It was my belief that I could make a character on the server and easily get leveled up fast enough to make an HNMLS to occupy the camps as soon as possible, and then hedge the AH of the entire server and own everything.
This here is important.
Imagine a whole server of people trying to be this guy. Know what kind of server you're gonna get? I'll give you a hint -- it'll be a lot like the ones we have already.
Yes, looking back at the idea I imagine that would be the only reason people even started on a server that purposely did away with the most recent expansions.
Considering we would already know all of the tiny details and secrets, most players would have no problem getting through the content quickly. Leveling would take a much longer amount of time due to the old leveling speed, however that would only be a temporary obstacle.
The idea was to max out fast, get geared up enough to take on the large scale HNM's, get all of the expensive crafting materials, and level up those crafts. After that, you basically controlled everything on the server until other players could catch up to you, but by that time you would have had a huge lead in your gear and crafting levels.
Which would have made it really hard for any other players to match your HNMLS from the get-go, where your LS could begin to lowman alliance the HNM's, other upstarts would have to bring their best numbers to try to take them down.
It was kind of a wicked way of thinking. It might have been a bit better around 4 years ago when I quit the game, but now it would just be silly to take away more than half of the content of this game.
Still, have to shudder at the thought of owning everything on the server, being the richest player group, having all the crafting supplies.. In doing that, I believe I would have cut the 'fun' aspect out of the game.