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Announcing the Double EXP Campaign! (01/30/2013)Follow

#1 Jan 30 2013 at 9:56 PM Rating: Good
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PlayOnline wrote:

To celebrate the upcoming release of FINAL FANTASY XI's 5th expansion, "Seekers of Adoulin," we're pleased to announce that we'll be holding our very first "Double EXP Campaign!"

Don't miss this opportunity to sharpen your skills, hone your magic, and grow even stronger in preparation for the dangers that await you in the untamed lands of Ulbuka.
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-------------------------------------------------

When

Friday, February 8, 2013, 7:00am (PST) to Monday, February 11, 2013, 6:59am (PST)

Where

All areas of Vana'diel
* Please note that Abyssea areas are not included

Details

During the above time period, the amount of experience points gained by slaying monsters will be doubled.
* The Dedication effect gained from experience bonus equipment will also be doubled.

* Experience points earned by completing certain types of content or via the use of items will not be doubled.


http://www.playonline.com/pcd/topics/ff11us/detail/9825/detail.html

Edited, Jan 30th 2013 11:05pm by Szabo
#2 Jan 30 2013 at 10:14 PM Rating: Good
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Would page burns fall under "certain content? If so.....bah

Edited, Jan 30th 2013 10:15pm by Niknar
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#3 Jan 30 2013 at 10:15 PM Rating: Excellent
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So the bug they removed a while ago was actually meant to be a feature later on?
#4 Jan 30 2013 at 10:23 PM Rating: Good
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The announcement blurb also seem to imply that there will be more than one Double EXP campaign.

I wonder if dynamis exp will doubled as well.

Edited, Jan 31st 2013 12:00am by Szabo
#5 Jan 30 2013 at 10:46 PM Rating: Good
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#6 Jan 31 2013 at 12:29 AM Rating: Excellent
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Solonuke wrote:
So the bug they removed a while ago was actually meant to be a feature later on?



Or it really was a bug and they oh this would make great event.
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#7 Jan 31 2013 at 12:47 AM Rating: Decent
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If Dedication wouldn't boost the EXP something would give you, it probably does not count under this promotion dealy they've got going on.

In other words:

Book exp = probably not
Dynamis exp = probably yes
Abyssea exp = definitely not, because they've said so


So basically, it'll only be any good for Dynamis trials (probably) and getting those lowbie jobs up high enough to leech GoV and Abyssea. Woooooooo
#8 Jan 31 2013 at 1:18 AM Rating: Decent
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So, does the EXP bonus in FOV/GOV double or not?

It's not strictly EXP gained from killing mobs, it's a bonus for killing so many, but it's not a Dedication AFAIK nor gained by items. Thus I don't see any indication if this doubles or not.
#9 Jan 31 2013 at 1:42 AM Rating: Decent
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Kragorn wrote:
So, does the EXP bonus in FOV/GOV double or not?

It's not strictly EXP gained from killing mobs, it's a bonus for killing so many, but it's not a Dedication AFAIK nor gained by items. Thus I don't see any indication if this doubles or not.


* Experience points earned by completing certain types of content or via the use of items will not be doubled.

"certain types of content" almost certainly includes book exp
#10 Jan 31 2013 at 2:21 AM Rating: Excellent
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Fynlar wrote:
Kragorn wrote:
So, does the EXP bonus in FOV/GOV double or not?
http://ffxi.allakhazam.com/wiki/Frequently_Asked_Questions_(Forum)#Smilies
It's not strictly EXP gained from killing mobs, it's a bonus for killing so many, but it's not a Dedication AFAIK nor gained by items. Thus I don't see any indication if this doubles or not.


* Experience points earned by completing certain types of content or via the use of items will not be doubled.

"certain types of content" almost certainly includes book exp

Which kinda sucks, because the majority of exp we gain at the moment for leveling comes from page completions and/or abyssea, thus kinda defeating the purpose of this campaign. Smiley: oyvey

Edited, Jan 31st 2013 2:22am by Niknar
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#11 Jan 31 2013 at 3:14 AM Rating: Good
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Fynlar wrote:
Kragorn wrote:
So, does the EXP bonus in FOV/GOV double or not?

It's not strictly EXP gained from killing mobs, it's a bonus for killing so many, but it's not a Dedication AFAIK nor gained by items. Thus I don't see any indication if this doubles or not.


* Experience points earned by completing certain types of content or via the use of items will not be doubled.

"certain types of content" almost certainly includes book exp

I guess you're probably right, I was thinking that phrase was referring to XP gained in Mission fights, but yeah, I can see it more likely applies to the EXP bonuses here.

So, for three days we get double mob kill XP but that's a small percentage of XP gained from FOV/GOV parties .. guess one of the biggest benefits comes from Decennial Rings for those of us that still have them.

It appears The Admiral is right, this is a pretty lame attempt to get players leveled .. and of course does nothing for those stuck on 95.

Edited, Jan 31st 2013 4:17am by Kragorn
#13 Jan 31 2013 at 4:55 AM Rating: Decent
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Which kinda sucks, because the majority of exp we gain at the moment for leveling comes from page completions and/or abyssea, thus kinda defeating the purpose of this campaign.


Like I said, this only looks to have a purpose for Dynamis trials and for leveling like 1-10 solo (which is already **** easy nowadays)
#14 Jan 31 2013 at 6:21 AM Rating: Excellent
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Solonuke wrote:
So the bug they removed a while ago was actually meant to be a feature later on?

That was exactly what I was thinking. I know that they apparently have crappy source code control and just copy stuff over from some internal dev server when they do updates, and I was wondering where the a bug like that could have come from. Now we know, they really were working on doing that.

Then the second thing I thought was "Ha ha, now that don't really need exp anymore." because I already have 20x99. I have a no-subjob mule that I level for fun (first pup, now bst), but on my main character I'm always like "oh crap 30 merits, now I gotta find a job to dump em on!"

And for those speculating, the behavior of "the bug" was literally to double normal XP. This is the XP that the Dedication effect works on, and thus it will be multiplying the doubled XP. The only question is if the dedication limit is doubled or not. Decennial ring has a limit of 10000 per use, and I'm going to guess it's unchanged. You just have to kill half as much to burn it off.

FoV/GoV page exp is of the same type as "clearing content of via items", and should not be effected. And I'm going to bet that this doesn't effect Abyssea exp (which gives the Level Up animation but has completely different calculations) either.
#15 Jan 31 2013 at 6:43 AM Rating: Decent
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And I'm going to bet that this doesn't effect Abyssea exp (which gives the Level Up animation but has completely different calculations) either.


They outright said it's not going to apply for Abyssea, so yeah
#16 Jan 31 2013 at 8:13 AM Rating: Decent
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I'll definitely be leveling some other jobs if this does end up counting GoV pages, but otherwise I cant see it being a faster way to level if it doesnt so I probably wont.

"and of course does nothing for those stuck on 95. "

How are you stuck at 95? Nothing 4-5 hours in a Bos GoV party killing leeches wont do.
#17 Jan 31 2013 at 9:45 AM Rating: Excellent
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What they really need to do is have a triple skill up rate weekend.
#18 Jan 31 2013 at 9:55 AM Rating: Decent
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aadrenry wrote:
How are you stuck at 95? Nothing 4-5 hours in a Bos GoV party killing leeches wont do.

No point going there if one's stuck with a level 95 cap that can only be removed by paying mercs millions of gil to run you through it since so few players need it any more: sadly, my two characters are two of them that do.

I despise SE for making this LB a 'group only' affair when all other LBs were made soloable/duoable due to the problem people were having completing those.

Edited, Jan 31st 2013 10:56am by Kragorn
#19 Jan 31 2013 at 9:58 AM Rating: Excellent
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aadrenry wrote:
How are you stuck at 95? Nothing 4-5 hours in a Bos GoV party killing leeches wont do.

Although it's easier now, you still need a party to clear the final limit break, and there aren't a lot of shouts (because most people are done) if you don't have enough friends high enough in level to help you out.
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#20 Jan 31 2013 at 10:32 AM Rating: Decent
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I like this idea, hopefully I have internet by then!!!

Time to get your low level jobs or your few remaining 1's to 30?!
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#21 Jan 31 2013 at 11:16 AM Rating: Excellent
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Limit break: I still see shouts for limit break fairly frequently, and if you farm yourself a tail people will help you break it (I know I've joined folks trying to help them break)

Double exp: I think the benefit here is making it more viable to play around outside the normal burn areas. I know I have gotten fairly sick of them, and besides every time I think "hey, might be fun to level..." I check the areas and they are packed to the brim with 2, 3 people waiting in line.

I wouldn't mind, say, grabbing a friend and duoing in ToAU areas, for example, get some IS, etc. Even with double exp it will be less efficient than books but the change of scenery alone would be nice.
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#22 Jan 31 2013 at 11:18 AM Rating: Default
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Kragorn wrote:
aadrenry wrote:
How are you stuck at 95? Nothing 4-5 hours in a Bos GoV party killing leeches wont do.

No point going there if one's stuck with a level 95 cap that can only be removed by paying mercs millions of gil to run you through it since so few players need it any more: sadly, my two characters are two of them that do.

I despise SE for making this LB a 'group only' affair when all other LBs were made soloable/duoable due to the problem people were having completing those.

Edited, Jan 31st 2013 10:56am by Kragorn


Uh..it's not SE faults you missed out. People were doing 95 cap fight for **** near 7 months solid before I took a break, and yes even helping people. God forbid an MMO has group activity, it's unheard of.

#23 Jan 31 2013 at 11:23 AM Rating: Decent
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Would be nice if they'd given us a choice in this. They could've done a poll on the forums to see what we'd want for a "Double xxx Campaign". Two that come to mind that I would've valued more than exp are drop rates and skill ups. ****, I would've probably enjoyed double walking speed more than double exp. I do a lot of walking now that I'm actually finishing missions... don't do too much exping.

Edit to the above post: I personally do think it's SEs fault. They should know by now that their MMO is very old, and that a limit break is a much, much more finite thing than gear drops/upgrade items. They should have made the final limit break a solo affair from the get go to avoid exactly this situation. If I were to pick up the game 10 months from now and got to level 95, you'd say it was my fault for not buying the game sooner? That's ridiculous.

I don't think it even fits in with the rest of the LBs in a story sense, either. Why, all of a sudden, are other people included in the expansion of MY limits? Then again, SE is a Japanese company, and no offence to the Japanese but they're very rigid when it comes to any kind of change of ideas. They still like to think this game runs on normal exp parties if this double XP campaign is any indicator.

Edited, Jan 31st 2013 12:31pm by Diamondis
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#24 Jan 31 2013 at 11:42 AM Rating: Excellent
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While the EXP may seem pointless to some, I hope this is more a sign of future promotional ideas like free weekends for people aren't subbed at the moment.
#25 Jan 31 2013 at 12:47 PM Rating: Good
Must play during those times! :O
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#26 Jan 31 2013 at 12:54 PM Rating: Excellent
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Theonehio wrote:
Uh..it's not SE faults you missed out. People were doing 95 cap fight for **** near 7 months solid before I took a break, and yes even helping people. God forbid an MMO has group activity, it's unheard of.
I know it's hard to imagine, but someone MAY have joined after that 7 month period... probably.

...of course, this is also why my reply to every "I am a returning player" post is always "Find a linkshell now, even before creating a character". One should expect group content in any MMO.
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#27 Jan 31 2013 at 1:01 PM Rating: Excellent
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I know if I logged into my linkshell this evening and someone went, "Hey, I need help farming a rarab tail" or even better "Hey, I need help with the final limit break" I'd be happy to jump in. (As opposed to doing 18 Uptalas like I did yesterday. Burnout!)
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#28 Jan 31 2013 at 1:35 PM Rating: Good
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If you don't have the friends to do your 95 limit break, you won't be doing much at 99 anyway.
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#29 Jan 31 2013 at 2:12 PM Rating: Good
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Seriha wrote:
While the EXP may seem pointless to some, I hope this is more a sign of future promotional ideas like free weekends for people aren't subbed at the moment.

If they ever expect the oldies to return, this is about the only way to realistically do it. Other MMO's I once subscribed to frequently did this in a "Return to Vanadiel (or whatever world)" campaign regularly. Many times I actually re-subbed, but in actuality, this isn't something "for the ex-subscribers", it's really something to keep friends and old players visiting "for the current-subscribers".

Team Fortress 2 (before it became F2P years later) had TF2 free weekends regularly and I introduced many friends into the game via those campaigns who eventually bought the game (or played regularly once it became fully F2P).
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#30 Jan 31 2013 at 2:27 PM Rating: Good
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Wait a minute! Do our fellows get double EXP too? Because that would be made of win!
#31 Jan 31 2013 at 2:33 PM Rating: Decent
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If it did, I don't see how it would make them level any faster. It would just take half as long to hit their cap for that summoning.
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#32 Jan 31 2013 at 2:36 PM Rating: Good
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I came back to the game six weeks ago with no job higher than 75. I hit 95, farmed myself the stones (yes, plural), then made a party for the limit break by shouting in Jeuno. The shouting part literally took less than 15 minutes. You people act like they are asking you to perform brain surgery, when in fact all they are asking you to do is have a minor amount of initiative and, Heaven Forbid, do something semi-social in an MMO. Christ the whining is incessant sometimes.
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#33 Jan 31 2013 at 2:59 PM Rating: Excellent
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Raelix wrote:
If it did, I don't see how it would make them level any faster. It would just take half as long to hit their cap for that summoning.


The cap is on the amount of enemies you defeat, so you would get twice the amount of EXP per charge. Plus, because it's a weekend, you could potentially use 4/4 tactics pearl charges and then quest anther one, give 8 Tactics pearl charges total. With that and the up to 3 signal pearl charges you could use if you timed it right, you're looking at 22 charges worth of normal EXP. If you've got capped Fellow affinity, you could level your fellow from 75 to 95 in 2 days targeting max exp mobs.

Assuming they give fellows double exp for a weekend of course.
#34 Jan 31 2013 at 3:09 PM Rating: Excellent
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ChaChaJaJa wrote:
I came back to the game six weeks ago with no job higher than 75. I hit 95, farmed myself the stones (yes, plural), then made a party for the limit break by shouting in Jeuno. The shouting part literally took less than 15 minutes. You people act like they are asking you to perform brain surgery, when in fact all they are asking you to do is have a minor amount of initiative and, Heaven Forbid, do something semi-social in an MMO. Christ the whining is incessant sometimes.

Well, the fight is easier now than it was at launch, so I'm not surprised some people are looking at it from the perspective of when they did it then and basically wouldn't want to do it again with whatever horror stories molding over in their mind. I know I saw strategies like requiring an Ochain PLD or pet burning it back when, but I know when my group did it, we had none of those. Heck, I had one stun on BLU keep him at bay for like 12s when he'd popped HF.
#35 Jan 31 2013 at 3:27 PM Rating: Decent
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Seriha wrote:
ChaChaJaJa wrote:
I came back to the game six weeks ago with no job higher than 75. I hit 95, farmed myself the stones (yes, plural), then made a party for the limit break by shouting in Jeuno. The shouting part literally took less than 15 minutes. You people act like they are asking you to perform brain surgery, when in fact all they are asking you to do is have a minor amount of initiative and, Heaven Forbid, do something semi-social in an MMO. Christ the whining is incessant sometimes.

Well, the fight is easier now than it was at launch, so I'm not surprised some people are looking at it from the perspective of when they did it then and basically wouldn't want to do it again with whatever horror stories molding over in their mind. I know I saw strategies like requiring an Ochain PLD or pet burning it back when, but I know when my group did it, we had none of those. Heck, I had one stun on BLU keep him at bay for like 12s when he'd popped HF.


Valid point, and honestly one that I hadn't considered. To me, the hardest part was getting the stones to drop. Also, for better or for worse, I tend to be a little less tolerant. There will always be that part of the population that whines about everything and I have no patience for it. For example- I hear people begging for help farming seals or +2 items for their gear, and whining that no one will help them. Then, when you offer to help and ask what NM we are going to go kill, they don't even know what drops it. ****, I invested literally only 2 weeks into BST 75 --> 99 and passable gear and I solo'd or lowmanned 4/5 +2's for my WAR. That took an additional 2 weeks. The majority of the content really isn't that hard unless you are lazy or stupid.


Edited, Jan 31st 2013 4:29pm by ChaChaJaJa
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#36 Jan 31 2013 at 4:08 PM Rating: Excellent
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This is neat, but I would have preferred a double skill up rate campaign. All that leveling will most likely be done in sync parties, thus warranting more and more skilling. Maybe they're testing the waters for future promotions, though.
#37 Jan 31 2013 at 5:28 PM Rating: Decent
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DomfranciscoOfIfrit wrote:
Raelix wrote:
If it did, I don't see how it would make them level any faster. It would just take half as long to hit their cap for that summoning.


The cap is on the amount of enemies you defeat

Yeah, I recalled this about ten minutes ago while driving down the road.

Now if only I could keep the stupid ***** from provoking at the start of every fight... which by the way entails her surviving to level up to that point before anyone tries to tell me I can.
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#39 Jan 31 2013 at 7:06 PM Rating: Decent
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Zelduh wrote:
Raelix wrote:
DomfranciscoOfIfrit wrote:
Raelix wrote:
If it did, I don't see how it would make them level any faster. It would just take half as long to hit their cap for that summoning.


The cap is on the amount of enemies you defeat

Yeah, I recalled this about ten minutes ago while driving down the road.

Now if only I could keep the stupid ***** from provoking at the start of every fight... which by the way entails her surviving to level up to that point before anyone tries to tell me I can.


Ever tried changing her job to healer?

Called it.
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#40 Jan 31 2013 at 7:13 PM Rating: Good
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RaelixNow if only I could keep the stupid ***** from provoking at the start of every fight... which by the way entails her surviving to level up to that point before anyone tries to tell me I can.[/quote wrote:


Ever tried changing her job to healer?

Called it.[/quote]

After the first time my npc voked when I summoned her, I changed it to fighter. So what are you talking about Raelix? The upgrade to npc?
#41 Jan 31 2013 at 7:25 PM Rating: Default
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Im sorry but limit break 10 was very easy, you must not have a linkshell and Id suggest you find one, theres plenty of people who will help. Just finished it a couple nights ago myself with a few buddies. This game is really lame if you dont socialize imo.

"If you don't have the friends to do your 95 limit break, you won't be doing much at 99 anyway." Quoted for truth.

Edited, Jan 31st 2013 8:26pm by aadrenry
#42 Jan 31 2013 at 7:28 PM Rating: Decent
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I never summoned her more than 4 or 5 times, this being after the huge buff to how long they'd stay for prompting me to take one up, but she managed to get herself killed inside of 30 minutes or so every time, and having thrown away my signal pearl our Fellow Bond would be reset to zero. it has to be 5+ to pick their fighting style, which is roughly by summoning+chatting. I didn't mean job level, but whatever esoteric progression was necessary that I couldn't remember off-hand two hours ago.

tl;dr I didn't put up with that sh*t long enough to be able to, nor cared.

Edited, Jan 31st 2013 5:29pm by Raelix
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#43 Jan 31 2013 at 9:38 PM Rating: Excellent
Raelix wrote:
I never summoned her more than 4 or 5 times, this being after the huge buff to how long they'd stay for prompting me to take one up, but she managed to get herself killed inside of 30 minutes or so every time, and having thrown away my signal pearl our Fellow Bond would be reset to zero. it has to be 5+ to pick their fighting style, which is roughly by summoning+chatting. I didn't mean job level, but whatever esoteric progression was necessary that I couldn't remember off-hand two hours ago.

tl;dr I didn't put up with that sh*t long enough to be able to, nor cared.

Edited, Jan 31st 2013 5:29pm by Raelix



Pro tip(Even though you don't care) it only takes them surviving one call with killing enough enemies for them to leave for them to let you change their style. Go out on your dark switch your sub to blm. Go to a low level area(If style viable go to one of the starting beastmen strongholds*) Train about 30 mobs. Spam level 1 -gas until they all fall over dead. This process should take about 10 minutes. You don't even have to attack(So she won't). And then you can move on with your life with your fellow.(If the desire hits you) Incidentally this is how I use to level up my clothes before you could do that through friend points.

*By Viable I mean if Square adding high level mobs to low level areas hasn't screwed up the area you decide to go to yet.

Your Fellow Doesn't even have to get EXP for it to go up in bond. Just talk to it once after you summon it and kill until they leave. Boom Style change unlocked.
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#44 Jan 31 2013 at 11:46 PM Rating: Excellent
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Fight level 25 mobs. Your fellow will earn exp even if you don't. Then you can kill em super fast, and she won't get one-shotted with her vokes.

Edited, Feb 1st 2013 12:47am by catwho
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#45 Feb 01 2013 at 8:13 AM Rating: Good
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To celebrate the upcoming release of FINAL FANTASY XI's 5th expansion, "Seekers of Adoulin," we're pleased to announce that we'll be holding our very first "Double EXP Campaign!"

Hmmm, curious to know if the effect is additive or multiplicative with Dedication, and if Corsair's Roll XP-boost will stack. We could be looking at some interestingly large numbers.
#46 Feb 01 2013 at 8:49 AM Rating: Decent
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Hmmm, curious to know if the effect is additive or multiplicative with Dedication


Multiplicative, if past/existing combined EXP bonuses (such as from an EXP chain + dedication together) are anything to go by

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and if Corsair's Roll XP-boost will stack


If Corsair's Roll already allowed you to surpass the existing per-mob EXP caps (which I honestly wouldn't know if it did, but assuming that it does) I don't see why not
#47 Feb 01 2013 at 3:43 PM Rating: Decent
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Exp bonus is nice and honestly SE, ty!

But maybe a week or so of double drop rates on....everything would have been far more fun and a nice morale boost ^^

I love ff11 but the drop rates in this game are still ancient in design and make me want to ...hurl at times.
:o~ <--here it comes
#48 Feb 01 2013 at 7:08 PM Rating: Excellent
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264 posts
Allestra wrote:
Exp bonus is nice and honestly SE, ty!

But maybe a week or so of double drop rates on....everything would have been far more fun and a nice morale boost ^^

I love ff11 but the drop rates in this game are still ancient in design and make me want to ...hurl at times.
:o~ <--here it comes


Double drop rates? Yay 1.2% chance :D
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Crasy of Alexander, Member of SplatRangers

Monk. Need I say more?

#49 Feb 01 2013 at 9:53 PM Rating: Excellent
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4,720 posts
DomfranciscoOfIfrit wrote:
What they really need to do is have a triple skill up rate weekend.
Glitched to affect fishing skill ups I hope.
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Reiterpallasch wrote:
Horst needs a 1 minute, 15 foot doom aura. Get in, get out, or @#%^ing die.
Calmus wrote:
...draining with sambas is kind of like you smack the thing and as you smack blood flies out... normally the blood would just you know fall and be red an what-not, but, with the samba your all whacked out and decide to drink the blood as it flys out. thus not adding MORE damage just taking more advantage of your damage. at least thats my take on it.
#50 Feb 02 2013 at 4:18 AM Rating: Excellent
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10,651 posts
crasyk wrote:
Double drop rates? Yay 0.2% chance :D

Fixed~ ;)
#51 Feb 06 2013 at 2:30 PM Rating: Excellent
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5,440 posts
Camate wrote:

Greetings everyone!

I just wanted to take a moment and give a couple more details regarding the Double EXP Campaign that we will be holding this upcoming weekend.

While the double EXP will not affect any experience points gained in Abyssea, you will be able to double your gains in Dynamis, Promyvion areas, and everywhere else.

Also, in case you were wondering, the double EXP will only apply towards your character and not adventuring fellows. However, based off what we see from this campaign, we would like to look into other elements, including having the EXP applied to fellows. Another type of campaign is in the works as well!

http://forum.square-enix.com/ffxi/threads/30415-Double-EXP-Campaign?p=400163#post400163
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