Back in the 'old school' Vana'diel, none of those things would have been possible for me. I often only log on for an hour at a time unless I specifically make some time to play. I often need to duck away quickly if one of my kids gets into something they shouldn't. There are so many reasons why the old Vana'diel didn't work for casual players that have virtually disappeared today.
Edited, Aug 28th 2012 11:43am by Drusenija
I had a long rant about how a game loses what made it great, but I had to stop myself. FFXI might still be running, inextricably strong, but I believe what a game is founded on, what many people remember loving, is important to maintain even through longevity. Much better to die quietly than to lose ones' purpose. I left FFXI for WOW and although completely unique in their own form, they are eerily similar.
Both, in their origin catered to an popular niche - one of an immersive journey, the other of a stiffling war. (FFXI was about the journey, WOW was about the end game pvp and content) I loved WOW for it's pvp. It was raw emotion when killing someone of the opposite faction - the immersion. They lost that idea as time went by. As for FFXI, it may still be fun and in fact more fun, but they lost their original vision.
So my belief is that what I miss I don't think I could legitimately get back, and that is what is sad.