Fynlar wrote:
With Healing skill actually skilled up, I do believe Cure 4 is now the most efficient single target cure for WHMs. In the past Cure 5 was a significant step up but now the step is much shorter, pushing 4's efficiency ahead.
I've got gear for around +40% Cure Potency. In a VW fight, I can spam 3/4 all the time and keep people up to the 90%ish level. It's insane. Add to that 3 refresh from gear and 3 more from /RDM when I remember to cast Refresh. I do worry a bit about the hate, but hate is so broken now that it doesn't matter.
A big limit now is simply casting speed. And Curaga is mostly useless when people wander all over the place on both sides of the mob in VW. Forget Curaga, it's hard enough to stay at a safe distance from the mob to avoid aura-type debuffs and heal individual people who run to all different sides of the mob.
Elspetta wrote:
Agreed, but you would be surprised how many whms still cast V and VI, even when the person they are healing isn't even in the yellow yet.
I saw someone doing that in a VW. It was painful. You can tell who is a good WHM because they're not spamming 5/6 all the time. A good WHM should be able to tell which cure to use by the size of the bar and adjust for people with different max HP, while trying to get to 90-95% HP. Sure, sometimes you have to alternate cures for for the recast, and that's the only reason to over-cure.
And then there's when you're healing a PLD tank. You shouldn't cure bomb them, but let them cast cure spells to build hate, or at least try with hate so broken. Regen IV is great for this. And Refresh/Devotion your PLD, dammit! Then again, if the PLD's MP bar stays full all the time, I think that's a sign of a sub-par PLD.
Drusenija wrote:
Wasn't there a reason for that on Cure V though? I thought the enmity formula was different?
The enmity formula is broken. It doesn't really matter unless there's a hate reset right as you drop a Cure IV.
Glitterhands wrote:
Personally, I think it's quite disappointing how weak Cure VI turned out to be especially since they updated the cure system. Cure V and VI are in need of a revamp to make them more worthwhile in my humble opinion, but at least the higher tier cures have fixed enmity for more prolonged battles.
I was disappointed with Cure VI from the start. It was horribly less efficient than Cure V. But we knew then that the level was going to 99, so I figured it might actually be decent at 90 or so. Well here we are, and it's still an MP pig.
Edited, Aug 13th 2012 9:57pm by Elwynbelwyn