[dev1139] Job Ability Adjustments: Perfect Defense / Tabula Rasa
The job abilities below have been adjusted in the following ways:
- Alexander's Perfect Defense
- Effect duration will be reduced from ninety seconds to thirty seconds plus an additional second for every twenty points of one's summoning magic skill. For example, with a summoning magic skill value of 600, the ability's effect duration would be a maximum of sixty seconds (the base thirty seconds plus thirty more seconds for one's skill value).
- Embrava (castable only while Tabula Rasa is in effect)
- Effect duration will be reduced from five minutes to ninety seconds.
- Haste potency will increase by 1% for every twenty points of one's enhancing magic skill instead of for every fifteen points. Therefore, an enhancing magic skill value of 500 will increase the potency of haste by a maximum of 25%
- Embrava will grant the effect of Refresh instead of Regain. The value of the effect, however, will remain the same.
Modifications will be made to the following battle systems to accommodate the above job ability adjustments.
- Nyzul Isle Uncharted Area Survey
- The number of astraria needed to exchange for equipment has been lowered from twenty-five to five.
*The number of astraria already in one's possession will be divided by five, with the remainder disregarded.
Astraria in Possession Astraria in Possession Before Implementation After Implementation
0～4 → 0 5～9 → 1 10～14 → 2 15～19 → 3 20～24 → 4 25 → 5
- Enemies' HP will be reduced by ten percent.
- The enemy Odin that appears in Odin's Chamber II will have its HP reduced by ten to fifteen percent.
[dev1138] Bard Job Adjustments
The job ability “Pianissimo” will undergo the following adjustments.
- An additional effect that halves the casting time of the next song will be added.
- The level at which this ability is learned will be decreased from forty-five to twenty.
[dev1135] New Special Job Abilities
New special job abilities will be introduced.
* These special abilities will not share the same recast time as previous ones.
* The recast time will be decreased from two hours to one.
* The abilities displayed with a gray background have not been included in the Octber 26 test server update.
Job Ability Name Effect
Warrior - WAR SP 2 - Grants a 100% chance of activating Double Attack.
Monk - -
White Mage - Asylum - Grants a powerful resistance to enfeebling magic and Dispel.
Black Mage - Subtle Sorcery - Decreases enmity generated by magic and increases magic accuracy.
Red Mage - -
Thief - -
Paladin - -
Dark Knight - Soul Enslavement - Auto-attacks absorb target's TP.
Beastmaster - -
Bard - -
Ranger - -
Samurai - Yaegasumi - Evades all special attacks that deal physical or magic damage.
Enhances the potency of your next weapon skill every time you evade a special attack.
Ninja - -
Dragoon - -
Summoner - Astral Conduit - Eliminates recast times for Blood Pacts and fully restores MP upon activation.
Blue Mage - Unbridled Wisdom - Allows unlimited casting of blue magic spells that use Unbridled Learning.
Additionally, Unbridled Learning will have no recast time.
Corsair - -
Puppetmaster - Heady Artifice - Allows automatons to use a special ability that varies by head.
Harlequin Head: Mighty Strikes
Valoredge Head: Invisible
Sharpshot Head: Eagle Eye Shot
Stormwaker Head: Chainspell
Soulsoother Head: Benediction (will only affect the automaton and members of its master's party)
Spiritreaver Head: Manafont
Dancer - Grand Pas - Gives five finishing moves, resets flourish recast timers, and eliminates the cost of finishing moves. Effect ends either when its duration expires or is used three times.
Scholar - Caper Emissarius - Transfers the whole party's enmity to a party member of your choice.
Edited, Oct 26th 2012 6:46am by Szabo
Edited, Oct 26th 2012 7:01am by Szabo