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Monstrosity (Play as a Monster)Follow

#27 Nov 27 2012 at 1:28 PM Rating: Good
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It sounds like it can be fun. I have to admit the prospect of walloping a lowbie makes me smile a bit
#28 Nov 27 2012 at 3:41 PM Rating: Good
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Olorinus wrote:
It sounds like it can be fun. I have to admit the prospect of walloping a lowbie makes me smile a bit


Until said lowbie turns out to be a level 99 wearing level 1 RSE with an onion sword Smiley: sly
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#29 Nov 27 2012 at 6:54 PM Rating: Decent
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Neo-Pankration ?

Why control the monster when you can be the monster !

Good bad or ridiculous so long as it gives me something to do w/o Abyssea in the name.
#30 Nov 27 2012 at 11:11 PM Rating: Default
KojiroSoma wrote:
I hope this doesnt turn into something unavoidable. Like when you're leveling a low level job, and all of a sudden a normally unagressive bunny that is 20 levels higher than you attacks and kills you because it's a player controlling it...



Really? Who here has never been killed by a rabbit? Seems like it'd be funny as hell if it was another player doing the killing, lol. :P At least it'd be a fairly good story, if it happened. :P
#31 Nov 27 2012 at 11:17 PM Rating: Default
Dude, seriously? If this is true, I wanna be Cent X-I!!! I wanna f'k up alot of ppl, lol. I've spent countless hours camping that *******, I wanna be him and kill others. :P
#32 Nov 28 2012 at 1:41 PM Rating: Good
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A Funny Bunny appears!
/ja "Charm" "Funny Bunny"
"By the power of Altana I command ye Funny Bunny to eat the Vrtra!"
Funny Bunny's attack misses
Vrtra hits the Funny Bunny for 1750
Funny Bunny is defeated by the Vrtra

Ya, I'm liking this already.
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#33 Nov 29 2012 at 9:23 AM Rating: Good
if PvP is the only thing playing as a monster has to offer, I don't think this will interest me at all.




Edited, Nov 29th 2012 10:25am by Janeash
#34 Nov 29 2012 at 11:49 AM Rating: Default
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Janeash wrote:
if PvP is the only thing playing as a monster has to offer, I don't think this will interest me at all.




Edited, Nov 29th 2012 10:25am by Janeash


Well you could always just run around in some pattern like the pre-programmed movements that mobs do when no one is there in the forrest to see them. I don't really see how this is more exciting though than fighting, but I guess it's still role playing.
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#35 Nov 29 2012 at 2:31 PM Rating: Good
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I'm going to create a mule character named JaggetyEarredJack and run around Ronfaure as a rabbit.

#36 Nov 29 2012 at 3:52 PM Rating: Good
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Your character's name will not be displayed, if the evolved form is any indication.

Edited, Nov 29th 2012 6:35pm by Jevilwolf
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...draining with sambas is kind of like you smack the thing and as you smack blood flies out... normally the blood would just you know fall and be red an what-not, but, with the samba your all whacked out and decide to drink the blood as it flys out. thus not adding MORE damage just taking more advantage of your damage. at least thats my take on it.
#37 Dec 05 2012 at 2:08 PM Rating: Excellent
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Iwakami wrote:

Hello, Iwakami here, the "Play as a Monster" lead.

We have been creating the system in a way so that regardless of how much experience you have, you'll be able to enjoy the content right away. With that said, I would like to take this opportunity to talk a bit about the basic plan.

Please keep in mind that this is based on what we've worked on so far, and there is a possibility that things may change. So you may see a lot of vague words like, "planning," "intending," and "considering" popping up, but I will be very careful to not stray away from the aspects that we are placing heavy emphasis on and aspects that we would like to pay careful attention to.
I'd really like to convey to you all what this content will be like.

Basic Plan

Being able to play the same as everyone else

Fundamentally, all players will be beginning from the same starting point, and elements such as job levels, the gear you have, and the magic you have learned will not play a part.

Because of this, players that have fulfilled the minimum requirements to participate will be able to step into the same ring as veteran players.

However, we would like to add some achievement elements similar to synthetic atma, while making it so they are not an essential aspect.

Being able to play comfortably

We will be paying careful attention to ensure the below points are realized:
- Unlocking new elements at a good pace
- The timing of when new elements are unlocked is comprehensive and exciting
- Regardless of the time and place, you will be able to pick up and start playing when you like
- Possible to stop playing immediately when you'd like a break
- Possible to play without limitation on play time or content cool down timers


The core system revolves around living the life of a monster. We would like to do our best to expand the playing possibilities of FFXI through living the life of a monster, making it possible to become a monster and traverse the fields or fight with other monsters and adventurers. Once you get used to life as a monster, you can battle with your friends to see who the ultimate mandragora is, or see which monster is the strongest. The way you play is up to you.

Additionally, system-wise, we would like to provide a wide array content that contains elements where you can play casually, hardcore, by yourself, and with others.

We won't be creating this content saying that certain elements are for certain kinds of players. The idea is to make it so there are a wide variety of ways you can enjoy play as a monster regardless of your situation or what's going on.

As a future step, we are considering to create content utilizing the play as a monster system, such as group battles or battlefield fights with multiple players, but first and foremost we are striving to make the basic system so that it can be enjoyed fully on its own. I apologize for making you wait so long, but I would like to release more information periodically from here on out. Thank you all very much.


http://forum.square-enix.com/ffxi/threads/24714-Play-as-a-Monster-Camps?p=384107#post384107
#38 Dec 05 2012 at 5:34 PM Rating: Excellent
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- Possible to play without limitation on play time or content cool down timers


I hope this philosophy is the new standard model for all future events.
#39 Dec 06 2012 at 5:02 AM Rating: Good
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Oh man, where was this 5 years ago?

Joe: "Oh look, isn't that a fish bot"?
Bob: "hmm, looks like it".

*Joe turns into a raptor*

Evil fun ensues!
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#40 Dec 21 2012 at 1:39 PM Rating: Excellent
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Iwakami wrote:

Hello, this is Iwakami, the lead developer of "Play as a Monster".

Sorry to keep you all waiting, but I'd like to share a bit more information in regards to the "Play as a Monster" system.

Battling as a Monster

When becoming a monster you will have access to the various abilities each monster family possesses, but to use these you'll need to have the required amount of TP. Furthermore, we are setting the system in such a way that when using the abilities it will only consume the amount of TP required. The objective of this was to create a number of possibilities while fighting. For example, when you save up 300 TP:

- Use 3 abilities that cost 100 TP each.
- Use 1 ability that costs 300 TP.
- Use 2 abilities that cost 50 TP and 2 abilities that cost 100 TP.

Screenshot
Screenshot


Menu

We will be implementing brand-new UI elements specifically for "Play as a Monster" as well as adding a new item to the menu. From this menu, you will be able to do things such as select which monster you would like to become and set your monster knowledge.

I plan on sharing a few parts of that menu in the next update!

While this was only a tiny bit of information, once we're at the stage where can share more I will be sure to update you all.

Thank you very much!

http://forum.square-enix.com/ffxi/threads/24714-Play-as-a-Monster-Camps?p=388456#post388456

Edited, Dec 21st 2012 2:40pm by Szabo
#41 Dec 21 2012 at 3:44 PM Rating: Excellent
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It's dorky but I am really looking forward to this.
#42Llester, Posted: Dec 21 2012 at 4:28 PM, Rating: Sub-Default, (Expand Post) i actually hope this does happen, and I don't care if I'm the monster or the unsuspecting player.. If i'm reading this correctly, SE is implementing an open-world PvP system that allows a player to "hide" as a monster and attack exp parties/soloers etc. I love it.
#43 Dec 21 2012 at 5:23 PM Rating: Excellent
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I am sure there will be controls in terms of not being able to gank people. As there should be.
#44Llester, Posted: Dec 21 2012 at 6:46 PM, Rating: Sub-Default, (Expand Post) sorry i momentarily forgot which game forum i was posting in :/
#45 Dec 21 2012 at 7:23 PM Rating: Decent
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Llester wrote:
KojiroSoma wrote:
I hope this doesnt turn into something unavoidable. Like when you're leveling a low level job, and all of a sudden a normally unagressive bunny that is 20 levels higher than you attacks and kills you because it's a player controlling it...


i actually hope this does happen, and I don't care if I'm the monster or the unsuspecting player.. If i'm reading this correctly, SE is implementing an open-world PvP system that allows a player to "hide" as a monster and attack exp parties/soloers etc. I love it.

When I first heard of this idea I figured it'd be some kind of arena-only thing. If players can just turn into monsters on the field and start attacking people, I am all for it.


I hope it happens too, and then the player hiding as a monster loses something if their "plan" of hiding and ganking people doesn't go so well. Perhaps even just a measly 10,000 gil or something trivial.


Edited, Dec 21st 2012 8:23pm by TheBarrister
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#46 Dec 22 2012 at 2:31 PM Rating: Good
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Llester wrote:
Olorinus wrote:
I am sure there will be controls in terms of not being able to gank people. As there should be.


sorry i momentarily forgot which game forum i was posting in :/


Concepts you seem confused about:

1. Open World PvP with restrictions = Fun.

2. Open World PvP unrestricted with the ability to gank random people who are minding their own business = Not fun, annoying and downright retarded. This is why games that follow #2 never bring in a lot of new people after awhile because you'll have high level people sitting around waiting to kill new/low level players trying to progress in the game they're paying for and unable to do so thus causing them to quit.

"They're just crybabies" is the typical response to people who love #2 because it's fun for you to prevent someone from else from playing a game but it sure as hell isn't good for the game.

However if SE is supporting that, luckily XI isn't gaining a lot of new players where that will be a problem. It doesn't matter what forum you're posting on besides a few that also don't care for other players in the game, you really need to use common sense and think as to why someone would be against the idea of the ability to gank anyone at any time and why there should be some kind of restrictions in place.

This is why this system seems to be just something to kill time with friends more so than a deeply engraved system.






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#47 Dec 22 2012 at 2:39 PM Rating: Excellent
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Quote:
2. Open World PvP unrestricted with the ability to gank random people who are minding their own business = Not fun, annoying and downright retarded. This is why games that follow #2 never bring in a lot of new people after awhile because you'll have high level people sitting around waiting to kill new/low level players trying to progress in the game they're paying for and unable to do so thus causing them to quit.


Um WoW?

But I agree open world combat without restrictions would not work in this game. I have a feeling that you will likely see zone level limits meaning if you are beyond a certain level in comparison to another PC you can not attack them. However if you are under that level you can. PC can always attack you, and if he does you can attack him at that point.

The reason it needs controls is because players do not have the option of being on a PVP server or a PVE only server like WoW. Which is why WoW was able to boast its open world PVP concept and no holds barred ganking systems. (granted greifing and ganking are not the same, camping people in a graveyard has resulted in many a ban.)

But yes...its as simple as level capping initiation. Player must be a decent challenge level difference in order to engage or something like that.
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#48 Dec 22 2012 at 4:30 PM Rating: Excellent
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Oh, please. Try to gank my BST.

Really, it'll be fun.:)
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#49 Dec 22 2012 at 4:35 PM Rating: Excellent
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Iwakami wrote:
Furthermore, we are setting the system in such a way that when using the abilities it will only consume the amount of TP required.


No idea why they didn't set up players this way from day 1.
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#50 Dec 25 2012 at 8:46 PM Rating: Excellent
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Erecia wrote:
Iwakami wrote:
Furthermore, we are setting the system in such a way that when using the abilities it will only consume the amount of TP required.


No idea why they didn't set up players this way from day 1.

Because they didn't think to at the time.

I think the approach they took to DNC, ffxiv, and now play as monster shows that they wish they had.
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#51 Dec 25 2012 at 9:19 PM Rating: Excellent
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Think it would make those status effect WS more useful, or wait people would still just spam the same WS.
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