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Some clarification on Treasure HunterFollow

#27 Nov 13 2012 at 1:18 AM Rating: Excellent
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Have you seen High TH+ gear?

I think they are complaining about having to fulltime level 70 gear on mobs designed for level 99 players. I could be wrong though.
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#28 Nov 13 2012 at 6:42 AM Rating: Excellent
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I think they should give us some way to augment damage on Thief's Knife. Via trials or synergy or something.
#29 Nov 13 2012 at 9:16 AM Rating: Excellent
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Quote:
Have you seen High TH+ gear?

I think they are complaining about having to fulltime level 70 gear on mobs designed for level 99 players. I could be wrong though.


Honestly assassin's armlets +2 and raider's poulaines +2 can fit into decent armor builds. The hands provide a nice accuracy boost and the feet provide a lot of agility, which since the agility update acts like subtle blow now. But the thief's knife is a terrible weapon to have to wield fulltime if you're fighting anything harder than cannon fodder mobs. It was sub par damage at 75, and at 99 it's pathetic. Damage 28 delay 194, as opposed to my strength thokcha's damage 47, delay 190, str + 11, attack + 22, or my accuracy thokcha with 11 dex and 16 accuracy. The thokcha is three times as strong as the thief's knife. It's not such a big deal on low calibur mobs, but on level 99 nasties it matters plenty.

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I think they should give us some way to augment damage on Thief's Knife. Via trials or synergy or something.


This has been mentioned many times, and it's really the best fix they can come up with.

Edited, Nov 13th 2012 10:22am by Melphina
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#30 Nov 13 2012 at 12:23 PM Rating: Good
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XMightyMouseX wrote:
I think they should give us some way to augment damage on Thief's Knife. Via trials or synergy or something.


This will now be given to another job in the next update.
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#31 Nov 13 2012 at 7:28 PM Rating: Excellent
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Melphina wrote:
Honestly assassin's armlets +2 and raider's poulaines +2 can fit into decent armor builds. The hands provide a nice accuracy boost and the feet provide a lot of agility, which since the agility update acts like subtle blow now. But the thief's knife is a terrible weapon to have to wield fulltime if you're fighting anything harder than cannon fodder mobs. It was sub par damage at 75, and at 99 it's pathetic. Damage 28 delay 194, as opposed to my strength thokcha's damage 47, delay 190, str + 11, attack + 22, or my accuracy thokcha with 11 dex and 16 accuracy. The thokcha is three times as strong as the thief's knife. It's not such a big deal on low calibur mobs, but on level 99 nasties it matters plenty.

Quote:
I think they should give us some way to augment damage on Thief's Knife. Via trials or synergy or something.

This has been mentioned many times, and it's really the best fix they can come up with.


Devil's advocate here... if you're in a situation where you're seriously focusing on getting TH upgrades to proc, do you REALLY want a stronger weapon? If you're truly after maximizing TH procs, what you really want is frequent weak attacks. The more times you hit the mob before it dies, the more chances you had to level up TH. So stats you'd like include Haste, DW, DA/TA/QA, Acc. AGI doesn't hurt for the subtle blow. Adding more DMG, STR/Atk, and to some extent DEX (acc is nice but maybe you don't want crits) are actually negatives for what you're trying to do!

You better believe that a couple months ago when we did some Kirins for a couple LS members who wanted W.Legs, I was meleeing on THF in gear that gave me lousy damage and lots of hits. In fact, I think I was using a Trainee's Knife (DMG:1), not knowing that keeping TH+ gear equipped apparently increases the odds of getting more TH upgrade procs. Today I guess I'd just keep Thief's Knife and TH hands/feet on the entire fight.

Other scenarios:

Solo/lowman an NM:
If you don't want to gimp damage when you're a main source of DD, you always have the option of just using a decent DD offhand dagger and only lose one level of gear TH. Can still fulltime TH hands/feet for a constantly equipped TH6. And by the way, TH hands/feet have nice evasion for a tanking THF.

Fighting something truly difficult:
1) If you really do want to make the most out of THF's DD potential, do what we always have. Pop it once with full TH gear for TH7, then switch to your DD set. Yeah, you get lower rate of TH upgrade proc, but you still have a significantly large amount of TH and it's not like many of us really think the difference between, say, TH9 and TH11 is really substantial. Take the win with a good amount of TH and a less than optimal chance to level it up more, and stop obsessing about getting the best of both worlds.

2) Um... THF probably isn't there for the DD on the "lv99 nasties" anyway. If your group is set up well, you'll have sufficient DD power to kill the thing without relying on the THF to fill that role. So if you or your group wants you to TH-*****, go for it. If the goal is to get TH7 then contribute as much damage as you can, that's cool too.

Everyday stuff:
Maybe you're farming items off normal mobs, doing some Dyna farming, etc. Take your pick, gimp your damage a bit to gain more TH, or kill faster. There's always sacrifice in gear choices, and maybe picking less TH and faster kills wins (increasing kill speed by never using Thief's Knife in Dyna and ending up with more currency after a run is a great example).

I get that this is the kind of scenario where a Thief's Knife with more DD capability would be useful, but I don't really know that I agree it's much of a necessity. You get to choose your optimal set given your focus - easy to get TH6 baseline with just a single smack with hands/feet, which is plenty for most applications. If you really want to sacrifice damage for 1 more level from Knife and the possibility of additional upgrades, that's your decision.


#32 Nov 13 2012 at 7:33 PM Rating: Good
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Yeah, sounds exactly to me that THFs want free TH without having to wear TH.

Having to keep TH gear on to *gasp* get higher TH levels? What a tragedy!
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#33 Nov 13 2012 at 10:15 PM Rating: Good
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Anza wrote:
Devil's advocate here... if you're in a situation where you're seriously focusing on getting TH upgrades to proc, do you REALLY want a stronger weapon? If you're truly after maximizing TH procs, what you really want is frequent weak attacks. The more times you hit the mob before it dies, the more chances you had to level up TH. So stats you'd like include Haste, DW, DA/TA/QA, Acc. AGI doesn't hurt for the subtle blow. Adding more DMG, STR/Atk, and to some extent DEX (acc is nice but maybe you don't want crits) are actually negatives for what you're trying to do!

If you're fighting something that you have limited opportunities to fight (say, a hard to obtain pop item or a ridiculously long respawn time), that might be the case. But if the only limit to farming a particular mob, even an NM, is time, then you may get better results in the long run by just killing stuff faster, rather than letting the fights drag out in the hopes of what may well be a very marginal increase in the drop rate.

In short: it's situational?
#34 Nov 14 2012 at 2:16 AM Rating: Excellent
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Raelix wrote:
Yeah, sounds exactly to me that THFs want free TH without having to wear TH.

Having to keep TH gear on to *gasp* get higher TH levels? What a tragedy!


Even speaking as a THF, I'm with you on this. If you really want to try for as many upgrades as possible, you have to make a sacrifice to DD and wear your TH gear.

And we're not even talking about something that's massively helpful. No THF versus that initial TH7? Significant difference. Getting an extra 1~2 upgrades in a fight when you've already applied TH? Marginal benefit of each additional level is pretty low.

svlyons wrote:
If you're fighting something that you have limited opportunities to fight (say, a hard to obtain pop item or a ridiculously long respawn time), that might be the case. But if the only limit to farming a particular mob, even an NM, is time, then you may get better results in the long run by just killing stuff faster, rather than letting the fights drag out in the hopes of what may well be a very marginal increase in the drop rate.

In short: it's situational?


Absolutely. I'd only shoot for maximum TH upgrades on something that's hard to get a chance to fight.
#35 Nov 14 2012 at 6:40 AM Rating: Good
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I would rather have the entire TH growth mechanism scrapped entirely so that the only TH level applied to the mob is that you get from the thf's TH level rather than have this situation where the entire job class, in party situations, is forced into a single role for the duration of the fight. And really, the affect of higher levels of TH on the mob is insignificant anyway. The problem is player perception that will force thf's to full time gimp gear.
#36 Nov 14 2012 at 3:02 PM Rating: Excellent
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Lokithor wrote:
I would rather have the entire TH growth mechanism scrapped entirely so that the only TH level applied to the mob is that you get from the thf's TH level rather than have this situation where the entire job class, in party situations, is forced into a single role for the duration of the fight. And really, the affect of higher levels of TH on the mob is insignificant anyway. The problem is player perception that will force thf's to full time gimp gear.


The only people I've ever seen "forcing" THFs to fulltime a Thief's Knife are THFs themselves (usually the ones who aren't very good). Other players expect you to stick your TH7 on the mob, which is reasonable, and beyond that my experience is that anything else is viewed as a bonus. Higher levels of TH ARE fairly insignificant, and that's a pretty widely understood concept by everyone - I really doubt there are lots of people who are complaining to THFs because they aren't fulltiming max TH gear.

There are really only a small number of exceptions where everyone will expect the THF to do whatever they can to focus on maximizing TH level for whatever small benefit that brings. Stuff that takes significant time to farm a pop for (say, Kirin or JoL), have expensive pop items (Faffy, KB), or don't spawn often (Tiamat).

And let's be honest here, although THF can certainly contribute solid damage, if you're really inviting someone to focus on being a physical DD there are better choices than a THF. That's just reality, if you want to be accepted as a pure DD, use a pure DD job. And I say this as someone who plays THF.



Edited, Nov 14th 2012 4:04pm by Anza
#37 Nov 14 2012 at 6:27 PM Rating: Good
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I think it's more common to tell the THF to TH and GTFO than to feed the mob TP, in TH gear or otherwise.

In that manner, THF has the easiest job in the endgame, but some people wanna be thanked and praised for doing everything and wanna cook up this fanciful notion that if they just weren't wearing their TH gear they'd outdamage real DDs.
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#38 Nov 14 2012 at 7:49 PM Rating: Good
Lonix wrote:
I actually agree with what they are doing, want TH - simply use it. I know I want to use my other stuffs but at the end of the day only reason my THF comes out is for its TH.

Only problem I have with TH is the atma.. i dont want to buy the addon just for TH... but I know I will!


I agree, its just like any other stat thats on a item. If you want the stat you have to wear it, it is that simple. Totally agree with SE.
#39 Nov 15 2012 at 1:49 AM Rating: Good
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Raelix wrote:
I think it's more common to tell the THF to TH and GTFO than to feed the mob TP, in TH gear or otherwise.


Come on man....the TP feed argument really.

Edited, Nov 15th 2012 2:50am by rdmcandie
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#40 Nov 15 2012 at 6:14 PM Rating: Excellent
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rdmcandie wrote:
Raelix wrote:
I think it's more common to tell the THF to TH and GTFO than to feed the mob TP, in TH gear or otherwise.

Come on man....the TP feed argument really.

If the mob is being killed slowly enough for a THF to be a notable fraction of damage dealt, then yes it's a factor. Example: Duo BST Kirin with a THF along to TH. Sumbitch went crazy with Deadly Hold whenever the THF was on him.

If TP feed isn't a factor, as indeed it rarely is, invariably the fight isn't long enough or lowman enough for the THF's damage to matter.
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I've seen things you people wouldn't believe. Airships on fire off the shoulder of Bahamut. I watched Scapula Beams glitter in the dark near the Three Mage Gate...

Nilatai wrote:
Vlorsutes wrote:
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#41 Nov 17 2012 at 2:15 PM Rating: Decent
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DanQuayle wrote:
Prim wrote:
You say Potato, I say Potato.

Edited, Nov 10th 2012 10:04pm by Prim

I say potatoe.


And I say tater. Damn it, late to the party :( This is what I get for failing to check up on the forums....


Edited, Nov 17th 2012 3:18pm by Magicalsquirrel
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