I would rather have the entire TH growth mechanism scrapped entirely so that the only TH level applied to the mob is that you get from the thf's TH level rather than have this situation where the entire job class, in party situations, is forced into a single role for the duration of the fight. And really, the affect of higher levels of TH on the mob is insignificant anyway. The problem is player perception that will force thf's to full time gimp gear.