Greetings everyone.
I have some feedback from the development team to share in regards to all the response we have been receiving about the adjustments to Perfect Defense and Embrava.
Adjustments to Perfect Defense and Embrava At the current time, we would like to proceed with the changes as stated.
The main idea behind the adjustments and the plan is as Producer Akihiko Matsui has mentioned:
Akhiko Matsui wrote:
For both existing content and content to come in the future, I believe that conditions where special monsters are created for the sole purpose of counteracting Perfect Defense and Embrava is not desirable at all. The main idea behind the adjustments to Perfect Defense and Embrava is to correct the situation so it will not come to this.
As a result we would like to make it so summoner and scholar can widen their range of play and usefulness via other elements. We understand that these adjustments might be somewhat of an inconvenience, but we appreciate your understanding.
In other words, currently we have been giving consideration towards Perfect Defense and Embrava when making adjustments to content and monster strength. Likewise we have had to scale back new equipment stats and abilities for other jobs for the same reason.
In the event that we were to continue at this pace, content and monsters would be created where the effects of Perfect Defense and Embrava would be ineffective, so in order to redraw the standard values for content and equipment we will be making these adjustments.
We apologize for how late these adjustments are being made.
Nyzul Isle Uncharted Area Survey Adjustments The reduction in the amount of Astrarium needed is a boon for reaching each of the main floors, but in addition to this we will be making the below adjustments in order to increase the chances of reaching these floors.
*These adjustments have yet to be implemented on the Test Server
Increase the cap value for warping to ??? floor When randomly warping, the highest value will be increase from 9 to 11, and the average amount of floors that need to be clear in order to reach floor 100 will be reduced.
Adjustments to lamp response speed In order to prevent any impediments to the time attack element, we will be reducing the wait time.
- After “same time†lamps have been operated, the wait time until they can be checked again will be reduced from 30 seconds to 15 seconds.
- The time until “order†lamps judge the correct answer will be reduced from 12 seconds to 7 seconds.
Astraria adjustments Currently, the below changes have been made on the Test Server:
Astraria in Possession Astraria in Possession
Before Implementation After Implementation
0~4 → 0
5~9 → 1
10~14 → 2
15~19 → 3
20~24 → 4
25 → 5
We will next be changing it to the below:
Astraria in Possession Astraria in Possession
Before Implementation After Implementation
0 → 0
1~6 → 1
7~12 → 2
13~18 → 3
19~24 → 4
25 → 5
Changes to jobs that can equip Powder Boots As an experiment, we will be making this item equippable by all jobs.
*This adjustment is not reflected in today’s Test Server update. Legion and Einherjar adjustments With the adjustments to Embrava and the scaling back of its boons to offensive capabilities, it will take longer to defeat enemies. In regards to Perfect Defense, with the effect duration reduction, it's important to defeat enemies quickly.
We are closing the gap of the increased time variation by reducing an enemy's HP.
We know that there are a variety of reasons as to why enemies need to be defeated in a shorter amount of time, and it varies by monster and content, and we believe it's very important to look into all of these individually.
While there were many comments touching on this, we would like to keep this separate from the feedback regarding Perfect Defense and Embrava. (Please know we are not ignoring your suggestions, we just need to look into them one by one based on