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#27 Oct 23 2012 at 12:26 PM Rating: Default
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Hey OP, instead of creating a whole new account just for this post, how about you tell us who you really are? That way we can all get a good chuckle when you come crawling back in a month.

P.S. Qwityurbichin'. This game is great, and you know it.

#28 Oct 23 2012 at 1:42 PM Rating: Good
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Eh, it's sad cause when I was just a few 100K short of being able to afford something I would often convert a bit so I could get "rare-item-that-shows-up-on-AH-once-every-two-weeks" before it got snatched up.

But overall, it makes sense and I am glad they did it. I only have like 200 or 300K cruor on me anyway so no crying here. Hopefully some items will slowly come down in price as the amount of insane gil in the economy comes down. I was/am making the majority of my gil farming dynamis so, yeah, no real loss here.

I do feel for newer players. Being able to convert a bit of gil after leveling to get some missing spells etc was nice, but the economy was getting way too out of whack. And there was lots of new players that didn't even know about the ability to convert cruor to gil that way, I'm sure, who were/are screwed by the inflated prices.

Anyway, there isn't one of us here that wasn't waiting for this to happen eventually.
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#29 Oct 23 2012 at 3:02 PM Rating: Excellent
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Pretty sure you can still convert Dom Ops weapons into gil. Not as easy to get as cruor, but still good in a pinch since 30,000 will get you all the body pieces and it's pretty useless after that.
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#30 Oct 23 2012 at 3:31 PM Rating: Excellent
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Anyway, there isn't one of us here that wasn't waiting for this to happen eventually.


I actually assumed that since it was clearly and obviously going on for so long and they never did anything about it, it meant they had no problem with it. I'm sure I can't be the only one that felt the same.
#31 Oct 23 2012 at 3:51 PM Rating: Excellent
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Fynlar wrote:
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Anyway, there isn't one of us here that wasn't waiting for this to happen eventually.


I actually assumed that since it was clearly and obviously going on for so long and they never did anything about it, it meant they had no problem with it. I'm sure I can't be the only one that felt the same.


I think they only had a problem with it when the BROSALE tells started up again, to be frank.
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#32 Oct 23 2012 at 3:55 PM Rating: Excellent
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It's certainly one of those things where being short-staffed could've had it on the backburner in favor of other activities. Yeah, we can probably look at it and be like, "All they gotta do is change a couple numbers, why is it so hard?!" when they technically have access to greater data like how much money the AH eats up daily, how many people are actually converting, and comparative gil totals on a given server. And since blinkers weren't in the initial Abyssea add-on, I could easily see it slipping under the QA radar with worries more on making sure lights work, mobs respawn as they do, the casket system, etc.. By the time this "trick" started picking up, they were neck deep in trying to not make VW suck so much, then direction change. And when someone would point out the potential for economic abuse, often people utilizing it would jump in to defend it. So, you could also have some mixed signals of wanting to keep players happy in otherwise troubled times.

Nonetheless, this is a long term change. Probably another feather in the cap of RMT ruining things for players, sure, but if the eventual aim is to create a healthier economy, this would've had to happen because it's a gil production not so much limited by respawn timers or actual drops like the Beast Blood nerf I mentioned earlier.
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#33 Oct 23 2012 at 4:41 PM Rating: Good
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Just as an aside, inflation in XIV is so bad they're reducing everyone's gil stock by 90% for the version 2.0 rollover. XI's never had to undergo anything like that, not even during Christmas 2005 inflation.

Edited, Oct 23rd 2012 6:41pm by catwho
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Thayos wrote:
I can't understand anyone who skips the cutscenes of a Final Fantasy game. That's like going to Texas and not getting barbecue.

FFXIV: Katarh Mest and Taprara Rara on Lamia Server - Member of The Swarm
Curator of the XIV Wallpapers Tumblr and the XIV Fashion Tumblr
#34 Oct 23 2012 at 5:09 PM Rating: Good
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You mean 10%. They are only dropping a 0.

Never mind... you are correct.

Edited, Oct 23rd 2012 6:12pm by Niknar
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#35 Oct 24 2012 at 1:24 AM Rating: Excellent
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Fynlar wrote:
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Anyway, there isn't one of us here that wasn't waiting for this to happen eventually.


I actually assumed that since it was clearly and obviously going on for so long and they never did anything about it, it meant they had no problem with it. I'm sure I can't be the only one that felt the same.


I figured it was just getting too mainstream for the dev team not to notice how broken it was. Peeps in my LS said as much, and I agreed.
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When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.


#36 Oct 24 2012 at 6:01 AM Rating: Decent
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KojiroSoma wrote:
Good riddance.

The economy doesnt run on one item alone. I'm sorry they broke your exploit for easy gil. There's 4000+ other methods of making gil. I know you're going to be back next week anyhow. And i really dont see the need to make a new ZAM account over this rubbish without even saying who you are/were. So as far as i'm concerned, i'm sorry SE didnt also BAN all the people who exploited this. Now that would have been pure comedy gold.

Think you're upset? Everyone is whining and ******** ingame over absolutely nothing now and it's anoying. It's one fricking item. And not even a good one at that. I'm sorry you're not smart enough to find a non-bandwagon way to make gil. Personally i hope you never return. Harsh much? good.

I have to agree.

I feel sorry for Alla, a guy creates a new account not really to say good bye to XI but to whine in public - Like people do on twitter.

If you find your self playing an MMO for one reason then - maybe thats not a good idea. I take breaks and play other games so I dont have to do the fuss of "I am returning". So I never really quit I just accept things in XI, I miss Dyna, Sky but I dont miss staying up for 6 hours and spending half that time running around or waiting for an hour just to gather... Hmmmm they were good days.

But I move on and accept it and still play XI.
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#37 Oct 24 2012 at 11:13 AM Rating: Excellent
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Saw this today and thought of this thread.
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#38 Oct 24 2012 at 1:09 PM Rating: Excellent
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I just KNOW there is a template out there for this type of OP.


Template:
1. - I played since (usually first to third year as a starter)
2. - I loved doing (insert list of activities that fell by the wayside)
3. - I found an interim niche doing (insert list of gil making or exploit here)
4. - SE (nerfed something, made something too powerful, didn't give me what I wanted, etc.)
5. - So I'm leaving.



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#39 Oct 24 2012 at 2:55 PM Rating: Good
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Dufflite wrote:
I just KNOW there is a template out there for this type of OP.


Template:
1. - I played since (usually first to third year as a starter)
2. - I loved doing (insert list of activities that fell by the wayside)
3. - I found an interim niche doing (insert list of gil making or exploit here)
4. - SE (nerfed something, made something too powerful, didn't give me what I wanted, etc.)
5. - So I'm leaving.





It's missing something....except that something doesn't go into the OP, but rather one of the replies.

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#40 Oct 25 2012 at 9:11 AM Rating: Decent
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catwho wrote:
Just as an aside, inflation in XIV is so bad they're reducing everyone's gil stock by 90% for the version 2.0 rollover.


On the plus side, players now get a boobie slider when they make a new character - http://www.blogcdn.com/massively.joystiq.com/media/2012/10/finalfantasyxivarrpcalphacharamake04.jpg
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#41 Oct 25 2012 at 9:43 AM Rating: Decent
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There is still something similar out there just no idea if it will be as efficient...
#42 Oct 25 2012 at 6:50 PM Rating: Good
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@"Why not just find a new way to make gil? Are you terribad at the game?"

Some of us don't judge our worth in this world by our ability to make internet money. When you have a limited amount of freetime and do not find farming fun, why would you pay SE to spend time farming?

It has nothing to do with an inability to find a source of income and everything to do with the realization that you shouldn't have to. I pay for a game to entertain me, not to give me busywork.

On the upside, now we can all be poor again, because as we all remember the market thrived when the gil supply was low. I was getting absolutely sick of a high gil supply making crafting profitable (making profit on anything but level 90+ HQ synths? Makes me sick to my stomach.), making consumables easy to buy, reducing the time we had to grind...

The game is just so much better when nothing but rare drops are valuable and you have to spend eight hours a week to pay for your food and reraise items. Balance.

tl;dr: If I wanted an Internet Economy Simulator I'd just go back to controlling markets in EVE.

Edited, Oct 25th 2012 8:54pm by ItsAMyri
#43 Oct 25 2012 at 8:20 PM Rating: Excellent
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Buying blinkers from NPCs wasn't exactly fun, either. I guess if you were a hacker and were running a script to push all the menu buttons for you it was tolerable, but I found the act of filling up 79 slots with stuff from the same NPC menu for ten minutes to be mind numbingly boring (and hard on the wrists, to boot.) At least when I'm farming, I'm stabbing stuff.
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FFXI: Catwho on Bismarck: Retired December 2014
Thayos wrote:
I can't understand anyone who skips the cutscenes of a Final Fantasy game. That's like going to Texas and not getting barbecue.

FFXIV: Katarh Mest and Taprara Rara on Lamia Server - Member of The Swarm
Curator of the XIV Wallpapers Tumblr and the XIV Fashion Tumblr
#44 Oct 25 2012 at 8:27 PM Rating: Good
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Dufflite wrote:
I just KNOW there is a template out there for this type of OP.


Let me try it on myself!
1. - I played since 2004.
2. - I loved doing Salvage. (actually, that's not really true, but I did it anyway)
3. - I found an interim niche doing ISNMs for khroma ore
4. - SE made that ore common or something, I don't really remember, it's been a while.
5. - So I'm leaving.


... close enough
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#45 Oct 25 2012 at 9:26 PM Rating: Decent
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Did they also nerf the Cruor Gear prices? IIRC exchanging gear wasn't that far behind the Blinders. It takes a little bit longer though.
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#46 Oct 25 2012 at 10:27 PM Rating: Good
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catwho wrote:
Buying blinkers from NPCs wasn't exactly fun, either. I guess if you were a hacker and were running a script to push all the menu buttons for you it was tolerable, but I found the act of filling up 79 slots with stuff from the same NPC menu for ten minutes to be mind numbingly boring (and hard on the wrists, to boot.) At least when I'm farming, I'm stabbing stuff.
When the end result is several hundred million gil (capped gil for some), which should last you for the rest of this game's life to the point you don't need to devote any time to farm especially now with the coming deflation, I'd say it was worth it. I did not have the chance, unfortunately for me. I know you said we don't need gil, but let's not kid yourself.
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#47 Oct 25 2012 at 10:59 PM Rating: Good
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rdmcandie wrote:
Did they also nerf the Cruor Gear prices? IIRC exchanging gear wasn't that far behind the Blinders. It takes a little bit longer though.


Nerfed them all the way to 0.

You can't sell the gear to an npc now at all.
#48 Oct 26 2012 at 3:49 AM Rating: Good
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I remember I used the Cruor gear trick to get a few million gil. I eventually stopped doing it because of the incredibly clumsy menu to get them, traveling back and forth between Jeuno and Abyssea and it was very easy to do mistakes due to fatigue. I think farming in Dynamis or something will net you gil quicker than obtaining and selling cruor gear.

#49 Oct 26 2012 at 8:42 AM Rating: Good
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rdmcandie wrote:
Did they also nerf the Cruor Gear prices? IIRC exchanging gear wasn't that far behind the Blinders. It takes a little bit longer though.


You can't npc them at all now. AH only and that's not as good since prices fluctuate.
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#50 Nov 01 2012 at 3:35 AM Rating: Default
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catwho wrote:
Just as an aside, inflation in XIV is so bad they're reducing everyone's gil stock by 90% for the version 2.0 rollover. XI's never had to undergo anything like that, not even during Christmas 2005 inflation.

Actually, no, inflation's nothing to do with it, by saying that's the reason for the gil adjustment you're merely showing your legendary ignorance.
#51 Nov 01 2012 at 6:19 AM Rating: Excellent
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It has nothing to do with an inability to find a source of income and everything to do with the realization that you shouldn't have to. I pay for a game to entertain me, not to give me busywork.

On the upside, now we can all be poor again, because as we all remember the market thrived when the gil supply was low. I was getting absolutely sick of a high gil supply making crafting profitable (making profit on anything but level 90+ HQ synths? Makes me sick to my stomach.), making consumables easy to buy, reducing the time we had to grind...


Bolded those two points for emphasis. This entire game is nothing but busywork, it just comes in different forms. Farming dynamis for currency is busywork, farming seals and +2 is busywork, upgrading empyreans is busywork, running any event repeatedly for drops (salvage, einherjar, limbus, nyzule, Legion) is all busywork, and yes even crafting is busywork. Every activity in this game is a form of grinding, but we each have our individual preferences on what we feel is more entertaining. It doesn't matter if you're getting gil or gear, it's all busywork of some sort.

Also, in 2005 the NPC buy/sell gil dupe was stopped in a relatively short time. That gil fountain only lasted for several months before s-e stopped it, whereas the cruor NPC gil fountain went on for three years, and almost every player partook in it whether they used blinkers or not (by the way, dom ops weapons and gold pyxide augmentables still NPC for full return). Additionally, the STF destroyed over 300 billion gil in their first mass RMT bank banning, and subsequent bannings destroyed over 1 trillion gil across the servers total. I don't think s-e will be able to destroy that kind of gil again. I get the impression the cruor fountain produced far more gil than the NPC dupe did then, and also that players are holding a larger percentage of it today over the RMT then they were back then. We cite the prices of scorpion harnesses and haubergeons as examples of how bad the economy was then, but that comparison is invalid today. Remember the time frame here; In 2006 the ONLY source of Venomous claws was Serket, and there were a LOT of players who wanted scorpion harnesses who did not have them. Damascus ingots were equally rare and haubergeons were even more sought after than scorpys. Now the stats on scorpion and hauby are pretty sh*tty, and the market is flooded with materials. Supply and demand has shifted to new items, and unless I'm mistaken those high quality abjuration cursed items are selling for....... a ^%$#@ LOT (just like about a couplle hundred other multi million gil desirables). That indicates a plentiful gil supply. I personally have more gil now than I ever did at the peak of the 2005 inflation, and I can get more easily enough just playing the game.

TL;DR version: Everything is busywork, and I really don't think deflation is going to happen now like it did before just because the cruor gil fountain was stopped. People are panicking and crying, but the long term effects will probably be minimal.

Edited, Nov 2nd 2012 4:01pm by Melphina
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