Rdm has it right the gap needs to be closed and events need to be better designed so it not just zerg or gtfo. Really whats the point of utility if new events don't even support it or you have to give up most of your utility just so you can hit procs(blu).
Exactly. There needs to be a refined vision on utility. I am sure Legion would be a great place...if it didn't have a time limit. The current endgame is designed around timers. You NEED to Zerg Legion because if you don't...you time out. Game over. Your strategy is to kill the mobs as fast as possible. Period. This means lots of DD, lots of damage mitigation (Stunning SCH's) lots of buffs (cycling BRD's Embravas and Cors.)
Anything to maximize the damage dealers.
What should exist is an untimed event that allows every job ability to participate. IE. Remove the time cap. The only benefit optimal would have is finishing faster so you can do more events. Meanwhile many many combinations of things could still win, all be it slower. Just like it was in Sky, Sea, Kings, ToAU, Limbus, Dynamis, Salvage, Nyzul.
The game should not be designed for optimal, it should be designed for progression, and allow players to grow, not required to be grown to play. But it most certainly should not be designed around every job being the exact same just because at present Arbitrary battle clocks are our challenge...not the content itself.