Camiie wrote:
Again my point is being missed. What they seem to be asking 1-handed weapon users to do is go above and beyond everything 2-handed weapon users have to do just to hopefully make their weapons viable against strong targets. I'm talking beyond skillups, gearing, making magian/emp/relic/mythic weapons, normal weapon skill merits, job specific merits, stat merits, etc. Heck, a 2-handed user could be slack in some of those areas and still do decent damage, but to be a capable 1-handed weapon user I would have to do all of the above and go into this new merit thing just to have a shot at approaching where the 2-handers are.
I think the real question is whether 1h/h2h are even
intended to use their melee weapons to DD on the same level as the 2-handers. I'd say only MNK and maaaaybe NIN even qualify for legitimate discussion. And it's not as if MNK is completely shunned for DD roles now. Your average well geared MNK can get invites to DD now, even if it isn't the current "top" DD star that DRK and WAR currently are (but watch out incoming DRK-nerf). And we don't really even understand yet whether these 1h changes will affect h2h!
EDIT: NVM, looks like h2h is already confirmed to be treated differently:
Quote:
We also wanted to share some additional inquiries about the battle system adjustments:
Quote:
What's going to happen with hand-to-hand weapons?
Categorically hand-to-hand weapons fall under the single-handed weapon classification; however, the stats for hand-to-hand weapons are quite different from that of swords, which are literally held in just one hand, and they will not be treated the same. We will be separating hand-to-hand weapons from this balance adjustment and making changes that fit more in line with the weapon.
There are reasons the other 1handers, just by virtue of their job roles, probably SHOULDN'T compete in terms of physical weapon damage with the pure DD 2handers whose main role really is just "do damage" (and mind you, this is coming from a dedicated "light DD" player, with MNK THF RNG NIN COR PUP DNC):
i) Hybrid and pet jobs: - BLU: Large portion of their damage comes from spells, so it's very justifiable that their 1h
weapon damage potential should be considerably less than a 100% physical DD.
- BST and PUP: 1h
/h2h using jobs where it can be justified that they shouldn't do as much damage from the player's weapons since they have access to a pet for a large part of their potential damage.
PUP+automaton is actually a very competitive DD in the right situations, it's just that it's not very good for certain activities for other reasons (weak zerg tools, songs/rolls/embrava don't affect puppet in buff-heavy situations, hurt in VW by temps not affecting puppets) [EDIT: Since it was confirmed that h2h is going to be treated differently than "1h"]
ii) Jobs that serve some different function that can justify reducing weapon DD potential: - THF: Has some solid DD capability, but some key unique features with TH (obviously the big one), lolHatecontrol, and superior evasion. Would certainly benefit from 1h adjustments, but I don't think it's at all unfair that a THF doesn't keep up with DRK/WAR/SAM damage-wise. Get back to me when they give SAM TH7 and we'll talk.
- DNC: Healing and survival capability, it's not really intended to be an all out DD.
- PLD, RUN: The physical/magical tanks, each in their own style. With upcoming enmity adjustments, maybe don't need to keep hate through damage as much as they have at times.
- NIN: The arguable case. They may not do so hot at tanking now, but evasion/shadow style tanking did rule the game for long stretches of time, they were highly useful in Abyssea, and still a must have job in content like VW with many exclusive procs - SE is still finding them a role, even if that's not as a 1h DD specialist. NIN also has some benefit in being a very good solo/lowman job, so maybe that versatility/survivability counts for something that justifies them not keeping up with the pure DDs.
iii) 1h users which are irrrelevant to this discussion: - RNG: Definitely a DD (and a very useful one in many strategies), but ranged damage isn't affected by 1h melee buffs or lack thereof. Should really be seen more as "ranged" as opposed to "1h".
- COR: Can do a little melee damage, but clearly really intended for buffs > ranged WS damage > ranged damage. Melee isn't the priority by any means.
- RDM, BRD, meleeWHM, GEO: Mentioned because they can indeed use 1h weapons, but we all know they aren't designed to be high end DD jobs.
So... which jobs are really being treated unfairly? Is there really a 1h job that should be an elite DD that is being held back here? Why is there something inherently wrong with the jobs that are designed for the DD role being 2h?
Edited, Jan 16th 2013 6:38pm by Anza