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#27 Oct 28 2012 at 6:41 PM Rating: Excellent
There's a cutscene in WoTG of a mithra being spanked.
#28 Oct 29 2012 at 9:45 AM Rating: Excellent
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UltKnightGrover wrote:
There's a cutscene in WoTG of a mithra being spanked.

brb, doing WotG
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#29 Oct 29 2012 at 7:33 PM Rating: Excellent
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Raelix wrote:
UltKnightGrover wrote:
There's a cutscene in WoTG of a mithra being spanked.

brb, doing WotG

If I recall, it's a child. One of the past Windy quests.
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#30 Oct 29 2012 at 8:11 PM Rating: Excellent
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Back in the old days, when the Dynamis San d'Oria boss was defeted a group of orcs spawned near the weapon/armor shops and, for lack of a better word, began line dancing. I suppose with the changes to dynamis, they will never be seen again.
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#31 Oct 29 2012 at 8:50 PM Rating: Excellent
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Erecia wrote:
Raelix wrote:
UltKnightGrover wrote:
There's a cutscene in WoTG of a mithra being spanked.

brb, doing WotG

If I recall, it's a child. One of the past Windy quests.

You think that'll stop some pervs? :P
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#32 Oct 29 2012 at 8:58 PM Rating: Excellent
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Did anyone ever figure out what the Cardian Cards (the whole Others >> Cards category on the Auction House) are for? Do people think that are they just an elaborate joke by the developers, or is there some undiscovered purpose, such as the Strange Apparatuses had for years?

#33 Oct 29 2012 at 10:06 PM Rating: Excellent
RenatusofTitan wrote:
Back in the old days, when the Dynamis San d'Oria boss was defeted a group of orcs spawned near the weapon/armor shops and, for lack of a better word, began line dancing. I suppose with the changes to dynamis, they will never be seen again.


That happened to us with the goblins in Jeuno a few times.
#34 Oct 30 2012 at 5:09 AM Rating: Excellent
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shadowymithra wrote:

Did anyone ever figure out what the Cardian Cards (the whole Others >> Cards category on the Auction House) are for? Do people think that are they just an elaborate joke by the developers, or is there some undiscovered purpose, such as the Strange Apparatuses had for years?


They would bring us great power, if only people would believe in the heart of the Cardians.
#35 Oct 30 2012 at 7:44 AM Rating: Good
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Camiie wrote:
shadowymithra wrote:

Did anyone ever figure out what the Cardian Cards (the whole Others >> Cards category on the Auction House) are for? Do people think that are they just an elaborate joke by the developers, or is there some undiscovered purpose, such as the Strange Apparatuses had for years?


They would bring us great power, if only people would believe in the heart of the Cardians.

You've activated my Trap card! Galka perfume!

But those cards, i think someone once mentioned they prevented aggro from the type of Cardian you carried the card from. i.e. Eight of Swords card prevented aggro from Eight of Swords. Not sure if there's any truth behind that though.

I'm more curious about the Doll Gizmo from the Manipulator myself. JP have been buying those for ages now, and no one in the NA/EU community seems to know what it's used for. Other than that stealing it from the Manipulator weakens it. Having it on you doesnt do anything, so why are they buying it?

Edited, Oct 30th 2012 3:48pm by KojiroSoma
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#36 Oct 30 2012 at 8:08 AM Rating: Excellent
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zoogelio wrote:


Did we ever get a good answer what was up with Almighty Apkallu and how it spawns?


I'm not exactly sure, but I have noticed he is spawning constantly now that the huge NM's in besieged are being defeated. Before the level cap went up, I would never see it, now I do like 3/6 boat rides.


BlynkTheSneak wrote:

Noble Mold is another interesting NM. People have thought they've figured it out for years, but there's evidence that conflicts just about anything. Is it correlated to the seasons? Probably. What else? Nobody really knows. It just takes way too much time to get it to spawn once, yet alone enough to properly test all of the variables.


I'll give it up, what I found out, after months of researching..This info last time I checked was still not on ffxi wiki or here.



In 'May' or 'June' (months 5 & 6) of the vanadiel calender, Sanctuary of Zitah gets a rainy/monsoon season. It starts in the middle of the month of May, and extends halfway into June. During this time period, double rain occurs 1-3 times a day; this 'season' lasts for for about 3-4 vanadiel weeks.

Noble Mold will spawn in the very beginning of that season, usually the 2-4th day into it, this is only if its placeholder has been up for 24hours. After its defeated, it will spawn every 24hours** during this 'season'. This translates to about 3-4 possible spawns during this 'season'. When the season is over, it will not spawn until the next such 'season' next year!

If you read about the term 'noble mold' it is a special type of mold that appears on wine grapes only under very certain weather conditions, and makes the finest wine, this somewhat coincides what I have found.

Anyone interested about this, or that wants to hop in the mystery machine to solve other mysteries, I'm Bligh on Ragnarok.


** - Not sure if the spawn time is 20/21-24hours or just straight 24hrs, dont feel like checking my notes right now.


Edited, Oct 30th 2012 10:19am by TWA
#37 Oct 30 2012 at 8:37 AM Rating: Good
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There's a flower floating a foot off the ground in the Konschtat Highlands on the west side.

There are about three of them, actually!
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#38 Oct 30 2012 at 10:05 AM Rating: Good
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#39 Oct 30 2012 at 10:09 AM Rating: Excellent
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TWA wrote:
zoogelio wrote:
Did we ever get a good answer what was up with Almighty Apkallu and how it spawns?

I'm not exactly sure, but I have noticed he is spawning constantly now that the huge NM's in besieged are being defeated. Before the level cap went up, I would never see it, now I do like 3/6 boat rides.

You see it more often because SE changed the spawn conditions. Source.
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#40 Oct 31 2012 at 12:00 AM Rating: Excellent
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BlynkTheSneak wrote:
There's a twinkling tree in West Sarutabaruta. I think, never been able to find it again. Pretty sure it's involved in a quest.

In Jeuno, there's 5 HNMs outside Jeuno in both the immediate outside zone and the zone linking to it (skipping Pashow, oddly). Each of these are 21-24 hour respawn monsters. They're all the same level (50-55 in "HNM" levels). They all have insanely low drop rates. They're all also in pretty hard to reach places.

Roc
Simurgh
King Arthro
Lumber Jack
Waraxe Beak


Out of these, Waraxe Beak stands out as an oddity. Four of the NMs drop useful items that relate to the abilities of the monster. King Arthro attacks fast and uses Hundred Fists. Roc uses Benediction. Simurgh has incredibly high evasion and uses Perfect Dodge. Lumber Jack uses Blood Weapon (and it drains on hit? maybe?).

Waraxe Beak, uhh.. Where does "rain" even come from? It never rains in M. Mountains, nor is he strong or weak against Water abilities. He doesn't cast them either. They're also incredibly weak gloves and they've been useless as far as I can remember. It's long been suspected that they're one of the items remaining with an undiscovered hidden effect.

Noble Mold is another interesting NM. People have thought they've figured it out for years, but there's evidence that conflicts just about anything. Is it correlated to the seasons? Probably. What else? Nobody really knows. It just takes way too much time to get it to spawn once, yet alone enough to properly test all of the variables.

The amount of mystery they've thrown into this game is insane. These are just the ones off the top of my head. There's something curious in just about every zone.


I actually have the answer to Waraxe Beak.

Back in 2010, I compiled all the info I had on the history of NMs in FFXI (when they were added and a little bit more) and did some further research- http://forums.ffxiclopedia.org/viewtopic.php?f=1&t=26148
Anyway, Roc, Simurgh, King Arthro, Lumber Jack as well as Behemoth were part of the first wave of HNMs added to the game, being added in the Sept 2002 update (yep, FFXI HNMs just celebrated their 10th anniversary). The 4 directional Shadows were added then too. The 7 Sin Skeletons were added in Nov 2002, Serket & Capricious Cassie in Dec 2002, rounding off FFXI Vanilla.

Some of the biggest surprises were the launch of Rise of the Zilart added a number of new NMs, some HNMs, to Original zones. I knew the huge HNM Rams were added then but didn't know until I looked into it Waraxe Beak was, Cemetery Cherry (KRT was expanded with RotZ, Bostanieux was greatly expanded), and Sea Horror. And Delkfutt's Tower was a rather empty place NM-wise before RotZ.

The relevant portion of that tome-
- Yes, Waraxe Beak being from RotZ is a bit of a surprise. I found 2 references to Waraxe Beak in 5/03, none earlier. I should have noticed it wasn't on any 2002 NM list and the fact that it was one of the few seeming 1.0 NMs that could not be found with a "copyright 2002" pic, just "copyright 2002, 2003" pic (like all the Gigas NMs besides Mimas, like Sea Horror). The clue should have been the gear as well. Waraxe Beak drops Monsoon Tekko (effect in rainy weather). Sea Horror drops Monsoon Kyahan, Voll the Sharkfinned drops Monsoon Jinpachi, and Mouu the Waverider drops Monsoon Spear. All of them are from 4/03.

It's an oddity from new content being added to old zones and not exactly blending in seamlessly. The Nov 2009 NMs were far, FAR, worse in that regard though.

If you want to know many things about NMs you won't normally find on a wiki (well, historical backgrounds got added to their pages), it's probably in that topic. I also included some of the substance of what was in each update besides the NMs, as well as many oddities (like the Awd Goggie mystery, mysteries with Goliath, Glyryvilu, Yilbegan, trying to untangle Expeditionary Forces, et al) and singled out NMs that were highly overlooked. I gotta add everything since Sept 2010. Maybe I can add the history of magic spells, abilities, and traits too at some point. If you love FFXI history, hopefully you'll really enjoy reading this. There are such things as Sky actually not being the 1st tiered NM pyramid in the game, the time the Avatars were treated like HNMs to hunt, what hand a hurricane had in issues surrounding Chains of Promathia's release, the story of the mysterious 32nd Zeni NM, which enemies disappeared from the game entirely, and more.


And some other points:
- IIRC, one of the signature crystals had no possible use due to not being involved in any crafting recipes that could make a signable item. I think it was the thunder signature crystal.

- How about the black sheep NM Peallaidh? It drops Nightmare Gloves, an item with no practical use.
#41 Oct 31 2012 at 5:37 AM Rating: Good
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In Valkurm, there are some six foot tall (twice as tall as a taru) flowers just south of the oasis. These are not in the PS2 version. I was kind of freaked out to see them when I ditched the PS2.
#42 Oct 31 2012 at 6:55 AM Rating: Good
zoogelio wrote:


Back in 2010, I compiled all the info I had on the history of NMs in FFXI (when they were added and a little bit more) and did some further research- http://forums.ffxiclopedia.org/viewtopic.php?f=1&t=26148



Very interesting read, I had forgotten about things like the Crawler NM's in the nest. Also fun to hear about the level 50 cap and things like Ranguemont Pass and beyond.
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#43 Nov 02 2012 at 12:43 PM Rating: Excellent
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People may of not noticed, but a lot of cooking recipes that involve foods that you can find in RL are remarkably true to real life. I haven't seen anyone comment on this but..If you do pie dough, it's almost the same (except you use ice water instead of a crystal) as the ig recipe. Also you know Gooey Gerard? His jug, Cloudy Wheat Broth is similar to a way to catch/kill slugs! That is,flour, beer (Heh..well, they couldn't use beer outright in this game, not to mention there isn't such thing. So they kinda had to use water) and coriander.

I just find that funny when I notice things like that. ^^
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#44 Nov 02 2012 at 1:27 PM Rating: Good
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Seriha wrote:
Erecia wrote:
Raelix wrote:
UltKnightGrover wrote:
There's a cutscene in WoTG of a mithra being spanked.

brb, doing WotG

If I recall, it's a child. One of the past Windy quests.

You think that'll stop some pervs? :P

Not~aru a chance, we Windurstian Tarutaru know this from experience.
Er, I mean, about being spanked that is. Not the other part~aru!

Edited, Nov 2nd 2012 3:31pm by Guppie
#45 Nov 03 2012 at 8:49 AM Rating: Decent
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BlynkTheSneak wrote:
snip..


What still perplexes me is the non-NM's in Batialla & Rolanberry. Tottering Toby & Triple Black Stars. Tottering toby drops the stumbling sandals (lvl 24, def 5, dex & agi -10 abouts) and Triple Black Stars that drops no non-regular-bat items. Why did SE include these near useless NM's ? Especially in regions that are known for their HNM's with amazing gear. Ive done some testing on a Stumbling Sandals hidden effect, but still can't find one. Im thinking if there is a hidden effect, its a magical bonus, because any melee bonus would have to be more than substantial to outweigh the -10 dex.

Sure they have a function now with the Hunt Registry, but the HR came out years and years after they were introduced.

maryadavies wrote:
People may of not noticed, but a lot of cooking recipes that involve foods that you can find in RL are remarkably true to real life. I haven't seen anyone comment on this but..If you do pie dough, it's almost the same (except you use ice water instead of a crystal) as the ig recipe. Also you know Gooey Gerard? His jug, Cloudy Wheat Broth is similar to a way to catch/kill slugs! That is,flour, beer (Heh..well, they couldn't use beer outright in this game, not to mention there isn't such thing. So they kinda had to use water) and coriander.

I just find that funny when I notice things like that. ^^


Also an interesting point of note, all Goblin food items use standard RL ingredients but have 1 or 2 really strange ingredients.

Goblin Bread: Bone Chips & Poison Dust
Goblin Pie: Crayfish
Goblin Drink: Elshimo Newt
#46 Nov 03 2012 at 11:14 AM Rating: Excellent
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TWA wrote:
What still perplexes me is the non-NM's in Batialla & Rolanberry. Tottering Toby & Triple Black Stars. ... Triple Black Stars that drops no non-regular-bat items. Why did SE include these near useless NM's ?

Black Triple Stars is a Mobile Suit Gundam reference, but that's about it.
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#47 Nov 03 2012 at 1:06 PM Rating: Excellent
TWA wrote:
BlynkTheSneak wrote:
snip..


What still perplexes me is the non-NM's in Batialla & Rolanberry. Tottering Toby & Triple Black Stars. Tottering toby drops the stumbling sandals (lvl 24, def 5, dex & agi -10 abouts) and Triple Black Stars that drops no non-regular-bat items. Why did SE include these near useless NM's ? Especially in regions that are known for their HNM's with amazing gear. Ive done some testing on a Stumbling Sandals hidden effect, but still can't find one. Im thinking if there is a hidden effect, its a magical bonus, because any melee bonus would have to be more than substantial to outweigh the -10 dex.

Sure they have a function now with the Hunt Registry, but the HR came out years and years after they were introduced.



Lot of those Notorious Monsters are required kills for the Miraculous Dale quest, so it's possible that they were added specifically for that.
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#48 Nov 03 2012 at 1:55 PM Rating: Excellent
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TWA wrote:
Tottering toby drops the stumbling sandals (lvl 24, def 5, dex & agi -10 abouts) and Triple Black Stars that drops no non-regular-bat items. Why did SE include these near useless NM's ? Especially in regions that are known for their HNM's with amazing gear. Ive done some testing on a Stumbling Sandals hidden effect, but still can't find one. Im thinking if there is a hidden effect, its a magical bonus, because any melee bonus would have to be more than substantial to outweigh the -10 dex.


Stumbling Sandals have the hidden effect of creating years of Maat related rumours.
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#49 Nov 03 2012 at 2:02 PM Rating: Good
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Professor Shock Vlorsutes wrote:
TWA wrote:
BlynkTheSneak wrote:
snip..


What still perplexes me is the non-NM's in Batialla & Rolanberry. Tottering Toby & Triple Black Stars. Tottering toby drops the stumbling sandals (lvl 24, def 5, dex & agi -10 abouts) and Triple Black Stars that drops no non-regular-bat items. Why did SE include these near useless NM's ? Especially in regions that are known for their HNM's with amazing gear. Ive done some testing on a Stumbling Sandals hidden effect, but still can't find one. Im thinking if there is a hidden effect, its a magical bonus, because any melee bonus would have to be more than substantial to outweigh the -10 dex.

Sure they have a function now with the Hunt Registry, but the HR came out years and years after they were introduced.



Lot of those Notorious Monsters are required kills for the Miraculous Dale quest, so it's possible that they were added specifically for that.
No NMs were added for that quest; all of them were monsters that already existed and were given a new purpose.
#50 Nov 03 2012 at 5:24 PM Rating: Excellent
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Quote:
Lot of those Notorious Monsters are required kills for the Miraculous Dale quest, so it's possible that they were added specifically for that.


?!
The Miraculous Dale was added many years after those NMs, June 2008 to be exact.

Edited, Nov 3rd 2012 7:25pm by zoogelio
#51 Nov 03 2012 at 7:42 PM Rating: Excellent
zoogelio wrote:
Quote:
Lot of those Notorious Monsters are required kills for the Miraculous Dale quest, so it's possible that they were added specifically for that.


?!
The Miraculous Dale was added many years after those NMs, June 2008 to be exact.

Edited, Nov 3rd 2012 7:25pm by zoogelio


Was it that late into the game? It felt like that quest had been in the game for ages now.
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