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Your Cost per Hour of Playing FFXIFollow

#1 Feb 22 2013 at 12:54 AM Rating: Excellent
Hey all,

The point of this thread is simple: What is your cost per hour of playing FFXI?

I have played for 355 days and 16 hours, for a total of 8,536 hours.

I've played over 100 months, and even though there have been discounted months here and there, I'll go conservative and call it $12.95 per month... for a total cost of $1,295 (not including expansions, but the cost of those is easily negated by occasional discounts).

So, if my math is right... $1,295/8,536 hours... my cost per hour of playing FFXI is...

15 cents/hour!

Pretty good value, I'd say... what is your cost/hour of FFXI?
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#2 Feb 22 2013 at 2:08 AM Rating: Excellent
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Do you play XI anymore, Thayos? I never see you on anymore, and that makes me a sad Galka.
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#3 Feb 22 2013 at 2:57 AM Rating: Excellent
I do! Just not as often as I used to. I go through long periods of working like a crazy person, followed by a few days of unwinding, during which time I try to play some games.

Dinged 99 on pld tonight!
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#4 Feb 22 2013 at 3:40 AM Rating: Excellent
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Unfortunately, I could never accurately calculate that number because a healthy portion of my 598+ days of playtime is me bazaaring stuff while I'm at work >.>
#5REDACTED, Posted: Feb 22 2013 at 5:09 AM, Rating: Sub-Default, (Expand Post) I stopped playing FFXI because it simply was not worth the money anymore, so I pay them nothing per hour. They stopped updating it with anything worthwhile and it became a simple cash cow to support the failed XIV.
#6 Feb 22 2013 at 5:31 AM Rating: Excellent
Though I've racked up a lot of my time from just afking in town overnight and stuff for the sake of Bazaaring, mine is basically like this.

Hours playing - 24,761 (1301 days, 17 hours from this moment)

Money spent - approximately $1127 (approximately 86 months of play time given breaks from the game for one reason or another)

Cost per hour - 1127/ 24,761 = 0.04551, or approximately 4 cents per hour.

Grats on dinging 99 Paladin Thay. I'm surprised I didn't see you out in Misareaux when you were exping, since I was out there at the time farming Sobeks.

Edited, Feb 22nd 2013 6:32am by Vlorsutes
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#7 Feb 22 2013 at 5:32 AM Rating: Good
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lol, my playtime is something like 1240 days played. I never logged off so it just accumulated indefinitely for years.
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#8 Feb 22 2013 at 5:41 AM Rating: Good
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You all just made me feel so much better... I thought my playtime was stupidly bad @ 600 days lol.
#9 Feb 22 2013 at 6:57 AM Rating: Excellent
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Dang Vlor! Even afk you've been online 3 1/2 years! I'm only at 221 days >.> Its hard to calculate mine, I started in like 06 but I've since taken several breaks some up to a year at a time. So my 221 days is spread over 7 years o.o

Edited, Feb 22nd 2013 9:05am by TikkaofLakshmi
#10 Feb 22 2013 at 9:43 AM Rating: Excellent
I think this is the greatest argument against those whining about subscription fees for MMOS ever.
#11 Feb 22 2013 at 11:13 AM Rating: Excellent
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Depending on how old you are, how long you've been playing, and how much education you have, it's very likely that some people have spent more time playing XI that they have been in school. I know it's true for me.

(Ballpark figures should that I have spent about 20,000 hours in school to get my college diploma. I am quite confident I have more than that in playtime in FFXI, if I added up all my various characters. 20,000 hours is roughly 840 days of playtime)

And then people wonder why we're so serious about this game...

Back to the OP: I'm at about 0.05$ an hour from my estimates. MMOs are by far one of the cheapest form of entertainment I know! (And I've said so for years)

Edited, Feb 22nd 2013 12:18pm by Docent42
#12 Feb 22 2013 at 11:38 AM Rating: Good
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Lower limit is about 1.8 cents an hour if you played 24/7. 5.4 cents an hour is eight hours a day on average.

I've played since NA release and haven't chalked up even a year of playtime. I'm not doing the math.

Edited, Feb 22nd 2013 9:38am by Raelix
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#13 Feb 23 2013 at 12:34 AM Rating: Excellent
My cost/hour would have been lower, but I didn't play much at all during the first year after FFXIV launched.

This definitely points out the minute financial impact of paying a monthly subscription fee. Sure, free to play is free to play, but even if you don't buy anything from online shops (I never do), you still pay a price in terms of gameplay disadvantages. For example, in Guild Wars 2, I've got a ton of chests that I'll never be able to open, because I'm not going to buy keys for those chests through the online shop. In FFXI, I can open any chest I find without needing to pay real money.
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#14 Feb 23 2013 at 9:11 AM Rating: Excellent
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Had the game for ~112 months, played 505 days and 12 hours (lower than I thought!), so mine works out at:

1450.4/12132 = ~12c/hour, or 0.08p/hr in my currency.

This is part of why I've always loved FFXI. Pretty much any other game (outside fighting games/CoD/maybe Halo) follows the series: you buy it, you get ~8-20 hours out of it on average, then you never touch it again. Doing the same kind of calculation on it makes it out to paying $3/hr playing that game, if it retailed at the normal $60 for a AAA title, at BEST. At worst you're paying $7.5/hr or maybe more for shorter games. I exclude fighting games and popular online shooters due to them havng significant replay value/longevity through multiplayer.

Nearly 10 years I've been playing FFXI, and sure it gets old sometimes, but it must be doing something right if I keep coming back.
#15 Feb 23 2013 at 11:54 AM Rating: Good
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Quote:
This definitely points out the minute financial impact of paying a monthly subscription fee. Sure, free to play is free to play, but even if you don't buy anything from online shops (I never do), you still pay a price in terms of gameplay disadvantages. For example, in Guild Wars 2, I've got a ton of chests that I'll never be able to open, because I'm not going to buy keys for those chests through the online shop. In FFXI, I can open any chest I find without needing to pay real money.


My philosophy on this matter has always been, a little from a lot is better than a lot from a little.
#16 Feb 23 2013 at 2:15 PM Rating: Excellent
Cool math about the cost per hour of playing retail games!

Quote:
My philosophy on this matter has always been, a little from a lot is better than a lot from a little.


Fermion, what do you mean by this?

Edited, Feb 23rd 2013 12:15pm by Thayos
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#17 Feb 24 2013 at 3:21 PM Rating: Decent
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Thayos wrote:
Quote:
My philosophy on this matter has always been, a little from a lot is better than a lot from a little.

Fermion, what do you mean by this?

Considering the context is the free-to-play, pay-to-win model of access, my guess is that F2P games tend to have more content updates than FFXI. So with the F2P games, there's more content, even though some of it isn't accessibly unless you pay for it, thus "a little from a lot". With FFXI, you could access everything in the game for the flat rate of subscription, but it has seen relatively little new content given the age of the game, thus "a lot from a little".

catwho wrote:
I think this is the greatest argument against those whining about subscription fees for MMOS ever.

This is a terrible argument for anything. It's a fairly meaningless statistic that's simply meant to sound extraordinary. It's fun to compute, but ultimately doesn't convey any truly useful information. If you really wanted to compare subscription based MMOs fee structure to F2P, you should take whatever amount you pay for a monthly subscription in FFXI and find out what you would be able to access in some of the more popular F2P MMOs if you spent the same amount of money each month for it. Would you still get the same amount of enjoyment from the F2P and spend as much time logged into it? If so, would the answer be the same if you spent less money each month on the F2P game?
#18 Feb 24 2013 at 3:57 PM Rating: Good
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Quote:
Fermion, what do you mean by this?


My comment was more of a financial observation than anything else.

I meant that a little money from a lot (everyone) will usually work out to more revenue than a lot (money) from a few players.

And also, subscription MMOs tend to have more staying power compared to the F2P model. Why, I don't really know.
#19 Feb 24 2013 at 10:26 PM Rating: Excellent
Quote:
And also, subscription MMOs tend to have more staying power compared to the F2P model. Why, I don't really know.


My guess is that it's at least partially psychological, in that people who play the game make an actual investment toward it. With a F2P game like Guild Wars 2, there's no investment required beyond buying it. Not once does the gamer even consider playing more often to justify the investment (not that this is a conscious thought gamers have, but I believe it's a factor, on some level).

Also, there's just something about F2P games that make them feel a bit different than P2P games. I think the problem is that the games seem incomplete for those who don't run to the cash shop to buy extra items/level access/etc. That kind of game seems like a turnoff to more hardcore gamers who'd prefer an actual merit-based reward system as much as possible. Hardcore gamers are more likely to form the nucleus of communities that give games staying power.
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#20 Feb 25 2013 at 3:37 AM Rating: Decent
catwho wrote:
I think this is the greatest argument against those whining about subscription fees for MMOS ever.

Totally agree.

Considering you can spend £30 on a game that lasts for average 10Hours game play, unless you replay on harder difficulty and go around getting all items (if available).

It's why I prefer to pay a subscription fee.
#21 Feb 25 2013 at 3:59 AM Rating: Good
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Started 12/19/2004, paid basically non-stop from the first month after that until 2010, so 72 months, only paid about half of the last three years, but accounting for the time I had two accounts open it'd basically work out to full years, so 108 months, approximately. Accounting for leap days that gets approximately 78888 hours, at ~$13.95 (basically always had at least one mule per account), so $1506.60 (which is about how much my new computer cost after the extra ******** work Smiley: eek).... Smiley: twocents/hour? that can't be right Smiley: lol

No idea what my actual playtime is, though, since the last time I posted itwas last january, where I was around 700 days of play time, though I have no idea whether that was just Theytak, or if it included my other characters too...
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#22 Feb 25 2013 at 10:12 AM Rating: Excellent
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Started 12/19/2004, paid basically non-stop from the first month after that until 2010, so 72 months, only paid about half of the last three years, but accounting for the time I had two accounts open it'd basically work out to full years, so 108 months, approximately. Accounting for leap days that gets approximately 78888 hours, at ~$13.95 (basically always had at least one mule per account), so $1506.60 (which is about how much my new computer cost after the extra bullsh*t work Smiley: eek).... Smiley: twocents/hour? that can't be right Smiley: lol

No idea what my actual playtime is, though, since the last time I posted itwas last january, where I was around 700 days of play time, though I have no idea whether that was just Theytak, or if it included my other characters too...


Yeah we're calculating it based on actual days of playtime. I was at 982 days when I crunched the numbers, and since 2005, that works out to roundabouts 14 cents an hour.

As for why this is an argument against the people who complain about P2P games - they argue that the monthly fee is not worth the amount of time they spend in a game, and they have to pay to test it out, yadda yadda yadda.

I can think of no other form of entertainment that works out to be as cheap as pennies an hour. In that context, P2P MMORPGs are the cheapest type of game available, period. A big AAA title that costs you $60 up front and which nets you 120 hours of gameplay (being generous here) is still fifty cents an hour.

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