful in an MMO > being a special snowflake.

Disclaimer: I do think these jobs will be useful because there will be pressure to create new content catered towards using these jobs. When this happens, I will pick whichever job I can leverage existing gear for, assuming it is also fun for me to play.
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#30 Feb 26 2013 at 12:56 PM Rating: Excellent
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Neither. I have too many jobs already.
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#31 Feb 26 2013 at 5:09 PM Rating: Good
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Neither for me too. Instead of levelling jobs, I'm working my way through all the old content (all the quests, all the missions, and so on) with the jobs I already have and love.

If the costume was the motivating factor, as a mithra I'd level SCH and COR first before these new ones. Smiley: grin

That and my automaton needs some serious skilling up, and she'd get jealous if I levelled a whole new job instead of giving her some attention.

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#32 Feb 26 2013 at 6:39 PM Rating: Excellent
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I'm always concerned with new potential support jobs for my already leveled jobs so I'll probably level them both around 49. Then I'll decide from there which is more fun to finish to 99 first. I'm more excited about Rune Fencer just because I'm curious of it's applications.
#33 Feb 27 2013 at 12:20 AM Rating: Decent
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Laverda wrote:
Neither for me too. Instead of levelling jobs, I'm working my way through all the old content (all the quests, all the missions, and so on) with the jobs I already have and love.

If the costume was the motivating factor, as a mithra I'd level SCH and COR first before these new ones. Smiley: grin

That and my automaton needs some serious skilling up, and she'd get jealous if I levelled a whole new job instead of giving her some attention.

Draw my character Vlor!


>.< Hate to be a spoiler but automatons are male >.<

On a side note to another post, I'm pretty sure the dev team has a mithra on a bottle of hand lotion because all of the gear looks hot on them.
#34 Feb 27 2013 at 12:21 AM Rating: Good
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How do you know all automatons are male and not just the story ones?
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#35 Feb 27 2013 at 12:53 AM Rating: Decent
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Check your chat log in any fight where the automaton blocks, evades, or is talked about. It always refers to (your) / anyone else's automaton in the Male gender.
#36 Feb 27 2013 at 12:55 AM Rating: Excellent
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#37 Feb 27 2013 at 10:53 AM Rating: Excellent
Raelix wrote:
How do you know all automatons are male and not just the story ones?


The story ones are male and female.

I forget if they are actually her parents or her parent personalities infused into them through the power of the AC.

Anyways It's excepted the puppetmaster community(At least on these forums) that autos are whatever gender the master calls them. No different to how some people refer to their cars as a he or she.
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#38 Feb 27 2013 at 3:24 PM Rating: Good
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Zepheron1 wrote:
Check your chat log in any fight where the automaton blocks, evades, or is talked about. It always refers to (your) / anyone else's automaton in the Male gender.


Not to continue to derail off the poll but I agree with Laxedrane. I think that's just a minor battle oversight more than anything else. The ToAU story has a female automaton (Ovjang) and especially since you can name your Automaton very clear feminine names such as Allouette, Sakura, Josette, Verena, Caroline, Andrea, Dora, etc. I have no idea if the battle log changes depending on the name you choose, but I wouldn't be surprised if it doesn't.
#39 Feb 28 2013 at 1:23 AM Rating: Decent
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Dartagnann wrote:
RNF because it looks like what RDM should have been in the first place.
Looking at the seekers website, I'm beginning to think RDM might actually play nice with RNF as a subjob, but this remains to be seen. More info is needed, too.
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#40 Feb 28 2013 at 5:49 AM Rating: Decent
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Fynlar wrote:
Oh I'll certainly level both jobs to 99, I have everything else at 99 so I gotta keep the whole theme going. But as far as how often I'd use the job as a main goes, I still see more potential in GEO simply due to the fact that there's less chance of it being overshadowed by R/M/E toys I have on other jobs with similar roles.



Obviously most of us will end up leveling both, maybe even playing around some. Their actual usefulness depends highly on if SE introduced some game breaking ability, otherwise they'll get neglected once the new car smell wears off. People said lots of "ohh this is gonna be sooo awesome!!!!" when PUP, COR, then later DNC and SCH were released. Out of those four which are actually used for events and why are they used. So while I'm partially biased towards RUN, I wouldn't get my hopes up cause SE tends to ***** up any and everything.
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#41 Feb 28 2013 at 6:27 AM Rating: Excellent
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I didn't realise events were the only use for jobs... ****, I must've been playing wrong all these years. SCH and DNC being invaluable as subjobs means nothing, eh? SE sure did mess up bad...
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#42 Feb 28 2013 at 7:56 AM Rating: Good
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#43 Feb 28 2013 at 9:55 AM Rating: Excellent
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Diamondis wrote:
I didn't realise events were the only use for jobs... ****, I must've been playing wrong all these years. SCH and DNC being invaluable as subjobs means nothing, eh? SE sure did mess up bad...


Yeah, if a job is only truly useful as a sub that means they really half-assed it. Almost literally!
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#44 Feb 28 2013 at 10:10 AM Rating: Good
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Rune Fencer for me first, I've already started saving some gil to blow on it.

I've always been a WHM main, and the thing I like most about WHM is how reactive it is. I don't like routine, I like being able to make split-second decisions that turn the tide of battle. Aside from stunning, not many jobs are reactive in nature. It seems to me like healer & tank are similar in this nature, and that's why I've always sort of had a desire to level a tank class.

Unfortunately I'm too much of a perfectionist, and didn't really want a fourth job, nor did I want to deal with issues like enmity up merits vs. enmity down merits or MP merits vs HP merits. With Rune Fencer, I'm not sure that's going to have as large of an impact, and from what they've released so far about the job, it seems very reactionary. It seems like a job where it will pay to know about the moves of every type of enemy and how to defend against them, which is great because a lot of that knowledge is also something a WHM must know, so I feel like I'll have a head start in that regard.

I'm looking forward to Rune Fencer!

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#45 Feb 28 2013 at 11:18 AM Rating: Good
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I might actually try geo. I kind of like the idea of an aoe buff job where there is a clear, visible aoe field where you can tell stupid people "Stand here for your melee/mage buffs." Seems like it would be useful for events where your group is tanking one monster. Not so useful if you are roaming, unless you can get your Laopan to "follow" your main DD or something.

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