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Take Care FFXI.Follow

#1 Oct 22 2012 at 1:23 PM Rating: Default
Today, as of 10/22/2012, SE threw the update that broke the camel's back.

I played since 2004 a few months after ROZ came out and made tons of friends. Played through ROZ sky, COP came out and explored sea, then TOA came out had a blast in assaults/nyzul exploring again around 2006/7.

When WOTG came out the game did not feel the same. Easy leveling, easy everything. Then abyssea came out soon followed by Void watch. Had semi fun grinding 700~ monsters for no body but got a decent amount of cruor to gil and leveled some crafts. Have only one or two friends left that come on every so often to do a few VW runs but that is it.

I now have 400K gil from leveling gold smithing to 106 last night and was going to convert more blinkers to reach around 6-7 million gil again and farm a little more from VW runs. I had a little over 3 million cruor so this was possible.

"emergency update hit"

Quote:
- The prices when selling the following items to NPCs have changed:
Stamina Apple / Spore Bomb / Chocobo Taping / Chocobo Blnk / Shadow Roll / Chocobo Hood / Grauberg Greens / Sharug Greens / Azouph Greens


Now I'm stuck with low gil and no supplies to craft from. This is what breaks my heart as now I have no real desire to do voidwatch again and do not want to go back to grinding in dynamis.

Take Care FFXI, I've played you through my high school and college lifetime but now it's time to move on. Long life and take care everyone :)

Edit:
After reading all of the posts I can only respond like this:

I don't want to troll/bring people down at all, sorry if I did in any way. This game is great but it has changed so much that it is not the same anymore. I respect everyone that will play it into the future.

I use to do dynamis, sky, run laps through sea, and recently burnt AV several times to the ground with brava/brds/good DD. The linkshell died so I resorted to VW to increase cruor/sell blinkers and crafted to pass the time. Now that brava, smn PD, (next update) and all cruor conversion (including cells in about 2 weeks) has been nerfed I do not have anything to do.

Dynamis has changed, sky is gone and dead, sea runs are rare, VW on random monsters payout has been put to nearly nothing, and my server valefor barely has any shouts going on and just a few event linkshells that does stuff (mainly farming for EMP weapons).

I've made many friends on a new game that isn't considered a MMO but is vast and is almost like one (I wont say what game to avoid backlash). It brings a fresh breath onto what I like to do, adventure. To quote a post on here that I saw awhile ago.. I am just burnt out.




Edited, Oct 23rd 2012 5:55pm by Angryffxiusergbye
#2 Oct 22 2012 at 1:27 PM Rating: Good
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Blinkernerf 2012. Never forget.

Snarkiness aside, I've seen people saying a nerf was coming, and made sure to not dump more into blinkers than I had just for this reason.

Edited, Oct 22nd 2012 2:28pm by Altair
#3 Oct 22 2012 at 1:56 PM Rating: Decent
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Good riddance.

The economy doesnt run on one item alone. I'm sorry they broke your exploit for easy gil. There's 4000+ other methods of making gil. I know you're going to be back next week anyhow. And i really dont see the need to make a new ZAM account over this rubbish without even saying who you are/were. So as far as i'm concerned, i'm sorry SE didnt also BAN all the people who exploited this. Now that would have been pure comedy gold.

Think you're upset? Everyone is whining and ******** ingame over absolutely nothing now and it's anoying. It's one fricking item. And not even a good one at that. I'm sorry you're not smart enough to find a non-bandwagon way to make gil. Personally i hope you never return. Harsh much? good.
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#4 Oct 22 2012 at 1:57 PM Rating: Excellent
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Honestly--and I know I'll be the bad guy for saying it--but this was probably needed, and most people should have seen it comming at some point. If you need any explaination, just look at the obscene numbers of RMT accounts being made to cruor farm in Abbysea.

That said, yes, it does suck for the OP, and I'm sure many other people, to be caught with a lot of cruor and very little gil, right between converting. But then, if SE would have announced ahead of time that they were going to do this, there would have been a massive cruor sell-off.

Right thing for SE to do? Yeah, it was having a very detrimental effect on the economy. Way later than it should have been? Yup.
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#5 Oct 22 2012 at 2:17 PM Rating: Excellent
Let's face it, when characters could basically bot their way up to max gil without any real effort whatsoever, then something needed to be done. Primarily due to cruor burn parties and the chocobo blinkers you could purchase with them, we were seeing many people reaching max gil in relatively short periods of time, which meant that they could in turn just go and buy whatever they want without care for inflating prices, making it harder for other purchasers in the process.

Not to mention, gilsellers have made a major comeback in recent months, and being able to easily make several million more gil through the cruor they're getting from the cleave burn parties they sell spots to, it's no wonder they nerfed the prices. Were there other ways around it besides hitting the prices? Sure, but it was something that needed to be done somehow for the sake of the game's economy.
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#6 Oct 22 2012 at 2:38 PM Rating: Excellent
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Let's not kid ourselves. RMT didn't return because there was a new, easy way to make gil. They returned because SE once again created a huge demand for gil. As long as there is a demand for large sums of gil, RMT will be there using one or more of the 4,000 other gil making methods Kojiro referred to. They will be slowed by this, but only by lessening the importance of gil will they truly be stymied as they were during the heyday of Abyssea.

#7 Oct 22 2012 at 2:42 PM Rating: Good
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It is sad, but I feel this needed to happen. As I hinted earlier; this should of been done sooner considering how many times I heard someone had funded a relic by cru to gil conversion. (Heck, I know a guy who was doing that and is now sitting on tons of cru.) I know for a while also there wasn't much to spend gil on; that's prolly another reason it got ignored/un-nerfed so long, not to mention Tanaka was proly out of it.

The only thing I can say is "never have all your gilmaking eggs in one basket." Blinkers were ever just med/lunch money to me, I never depended on it. I had about 2 other ways to make gil, so cutting one off is not going to hurt me much. I'll proly just try to build enough gil to finish gearing my bst, then work hard on gil so I can finish out cooking. ^^



Edited, Oct 22nd 2012 4:44pm by maryadavies
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#8 Oct 22 2012 at 3:53 PM Rating: Decent
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Here's an idea OP... use your 106 goldsmithing to... get this.... make a profit!!!!! OMFG!!!! Why the hell are you complaining about not being able to level it further when you dont know what to do with it now? Did you buy your account from someone?

Put a little work into it like it was intended. FFXI is nothing but a free ride for lazy people these days. I want to quit because it makes me want to puke seeing a naked level 9 whm show up at Gusgen mines expecting to leech their way up. I want to quit because I go into abyssea and see 10 naked mules with random names all in a group while someone cleaves their levels up (collecting cruor and drops).

This game is a joke.
#9 Oct 22 2012 at 4:17 PM Rating: Good
If you were doing Voidwatch right, your millions of cruor got turned into atmacites anyway. I burned through five million cruor in one night just upgrading two atmacites to max. Had 90K cruor left. I've since zipped back up to nearly a million cruor, but I quickly found a different way to make money. As will everyone else in a few days/weeks.

My advice? Start hoarding gil like mad while you can, cuz deflation is on the way again. And that's a good thing.
#10 Oct 22 2012 at 4:17 PM Rating: Good
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Ramzixi wrote:
This game is a joke.


Your rambling and pointless diatribe about other players whose actions don't really affect you at all is a joke.

As far as the chocobo blinker method was, it was broken in the most possible way but was nice while it lasted.

Edited, Oct 22nd 2012 6:17pm by Viertel
#11 Oct 22 2012 at 4:32 PM Rating: Decent
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Viertel wrote:
Ramzixi wrote:
This game is a joke.


Your rambling and pointless diatribe about other players whose actions don't really affect you at all is a joke.

As far as the chocobo blinker method was, it was broken in the most possible way but was nice while it lasted.

Edited, Oct 22nd 2012 6:17pm by Viertel


Not sure why people pay a monthly fee to have others play a game for them, but whatever....

The current game mechanics DO affect me because it makes it harder to play the game. My idea of fun is not taking a character to Gusgen mines til level 30, then hightailing it to an FC party in Abyssea to 99. I'm aware that no one is forcing me to do that, but again, the mechanics make it so I have to adapt to social convention or pretty much solo my way to the top. This game obviously isn't leveling-friendly anymore. It's focused on what to do when you get to 99, even if you have no idea how to play your job, having never played it in a meaningful way.

Hence, the game is a joke. Just my opinion.
#12 Oct 22 2012 at 5:29 PM Rating: Good
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Long overdue adjustment, I feel. I think perhaps the armors should've been left NPCable due to the rare tags and needing to warp in and out, but whatever.

Basically got sick of people telling others hurting for gil to just cruor burn to infinity, AFK in a party overnight, blah blah lost context with the true average player. People with lots of time and/or multiple accounts were worsening the economy for those who didn't. Add RMT cleave schemes on top for extra insult.

That said, I do believe there should be good sources of NPC gil creation, but it needs to be a bit more involved and imaginative. Think crafting quests in every city where people would be tasked to synth up random things they'd capable of making. As long as it doesn't mirror guild point items where each rank has to turn in the same stuff, thus fluctuating demand on certain things daily, you'd have a broader range of items being require while, at the same time, effectively upping potential "sale value" if you're tasked for things that'd never normally sell on the AH anyway, but the quest(s) would pay well over material costs.
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#13 Oct 22 2012 at 6:01 PM Rating: Good
What would be funny is if all the other ways of making gil need the blinkers to work, oh well time to see if you need to buy gil to do anyhthing in game again or farm for 20 hours -.-
#14 Oct 22 2012 at 6:31 PM Rating: Decent
I really didn't see the big deal with chocobo blinker npcing. EVERY player was able to take advantage of this where's the harm?
#15 Oct 22 2012 at 6:32 PM Rating: Excellent
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The method didn't distribute gil, it created it.
#16 Oct 22 2012 at 7:11 PM Rating: Decent
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There's something unfortunate, though, something that SE consistently drops the ball on time and time again:

If there is anything at all in the game that can be exploited for gil, you can bet your *** that RMT will be all over it. RMTs will sell piles of chocobo **** en masse if it made them enough gil to continue their business. Nerfing NPC prices to the lowest circle of hell is not going to address the RMT issue, and is just as likely to **** off the players.

This, as it stands, is another fine example of SE pretending to do something about RMT in the classic, time-honored tradition of using an Abrams tank to swat a fly. Heavy-handedness all over it.



Edited, Oct 22nd 2012 9:20pm by Magicalsquirrel

Edited, Oct 22nd 2012 9:21pm by Magicalsquirrel
#17 Oct 22 2012 at 7:40 PM Rating: Good
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Heaven forbid a tedious task no one actually enjoys be streamlined. I was flirting with resubscribing, but I only wanted to help out during linkshell events, not play the game like a job again.

If I have to waste time grinding gil, I may as well get some real work done and get paid for it. C'est la vie.
#18 Oct 22 2012 at 9:05 PM Rating: Decent
This issue seems really stupid.... A really stupid reason to quit the game. Boo hoo hoo! Pick up your big boy breeches and find yourself a new way to make money! Goodness gracious!
#19 Oct 22 2012 at 9:28 PM Rating: Excellent
The thing is, you don't need gil. Very good gear is completely free, and if you have a good linkshell, even a small one, you don't need to merc your way to Empyreans or even relic weapons these days. There's a tiny shell on Bismarck that has some very insanely good players where they have Empyrean weapons falling out of their pockets, because they're good enough to take down the NMs with four people and they go out and farm them every day. No amount of paying for pop sets for gil can replace a dedicated linkshell, and friends are free.
#20 Oct 22 2012 at 11:25 PM Rating: Good
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If blinkers were your only source of gil, you weren't really playing the game anyway.
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#21 Oct 23 2012 at 2:43 AM Rating: Decent
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Should of been done 2 years ago.

However it does prompt the question, is this the begining of nerfing the things that need to be nerfed (years too late)?

I can see them nerfing quite a few other things, XP for isntance is incredibly easy right now and adding 2 new jobs which people will cap in a day can't be something they will think is a good thing.

I think this is a good thing honestly, these things are what ruined the game. Only problem is they are taking action far too late.
#22 Oct 23 2012 at 3:07 AM Rating: Good
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After getting over the mild nausea of agreeing with Runespider, this is a good sign in my book. The new guy has had what... three Tanaka-free months? Just beating a crew into productive shape under new management takes that long easily. He could have had this idea from the start and still took the time, like probably a month, to investigate how much RMT was abusing it as much as regular players.

Here's the thing: Hitting Perle/Teal/Aurore prices too is a sign of planning. This wasn't just 'people are spamming blinkers for gil', but hit all of the lucrative cruor->gil methods.

This was planned for sure. Probably for a long time. Consider how long ago they said an Embrava nerf was coming? You can count on that to be next or at least soon.

This is certainly not a reflex nerf like many of the whiners think. There was definite thought in this including 'do we really want to **** off a fair chunk of players'.

Expect a response from them on the forum to this detail. Something like 'We've been planning this since June but have been seriously busy with the Meeble Burrows issue'.
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#23 Oct 23 2012 at 4:11 AM Rating: Excellent
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I'm sure the Abyssea haters would delight at the prospect of EXP gains being nerfed, I don't see it happening. All leveling does is expand your farming options, not create gil out of thin air. It's all cyclical from there. Nerf Abyssea? Gotta hit book burns, then astral burns, then (level synced) TP burns, then whatever doesn't meet some standard of ideal EXP gain. Something like that is far more likely to be ill-received both by old and new players alike,as not only is the level process rarely fun, but recreating the old days of "decent EXP only if you party" will scare off any potential fresh blood when you've got a lot of games out there that could practically guarantee at least one level a session via far more varied content than standing in place killing crabes/beetles/crawlers/colibri for hours.

Besides, leveling is only a partial educator. Endgame activities depend more on the activity itself. What we know of GEO is that it'll have nukes and basically portable spheres. If you've played BLM/SCH/RDM, you should hopefully know the ins and outs of nuking. There sphere thing is just a twist on BRD/COR buffing with everyone else going on to decide where they want to stand to get a particular effect from the node. RNF may be harder to gauge because we know much less about it right now, but if it's meant to be a tank, just look to PLD and NIN to see what they do, then adapt. From the sounds of things, it'll be closer to PLD. Otherwise, hopefully SE has AF/Relic/Emp stuff in from the start. Acquiring such is also part of the "new job" process, and barring gear overlap, people will need other new things, too. It's not like hitting 99 suddenly stops a class' growth.
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#24 Oct 23 2012 at 4:59 AM Rating: Good
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You know what? There's more to it. This seemed to come out of nowhere for a reason: To prevent a bank run on cruor.

That's why there was no apparent warning, else everyone and their mother would go cash out their cruor at once.

You know what might be scarier than Tanaka Balance? Someone who actually knows what they're doing. Smiley: eek
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I've seen things you people wouldn't believe. Airships on fire off the shoulder of Bahamut. I watched Scapula Beams glitter in the dark near the Three Mage Gate...

Nilatai wrote:
Vlorsutes wrote:
There's always...not trolling him?

You're new here, aren't you?
#25 Oct 23 2012 at 8:48 AM Rating: Excellent
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I am really having mixed emotions over all of the commotion surrounding this nerf. First off, I've never cashed in on blinker, like Catwho, I spent my cruor on atmacite upgrades.
To the OP, |Take care|, although as previously mentioned, with 106 goldsmithing I am really hard pressed to think that blinker gil should have been your primary income source.

My deeper concern surrounds the continuing perpetual issue that yet again S-E doesn't solve the root cause of this problem... the RMT.

I mean seriously, why is it that every one of us with a functioning brain stem can see the RMT in game sticking out like a sore thumb, and S-E choosing not to punish them but to instead punish us. I just don't get it.

While there may be a "legit" FC party somewhere, those loaded with a shouter and members whose names don't look familiar and are all /anon (jeebus, this isn't Serket anymore) are not.

When we see AH bots spam bidding 1000 gil on everything that has an npc price that is higher, why can't S-E. The average player doesn't make 3000 bids a day.

Simple concept, follow the money, punish the guilty.

Please, stop with this "beat up the playerbase" when each and every one of us would rather see you "beat up on the RMT".
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#26 Oct 23 2012 at 8:49 AM Rating: Good
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Raelix wrote:
You know what? There's more to it. This seemed to come out of nowhere for a reason: To prevent a bank run on cruor.

That's why there was no apparent warning, else everyone and their mother would go cash out their cruor at once.

You know what might be scarier than Tanaka Balance? Someone who actually knows what they're doing. Smiley: eek

Not sure exactly what, but after too many years of ****-bleedery by the devs, one thing I know for sure, is that your statement is correct.

My theory is they were doing the crystal petrifact to cruor thing and saw all the posts about people saying "why not just let it turn into gil so players don't have to go through the process of petrifact->cruor->item->gil". Of course it could also be the full alliances of naked characters in abyssea lately created with gil-in-mind, who knows?

For me, I find 'multi-boxing' to be worse than gil inflation. There are too many people in FFXI now that I see in abyssea / dynamis / etc that just have 2-4 accounts running to accomplish TH->Procs->Healing->Tanking with 1 RL person. While, admittedly, I'm a bit envious, I also have seen it DRASTICALLY effect the comradery / teamwork / pickup-groups in FFXI. I can almost never find a group to do anything anymore, largely because the people who want something can multi-box it easier (I seriously don't remember the last time I went in Abyssea and didn't encounter someone multi-boxing Empy weapons). I don't know about other recently-returned-to-the-game players out there, but I'm getting sick of soloing every-@#%^ing-little-thing after hours of failed /shouts.

Is it worth quitting the game over? Absolutely not, but I can see the 'no-warning' frustration from the O.P. Like 5 failed maint. to fix meeble, but then a suprise maint to patch something many people were using as a means of income, I've seen people quit over far less (heck, I've quit over far less, sometimes a break in a routine is enough to make you go "meh, @#%^ it" and start playing whatever new FPS is out at the time).

Edit: Also, as far as 'long-time-coming' goes, how far off do you suppose FC parties are from being targeted / nerfed / destroyed? Do you suppose they will do it before the new jobs are introduced so they aren't insta-99'd?

Edited, Oct 23rd 2012 11:03am by FUJILIVES
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