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Which is the best DD and how does RDM fair?Follow

#1 Oct 15 2012 at 10:35 PM Rating: Decent
I'm a returning / new player. I remember SAM being the best DD. I love Ranger Thief Sam and Dragoon

I'm curios to know which one should be my focus fox max benifits as far as grouping and end game.

How is RDM? Is WHM better?
#2 Oct 15 2012 at 11:09 PM Rating: Excellent
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Whm is the best healer in the game right now and debuffing is not used much. As far best DD depends. Sam is a safe bet. They get a merited WS that is solid and a TP bonus weapon that can be finished solo for more details see the sam forums. War is another good choice since procs are almost as important as being able to put out damage, but for best results you'll need a emp or relic(both are easier to obtain now) again check the war forums and wiki. Dragon comes in behind them in terms of damage and being useful for procing.

Thf is still a used but for for the major endgame events outside of abyssea that are done most loot comes out of chest at the end. Still a really useful job to have, they change dyna so a good thf can solo a relic in a reasonable amount of time bst can do this as well, again see wiki. Things have change so much from the 75 endgame that you'll need to read the crap out of wiki.

For abyssea war, whm, blm(blm is expensive though if you don't already have all the spells up to 75) or thf will get you the most use when you first come back. Be sure to read everything on bg's wiki or wiki which ever you prefer about abyssea you'll be seeing the most of that after returning.
#3 Oct 15 2012 at 11:26 PM Rating: Excellent
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Samurai isn't and hasn't ever been the best damage dealer, perhaps barring full-TP penta thrust days.

Red mage is dead in the water as far as group desirability.
#4 Oct 15 2012 at 11:57 PM Rating: Decent
Thanks for the reps. I was thinking of going THF main and SAM second. I really want to enjoy FF11 old style by camping NMs for that awesome low level gear. I really dont want to rush to the end in 2 days. Is it worth while still obtaining that gear? EXAMPLE leaping boots emp pin p.charm fumas and what not?
#5 Oct 16 2012 at 2:03 AM Rating: Excellent
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WAR, DRK and MNK are probably in the king position but as with everything, ****'s situational. RDM is for walking around Port Jueno. It's like a gear mannequin that can leave your mog-house.
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#6 Oct 16 2012 at 2:43 AM Rating: Excellent
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Spuffin wrote:
Thanks for the reps. I was thinking of going THF main and SAM second. I really want to enjoy FF11 old style by camping NMs for that awesome low level gear. I really dont want to rush to the end in 2 days. Is it worth while still obtaining that gear? EXAMPLE leaping boots emp pin p.charm fumas and what not?

Most people won't say its worth it (people will party naked until 78 normally due to decent starting abyssea gear). But because of that, there will be little to no competition for low level NM's for gear. If you want to be useful, go ahead and get that gear since stuff like hairpin and PCC are all jobs. I got peacock charm maybe a month ago, never a hardcore camper but constantly detouring to his pop spot if I was in the area. (Woot! 1/2 on argus drop, never had ToD)

But I'm a hoarder of ra/ex gear, so do what makes you happy. Hell, I got hairpin long before I camped voyager sallet. Got a dobson bandana (like a half a hairpin but higher level) and I still won't toss it just because its there.
#7 Oct 16 2012 at 1:30 PM Rating: Good
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WHM is fantastic, but for my money SCH is the most useful mage job these days. Everybody knows about Embrava, which is almost game breaking, but SCH is also a very good healer (although still inferior to WHM) and an excellent nuker. It really is a do-everything job now. It's the best job at stunning too. If you plan to get serious with end game, SCH is indispensable for Nyzul, Legion, and Meebles. You really can't go wrong with it.
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#8 Oct 16 2012 at 2:02 PM Rating: Good
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Wouldn't bank on embrava till after SE adjust it. Right now it is top of the heap of 2 hours but that could change depending on how hard SE takes the bat to it. We all know how the player base reacts to this kind of thing.
#9 Oct 16 2012 at 2:16 PM Rating: Good
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zellbaca wrote:
Samurai isn't and hasn't ever been the best damage dealer, perhaps barring full-TP penta thrust days.

Red mage is dead in the water as far as group desirability.


Mythic sam is amazing.


#10 Oct 16 2012 at 2:28 PM Rating: Good
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RavennofTitan wrote:
Wouldn't bank on embrava till after SE adjust it. Right now it is top of the heap of 2 hours but that could change depending on how hard SE takes the bat to it. We all know how the player base reacts to this kind of thing.
Embrava is wonderful but SCH is no one-trick pony. It's still the most versatile mage job around.

As for Embrava, SE can reduce the spell's haste, regen, regain, and/or duration, and I don't see how they can reasonably adjust it to the point where it wouldn't be worthwhile to bring a SCH to cast it.
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#11 Oct 16 2012 at 4:22 PM Rating: Good
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Thanks to Chainspell, RDM's probably one of the better Primeval Brew jobs. Other than that, I got nothin'.

If you level WHM you'll always be needed, but keep in mind that most people have several jobs at 99 and geared up, so there will be situations when other WHMs are available and you'll be asked to come as something else. Since you like THF, it'd be a good idea to level that, too. If you're starting from scratch, maybe THF would be better to start with, since it'd have an easier time in Grounds of Valor if book burns dry up and you end up having to solo a bunch.

And then you can just level WHM/THF as your career job like Anna. ...No, I shouldn't even joke about that.
#12 Oct 16 2012 at 8:03 PM Rating: Decent
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Gatero wrote:
Thanks to Chainspell, RDM's probably one of the better Primeval Brew jobs. Other than that, I got nothin'.

If you level WHM you'll always be needed, but keep in mind that most people have several jobs at 99 and geared up, so there will be situations when other WHMs are available and you'll be asked to come as something else. Since you like THF, it'd be a good idea to level that, too. If you're starting from scratch, maybe THF would be better to start with, since it'd have an easier time in Grounds of Valor if book burns dry up and you end up having to solo a bunch.

And then you can just level WHM/THF as your career job like Anna. ...No, I shouldn't even joke about that.


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Edited, Oct 16th 2012 10:03pm by Magicalsquirrel
#13 Oct 16 2012 at 9:34 PM Rating: Excellent
About the only use I've ever found for WHM/THF is hopping between telepoints to farm elementals. Kill three in Altep, head to Vahzl, kill the three there, etc.
#14 Oct 17 2012 at 8:02 AM Rating: Excellent
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It's no good when a THF/WHM does it better.
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#15 Oct 17 2012 at 8:44 AM Rating: Excellent
Jevilwolf wrote:
It's no good when a THF/WHM does it better.


That's what I meant. I have no idea why I switched them up.Smiley: lol
#17 Oct 17 2012 at 4:39 PM Rating: Decent
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PUP is the best DD :P

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#18 Oct 17 2012 at 4:46 PM Rating: Decent
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F*cking hilarious.
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#19 Oct 18 2012 at 12:59 PM Rating: Excellent
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I think RDM is more like "jack of no trades" these days.
#20 Oct 18 2012 at 9:43 PM Rating: Excellent
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Solonuke wrote:
I think RDM is more like "jack of no trades" these days.


Only if you play in a group =D.


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#21 Oct 19 2012 at 7:07 PM Rating: Default
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rdmcandie wrote:
Solonuke wrote:
I think RDM is more like "jack of no trades" these days.


Only if you play in a group =D.




RDM is still Jack of all trades in a group, just now, there is even less usage.
#22 Oct 19 2012 at 9:18 PM Rating: Good
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Almalieque wrote:
rdmcandie wrote:
Solonuke wrote:
I think RDM is more like "jack of no trades" these days.


Only if you play in a group =D.




RDM is still Jack of all trades in a group, just now, there is even less usage.


No. There is no reason to bring RDM to a group...therefore it serves no trade...hell its not even really useful as a solo class either anymore.


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#23 Oct 19 2012 at 9:20 PM Rating: Excellent
It's still useful in a mid-size group.

Once you have a WHM, MNK, BLM, THF, BLU, and BRD already anyway.
#24 Oct 19 2012 at 9:30 PM Rating: Excellent
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Why bother Bring a BLU/RDM or a SMN/RDM or pretty much anything with native MP/RDM instead.

It serves no purpose because subbing it gives access to everything that gave it purpose. Enfeebles are mostly useless, if they land at all, and the jump from t1-t2 is negligible at best. Its melee is acceptable at best, and hardly worth wasting a slot on with so many better alternative options. Lastly the proc system is not friendly to RDM's at all, they have no spells that are required so thus lack any utility to a group in that regard. Heck some jobs are only invited because of their procs.

It serves absolutely no purpose unless you are devoid of any other jobs with a native MP pool. Which is highly unlikely considering the number of options.

If you bring a RDM to fill a slot it is a waste of space, it is almost as worthless as leaving the spot empty.

As a career RDM it saddens me, but it is the truth.

Actually I lied, it still has one purpose. Chainspell stun.

Edited, Oct 19th 2012 11:32pm by rdmcandie
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#25 Oct 19 2012 at 9:46 PM Rating: Excellent
Your RDM/BLM chainspell stunner can also act as a backup to the WHM if **** hits the fan.

But yeah, they're at best middle-to-lower tier for party desirability, and the great fear of being overtaken by SCH finally came true.
#26 Oct 19 2012 at 9:52 PM Rating: Default
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rdmcandie wrote:
Almalieque wrote:
rdmcandie wrote:
Solonuke wrote:
I think RDM is more like "jack of no trades" these days.


Only if you play in a group =D.




RDM is still Jack of all trades in a group, just now, there is even less usage.


No. There is no reason to bring RDM to a group...therefore it serves no trade...hell its not even really useful as a solo class either anymore.





You seem to fail to understand the definition of "Jack of all Trades". If the RDM excelled in areas, then he wouldn't be a "Jack of all Trades".

Edited, Oct 20th 2012 1:55pm by Almalieque
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