Job Ability Adjustments: Tabula Rasa & Perfect Defense
Prior to reducing the recast time of the existing SP abilities and introducing new SP abilities, we believe that we must revise the effects of Tabula Rasa and Perfect Defense. The adjustment is planned to be introduced in this week's test server update, but we want to convey the changes ahead of that so that we can begin gathering your feedback.
**Duration: The duration will be reduced from 90 seconds to 30 seconds +1 second for each 20 summoning magic skill. For example, at 600 summoning magic skill, the duration would be 60 seconds (30 + 30 seconds).
**Effect: No change
The effects of the white magic "Embrava" will be adjusted as follows:
**Duration: Reduced from 5 minutes to 90 seconds.
**Haste Effect: Reduced to 15% + 1% for each 20 enhancing skill. Maximum of +25% at 500 enhancing skill.
**Regain Effect: Changed to Refresh effect (the #/tick is the same as before, based on skill).
Since utilizing the above abilities has become mainstream in order to progress through certain battle content, we have planned to lower the difficulty of that content in accordance with this update.
**The required number of astraria to replace with the next higher floor equipment will be reduced from 25 to 5. The number in possession will be divided by 5 and rounded down. The premise that floor 100 will only be reached through a combination of great skill and luck does not change. Since the reliance on the effect of Embrava will be reduced, we will relieve this by reducing the number of required astraria for floors below.
**Monster HP will be reduced by approximately 10%. All monsters will be included in this change. Since the progress as a whole will be faster but the support effects will be suppressed, we will maintain the 30 minute time limit, or keep it close.
**Odin's HP (Odin's Chamber II) will be reduced by approximately 10~15%. Since the battle with Odin is more than with just the monster itself, Legion is slightly different, so we will reduce Odin's HP by slightly more.
We believe that Embrava and Perfect Defense have been used very significantly in other situations as well, such as with Provenance Watcher and Arch Dynamis Lord, but since these are very short battles, we want to see how the difficulty of these fights changes with the ability adjustments above before we make any adjustments to the fight difficulty.
These adjustments have been made in order to reduce performance of certain abilities that were too strong, with a reliance moreso now than ever on certain jobs and abilities in battle strategies. The purpose of the content adjustment along with these ability adjustments is to allow other strategies to be formed so that these events are not impossible. While reflecting on the adjustments in the test server this week, please recognize that balancing the adjustments will continue, and we would appreciate any comments you may have.
Camate's Official Translation
Adjustments to Embrava and Perfect Defense
As was previously mentioned, with the addition of the new special abilities as well as the shortening on the cool down timers for the current special abilities, we are planning to adjust the effects of both Embrava and Perfect Defense. The adjustments will be reflected in this week’s Test Server update, but I’d like to share the information with you beforehand.
Effect duration: Currently 5 minutes → Adjusted to 90 seconds
Haste: Currently 1% increase for every 15 enhancing skill points → Adjusted to 1% increase for every 20 enhancing skill points. Maximum of 25% at 500 skill
Regain Effect: While the value will remain unchanged, the Regain effect will be changed to Refresh.
Effect duration: Currently 90 seconds → Adjusted to 30 seconds. +1 sec for every 20 summoning skill points, maximum of 60 seconds with 600 skill (30 seconds +30 seconds)
Effect: No change
Along with the above adjustments, the content that featured these abilities heavily into their strategies will see adjustments as well.
Nyzul Isle Uncharted Area Survey
We'll be reducing the number of Astrariums necessary to exchange for equipment from 25 to 5.
*As a result of this, the number of Astrariums players have in possession will be reduced by 1/5.
The idea that you'll need some luck on your side to reach level 100 will not change. While we expect that the number of floors reachable and the frequency will decrease due to the adjustments to Embrava, we decided to balance this by reducing the number of Astrariums required for equipment.
Monster HP will be reduced by around 10%
This will be applied to all monsters, and adjusted so the overall pace will become faster making it possible to defeat close to the same amount of monsters as before within the 30 minutes time limit.
Odin's Chamber II: Odin's HP will be reduced by around 10-15%.
As this is different from Legion and only a single monster battle, we will be adjusting the HP on a slightly larger range.
Besides the above content, Perfect Defense and Embrava are utilized for Arch Dynamis Lord and Provenance Watcher; however, the battle times for these monsters are relatively short, so we would like to monitor the battle situation at their current difficulty.
All of these adjustments will be implemented during the Test Server update this week, but we will continue to look at balance and make adjustments as needed.
Edited, Oct 23rd 2012 11:21am by Szabo
Edited, Oct 23rd 2012 3:25pm by Szabo