I believe it's been brought up before on the Official Forums, but in general it seems that it's not something that the majority of the gaming community wants.
If you look how the majority of players reacted to the content post Abyssea which, given the "heavy grind for minimal reward" sort of feeling it had over the "little to medium grind for big reward" nature of Abyssea, was far more reminiscent of the more oldschool way of doing things, you can see that players as a whole don't care for that style. Part of what made the older stuff before Abyssea so enjoyable was simply that we didn't really know how it "could" be. We were used to sitting in some remote regions for weeks and months on end farming this one particular thing for gil or spending months, even years, in a linkshell racking up points to collect one item. Everything had to be done in large groups because there was no alternative if you wanted to participate in things like Sky, Sea, Limbus, Dynamis, HNMs, etc, and if you didn't have a lot of time to devote to the game you didn't really get that far.
The game was very slow, very grind-heavy, but we enjoyed it because, outside of playing other MMOs, we didn't have a taste for a faster, more casual friendly game. That is until Abyssea came out. Abyssea introduced such a huge change that it is easily the turning point for FFXI to which all things since have been compared, and obviously even now it still has a huge impact on things. No longer did it take a large group, countless months and years of time, and the unneeded drama related, to make progress. Leveling up didn't feel as much a chore (though nowadays I argue that it's a bit too easy) and equipment wasn't something near as hard to obtain. Granted, not all the Empyrean equipment is the best, but most of them are still really good, and it didn't take an insane amount of time or gil to acquire them. Casual players could jump in for a few hours and still feel like they're making some headway in their goals, whereas a few hours "back in the day" basically equated to a situation of "why did I even bother logging in?"
Some of the new content that's come out since Abyssea, namely Voidwatch and Legion, have reverted to a more traditional, more old school, way of how the game was. Once again you were required to have decently large groups and once again it could take you months to see something you want item wise. While Legion has faired more favorably in regards to the two, both have been met with quite a bit of criticism over being too much like how things were and content like that lost its appeal since Abyssea came out. While there are some people that enjoy the new stuff, most people, if you ask them, will probably say that they don't like the idea of that kind of content again and would prefer the more "immediate" nature of Abyssea.
Now while I enjoyed the Chains of Promathia story, I don't think that a server based on that would have anywhere near the appeal to it for Square Enix to devote an entire server to a more oldschool game style. Not to mention that it'd require splitting up their development team to work on both since it'd essentially be two different games.
My thoughts and reviews
Lady Jinte wrote:
Vlorsutes' Negotiation Skill rises 0.2 points
Vlorsutes' Observant Parent Skill rises 0.3 points
Vlorsutes' Argument Diffusing Skill rises 0.1 points
on all sorts of sci-fi stuff...and things.