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Think you're good at ballista? 50 mil Gil good?Follow

#77 Oct 17 2012 at 8:17 PM Rating: Good
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Almalieque wrote:
I'm keeping it old school.. WAR/WHM FTW.



Baaaahhhhhh. BAAAAAAAAAAAAAAAAAAHHHHH!!
#79 Oct 17 2012 at 10:42 PM Rating: Good
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Artemas wrote:
Rdm is so superior as a casting class in pvp.

The only thing that can come close is sch (sometimes with strats) and blm if they stack all -elemental/magian staff, but then the blm loses out on other insta cast/haste/dmg reduction gear.

It's actually borderline disgusting.


In caster vs caster combat, sure, but take RDM vs RDM for example. The one who melee's will win. Simply because melee can and will interrupt casting. With the amount of haste and DA available that coincides with defensive gear options, melee classes have a distinct advantage especially if they can take advantage of haste on a defensive subjob such as DRK/RDM. The RDM in that video spent more time recasting stone skinbecause of frequent interrupts he wasn't able do anything else.

Ideally you want to time your spell casts to occur between his attacks, rely on slow II, blind and Ice Spikes to reduce his attack frequency, your stacked defense combined with the effect from bio 3 (reduces his attack which is a further gain to your defensive value.), allows you to maintain stone skin for a longer period of time, which in turn allows for more time dealing damage. Combined with Aquaveil it is very easy to keep your wall up.

Essentially the majority of your time should be keeping your buffs up. Which occurs every 7 minutes.

Why no food that is pretty lame. Barsleep I guess would be required. But that is a pretty lame way to do it. One sleep resets the entire fight, RDM/BLU and DRK/RDM would battle like immortals, until someone misses a sleep, or a sleep 2, or a sleep bolt. Food and Meds are required to make any match remotely balanced. Hell any job without a sleep wouldn't be able to compete at all.
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#80 Oct 18 2012 at 12:19 AM Rating: Excellent
The way Ballista is now, Red Mages are primarily there to set it up for the melees on their team. Though it'd potentially be different in a 1 vs 1 setting, in a team setting a melee Red Mage would likely get destroyed too quickly. They should try to focus on equipping as much Fast Cast as possible and go /Blm for Sleepga. Even if the other team has Poison Pots up, that Sleepga can act as an interrupter/momentary stunner to give you an opportunity to silence the now Blinkless Black Mage or break the shadowless melee.
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#81 Oct 18 2012 at 1:10 AM Rating: Excellent
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Professor Shock Vlorsutes wrote:
The way Ballista is now, Red Mages are primarily there to set it up for the melees on their team. Though it'd potentially be different in a 1 vs 1 setting, in a team setting a melee Red Mage would likely get destroyed too quickly. They should try to focus on equipping as much Fast Cast as possible and go /Blm for Sleepga. Even if the other team has Poison Pots up, that Sleepga can act as an interrupter/momentary stunner to give you an opportunity to silence the now Blinkless Black Mage or break the shadowless melee.


You are correct, in a team setting the melee RDM is not as effective, not only because DD's are coming at you fully buffed, but they too have their support, and the RDM's longevity counts for nothing when under the pressure of multiple assailants with similar support. RDM is best served as a crowd control and support specialist in these types of encounters.

Then again most jobs are best served fulfilling their group designed roles in team PVP. Team PVP is essentially Team PVE and similarly most 1v1 encounters are the same as PVE 1v1 encounters. Granted their are the obvious finer points associated with the PVP style but the general principle is still the same. Count on your friends to allow you to maximize your effectiveness, or survive longer than your target.




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#82 Oct 18 2012 at 2:48 AM Rating: Decent
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It's still funny when a soloist job thinks they'll be hot **** in PvP though.

DNC called me out once.

"Saber Dance!" Dread Spikes. Have fun killing yourself. "Fan Dance!" Absorb-Attri, now you're even more screwed. "Waltzes!" Absorb-TP and you get WSed, or you spend TP on steps to get stuns and just get beaten into the ground.

Once.
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There's always...not trolling him?

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#83 Oct 18 2012 at 7:32 AM Rating: Good
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Honestly, the guy's forthright and eloquent (so far). I'd invite him to my linkshell


Plus, he gets points for "Strider-speak"
#84 Oct 18 2012 at 3:58 PM Rating: Good
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Altair wrote:
Seriha wrote:
Is pre-buffing before engaging allowed? That would also put a damper on RDM/anything if everyone's supposed to start buffless.

I'm almost positive he said somewhere in the thread (I can't find it right this second) that he allows you like 2 minutes to buff or do whatever.

Edit: Found the post where he said that: linky

Edited, Oct 17th 2012 5:24pm by Altair


That's actually interesting. The whole time I thought i read no pre-buffs. That changes things big time for pro RDM's and BLU's. I now think someone at the Avesta level could treat this guy like an HNM.
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#85 Oct 18 2012 at 9:27 PM Rating: Good
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Fermion wrote:
PVP in FFXI = picking the best job and trying it out a few times until you can exploit an advantage over other players.

I didn't write that quote Erecia.

Erecia wrote:
To be fair, that's PVP in every game designed in the past 100 years or so. You find the most poorly balanced, easily exploitable facet of the gameplay, ignoring the remaining 95%. And then you learn to do it faster than anyone else.


I've never been one to jump on the overpowered bandwagon job simply for the "cheese" factor. I always play what I enjoy, and if I lose, so what, their class was overpowered anyway. But if I happen to win (which happens more often than you'd think against bandwagon cheesers) then it's fun to listen to the excuses of Mr. OP class.

To me, it's much more fun to win as the underdog, rather than the overwhelming favorite.
#86 Oct 18 2012 at 9:38 PM Rating: Good
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Busaman wrote:
Altair wrote:
Seriha wrote:
Is pre-buffing before engaging allowed? That would also put a damper on RDM/anything if everyone's supposed to start buffless.

I'm almost positive he said somewhere in the thread (I can't find it right this second) that he allows you like 2 minutes to buff or do whatever.

Edit: Found the post where he said that: linky

Edited, Oct 17th 2012 5:24pm by Altair


That's actually interesting. The whole time I thought i read no pre-buffs. That changes things big time for pro RDM's and BLU's. I now think someone at the Avesta level could treat this guy like an HNM.


Doesn't need to be the avesta level. Besides (and not to take from the guys obvious accomplishments.) there have been much better and more impressive RDM solo's since his hey day. With many variable subs. In fact if anyone should be modeled it is Xenith who solo'd pretty well exclusively as RDM/BLU. But yes this is exactly how you treat 1v1 PVP. The entire aspect is to study your opponent and key on three things.

How can he kill me and how do I stop it?
How can I best kill him and how can he stop it?
What do I need to meet the requirements.

In the case of an event like this (using RDM/BLU as my choice) you would progress through the questions, refining the details. In this case I would find a DRK friend and actually practice fighting a DRK/RDM. While the skill level is likely not the same (due to this guys e-nuts) it does give you and idea how you can manipulate the fight, and how he can as well. (and as you progress your friend will too, and eventually you become better and better because you have to.) Anyhow lets say we fought a fight and got some details.
How can he kill me and how do I stop it?
- He can cut me up pretty good (DRK is a very strong DD)
I will try and up my defense and get more PDT gear, I can us Bio, Slow, Blind, Paralyze to reduce his attacks and damage
- He can nuke me. (granted with weaker numbers.
Silence can be useful, My melee can interrupt his casting.

How can I best kill him and how can he stop it?
- I can nuke him.
He can melee me to interrupt my casts, He has multiple stuns, sleeps He can take advantage and Aspir me to force early convert.
- I can melee him.
He can absorb my TP, he can use dread spikes, he has sleeps to reset the fight

What do I need to meet the requirements.
- I need to have a higher defense to render his strong point his week point. Considering Bubu's shield is such a strong choice, I will go with a melee build, this calso helps me against his casting,
- Considering my plan to increase my defense and use a melee build BLU seems like an excellent choice. Cocoon is a great ability and stacks very well with Bio. In addition I get Sanguine Blade which can help me heal myself to conserve MP, also has cheaper cures.
- I need to set my safe to nuke MP threshold and watch for aspirs (break silence or sleep will interrupt his cast)
- I need to make him run out of MP first. (force him to rebuff through dispels)
- Sleeps can reset the fight, Use this to my advantage, use barsleep when he begins casting sleep, and hope for the best.
- What is his resist hole? Use the Enspell II to make a hole if needed, death blossom can also help with this. Time a big nuke for big damage.

Hmm long example...I am a bad poster =(


Edited, Oct 18th 2012 11:39pm by rdmcandie
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