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Monstrosity (Play as a Monster)Follow

#1 Nov 26 2012 at 1:29 PM Rating: Excellent
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Ryota Iwagami wrote:

Implementation of Monstrosity to the Test Server

Iwagami here!

I just added a forum avatar, so I'm all fired up today!

During this week’s Test Server update we will be making it possible to play a portion of Monstrosity. There are special features specific to the Test Server that will change when moving this content to the live servers, so I'd like to explain about this a bit. Also, the content implemented is subject to change.

What is Monstrosity?

Monstrosity is content that will allow you to turn into the monsters of Vana'diel and have a good time. Instead of just searching for power, try becoming various monsters and exploring a multitude of areas. You might just discover some interesting aspects that you didn't notice before!
Here is a commemorative screenshot!
Screenshot


While the below stats are still in-development, by attaching what is known as "knowledge" (*provisional term) you will be able to add special traits. We are doing our best to develop this content so that combining types of monsters you can change into, the knowledge you set, and other aspects turn into an awesome time.

Rabbit Knowledge 1
Screenshot

(HP+2% AGI+5 Attack+10 Cost: 3)

Bee Knowledge 1
Screenshot

(AGI+5 Attack+10 Evasion+5 Cost: 3)

Crawler Knowledge 1
Screenshot

(HP+3% Attack+5 Resist Slow+30 Cost: 5)


How to Start and Stop Monstrosity on the Test Server
Screenshot

We've setup the “=TEST=Monster Playing” NPC shown in the above screenshot in North San d’Oria (L-9), Port Bastok (J-12), and Windurst Waters (K-10). By talking to this NPC, you can get setup to try it out and hear an explanation about the content that is ready.

Once you're all set, examine the glowing object next to the test moogle and move to the lobby area.

When you move to the lobby area you will be changed into a monster, and this is when Monstrosity begins!
Screenshot

For the real content, we are planning to have Monstrosity begin from the three nations and then moving to a specialized lobby area.

You can return to normal from a monster via the following three ways:

1. Using the monster ability "Return" (*Provisional term). (Cannot be used in the lobby area.)
2. Examine the glowing object in the lobby area and select "End Monstrosity" (*Provisional term).
3. Select the "Quit Monstrosity" option that appears when you are defeated by a monster.



Content Available with the 5/31/2013 Test Server Update

With the Test Server update to take place on 5/31, it will be possible to change into a rabbit, mandragora, bee, or lizard, set knowledge and battle monsters in the field. The fields that you can play in will be 2 field areas near each of the three nations.

Content that will not be implemented yet

• PvP
• Unlocking of new monster types
• Learning new knowledge
• Adjustments to spawn locations when retrying the same area.

Content currently being adjusted

• Monster stats, abilities, and magic
• Amount of TP consumed when using monster skills
• Knowledge stats and cost
• Required experience points to level up


Features special to the Test Server

• Method to select the type of monster you want to become
• Method of setting knowledge



We'd like you all to check out the content on the Test Server so you get an idea of what it's like when you become a monster, as well as understand what kind of things you can do in the future with this content. We are developing this so we can continuously add new elements in a short amount of time, so please try it out and let us know what kind of things you would like to see! When submitting feedback on Monstrosity, please be sure to leave out the specialized features for the Test Server.

For how to participate on the Test Server, please check here.

Thank you very much!

http://forum.square-enix.com/ffxi/threads/34212-Implementation-of-Monstrosity-to-the-Test-Server?p=441678#post441678

Camate wrote:

Greetings everyone!

I hope you all had a chance this weekend to try out Monstrosity.

I have a couple of things to note about current features as well as features that are to be implemented in the next Test Server update.

Healing HP/MP

Currently, as some of you might have noticed, you are not able to heal. However, in the next Test Server update we will be making it so your HP and MP recover when you are not fighting for a specific period of time.

Monsters at the warp points

In the next Test Server update we will be making it so you cannot be attacked by monsters for a specific period of time after warping from the lobby area.

Return Feature

We're planning to make it possible to cancel the "Return" ability once it has been activated.


Buffs and Experience Points

In the next Test Server update we will be making it so when you enter the lobby area you can reset your status effects so that food or other special effects do not carry-over when you change into a monster.

Also, since this content was meant to be played solo, we aren't planning to make the experience points needed to level up as high as that of an adventurer. There will also be no death penalty, so you can just have a good time and get experience points.


Sentiencies Menu

Since I am sure many of you are curious as to how sentiencies will look in the UI, here are a couple of screenshots to illustrate how it will be:
Screenshot

Screenshot

As long as it's within the cost limit, you can customize your sentiencies as you like!


http://forum.square-enix.com/ffxi/threads/34212-Implementation-of-Monstrosity-to-the-Test-Server?p=440326#post440326

Older:
Camate wrote:


Greetings! (Sorry for the necrobump.)

I hope everyone had a wonderful Thanksgiving!

I’d like to share a bit of information about the “Play as a Monster” (working title) content that is currently in development, so let’s take a brief look at an example…

Let’s pretend my big behemoth self turns into a different monster like this rabbit here.

Screenshot

The name is not the player's name as you can see, and it is displayed in the log as “Rabbit” as well.

Once you become a monster, there will be a “monster skill” option added to your action command menu. (Apologies that the below is only in Japanese, but the highlighted option is “monster skill”)

Screenshot


From this option you can select and execute abilities, which will require and consume TP.

Screenshot


Currently the rabbit’s level is pretty low, so I only have Foot Kick at my disposal, which is why I am out here fighting this mandragora. Once I level up I’ll start learning Whirl Claws and other abilities.

We wanted to become a really sweet monster and show off how you can fight against other players, but the PvP battle system is still being worked on, so we were unable to do it at this time.

Screenshot
Screenshot


It’s also possible to upgrade (evolve?) to a Black Rabbit or a White Rabbit. Depending on what kind you become the abilities will differ. For example, the White Rabbit will learn Snow Cloud.

While I am sure a great deal of players are in fact looking forward to having a new PvP aspect added to the game, those who do not fancy PvP much will still be able to enjoy this content (i.e. changing into a variety of different monsters). However, since part of a monster’s daily activity is to battle with adventurers, there is a high possibility that we will not be making it so you can completely avoid PvP on the monster-side.

Even if you are not actively picking fights, you may be attacked, so in these cases you can either try to resist as much as possible or throw in the towel. Don’t worry though, there will not be any death penalty, so just repop and keep on trucking. We would like the “Play as a Monster” PvP to be content that is enjoyable and does not disturb relationships with friends.

On another note, when becoming a monster you will not be able to form parties with other monster players or adventurers. The main reason why it will not be possible to do the former is because adventurers will not be able to defeat an alliance of fully developed monsters. We also don’t want to make it so you get head hunted while playing solo either when you are not in a party, and would like to keep it easy to play without this stress. For the latter, as I mentioned above, part of a monster’s life is to fight adventurers, so we want to keep the hostile relationship between adventurers and monster intact.

The development team is powering forward to make this content ready for testing on the Test Server, and actually a portion of the data has already been put onto the Test Server last week. We will have some more information on the overall system soon enough to share with you all!

*Please keep in mind that the above is all in development and can possibly change.

http://forum.square-enix.com/ffxi/threads/24714-Play-as-a-Monster-Camps?p=381738#post381738


Edited, May 30th 2013 1:43pm by Szabo

Edited, Jun 3rd 2013 4:13pm by Szabo
#2 Nov 26 2012 at 2:28 PM Rating: Excellent
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Well this gives the How do I level my Tunnel Worm thread an entire different meaning.
Anyway it looks interesting at least. Can't wait to get my Lv99 Rabbit into a Rabbit LS and do some reverse HPC events.
#3 Nov 26 2012 at 3:31 PM Rating: Good
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I hope this doesnt turn into something unavoidable. Like when you're leveling a low level job, and all of a sudden a normally unagressive bunny that is 20 levels higher than you attacks and kills you because it's a player controlling it...
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#4 Nov 26 2012 at 6:59 PM Rating: Good
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KojiroSoma wrote:
I hope this doesnt turn into something unavoidable. Like when you're leveling a low level job, and all of a sudden a normally unagressive bunny that is 20 levels higher than you attacks and kills you because it's a player controlling it...
We need more drama threads.
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#5 Nov 26 2012 at 7:18 PM Rating: Excellent
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Worst case, this may be what people were screaming for when Ballista and Brenner came out. *waves cane* I remember the requests; people wanted pvp. Some even liked killing newbies in other games and wanted to here. Smiley: frown

Instead we got ballista and Brenner..which I've never done. I mean, seems like most people didn't want that. They wanted to sneak up on someone and kill them, like some other games at the time let you do. I hope it isn't that extreme though...I remember the discussions, even the discussions about duels and having to decline them all the time.

Edited, Nov 26th 2012 8:19pm by maryadavies
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#6 Nov 26 2012 at 9:12 PM Rating: Excellent
I bet it ends up that you can't attack normal players, but you can attack other players as animals, and normal players can attack you if they feel up to the challenge.

Would prevent griefing.
#7 Nov 26 2012 at 9:21 PM Rating: Excellent
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I played a game years ago where when you were to high to get exp you could not engage the mob. Could make it so if you are so many levels above a player you cannot engage them. Have the mob/pc healing or helping a mob of the same type against a player. See a 99 running through W Saru being attacked suddenly by mandy or rabbit being hit hard.
#8 Nov 26 2012 at 9:35 PM Rating: Default
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KojiroSoma wrote:
I hope this doesnt turn into something unavoidable. Like when you're leveling a low level job, and all of a sudden a normally unagressive bunny that is 20 levels higher than you attacks and kills you because it's a player controlling it...


Look on the bright side. If they made it so player controlled mobs forced the player to pony up the actual drops (items and/or gil), this could be fun.

"Oh you wanna attack me. Butterfly Axe says hello! I take you rabbit hide sucka!"
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#9 Nov 26 2012 at 9:57 PM Rating: Excellent
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In before SE assumes that players simply won't gang up because they can't form parties, thus: 20 man bunny gank squads coordinated on vent.

Then it gets nerfed into the ground, becomes irrelevant, and we all laugh about it.
#10 Nov 26 2012 at 10:36 PM Rating: Good
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ItsAMyri wrote:
In before SE assumes that players simply won't gang up because they can't form parties, thus: 20 man bunny gank squads coordinated on vent.

Then it gets nerfed into the ground, becomes irrelevant, and we all laugh about it.


Would be great if it were goblins instead of bunnies.
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#11 Nov 26 2012 at 10:41 PM Rating: Excellent
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ItsAMyri wrote:
In before SE assumes that players simply won't gang up because they can't form parties, thus: 20 man bunny gank squads coordinated on vent.

Then it gets nerfed into the ground, becomes irrelevant, and we all laugh about it.


Unable to attack. That player is currently claimed by another monster.
#12 Nov 26 2012 at 10:48 PM Rating: Excellent
Pooh. Wrong spot.

Edited, Nov 26th 2012 11:49pm by Dandruffshampoo
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#13 Nov 26 2012 at 11:15 PM Rating: Good
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Not that I'm against having more things to do ingame (options are always nice), but what is the point of this event?

Do regular PvP rules apply, such as no blinking?

I hope there's no convoluted rule and/or wait system involved. This sounds like it can either be a lot of fun, or not even worth mentioning.
#14 Nov 27 2012 at 4:10 AM Rating: Good
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This strikes me as something that can be a lot of fun when just ******** around. Waiting for a friend to log on? Zone out to the nearest, change form, and just start fighting stuff. I know there are people who won't even touch it if there is no reward, but if it is an anyplace/anytime system, I know I would do it just to break up GoV pages, or magian NM pops.
#15 Nov 27 2012 at 4:49 AM Rating: Excellent
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New adventurer runs for his life from a Goblin Smithy in Yuhtunga Jungle when out of all sudden-

Goblin Smithy uses flee!
#16 Nov 27 2012 at 5:30 AM Rating: Good
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monster play was tried i think in everquest (the original). iirc lots of low level monsters killed lots of mid level characters. entire guilds (lses) would invade newbie zones and kill everything that moved and all was within the rules
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#17 Nov 27 2012 at 5:42 AM Rating: Decent
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Feels like something i heard of before...

http://ffxi.allakhazam.com/forum.html?forum=10&mid=112423271053204871&h=50
#18 Nov 27 2012 at 6:12 AM Rating: Good
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While doubtful, I might be able to finally become a Carbuncle! =3 ( Always wanted a Carbuncle Costume Item =/ )

Even better if I can glitch it so I can have a pet carbuncle running after me while I hope around the server meeping lol! >_>

Edited, Nov 27th 2012 7:12am by Kittsune
#19 Nov 27 2012 at 6:27 AM Rating: Decent
I actually look forward to this with such an evil grin or shall I evil laugh!!!!
#20 Nov 27 2012 at 8:12 AM Rating: Good
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I am so...F'ing...excited for this.

FFXI lulzy monster PvP videos inc, LOL
#21 Nov 27 2012 at 8:32 AM Rating: Excellent
Beastmasters have a use for charm again!
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#22 Nov 27 2012 at 9:02 AM Rating: Excellent
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Despite it being mostly meaningless, I have enjoyed WoW's "pokemon" thing a lot. And there was hardly a reason to do it.

I'm looking forward to try this feature, and hope they can make it at least entertaining.
#23 Nov 27 2012 at 10:06 AM Rating: Default
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This idea sounds so lame it is going to be awesome. I look forward to trying it out, but really...what a gay idea. Sounds like something Nintendo would come up with.
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#24 Nov 27 2012 at 10:18 AM Rating: Decent
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Fermion wrote:
Not that I'm against having more things to do ingame (options are always nice), but what is the point of this event?

Do regular PvP rules apply, such as no blinking?

I hope there's no convoluted rule and/or wait system involved. This sounds like it can either be a lot of fun, or not even worth mentioning.
Because we don't play to have fun? This gives us countless "new jobs" to level in a new light, and those levels will be what we earn because they can't just be Abyssea-burned. I don't imagine there being a wait system for this or yeah, that can really hurt it. It will be area-specific and I think we can be mobs on a whim whenever we want and for as long as we want.

I really doubt we can be beastmen mobs.

Also, I wonder if the way we unlock this new system will make any sense from an in-universe point of view or if it's just whatever. I won't care either way, I'm just curious for the people who cares for the lore. :p
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Horst needs a 1 minute, 15 foot doom aura. Get in, get out, or @#%^ing die.
Calmus wrote:
...draining with sambas is kind of like you smack the thing and as you smack blood flies out... normally the blood would just you know fall and be red an what-not, but, with the samba your all whacked out and decide to drink the blood as it flys out. thus not adding MORE damage just taking more advantage of your damage. at least thats my take on it.
#25 Nov 27 2012 at 10:25 AM Rating: Excellent
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Remember the trailer with the Goobue eating the Mandragoras?

It can finally happen. Ten f*cking years later.
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#26 Nov 27 2012 at 10:34 AM Rating: Good
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Jevilwolf wrote:
Also, I wonder if the way we unlock this new system will make any sense from an in-universe point of view or if it's just whatever. I won't care either way, I'm just curious for the people who cares for the lore. :p

A Taru did it. Is any more necessary?
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