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To put it bluntly, this game is dying.Follow

#52 Nov 21 2012 at 7:12 PM Rating: Default
lolgaxe wrote:
catwho wrote:
I was so hungover this morning even the coffee was undrinkable. [...] She quit in 2006. I think I convinced her to come back.
Hangovers always make me want to make everyone miserable, too.



9 Beers and a glass of Margaritas last night, woke up 5 hours later,......put in 10 hours at work,.......still didn't have much of a hangover. Been up for the past 14 hours, and came home and still downed 5 beers so far. F**k a hangover, just stay drunk. :P
#53 Nov 22 2012 at 1:16 AM Rating: Excellent
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rdmcandie wrote:
Id personally rather know nothing of it. Makes it more exciting to explore.


While true....there's a difference between knowing literally nothing (SoA) and knowing the basics and it was still exciting to explore (RoTZ, CoP, ToAU, WoTG.)

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#54 Nov 22 2012 at 1:30 AM Rating: Excellent
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Quote:
Please, I am not trolling.

3 days passed and OP still at 1 post count.
It sure isn't, huh.
#55 Nov 22 2012 at 2:25 AM Rating: Excellent
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VZX wrote:
Quote:
Please, I am not trolling.

3 days passed and OP still at 1 post count.
It sure isn't, huh.


To put it bluntly, OP was a successful troll. :)
#56 Nov 22 2012 at 2:08 PM Rating: Default
I'm no troll but the above posts show that some in the community is oblivious to the fact that long time casuals are going into "limbo" waiting for the next expansion to hit. When a good portion does this the server loses population it strains everyone else.

To reply to other people I do make shouts for events on busy days (such as friday nights or saturday nights around prime time EST) for useless stuff just to have fun like: bahamut V1(last tried a few months ago), regular assault missions, random BCNMS, WOTG missions.

I even considered taking a break from all this new stuff and soloing through all my favorite old zones from 2003-2005. Killing worms and bees in front of bastok, goblins around the entrance/exit of konschtat highlands, slashing through bats, rabbits, and flies in valkurm dunes. Going on to the qufim to solo worms and pugils or the weird white creg thing in front of jeuno for killing weapons.

Moving onto garlaige citadel for bats then jumping to bibiki bay when I'm done.

The times around 2003-2005 before TOA was rough but it kept people together more, more friendships, better linkshells. 2006 and TOA hit and it opened more doors for more casual people (bird camp easier stuff) and improved the game. 2009 hit with those weird expansions that hurt the game but people pushed on.

We waited and 2010 was a god send with abyssea, more people came and opened a different world of "what could of happen if you ... (cutscreen spoiler cut)". Brought new life into the game beyond anyone could imagine. Then voidwatch started to pick up cross servers around 2011 november/december and brought more life into the game.

Now at the end of 2012 voidwatch and abyssea are slowing down and people like me are waiting. Waiting like that faithful time in 2009 looking into 2010 saying "what is SE going to do to improve this game"?

Hopefully 2013 is a year to remember when the new expansion hits. Hopefully it is as good as TOA and adds 2 or more years into the game.

If I sound weird in any way.. it's just that I grew up on this game. Stuck 256MB of ram into my pc and cleared up the harddrive a little. Here I am 10 years into the future out of college into a job and I'm still playing this game.

I do no want it to end. It's the only thing of my past I basically kept on to.


Edited, Nov 22nd 2012 3:11pm by Randomffxiguy19

Edited, Nov 22nd 2012 11:45pm by Randomffxiguy19
#57 Nov 23 2012 at 5:36 AM Rating: Default
Randomffxiguy19 wrote:
I'm no troll but the above posts show that some in the community is oblivious to the fact that long time casuals are going into "limbo" waiting for the next expansion to hit. When a good portion does this the server loses population it strains everyone else.


Well your on Post Number 2 to the thread you created. You say we are oblivious to what exactly that it is dying?
You admit to paying the game and waiting for the "Next thing" well SE and your self have just posted "Next expansion" - thats what the next thing is.

People like me are not oblivious to the fact there are no new major stuff we want to do but we are happy with what is currently there. I still have VW to go through and get done, I still have +2s to do (9 jobs) and I still want to level up another 3 jobs to 99 - then I will need those +2s as well.

If you are telling me you are bored and nothing to do then does that mean you have done every thing? All the story missions, add ons, all +2s and all those fancy drops you want, trials, maze/nyzul/log watch - I am probably not even naming everything either.

Finding your self just wanting the new stuff to look at and and spend 5 minutes playing it then want SE to release something else? SE has already released some stuff since Abyssea - telling me you have done it all?

It sounds like your just ranting/moaning about the state of your Linkshell by comparing what it used to be when people had to join 24+ people Shells. And again the fact you are on your 2nd post pretty much not happy with what exactly? I actually dont understand what you are complaining about when it comes to the game - other than Linkshells/social stuff.

Shells shrink because too many people want to own their own like it always has been and now they join shells with people they know instead of joining shells that have large amount of people and only know about two of them.

Game is dying - well the fact that SE isnt doing another server merge at the moment, numbers still good on the game, I still see tons of people when I go do stuffs. Maybe its YOU that is oblivious to the fact the game IS still alive, people ARE still playing, and SE has YET to even announce another merger and the FACT is people EVERY YEAR say the game is dying since I can remember.

Merry Christmas
#58 Nov 23 2012 at 6:23 PM Rating: Excellent
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saevellakshmi wrote:
The casual population of the game is suffering for the most part. Due to several of SE's recent decisions there has been a dearth of content aimed at the 95% of the population who pay for the servers. The game is currently on a slow downhill slope to the servers being turned off, mostly due to developer inattention. It's not going to happen soon, but unless the developers pull their heads out of their collective ****** then in the not too distance future (next summer / fall) this game is going to have another set of server merges and a tumbling player-base. I've personally experienced an MMO dieing and that is how it tends to happen.


It seems like SE hasn't learned from their mistake during the stretched out WotG that they can't just phone it in with a skeleton crew with FFXI, that they need to properly staff it & FFXIV separately. The fact they are basically repeating their mistakes does not inspire confidence for FFXIV ARR or for Square-Enix pulling out of their funk where they lost their ability to make good games, or heck, make games that aren't disasters in a reasonable amount of time. It makes one wonder, what's really wrong with SE? Certainly not Tanaka since he's gone now.
#59 Nov 23 2012 at 6:53 PM Rating: Good
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zoogelio wrote:
The fact they are basically repeating their mistakes does not inspire confidence for FFXIV ARR or for Square-Enix pulling out of their funk where they lost their ability to make good games, or heck, make games that aren't disasters in a reasonable amount of time. It makes one wonder, what's really wrong with SE? Certainly not Tanaka since he's gone now.



It seems like SE is half-assing EVERYTHING lately. For example, Chrono Trigger was realeased for iOS some time ago. When Apple came out with iOS 6, it "broke" Chrono Trigger. There are major graphics glitches...so bad that it renders the game unplayable. All other games and apps that I have were updated to be optimized for iPhone 5 and to work on iOS 6 within a week after their respective releases. Chrono Trigger has STILL not been fixed. It's been months since iOS 6 came out. Why can everybody else get their stuff updated and working in a week, but SE can't do it for months? I know this is a little off-topic, but it just shows their current state of just seeming like they really don't care to put in any effort on ANYTHING. I don't get it.

#60 Nov 26 2012 at 2:05 PM Rating: Excellent
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All I have to say is.. I started this game when I was 20, and stopped playing when I was 28. For a game that has been said to be dying since before CoP even started, we sure had no problem growing up with the game. I sure wouldn't mind going back either.
#61 Nov 29 2012 at 4:34 PM Rating: Excellent
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As I've been saying in FFXIV, it's distinctly possible that FFXI will never die. The PS2 support will surely die at some point, but somewhere around the age that FFXI and WoW were released, the inevitability that an MMO would die stopped being so inevitable.

FFXI has a decade's worth of development and content. It's got more to offer than most brand spanking new MMOs. But it's under-marketed, not particularly casual-friendly, and could use a number of updates. Even so, it's not a given that it will ever die. It could be operated at a reduced subscription, or even go free to play. Even though there's a good chance that SE will allow it to die (unless perhaps FFXIV flops for good), the game isn't dated beyond redemption. One solid round of design clean-ups would put it as a solid competitor. Again, that probably won't happen, but it's not at all inevitable that FFXI will die. Beyond the graphical updates that most of our updated hardware is being relegated towards, new games aren't really offering a substantially better experience in terms of the bottom-line capabilities that FFXI can deliver.

Even when SE does stop support, there will probably be someone willing to pick up the servers and player data to maintain the game on a different business model, provided SE will sell it to them. Hopefully, though very unlikely, SE will instead realize that there's no value in throwing out the work they've done on FFXI. They can always maintain a demand for it if they're willing to update it and market it appropriately.

Also: HOLY CRAP! FFXI -IS- DYING... AND SO ARE WE!!!
#62 Nov 29 2012 at 5:37 PM Rating: Excellent
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Also, it would be pretty weird for a numbered final fantasy to be unplayable. Just sayin.
#63 Nov 29 2012 at 7:24 PM Rating: Excellent
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GUYS I JUST WENT TO CAMP MEE DEGGI THE PUNISHER AND NOT EVEN THE RMT ARE BOTTING HIM. THIS GAME IS DEAD FOR SURE.
#64 Nov 29 2012 at 7:41 PM Rating: Good
Olorinus wrote:
Also, it would be pretty weird for a numbered final fantasy to be unplayable. Just sayin.


There are emulated servers already running for XI, and while looking for those, I noticed some for XIV. Don't know how playable they were, though.
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#65 Nov 29 2012 at 7:56 PM Rating: Good
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Olorinus wrote:
Also, it would be pretty weird for a numbered final fantasy to be unplayable. Just sayin.


Have you ever tried Final Fantasy II? Pretty much unplayable.
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#66 Nov 30 2012 at 1:17 AM Rating: Decent
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Erecia wrote:
Olorinus wrote:
Also, it would be pretty weird for a numbered final fantasy to be unplayable. Just sayin.


Have you ever tried Final Fantasy II? Pretty much unplayable.


lol... totally playable if you ask me. You just attack yourself til you get strong enough to grab that one bow and Frog spell right outside the starting village. Then you plow through the game at a dead sprint.
#67 Nov 30 2012 at 3:41 AM Rating: Excellent
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ItsAMyri wrote:
GUYS I JUST WENT TO CAMP MEE DEGGI THE PUNISHER AND NOT EVEN THE RMT ARE BOTTING HIM. THIS GAME IS DEAD FOR SURE.


There is no need to camp him.

You can get Impact Knuckles quite cheaply at the AH.
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#68 Nov 30 2012 at 4:24 AM Rating: Excellent
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Black Triple Stars never got the attention it deserved from RMTs. ;_;
#69 Nov 30 2012 at 6:37 AM Rating: Decent
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Kachi wrote:
Erecia wrote:
Olorinus wrote:
Also, it would be pretty weird for a numbered final fantasy to be unplayable. Just sayin.


Have you ever tried Final Fantasy II? Pretty much unplayable.


lol... totally playable if you ask me. You just attack yourself til you get strong enough to grab that one bow and Frog spell right outside the starting village. Then you plow through the game at a dead sprint.


Not on the original NES version. The stat system was so horrible that the it was indeed nigh unplayable. Beating yourself up would eventually result in higher HP and STR but lower magic and MP which you need later in the game. The spell system sucked just as bad, needing to cast the same spell through 10+ MP pools just to get it usable ... was just boring. That entire game was a long a$$ snooze fest of grind grind grind until you could survive the next dungeon, then more grinding to survive the next one.

The GBA re-release was MUCH more playable and balanced, I seriously enjoyed playing that version.
#70 Nov 30 2012 at 10:58 AM Rating: Excellent
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Quote:
Final Fantasy II

Quote:
Designer(s): Hiromichi Tanaka

Why am I not surprised?
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#71 Nov 30 2012 at 1:10 PM Rating: Good
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Erecia wrote:
Olorinus wrote:
Also, it would be pretty weird for a numbered final fantasy to be unplayable. Just sayin.


Have you ever tried Final Fantasy II? Pretty much unplayable.


I love FF2

I spent a lot of time ignoring the whole story and just grinding my chars to be stupid powerful then wandered all over the map. The problem is I forgot where I am in the game. But my chars are awesome. (PSP version)

My GBA version had already been wrapped, so I played the after story where you travel through hell. Addictive.

Edited, Nov 30th 2012 11:12am by Olorinus
#72 Dec 01 2012 at 3:25 PM Rating: Excellent
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My main problem with FF3 is the final dungeon. You see, they originally planned to implement a save point in the middle of the dungeon but one developer protested because it would make it too easy. It took me 2 hours to run through the last dungeon everytime I wanted another shot at the final boss. Note that I'm talking about the DS remake which didn't fix it whatsoever.
#73 Dec 02 2012 at 7:51 AM Rating: Excellent
What annoyed me most about DS FF3 final dungeon is that, in nearly every other instance I can remember, you had to walk up to the boss and hit A to initiate a fight. In the final dungeon, when you exit the teleporter, it immediately begins the final boss fight; I'd been intending to grind jobs and just warp out when I got bored. Instead, at least an hour of work went down the drain, and I just stopped playing it "for awhile." Never did go back and rebeat it. I had beaten it on NES emulator long ago, but wanted to check out the bonus content. Nope. Smiley: frown

Edited, Dec 2nd 2012 8:51am by Dandruffshampoo
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#74 Dec 02 2012 at 9:39 AM Rating: Excellent
FFX had that point of no return dungeon as well, but at least you could still level up inside that area.
#75 Dec 02 2012 at 10:51 PM Rating: Good
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Black Triple Stars never got the attention it deserved from RMTs. ;_;


If Square were awesomely devious, they would of had Black Triple Stars, upon being defeated sometimes putting an invisible flag on the players in the party (knowing SE, the odds they would favor would probably be something like 4/256) which increases the chance of enemies dropping items or of a lot number being close to theirs and then have Treasure Hunter be the useless placebo effect. If they did something like that, no one probably would have found out in the 10 years that NM existed.
#76 Dec 03 2012 at 5:45 AM Rating: Good
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10 years later, SE realizes they implemented it and removes it without anyone noticing. Before that they need to have 3 different meetings and fire 3 will somehow give 99.99% haste if targeting the enemy as a result.

Edited, Dec 3rd 2012 6:46am by Solonuke
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