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Announcing the Double EXP Campaign! (01/30/2013)Follow

#52 Feb 06 2013 at 6:35 PM Rating: Excellent
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Promyvion areas


Oh thank Christ
#53 Feb 07 2013 at 5:30 AM Rating: Excellent
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Camate wrote:
Another type of campaign is in the works as well!

I suspect that a "half exp!" campaign wouldn't be as popular.
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#54 Feb 07 2013 at 8:20 AM Rating: Excellent
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But will it work on the open sea route to Al Zahbi? WILL IT???
#55 Feb 07 2013 at 12:30 PM Rating: Excellent
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Erecia wrote:
Camate wrote:
Another type of campaign is in the works as well!

I suspect that a "half exp!" campaign wouldn't be as popular.

Stay tuned for hardcore vanilla weekend, where the level cap is 50 and anything RotZ or later (jobs, zones, gear, events) is locked out! And dying deletes your character!

...sadly, some nut jobs would love this.


Their in-game options are kind of limited, though. "Double Conquest Points Weekend!" doesn't have the same oomph, as an example. Which also leads me back to my earlier thought of them doing attempts to get people to resub with free access for short periods.
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#56 Feb 07 2013 at 1:41 PM Rating: Good
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How about a "free access" weekend? VW battles don't cost stones, Meeble Burrows doesn't cost sacks, Assault doesn't cost tags, Limbus doesn't need Cosmo-cleanse, etc.
#57 Feb 07 2013 at 2:09 PM Rating: Excellent
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Seriha wrote:
"Double Conquest Points Weekend!" doesn't have the same oomph, as an example.


Nope, but I'd be more than happy with a "Double Imperial Standing Weekend!"
#58 Feb 07 2013 at 2:48 PM Rating: Excellent
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I would very much like a Double Weekend Weekend.
#59 Feb 07 2013 at 3:43 PM Rating: Excellent
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Viertel wrote:
Seriha wrote:
"Double Conquest Points Weekend!" doesn't have the same oomph, as an example.


Nope, but I'd be more than happy with a "Double Imperial Standing Weekend!"

Depending on where the bonus is applied, double EXP should be double IS. So... get killin' those birdies.
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#60 Feb 07 2013 at 4:42 PM Rating: Decent
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How about a "free access" weekend? VW battles don't cost stones, Meeble Burrows doesn't cost sacks, Assault doesn't cost tags, Limbus doesn't need Cosmo-cleanse, etc.


That's actually would be really damn cool
#61 Feb 07 2013 at 4:52 PM Rating: Decent
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CorncobWilly wrote:
How about a "free access" weekend? VW battles don't cost stones, Meeble Burrows doesn't cost sacks, Assault doesn't cost tags, Limbus doesn't need Cosmo-cleanse, etc.


Like Fynlar said. But this will not be implemented since it is something we all agree should happen and because we're sarcastic enough from learning our lessons of the past that this will happen. of balance.
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#62 Feb 07 2013 at 10:15 PM Rating: Decent
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Fynlar wrote:
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How about a "free access" weekend? VW battles don't cost stones, Meeble Burrows doesn't cost sacks, Assault doesn't cost tags, Limbus doesn't need Cosmo-cleanse, etc.


That's actually would be really damn cool

Should actually be standard fare, but SE seems rather content in bottlenecking us from content they work so hard to make.

I'm not being ENTIRELY sarcastic on that last part.
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#63 Feb 08 2013 at 1:38 AM Rating: Decent
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Well of course they do... if they didn't you would've ground all content to dust years ago, got bored, and effed off to another game until something new was added.
#64 Feb 08 2013 at 2:26 AM Rating: Good
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Erecia wrote:
Camate wrote:
Another type of campaign is in the works as well!

I suspect that a "half exp!" campaign wouldn't be as popular.

Don't know about this game, but in others people scream for the ability to turn XP off altogether because "we level too fast": you can see this sort of demand in game forums for LOTRO in particular, but they exists pretty much for every recent MMO.
#65 Feb 08 2013 at 7:49 AM Rating: Good
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Diamondis wrote:
Well of course they do... if they didn't you would've ground all content to dust years ago, got bored, and effed off to another game until something new was added.


Considering how much **** there is to do and the majority of it in the past relied entirely on droprates alone?

No.
#66 Feb 08 2013 at 9:27 AM Rating: Good
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Diamondis wrote:
Well of course they do... if they didn't you would've ground all content to dust years ago, got bored, and effed off to another game until something new was added.


That sword cuts both ways. The market might have been bigger due to more subscriptions being kept active if people didn't have artificial stoppers to deal with. Plus there is a ton of things to do in this game. Even playing a few hours every night I can pretty much only pick 1 or 2 things to focus on.


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#67 Feb 08 2013 at 10:18 AM Rating: Decent
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CorncobWilly wrote:
How about a "free access" weekend? VW battles don't cost stones, Meeble Burrows doesn't cost sacks, Assault doesn't cost tags, Limbus doesn't need Cosmo-cleanse, etc.

In nine years, I never got my Moongate Pass. Throw that in and I'd be all for it.

Edited, Feb 8th 2013 10:19am by Ralrra
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#68 Feb 08 2013 at 10:48 AM Rating: Good
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Diamondis wrote:
Well of course they do... if they didn't you would've ground all content to dust years ago, got bored, and effed off to another game until something new was added.


You realize what happens when you set the droprates too low or the difficulty too high? You get a lot of people who say "***** it" and give up on the content prematurely or ignore it entirely. Then there's "nothing for them to do" so they get bored and eff off to another game until something more reasonable is added.
#69 Feb 08 2013 at 11:42 AM Rating: Good
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There's also the elephant of XI content lacking due to the XIV financial vampire. People may munch through stuff more quickly, but at the same time, you should be producing more and better and stuff. The mindset people should take 3+ months to do something needs to go the way of the dodo, ESPECIALLY with other games out there. Sadly, MMO brainwashing with a dash of player inferiority complexes muddies those waters right quick. Can't pander to casuals, nope, even if they are the majority fund-givers.
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#70 Feb 08 2013 at 12:24 PM Rating: Good
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Maybe I'm in the vast minority here, but I stuck with FFXI simply because everything took 3+ months to complete and required several friends.

Now, I know everyone wants developers to create content only/mostly for their group, but both groups tend to be equally important, especially in FFXI.* This means a balance needs to be struck. Casuals certainly make up a huge portion of the player base, probably the majority, and are necessary as a source of "new blood", but casual players also tend to be flaky. Many of casuals won't stick around for years and even if they do, they'll eventually become well-geared and require more difficult content which new casuals won't be able to complete until going through previous content and that may not always be possible. Hardcore players have a similar role- they generally make up a large portion of the core player base, but they also blow through content much faster. Of course, creating content only for these players tends to drive casuals and new players away, which can destroy an MMO. This almost happened to FFXI before Abyssea.

Unless a game aims towards a specific group, and I don't believe FFXI does, thinking casual or hardcore players are more important than the other is ridiculous because both have key roles in keeping an MMO alive.



* That is, FFXI was probably designed to either be more in the center or slightly towards the "hardcore" side of things. Other MMOs like GW2 are going to focus on casual content while EVE will aim to please hardcore players.
#71 Feb 08 2013 at 3:14 PM Rating: Excellent
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And there's a difference between doing stuff with friends and people you're forced to tolerate because body count requirements dictate such. That's part of the issue with things like Legion, Einherjar, or old Dynamis (and arguably ADL if you don't PD zerg). It's just as annoying putting up with this in other games where you need 20+ people for a raid or whatever, and these types simultaneously demand the prestige of such even though the vocal outliers playing verbal smackdown on the casual base are usually just sheep playing the tune their leaders dictate while handling all the logistics that large-man content requires over the long term. In general, to assume EVERYONE can do that is folly and casuals may seem fickle because they hit that wall of, "Yeah, not doing that..." and quit because devs seem content in treating them as second-class citizens on the progression scale. The hardcores can ***** about wanting challenge all they want, but a lot of the time it's more about ego and needing those carrots to lure in and use those who'd otherwise pursue alternative play styles if they were equally rewarding.

Claiming to be a core base is usually arrogant at best. It's always funny seeing people claim they're irreplaceable within a gaming community, particularly those of hundreds of thousands of users who never visit related sites or at least make themselves a presence. I've seen it in FFXI. I see it in Rift. And really, anyone who believes GW2 is casual friendly at endgame is deluding themselves. What miniscule endgame that is there is probably a grind comparable to relics back in the day spread out over a few things. Either way, things we know of whatever title would still get discovered, published, debated, tore down, and so on through the cycle. I'd be all for the loyalty angle of consistent subs if companies actually ran with that ball, but I'm of the mind hardcores tend to be more detrimental to any game's health than a boon between economic impact and social influence trickle down. In turn, that just justifies development laze because it makes life a whole hell of a lot easier for them if we're supposed to believe things should take months, even years of our lives. **** that noise, I play games to be entertained now, not 3 months later.
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#72 Feb 08 2013 at 4:09 PM Rating: Decent
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Seriha wrote:
In general, to assume EVERYONE can do that is folly and casuals may seem fickle because they hit that wall of, "Yeah, not doing that..." and quit because devs seem content in treating them as second-class citizens on the progression scale.
So all content should be designed for the lowest common denominator? If not every person that joins an MMO is able to complete event X, it should not have even been considered?

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anyone who believes GW2 is casual friendly at endgame is deluding themselves What miniscule endgame that is there is probably a grind comparable to relics back in the day spread out over a few things.
Who said otherwise?

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I play games to be entertained now, not 3 months later.
Then do that?



As far as the matter of hardcore, casual, and the "core" player base... no response can be given until each is well defined.
#73 Feb 08 2013 at 8:27 PM Rating: Excellent
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xypin wrote:
So all content should be designed for the lowest common denominator? If not every person that joins an MMO is able to complete event X, it should not have even been considered?

I'm saying to ***** the egoist angle. If doing some hardcore event gives you a new piece of gear in 10 hours or less on average, let the casual get an equivalent piece of gear for 25-30 of something they can solo/low-man or at least get broken down into 5-10 hour chunks of tiering so it doesn't feel so "long" to feel like you're growing. The hardcore stuff could even be all sparkly glowy for all I give a ****, but the statistical benefits are the primary importance as a given player's circumstances can change and missing the initial rush of content release can put them in a spiral of "being behind" that they may never catch up from if that long term "requirement" is to be unconditionally enforced. And sure, in niche cases some people may be willing to let an undergeared person mooch to hasten that process, but that's also not a guarantee.

Otherwise, the derisive nature of terms like "lowest common denominator" is pretty much the egoist aspect I'm knocking. Yes, there are bad players out there, but let's not assume because someone doesn't play 30+ hours a week they're terrible at a game. And while FFXI has the benefit of us usually doing everything on one character, this isn't true for a lot of other games where this grind not only exists for one character, but for however many iterations of class and race they want to emphasize. I would think the more important motivation is to get people to play as many of those as possible to see the game from a variety of different angles, not just dump all their eggs into one basket and hope for the best.
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#74 Feb 12 2013 at 4:31 PM Rating: Excellent
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I agree with Seriha. I've rage quit so many times because of frustrating issues in this game. I play to have fun, not to "work" for the game. I already work at a job every day of my life, to feel like I have to do ANOTHER grind when I get home, is not why I play games. This weekend was a real treat with the double XP. I was able to solo as much as I wanted to. I don't like partying, sometimes it's too demanding to be in a party. Particularly if you wait HOURS to get into one, and then you're in it and suddenly something happens in RL and you have to bail. You feel like a heel, for one thing, and for another you've wasted all that time waiting to get into a PT.

That' might've changed recently, people are telling me, since I've been away for 2 years and just got back in this past weekend, so we'll see. But that was my BIGGEST bone of contention with this game. The second thing was how hard it was to earn any significant quantitiy of gil to pay for my items without having to spend huge amounts of time crafting.

I would just like to ENJOY this game and see everything there is to see, go everywhere there is to go, and experience the storytelling this game has to offer.

Inos
#75 Feb 12 2013 at 5:13 PM Rating: Decent
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Trefan wrote:
I agree with Seriha. I've rage quit so many times because of frustrating issues in this game. I play to have fun, not to "work" for the game. I already work at a job every day of my life, to feel like I have to do ANOTHER grind when I get home, is not why I play games. This weekend was a real treat with the double XP. I was able to solo as much as I wanted to. I don't like partying, sometimes it's too demanding to be in a party. Particularly if you wait HOURS to get into one, and then you're in it and suddenly something happens in RL and you have to bail. You feel like a heel, for one thing, and for another you've wasted all that time waiting to get into a PT.


I returned last Oct starting over on new account. I hit level 50 in a week playing 4 hrs if that daily. So you are complaining about long party waits and only having gotten back this past weekend. I quit playing around when FoV was first put in and the pages did not refresh. It is incrediably easy, and fast, to level now. Only thing slowing you down a bit is getting yoru genkai done. For me it wasn't as big a joy to hit 99 as it was to hit 75 before.

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The second thing was how hard it was to earn any significant quantitiy of gil to pay for my items without having to spend huge amounts of time crafting.


Yeah that tends to suck until you are higher level. Join he book burns and you will see people leveling nude. Gear for low to mid level is npc mostly. You may find a few peices here and there.

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I would just like to ENJOY this game and see everything there is to see, go everywhere there is to go, and experience the storytelling this game has to offer.

Inos


Only thing that ever, and still, will keep you from enjoying this game is yourself. I didn't rush through the game at its release and enjoyed the cs's and story. Now it is far easier as everything pre abyssea is soloable/duoable and you can sit and watch the cs's.

Enjoy the game on your terms, if you are one of those that wants to rush to endgame then do so. Not difficult at all now. If you want to enjoy the storys, cs's and exploring do that. No one will rush you through a cs now, usually cause you are doing it solo or with a friend that has done it already.
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