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We cause the nerfs. Stop being c*#ts...all of you.Follow

#52 Oct 27 2012 at 12:25 PM Rating: Excellent
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(My suggestion would be to focus on smaller groups and/or multiple enemies/add spam so that focusing all your firepower on one target becomes impractical, but if there's one thing I know about SE, it's that they love to design "One Giant Mob" encounters.)


This is mainly the real issue, and why I've long been an advocate of both stronger mob AI and environmental conditions to take into account. We have 2 examples of "don't stand there" type fights with Diabolos' tiles and the final WotG fight. There are mobs out there with modes, but I wouldn't call them the most intuitive or flagging of what mode is. Omega stands out (literally) as a smart mode design between two and four legs telling you what it is and can do at that moment. I also liked the vampyr mob in Einherjar that split into multiple mobs. Only problem it had was you could literally zerg it before it could.

Stuff like that is just scratching the surface, though. I also want to say that until they actually get true instancing going, if ever, that we're also going to be limited in what we can see of encounters.
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#53 Oct 28 2012 at 7:55 AM Rating: Good
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I run a Legion group and this change isn't going to affect us *that* much. We're going to have to start rotating bards so the melee can get Marches in addition to their current buffs and our mages will have to be more on the ball about cures.

As for the whole apologist "We cause the nerfs" title, if we actually caused the nerfs and were abusing unintended mechanics to clear events quicker then SE would have no reason to adjust any event to accompany this nerf. As it is, they obviously feel that some events were made difficult enough that these buffs were required to achieve their desired level of success/event and are willing to nerf the events to accompany the spell/ability nerfs. All that's really left to do is quibble over how much the buffs mattered and how badly the events should be nerfed.
#54 Oct 29 2012 at 3:01 AM Rating: Decent
TheBarrister wrote:


So no one is whining about the whiners. We are saying to just keep quiet or go signfiicantly participate in the content and then come up with a solid recommendation for balancing it. We don't have a problem with the content, why do you? My guess is because like all things, the path converges to one of jealousy at inability to participate in the content, either from lack of trying, competence, acquaintances, friends, etc.



Sadly your entire post seems a bit whiny. Personally I never care what other people do, if they do something different or even better.

If people are complaining about what others are doing oh well, congratulations SCH gets a nerf. Its a job I was going to do next and im sure I will still enjoy it. You can't sit there and say no one is crying about the cry babies - the title of this thread says it all. The C word was filtered out which I am surprised Alla allowed it to continue but I guess the mods are not too happy about the nerf either. Maybe you should try seeing things their way and they should see it your way, have they actually tried doing things your way and decided its wrong? or have they simply witnessed it and thought I will complain?

Ack well, another nerf another day as I said you could go on to the official forums and crylike the others did.
#55 Oct 29 2012 at 7:42 PM Rating: Excellent
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I don't mind nerfs, I just feel like SE always overdoes them.

If your job ever gets something slightly OP, it will eventually be crushed like cotton candy on the surface of a neutron star. (Unless you are Samurai.)

I can see it now. Sometime in 2014, an underling at SE will realize that Last Resort's haste effect is OP and it will be changed to a mild drain samba. It will be the end of the world for roughly a week until everything continues as normal.
#56 Oct 30 2012 at 10:57 AM Rating: Default
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ItsAMyri wrote:
I don't mind nerfs, I just feel like SE always overdoes them.

If your job ever gets something slightly OP, it will eventually be crushed like cotton candy on the surface of a neutron star. (Unless you are Samurai.)

I can see it now. Sometime in 2014, an underling at SE will realize that Last Resort's haste effect is OP and it will be changed to a mild drain samba. It will be the end of the world for roughly a week until everything continues as normal.


But it (Last Resort's haste effect nerf) will only happen, because:

  • some person who hasn't even joined the game yet;
  • joins in mid 2013;
  • takes a year to level some non-top tier DD to 99;
  • realizes they made the wrong choice (for them);

  • complains about it incessantly on the Official Forums;
  • believes they are the first ever to recognize that not all DD jobs have the same exact damage per swing & spike damage;
  • and then those loyal paying customers who have been around and not cancelled their accounts for 12 years are made to suffer.


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    #57 Oct 30 2012 at 5:12 PM Rating: Decent
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    More accurately, they will whine for months and it will not be nerfed. Then, they will get over it and find something new to whine about. Another job will come and render Dark Knight obsolete.

    And then, once DRK is down, they will get around to nerfing it.
    #58 Oct 30 2012 at 5:25 PM Rating: Good
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    I find this entire thread way more annoying than the nerf itself.

    I'm glad I didn't read much of it.
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    Fynlar wrote:
    Chew is being a lot more level-headed regarding the whole issue, which is strange because he's probably drunk.
    #59 Oct 30 2012 at 6:33 PM Rating: Decent
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    It's a good thing you took the time to post in it, then.
    #60 Oct 30 2012 at 7:23 PM Rating: Excellent
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    ItsAMyri wrote:
    It's a good thing you took the time to post in it, then.

    I may only post once a month nowadays, but when I do, it's always a +1. Smiley: nod
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    Fynlar wrote:
    Chew is being a lot more level-headed regarding the whole issue, which is strange because he's probably drunk.
    #61 Oct 31 2012 at 5:46 AM Rating: Excellent
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    ItsAMyri wrote:
    I
    I can see it now. Sometime in 2014, an underling at SE will realize that Last Resort's haste effect is OP and it will be changed to a mild drain samba. It will be the end of the world for roughly a week until everything continues as normal.


    I agree, just look at the Last Resort these days, now it's First Resort geez.
    #62 Oct 31 2012 at 7:57 AM Rating: Decent
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    The only thing i dont understand is that why they would do things so late.

    If they notice something isnt exactly working as intended, or is currently being abused, they should change or remove it, and we would be happy for it. Heck, i would. Some people who thought they got an easy path to riches perhaps not, but still.

    But what doesnt work is that they know something isnt working properly or is being abused, and then ignore it for years until they suddenly strike at it. What use is that?
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    #63 Oct 31 2012 at 9:51 AM Rating: Excellent
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    KojiroSoma wrote:
    The only thing i dont understand is that why they would do things so late.

    If they notice something isnt exactly working as intended, or is currently being abused, they should change or remove it, and we would be happy for it. Heck, i would. Some people who thought they got an easy path to riches perhaps not, but still.

    But what doesnt work is that they know something isnt working properly or is being abused, and then ignore it for years until they suddenly strike at it. What use is that?

    As far as PD and Embrava, it's because they plan to reduce the timer on "2 hours". SE isn't making the change due to the complainers or the "abusers".
    #64 Oct 31 2012 at 10:12 AM Rating: Excellent
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    svlyons wrote:
    KojiroSoma wrote:
    The only thing i dont understand is that why they would do things so late.

    If they notice something isnt exactly working as intended, or is currently being abused, they should change or remove it, and we would be happy for it. Heck, i would. Some people who thought they got an easy path to riches perhaps not, but still.

    But what doesnt work is that they know something isnt working properly or is being abused, and then ignore it for years until they suddenly strike at it. What use is that?

    As far as PD and Embrava, it's because they plan to reduce the timer on "2 hours". SE isn't making the change due to the complainers or the "abusers".

    That does make a lot more sense. Thank you for such a rational explaination.
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    #65 Oct 31 2012 at 10:13 PM Rating: Excellent
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    I'd consider some different philosophies between the new director a possibility, as well. Adoulin's pretty much the measuring stick on whether or not he's for the better. And while something might not make the most sense now, it could later.
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    #66 Nov 03 2012 at 1:19 PM Rating: Excellent
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    RavennofTitan wrote:
    It would be one thing if the content was not just all AV-lite gimmick mobs were the only effective strat revolved around taking 0 dmg and having super charged DDs like what was said in the other tread. It is pure laziness on the part of the devs for not coming up with a more creative design, that is what people should really be pissed at. As annoying as auras can be are they could do some interesting things with them if they gave it half a thought.


    This has been the problem with FFXI for a long time. They could probably design battles or content that accentuated the strengths of different of jobs but they keep regurgitating the same tactics on bosses and that only serves to keep the job selection relatively the same. When the only thing you have to worry about is surviving and dealing as much damage as possible then there's very little reason not to do that. Hence, why everyone is so concerned with highest damage/e-peening. The devs then respond to this tactic by nerfing or designing content around it and the players figure out how to do it again with this content and the cycle continues. PD, Embrava, Fanatic's drinks, etc are all things that just add to this and makes it harder to bust out of the loop.

    I do kind of feel bad for Scholars and Summoners because they lose a super effective skill that is nice but it'd be a lot less painful for them if there were fights that really showed off their stuff. The magical flexibility of SCH should be much more valuable than it is but the content doesn't allow for it which is kind of dumb.
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